The Slipspace engine and a waste of 4 years

I took a look at the art assets in the engine on their Atsrtation page, and it looks much better than the actual game.

They dumbed down the engine for consoles and it looks like it also has draw distance problems. Stuff up close looks good, but medium and far there isnt enough detail rendering on screen despite actually being there

LMAOOOO this was hilarious comment cause it’s true.

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Explosions are still that across basically all games btw. Particle effects are just really clever texture work. Any light is an emissive / generated light assigned to a texture with transparency. Pretty much zero “effects” are anything but textures with emissives and transparency. That’s just kind of how particle systems in games work.

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Halo 5 was horrible too. I don’t know why they continue to try and “fix” what’s not broken. 343 just needs to stick to the Halo: CE-3 formula.

Yes. I would like to see a classic Halo

Me too. I’d be okay with sprint. If it was kept at the infinite level. (Though I’d prefer not to have it) I don’t really have a problem with it but in terms of gun gameplay, modes, level design, and equipment Halo needs to return to the Halo: CE-3 way of things.

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Basically this. Its like the creation engine is just gamebryo with a new name and some render changes.

If anything this iteration of the blam engine is worse

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How to create the “Slipspace engine”.

Take the completely spaghettified “BLAM”-engine.

Put ducktape on all necessary parts.

Call it “Slipspace”, because there is plenty of space for bugs to slip through.

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The difference is that these particles do not interact with their surroundings at all, even Halo ce has a 100 times better particle system.

lmao no, no it does not.

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Please present it to me as an OFFICIAL title than just a rumor.

Look whos talking :wink:

I present you with that L + ratio

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Halo 3 holds up more then 10 years later, and looks better in most areas then infinite.
Just want some improvements in a game thats got a billion dollar budget and twice the dev time of a game from 2007

Define the improvements. Do you want them to focus graphics or much needed gameplay fixes?

Your making it seem like im asking for better graphics, we know theres no chance of that happening, just crazy to me that a game from 2007 has better visuals then a game from 2021.
Id love for the game to improve yes, gameplay improvements are def needed, but that doesnt also mean we cant bring up other things that need fixing

Of course, I’m just wanting you to elaborate further on what exactly do you want to see.

I mean yeah, Halo Infinite could’ve been better at launch but I feel like we’re focusing too much on what could’ve been and not worrying about what can be done now.

Id love for 120fps and 4k on consoles that can support it, or a higher fidelity patch or a texture patch similar to what r6 did, or how they uped the resolution of the old halo games and made them much better looking.
Its hard not to focus on what could have been with this game as we were promised the world and given practically nothing we havnt seen before

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Wait wait wait.

The world?

Don’t you mean ZA WARUDO?

I’m sorry. Continue.

Just like dio, 343 is being cut down by their own hubris

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It’s such a shame after what they showed in 2018 doesn’t represent what we got, I understand that wasnt gameplay and technically inengine just means what the cutscenes can look like, but a game like Horizon FW and even Horizon ZD both playable on the original PS4 that has just as large of a Gameworld as Infinite with more variety to it’s landscape can somehow look better than infinite. They should have given us a 30 fps option to get those visuals. Now we just wait to get that desert biome that’s going to be 20 hrs of yellow and white.