> > i think the opposite is basically true. when lower skill level player uses the DMR, they often times dont know when to pace, and when not to, or even that pacing does anything at all. as a result we see wide-spread spamming, and ignorant players re-enforcing the same mistakes time and time again.
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> Dude, I love ya and normally I agree with you. However I feel at this empasse this is not so. Sure the ignorant players will spam, but I have personally experimented with this. Pacing shots and adjusting aim is preferable, but 9/10 times if you spam and allow the reticle to expand the bullet magnetism does most of the job, then pace your final shot for the kill.
> This. Sucks.
> 343 is talking about reducing the bloom to prevent this, but only by about 10-15%. What they found was the reticle is not as large, so the spread is tighter. A spread reduced by that much means that we will actually have to keep the weapon at least aimed closer to the person to land these first couple shots, even if spamming. Aim will take more of a precedence here, but spamming will most likely still occur.
i agree. the goal should be either
1.) remove spamming entirely by removing bloom entirely. (everyone shoots at same pace, always, just like the BR, or pistol.)
2.) punish spamming heavily (by using MORE percent on their modifier). using LESS bloom seems like the OPPOSITE of what we want, to be completely frank. i, too, am worried about this quite a bit. sure, it will make aiming matter. if they use less % here, they would have to pair it with LOTS more movementspeed, AND instant turn acceleration (so you always run full speed, never accelerate, making strafing more effective and not sluggish), or it will not work to its potential.
PARAMOUNT is the kill time also. the long kill times already feel the game feel incredibly slow, limiting players extensively. if the kill time for using a greater percent (to punish spamming sufficiently) makes the kill times LONGER, it would be making an already big issue even worse.
343 can inherently fail in 2 regards. 1 being that they might make the kill times longer (epic fail XD), and the other would be so that they dont punish spamming, but make you have to aim a bit more. the latter is less of a problem because at least they have to aim, and you should be able to more easily out-skill them with strafing + aim + cadence a lot easier than when strafing did nothing with watermelon reticules.