Yes, yes, ,yes, yes!
This actually isn’t true. 343 did release a few optimization patches that helped, but heavy aim was never entirely removed.
It was actually proven (there was a YT video where someone showed they could reproduce heavy aim issues and record data values) that heavy aim was basically an issue with the XB processing the games information.
It was actually a huge selling point for the Xbox One X amongst a lot of the H5 ranked community, because the boxes extra processing power essentially acted as a brute force solution to heavy aim. So players who upgraded would almost never experience the bug except under the most extreme in-game circumstances.
Edit: I don’t remember the YT videos name, but I remember controller vibration was used in the setup, so perhaps searching for ‘H5 heavy aim’ and something about recording using controller vibration might get you the vid to pop up
So what your saying Is. Better hardware. Better game. Well obviously. That’s why I got the elite controller. That’s why I got the Xbox one x when it came out some time after release. The Xbox one x is trash tho. I started on the Halo 5 Xbox on Halo 5. Switching out controllers for new ones definitely helped. And the updates as well. I remember Halo 5 working fine on the Halo 5 Xbox. What truly made the difference was when I got a gaming monitor from BenQ. Night and day difference. I bet if people tried that back then opinions would’ve been different. A lot of people still play on the TV and I tried it on the TV at first and it’s horrible. The only tv that made it better was a 4k one but it still doesn’t stack up to my BenQ.
Man people with 3090s and the latest intel cpus can’t hit 120 fps 4k on… Well, the games that can hit that, you can count on one hand, if that. I think Doom is probably the biggest title that MIGHT reach 120fps at 4k.
But those numbers might as well be NASA trying to colonize Mars at the moment. I remember the console reveals touting those capabilities and was very skeptical- They did the same hyperbole for the 3000 series graphics cards.
I have a 3080 and an i9-9900k and run games at 2k. 2k resolutions are your best bet for the best looking and highest refresh rate in a game.
Doom Eternal 100% runs at 4k120 on my 3090, even with ray tracing on. Admittedly, you have to use DLSS for that, otherwise it hovers between 80 and 110, but it does hold a rock solid 120 with DLSS at the highest quality setting and every setting at max with ray tracing. 4k120 is really dependent on the engine and feature set in use. Unreal Engine games with the more advanced features (SSGI [Screen Space Global Illumination], RT, higher SSAO and SSR settings) kind of scale like crap, unless the dev includes DLSS, which drastically increases perf in that engine since all the screen space techniques are done at a lower res. idTech games run like a dream no matter the settings.
Infinite’s variation of the BLAM! engine runs similarly to Unreal when using higher setting for SSGI. I honestly wonder if their GI system is similar in implementation and explains why it’s so heavy at higher settings/resolutions. Example - Gears 5 implemented an SSGI variation some time back, and it KILLS perf. At 4k with a 3090 and an 11700k, I’m pushing between 45 and 60 FPS without res scaling with it at max quality. Set to console quality I’m at about 75ish FPS at 4k.
The console version run at 4k 75fps? Does that involve like, a smaller render distance or downsampling or anything?
Or is it just how the PC version is optimized that it runs better on console?
The console is capped at 60 FPS typically in the config files for that version of the game, it’s just with an uncapped framerate on PC it stabilizes around 75 FPS with max settings + console quality SSGI.
I think they just don’t pay attention to details, also they dont know how to handle this game,
You like it or not, heres the truth, slipspace engine is pure trash, graphics look like an xbox 360 graphics with odd physics, dull and poor environment, almost not existent nor dense ambient occlusion, poor dynamic light, textures are all they improve so they LIE to all the customers in their faces telling them graphics have been improved but is not real. Textures are just a little tiny part of graphics in overall, it looks cartoonish and poor, like toystory, idk who da -Yoink!- says this graphics are amazing it seems they blind af, i’d prefer they used unreal engine 5 instead of this crappy slipsht engine, graphics simply dont match 2022 era, theyre way behing and i hope 343 read this
Wait what?? Has anyone made a mod to get the SAW in the campaign? That would be pretty cool as I really liked the SAW In h5.
Pretty sure it was in customs or training mode where they got the SAW and fuel rod to spawn. 343 ported a lot of Halo 5 assets to Infinite when testing functionality I guess and there’s a lot of leftover stuff in the files.
It boggles my mind that there is such a small difference (7fps iirc) in benchmarks between 1080p and 4k resolutions on a high end PC. How is that even possible?
Yeah if you YouTube Halo Infinite Saw it should come through.
remember people and blind -Yoink!- fanboys dont even know what theyre playing at cuz they are so purist and halo fans that they dont complain about anything… youre right… this game looks like 2008 -Yoink!-, hd textures doesnt mean good graphics at all but y’all dont even know what im talking about lmao