There is much argument over 343i’s change from the ‘traditional’ zoom to the new ‘Smart Scope’. In an effort to channel these debates into a single thread, I’ve compiled a list of arguments I’ve seen against this change, as well as counter-arguments.
If anyone has anything to add to the list or simply wants to further debate what’s already on it, feel free to leave a comment.
Arguments AGAINST Smart Scope:
- The change from smart-linked zoom to Smart Scope is a detriment to player visibility, due to the opaque weapon sights. The traditional games’ zoom was superior because it didn’t impair vision, only having darkened portions of the screen.- Reducing spread when zoomed with some weapons isn’t “Halo”, as it rewards zooming and consequently penalizes un-zoomed fire.- The concept of Smart Scope is inconsistent with Halo’s lore. In Halo’s established canon, the zoom function is explained through smart-linking to weapons equipped with camera-like lenses, displaying the video feed directly to the user’s HUD.- The Smart Scope zoom speed is slower than in previous Halo games, thus making it clunky and cumbersome to use when compared to the traditional zoom, especially after being de-scoped during a firefight.- ADS is in every other major FPS, so Halo should avoid it to remain unique.Counter-Arguments:
- The “detriment” to player visibility is negligible and if it is unacceptable to see your weapon when zoomed, it should also be unacceptable to see your weapon when un-zoomed. It isn’t (nor has it ever been) necessary to see your weapon in Halo, given the HUD displays the weapon you have equipped and how much ammo it has. The aversion to Smart Scope’s aesthetic is a double standard rooted in fear that Halo will become a “generic” FPS if allowed to take any aspects, gameplay or otherwise, from other games (namely Call of Duty).- While Halo has never (with certainty, anyways) reduced spread when zoomed, it has done something to achieve the same effect. In previous Halo games, zooming gave players an increased red-reticle-range (the range at which auto-aim benefits kick in), which made aiming (and as a result, shooting) easier at longer ranges when zoomed than un-zoomed. This is what reducing spread objectively does, so it isn’t really rewarding zooming/penalizing “hip-fire” any more than past games. It is another double standard that many fans seem to have.- I haven’t seen it explicitly said that Smart Scope is the same thing as smart-link. It has been said that the developers “went back to the lore”, but not that Smart Scope was the same thing. I believe Smart Scope is a technological advancement that offers more practicality (from a lore standpoint) and versatility. Utilizing the helmet’s internal zoom and holographic overlays allows Spartans to zoom with virtually any weapon, whereas the traditional smart-link technology is dependent on whether or not the weapon being used is fitted with a compatible smart-link system (nevermind the question of how this system was able to link perfectly with Covenant/Forerunner technology).- Why can’t the transition animation be sped up? They are already doing this for the Sniper Rifle, so its certainly not out of the question.- Why should Halo strive to be “unique” above all else? The logic in avoiding mechanics/concepts for the sole purpose of not having anything in common with [insert game here] is counter-intuitive to the design process.