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> I agree with you. I love this game and think AA’s add to the game, I believe the game is balanced just fine. Those that say they got killed by a less skilled player are full of crap…they were obviously outplayed within the dynamics of the game. Reach isn’t a series of one-on-one contacts where the more skilled player always wins , it’s a team game where tactics and teamwork win! The variety of AA’s are meant to be used tactically. In Halo 3, players constantly quit because of spawn killing , once a team dominates the map AA’s give you a chance to break that, now you can go into AL against that speeding ghost or banshee fuel rod cannon.
Tactics and team work were in Halo before Reach, Reach just forces team work down players’ throat. What comes to tactics, these have always had an important role in Halo. Only thing that is actually lost it’s importance is individual skill, something that should be a big part of Halo.
> If anyone thinks bloom wasn’t present in other Halo titles, load up forge on Halo 3 and test out the BR spread for spam and pace.
The BR spread is very different to bloom, it’s a set amount of randomness and the randomness factor is smaller than what we have in Reach. Besides, no one said spread would be any better than bloom.
> Want the ranked experience? Play against other “skilled players”? then play Arena or MLG playlists
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> Hate AA’s? then play the classic playlist.
Arena is a joke, Team Classic is hardly classic. MLG is pretty much the only considerable playlist and because of loose skill reguirements in Reach everywhere else than in Arena, you usually get either too bad or too good players.
> The vast majority of the community are not “skilled players”, Microsoft/343 are not going to design a game in which said “less skilled players” have no chance at all against (The) “skilled player”, they would quickly loose interest and more than likely not purchase map packs/ future Halo games.
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> Halo CE magnum in multiplayer…that would truly break the game.
The less skilled player shouldn’t be playing against the skilled player in the first place. The lesser skilled players simply don’t need to have a chance agaisnt the skilled players because they shouldn’t be in the same game. Everyone should be playing against players on their skill level.
What comes to CE magnum: in Reach multiplayer it actually isn’t the best choice, but in a properly designed sandbox it will work, as it did in Halo CE.