OP i would like to say that i agree with what you are saying, but i dont think you are saying it the correct way.
its not that the person who is more skilled should win 100% of the time, its the person who PERFORMED BETTER that should win 100% of the time, wouldnt you agree?
as an example: i might be technically better at ‘aiming + DMR battles’ than someone, but if they out shoot me i should die 100% of the time.
> > > Video #2. Snipedown lost because he was out shot before he fired back and then he missed 2 or 3 shots by himself, without bloom’s help
> >
> > Maybe so, but he would have gotten the kill if Bloom didn’t exist, he had dead red aim at the head and got nothing for his efforts. Bloom caused the guy who was aiming at the head to lose.
> >
> >
> >
> > > [Video #1. Things would have worked out better if the spammed shots were to the body, not the head. At least if you miss the headshot, you can still hit the body and not miss 1 shot because of player aiming error. Chasing an enemy while spamming is not a smart idea. Pausing for a moment, then sprinting with a jump and sprint-cancel past the corner, the likely hood of a 1-shot kill without being headshot back is much higher than either player getting a win just because both players were spamming each other.
> > > But really now, I count 2 or 3 shots that missed because the reticle was not red and so was not even on the enemy when fired. 1 good shot will beat 2 or 3 missed shots.
> >
> > The whole point is to get the kill in the fastest way possible: headshots. The problem is that the tradeoff between letting bloom reset and taking the chance is minimal, you get about the same probability of success which creates those random encounters.
> >
> > Again, if two people stand at mid range and spam 5 shots at each other you won’t get the same results often, that is not good at all.
>
> SnipeDown would have died if it was Halo2 or 3 as he was already 2 shots down when he fired back.
>
> As for the last sentence;
> 1) Use that knowledge. Would you like some more?
>
> 2) I don’t know about you, but I don’t stand and shoot in Halo, that makes me an easy target. Having one player move and one player stand still should change those results quite drastically. Ahhh, see, I made the choice to move, knowing full well a fully rested DMR probably won’t miss regardless of the actions I take.
> I know I have a much better chance of winning simply because I can compensate for my movements as I double tap my shots while the enemy is full out spamming me without knowing if I’ll move left, right, jump or crouch. All movements at are very effective against a spamming DMR at midrange, but almost completely ineffective against a fully rested DMR shot.
> You should test that.
who is effected more by strafing?
the kid aiming with a small reticule, or the kid aiming with a watermelon?
the answer is obvious. the kid aiming with a small reticule will be more ‘negatively effected’ by strafing than the person aiming with a watermelon because the player speed in reach is so EMBARRASSINGLY SLOW strafing has little to no effect.
strafing is a bad example of a way to make the person who is ghasp ACTUALLY OBSERVING THE MECHANIC win MORE (not always) against the person making NO ATTEMPT to observe the mechanic.
the game should be shoot better -> win the 1v1 DMR battle 100% of the time. unfortunately because of the ATROCIOUS implementation of bloom in halo reach, the person who shoots technically worse will win quite a bit. this is not only illogical, its also unintuitive.
the games mechanics would LIKE players to observe bloom, and pace their shots, but it also rewards people who dont. this is one of the BIGGEST contradictory mechanics in the history of halo games, if not the very biggest.
it makes literally no sense whatsoever for the person mashing his R trigger to no end to win against someone pacing his shots and ACTUALLY TRYING TO PLAY THE GAME AS INTENDED.
spamming should literally be so god-awful at EVERY SINGLE RANGE that no one would EVER win a battle by spamming, even if the person pacing only has 20% accuracy. why? because that person is actually PLAYING THE GAME AS INTENDED.
spamming shouldnt win 50%, it shouldnt win 20%, it shouldnt win 5%, nor should it win 1%.
oh, then we have close range DMR battles that are completely decided by whichever person gets more lucky with their shots. thats always fun. the game literally feels more and more sloppy as you get close to another person. how sick is that?