Before we get into the solutions we need to address the problems, however people have been telling the developers (343i) to remove, add, destroy, this and that without really explaining why. I have been in Onyx in Arena, I play and watch MLG alot, and I play regular Reach. I will attempt to explain the problems,and the solutions to 343i on what they should do for Reach.
We will set a couple of ground rules first:
No Bungie Bashing. Bungie bashing is extremely stupid and F’ed up, especially when it comes from my fellow competitive community. Did you guys forget that Bungie’s Halo built MLG? Did you guys forget that Bungie actually did something unprecedented and made a specific playlist for MLG in Halo 3? Did you guys forget that it was the Halo Pros in MLG that got to play the new maps Bungie created for Halo? Bungie employees would come to MLG events and watch pros play as well as support MLG because honest to God Bungie didn’t never needed to do that. They never needed to acknowledge MLG in the first place but THEY did. Hell Pros even got to play Reach before anyone else.
This is what Urk from Bungie said in a reply to a message:
" “Default” Reach was playtested, and lauded, by MLG players long before it ever shipped, marking it as the first and only Halo title that was exposed to professional players and their feedback prior to launch. I distinctly recall players like Hysteria and Elamite Warrior noting that systems like bloom would be an incredible boon to skilled players. It’s sort of en vogue now to trash it as a non-competitive, “casualized” game, even though it was vetted and influenced more significantly by MLG players than any other Halo title, ever. Part of me thinks that’s sort of funny and ironic. Another part of me reads these posts and realizes that it’s mostly sad. Live and learn."
Source: Re: MLG and Halo: Is this the end of the road?
Granted when anyone plays a new game first they would be honored and probably just say “OMG this is great” Like Hysteria and Elamite probably did. In theory it also was a good idea, think about it, noobs should always be able to lose to the pros because the pros would know when to pace their shots and how to aim for each circumstance. (While we all know the actual problems with bloom I am just explaining what they thought by theory)
Bungie was never against MLG at ANY point in development, they wanted to please everyone by putting 1 ranked playlist. That in itself is a theory, all the hardcore players would play in that and the load times to find a match would be extremely fast. In truth if every Hardcore person played in Arena regularly that theory might have been true, but it was the mistake of having your rank based on rating rather than win/loss that just encouraged people to camp and not help out their team for the win witch was opposite from the previous teaching of Halo gameplay. It wasn’t until much later on that Bungie “fixed” it but by then people were already disillusioned. (Note even though Arena has been “fixed” to Win/Loss, there are still many problems that I will address later)
In conclusion I would like to state to EVERY COMPETITIVE PLAYER, MLG or just HARDCORE COMPETITIVE PLAYER, to acknowledge that Bungie meant no harm, they wanted to try something new and the theory was good, even during the beta there wasn’t much complaints (Don’t give me sh*t on how you guys complained during the beta because you didn’t I saw the MLG forums then too)
I hope that everyone sends Bungie their best wishes on their next game and tell them you hope there was no misunderstanding (In fact send them an email, or tweet them) people are passionate about the game they play every -Yoink!- day, whether it be through thick or thin, good or bad.
The Next Ground Rule: Forumite bashing.
We should not turn this forum into B.net forums where everyone just yells ADAPT and whatnot, we should understand that Halo is not just a game for one specific set of people whether it be casual or competitive, it is a game series unlike other game series that you can literally recommend to a friend without guilt or worry to their likes and dislikes. This is a game series that used to be the one argument for the Xbox and Xbox 360. And it was a valid argument. When PC elitest, and other console fanboys name their 20 games, all we had to do was just say “Halo” and that was VALID. This is because Halo catered to everyone and had such revolutionary ideas that every game uses them since. We should be thinking about getting it back to its former glory. We may have ideas to help our desired community, but we should also think about ideas that would help the other communities as well. We should be helping each other out. So what if people like to play their casual games, so what if people like to have a challenge when playing, we should not be angry at each other rather we should work together to build a better experience.
Now that we set the ground rules, we can begin the problems and solutions for current Halo Reach.