I mean it should be obvious that it was an embellishment, not a straw man.
The data I directly refuted was the mountain of people that have been, and continue to use stats from Steam as if it’s all the data. And ignoring all other data because it didn’t align with the Steam data. The entire point being it’s not a dying game, its not thousands, we are talking millions of weekly players. And one of the most played games on Xbox, that’s only competition are the other juggernauts in the business.
Most all games playerbases fall off hard, general even more so with F2P games. That’s beside the point. The issue is, has Halo’s player base fallen off so hard that it’s not considered a success next to past Halo’s? And the answer now that we have the data, is a obvious no. It’s doing incredibly well. And is one of the most played games on Xbox, even in its current state.
The real issue is that everybody knows that Halo Infinite has the potential to outperform not just past halo’s, but outperform most every game released. And THAT is the standard that people are truly comparing against.
They don’t care if millions of players play H:I every week. They want it to outperform the juggernauts that exist today (or go toe to toe with them). And we all know it would be possible if the game was complete.
But that just isn’t the reality we live in.
The reality is that the game is doing very poorly on Steam for incredibly obvious reasons. We have mounts of data and player trends on PC showing every reason under the sun not to play on PC and with KB&M. But that obviously doesn’t apply directly to the Xbox player experience. Which has been far better. So the fact that millions of players continue to play isn’t surprising.
Which is why my criticism is just pushing against this outrage culture that we live in. A game can both be doing relatively well, while also having exponential room for growth. Which is literally what the current problem is. And that this idea of “the game is in trouble” is a massive exaggeration.
The game has made hand over fist, and is backed by one of the largest businesses in the world. If MS funded 343 to fix MCC, it almost goes without saying that they will do the same with H:I. And I would argue H:I has a much larger footprint and future potential.
The game is nowhere close to being in trouble. Is it worth playing? that is what each player is deciding for themselves. But we obviously have a ton of content in the pipeline that hasn’t been finished/released. So until we get our hands on everything that should have been included at launch, it’s just silly imo to continue to exaggerate as if the game is about to have the plug pulled, and have all funding pulled.
Once forge, co-op, more maps, rumored BR mode, etc. are all in the game, and the game truly enters its “service” stage? Sure, if the game at that point still struggles to keep a player base I agree. But I have 0 doubts that it will at the very least get to that stage in the next year or two.