> Spamming is part of shooting and has very little to do with what you want rewarded, and that is 100% aim accuracy.
yes, spamming is a part of shooting. what i want is not just the person who shoots with 100% accuracy to win, its the person who OBSERVES the concept of bloom (mid range where pacing is optimal and spamming is foolish) to win out against the person making absolutely NO ATTEMPT to play the game as intended 100% of the time.
> You can’t tell me you understand bloom and then tell me it works perfectly on CoD, the Pistol and AR but is broken on the DMR and NR.
quote me where i said bloom works good on COD please, as i have never said this.
> You give me one good reason why I should believe you understand how bloom works when you cannot keep your terminologies straight and every video you have submitted as proof for an opinion I have dedunked.
what videos? what terminologies?
> AND with a K/D of over 2.0 the DMR on your part, you refuse to admit that you have done so by using strategic positions with tactical moves that involve using cover, teammates, weapon/AA/grenades -combos, and extra moves added into your strafing maneuvers because you learned long ago, strafing alone in the open won’t cut in Reach?
my KD with said weapon doesnt matter in the least. why? because i’ve ‘adapted’ to never try to fight people in 1v1 battles because even if i shoot better they can still beat me. i dont like dying even one time, so i avoid 1v1 battles like the plague. in halos 1, 2, AND 3 if i get the advantage in shooting i can just continue to shoot well and win. in halo reach if i get the advantage in shooting they can spam to victory some of the time.
> Story time:
> I agree the better shooter should win the encounter. Your reasoning that the better aimmer in Reach should win the encounter over a spammer does not equate into the better shooter winning. The better shooter knows their weapon. They know when they can risk the spam and when they should pace it down.
see, the problem is, ‘knowing your weapon’ in halo reach is basically knowing that even if you shoot flawlessly with an amazing cadence, the kid mashing his R trigger can still beat you even tho its not even remotely optimal to shoot like that (mid range). there is no ‘risking the spam’, at close range spamming is optimal, so you spam if you are playing optimally. after you land 4 shots, like FB Ninja stated, its a matter of preference to get the headshot or simply keep spamming the body because it doesnt really make much of a difference.
also, not once have i said the person with better ‘aim’ should win the encounter over a spammer, it has always been the person who SHOOTS better.
shooting =/= aiming. to shoot better you do have to aim better, but its more than that with bloom. its also observing bloom and possibly even using a cadence for a more optimal rate of fire slightly faster than the 1, 1, 1, 1, 1 cadence.
0% of the time will spamming at mid range be ‘optimal’ or ‘shooting better’. it will always be stupid to do so, so it should never win.
do you understand what i mean by saying that bloom is currently contradictory? bloom throttles players rate of fire depending on the situation. at mid range, however, spamming will NEVER be optimal, so its completely contradictory for the game to WANT people to PACE their shots, but also REWARD people who do not (even if its once out of one hundred times).
> And the better shooter will always die once in awhile. That has happened ever since Halo: CE, heck it happens in any remotely balanced sandbox.
i have never disputed this. what i will dispute is that the better shooter would not die to the person shooting technically worse even REMOTELY CLOSE to as much as it happens in halo reach. this ‘problem’ is compounded at close range, where strafing and shooting prowess are all but thrown out the window in favor of ‘i hope i get more lucky than you with my spam shots’. the game literally feels exponentially more sloppy in 1v1 DMR battles the closer you get to another person.
> After all, if we take your belief that the better shooter should win, period, to its fullest competitive extreme, then how come there are no “perfect” MLG players? How did Believe the Hype defeat Classic for the championships in 2009? Because games are not about the absolutes, they are about the variables, the what cans. I game because I want to defeat the odds, I do not conform to them. If order is to rule over chaos, it should be by my actions, not the makers design.
yet again you make it all but clear you didnt understand what im talking about.
im talking about ONE encounter with 2 people, 2 DMRs, and the floor. the person who shoots better in this situation should win 100% of the time. im not talking about other situations / encounters because first and foremost the gun should work AS INTENDED with as FEW FACTORS as possible. the factors in shooting are 2 players, their aim, their cadence, and their strafing. these are the bare minimum when it comes to ‘fewest factors’. if the game doesnt work at this fundamental level, its completely illogical to add more things in hopes of somehow getting around the inherent ‘brokenness’ or ‘illogical outcomes’ or ‘contradictory mechanics’ that the DMR has.
> What is best is we have a system that prevents absolutes as much as it can or we are not playing a game. Games aren’t fun because we confirm the absolute, they’re fun because the %'s can be partially predicted and the ones that predict consistent are the “skilled.”
this is an opinion that will not be shared by anyone who is a power gamer. the % chance for someone shooting worse to win against someone shooting better should be a static 0%.
> [baseball]
a better example of how bloom is in halo would be a pitcher pitching a ball, then having a 10% chance of the ball (before it gets hit by the batter) to instantly fly out of the park for a home run. thats the DMR in halo reach.
would baseball be better if every time someone pitched a ball the umpire rolled a dice and on a 1 he would give a home run to the batter? would the fans like this change? would the batters like this change? would the pitcher like this change?
giving the person who shoots worse a chance to win against the person who shoots better, in a 1v1 battle with the bare minimum number of factors (2 DMRs, 2 players, the floor, and strafing) is asinine.