The Skilled Player should kill the Less Skilled Player - Community Discussion

> In halo 3 I had a KD of .63 in reach i have a KD of 1.24. Reach takes 2times the less skill halo 3 took.

Most ppl I see have higher K/D’s in Reach, including myself. But that could be due to Reach having almost all social playlists, or that ppl have gotten better/ more knowledgeable from playing Halo longer, or a combination of both.

i agree

but on the first one using the warthog takes no skill

I felt that Bungie sort of betrayed the original Halo community with Reach in an attempt to get a bigger population. Of, course, that backfired. They made Reach more noob friendly and now they have lost a huge chunk of the population. None of the people that I used to play Halo with play anymore. I have only one friend that I know first hand that plays Halo now. All these Halo players that I knew have switched to CoD. I hate Reach but I still play it. I don’t know why but I guess I’m just too loyal to Halo. I have much more fun playing Halo’s 1-3. Reach was to random. Armour abilities, bloom, loadouts, these are just a few of the things in a long list that is made up of things that ruined Halo for everyone except the new players. Most of these players have no clue what they are doing. They just run at you with assault rifles, without strafing, or working with their team. They run into fights without thinking. They go for flags without setting up and waiting for a good moment too. It is rare for me to get int a match with decent players. I mean, I get teamates that run at enemies in groups of four all alone that have rockets, and other power weapons. I don’t know any good Halo players that still play the game. They all left. It wouldn’t be so bad if there was a trueskill system. People say that there is one but why is it that I always get pared up with people that are only able to kill me through the use of rockets and armour abilities? I get paired up with people that only shoot when they’re standing still! If Halo 4 goes back to being a skillful Halo, the good players may come back, the noobs will either learn how to play or switch to CoD, and the few remaing Halo veterans and decent players will be happy!

> I felt that Bungie sort of betrayed the original Halo community with Reach in an attempt to get a bigger population. Of, course, that backfired. They made Reach more noob friendly and now they have lost a huge chunk of the population. None of the people that I used to play Halo with play anymore. I have only one friend that I know first hand that plays Halo now. All these Halo players that I knew have switched to CoD. I hate Reach but I still play it. I don’t know why but I guess I’m just too loyal to Halo. I have much more fun playing Halo’s 1-3. Reach was to random. Armour abilities, bloom, loadouts, these are just a few of the things in a long list that is made up of things that ruined Halo for everyone except the new players. Most of these players have no clue what they are doing. They just run at you with assault rifles, without strafing, or working with their team. They run into fights without thinking. They go for flags without setting up and waiting for a good moment too. It is rare for me to get int a match with decent players. I mean, I get teamates that run at enemies in groups of four all alone that have rockets, and other power weapons. I don’t know any good Halo players that still play the game. They all left. It wouldn’t be so bad if there was a trueskill system. People say that there is one but why is it that I always get pared up with people that are only able to kill me through the use of rockets and armour abilities? I get paired up with people that only shoot when they’re standing still! If Halo 4 goes back to being a skillful Halo, the good players may come back, the noobs will either learn how to play or switch to CoD, and the few remaing Halo veterans and decent players will be happy!

QFT

Reach is its own flavor but I agree. These are all Reach specific things and should stay there. The sword block itself is a pain.

say no to nobs i definately agree with you no bloom or armor abilitys

If you don’t want to play games that cater to noobs in Halo Reach, then come over to the MLG playlist, the only thing noob friendly there is the bloom, but it doesn’t matter if you just team shoot. You won’t really run into noobs there either, occasionally you will get a few, but its unlikely.

Halo Reach did not cater to the casual crowd. If it had, Reach would have had a much larger population (COD is evidence of this). Reach is casual friendly, this is true, but if Reach took as little skill as people claim, the skill gap would be almost non-existent, or have an extremely larger gap.

Reach took ideas and comments from 9 years of Halo and game development experience, and pack it together, creating what truly is the definitive Halo. What Reach really did for the Halo experience is introduce, in a limited capacity, a class system. This allows people who have skill in different areas to enjoy the game more.

Lets look at a game that people claim is a true skill-based game: the Battlefield series. Battlefield sports a lot of different ways for player to enjoy the game, sporting 4 different classes, each with a very specific task. Halo uses a diluted form of the class system, but it still allows for players to enjoy the game in more ways than previous titles allowed (both online and off).

Does this make Reach perfect? No, far from it. I’ll be the first to say that the Armor abilities need some fixing and retooling (I prefer the way MLG sets them up, but that’s a different discussion). Bullet spread and bloom are not broken, and aren’t that different from previous Halo titles (the real difference here is bloom itself. Bloom is a HUD representation of bullet spread).

Reach took a larger risk than any Halo game to date (except perhaps Halo Wars, but, moving on), and like previous Halo titles, it received mixed feeling and reviews. Reach is a Halo game that took a step in the right direction, to bring Halo back the forefront of gaming innovation. Halo 4 needs to continue down this path, not necessarily with the same ideas and mechanics of Reach, but with taking what worked in the past, and improving and adding to the Halo experience in new and innovative ways; all this, while keeping the Halo formula intact.

> I felt that Bungie sort of betrayed the original Halo community with Reach in an attempt to get a bigger population. Of, course, that backfired. They made Reach more noob friendly and now they have lost a huge chunk of the population. None of the people that I used to play Halo with play anymore. I have only one friend that I know first hand that plays Halo now. All these Halo players that I knew have switched to CoD. I hate Reach but I still play it. I don’t know why but I guess I’m just too loyal to Halo. I have much more fun playing Halo’s 1-3. Reach was to random. Armour abilities, bloom, loadouts, these are just a few of the things in a long list that is made up of things that ruined Halo for everyone except the new players. Most of these players have no clue what they are doing. They just run at you with assault rifles, without strafing, or working with their team. They run into fights without thinking. They go for flags without setting up and waiting for a good moment too. It is rare for me to get int a match with decent players. I mean, I get teamates that run at enemies in groups of four all alone that have rockets, and other power weapons. I don’t know any good Halo players that still play the game. They all left. It wouldn’t be so bad if there was a trueskill system. People say that there is one but why is it that I always get pared up with people that are only able to kill me through the use of rockets and armour abilities? I get paired up with people that only shoot when they’re standing still! If Halo 4 goes back to being a skillful Halo, the good players may come back, the noobs will either learn how to play or switch to CoD, and the few remaing Halo veterans and decent players will be happy!

I laughed as I read this. Change up a few of the words here and there, and sounds just like the old arguments against Halo 3.

> Things like increased auto aim (which is because of bloom, I know), removal of melee bleedthrough, and the fact that a melee has a 10 foot lunge and a 180 degree range (exaggerated, I know) make the game cater to casuals. Make Halo 4 for the Halo fanbase, not to get ‘new’ gamers on board. If new people play Halo 4 and like it, let them like it for what Halo is.
>
> I’ve seen a suggestion before about the melee range that made sense, if you reticle is on your target and you melee, you hit, if it’s not on your target, you miss. Adds more skill. And really cut down the lunge too. There should be a lunge, but not as auto aimed as it is now.

THIS! i want this change SO BAD!

and really it just makes TOO MUCH SENSE.

> > I felt that Bungie sort of betrayed the original Halo community with Reach in an attempt to get a bigger population. Of, course, that backfired. They made Reach more noob friendly and now they have lost a huge chunk of the population. None of the people that I used to play Halo with play anymore. I have only one friend that I know first hand that plays Halo now. All these Halo players that I knew have switched to CoD. I hate Reach but I still play it. I don’t know why but I guess I’m just too loyal to Halo. I have much more fun playing Halo’s 1-3. Reach was to random. Armour abilities, bloom, loadouts, these are just a few of the things in a long list that is made up of things that ruined Halo for everyone except the new players. Most of these players have no clue what they are doing. They just run at you with assault rifles, without strafing, or working with their team. They run into fights without thinking. They go for flags without setting up and waiting for a good moment too. It is rare for me to get int a match with decent players. I mean, I get teamates that run at enemies in groups of four all alone that have rockets, and other power weapons. I don’t know any good Halo players that still play the game. They all left. It wouldn’t be so bad if there was a trueskill system. People say that there is one but why is it that I always get pared up with people that are only able to kill me through the use of rockets and armour abilities? I get paired up with people that only shoot when they’re standing still! If Halo 4 goes back to being a skillful Halo, the good players may come back, the noobs will either learn how to play or switch to CoD, and the few remaing Halo veterans and decent players will be happy!
>
> I laughed as I read this. Change up a few of the words here and there, and sounds just like the old arguments against Halo 3.

funny because the same problems are repeating again, or funny because halo 3 wasnt flawed in certain areas?

> > > I felt that Bungie sort of betrayed the original Halo community with Reach in an attempt to get a bigger population. Of, course, that backfired. They made Reach more noob friendly and now they have lost a huge chunk of the population. None of the people that I used to play Halo with play anymore. I have only one friend that I know first hand that plays Halo now. All these Halo players that I knew have switched to CoD. I hate Reach but I still play it. I don’t know why but I guess I’m just too loyal to Halo. I have much more fun playing Halo’s 1-3. Reach was to random. Armour abilities, bloom, loadouts, these are just a few of the things in a long list that is made up of things that ruined Halo for everyone except the new players. Most of these players have no clue what they are doing. They just run at you with assault rifles, without strafing, or working with their team. They run into fights without thinking. They go for flags without setting up and waiting for a good moment too. It is rare for me to get int a match with decent players. I mean, I get teamates that run at enemies in groups of four all alone that have rockets, and other power weapons. I don’t know any good Halo players that still play the game. They all left. It wouldn’t be so bad if there was a trueskill system. People say that there is one but why is it that I always get pared up with people that are only able to kill me through the use of rockets and armour abilities? I get paired up with people that only shoot when they’re standing still! If Halo 4 goes back to being a skillful Halo, the good players may come back, the noobs will either learn how to play or switch to CoD, and the few remaing Halo veterans and decent players will be happy!
> >
> > I laughed as I read this. Change up a few of the words here and there, and sounds just like the old arguments against Halo 3.
>
> funny because the same problems are repeating again, or funny because halo 3 wasnt flawed in certain areas?

Funny because the problems people have with Halo Reach are in many ways similar to the problems people had with Halo 3. Like I said, change a few words around, and it’s practically the same argument.

> > > > I felt that Bungie sort of betrayed the original Halo community with Reach in an attempt to get a bigger population. Of, course, that backfired. They made Reach more noob friendly and now they have lost a huge chunk of the population. None of the people that I used to play Halo with play anymore. I have only one friend that I know first hand that plays Halo now. All these Halo players that I knew have switched to CoD. I hate Reach but I still play it. I don’t know why but I guess I’m just too loyal to Halo. I have much more fun playing Halo’s 1-3. Reach was to random. Armour abilities, bloom, loadouts, these are just a few of the things in a long list that is made up of things that ruined Halo for everyone except the new players. Most of these players have no clue what they are doing. They just run at you with assault rifles, without strafing, or working with their team. They run into fights without thinking. They go for flags without setting up and waiting for a good moment too. It is rare for me to get int a match with decent players. I mean, I get teamates that run at enemies in groups of four all alone that have rockets, and other power weapons. I don’t know any good Halo players that still play the game. They all left. It wouldn’t be so bad if there was a trueskill system. People say that there is one but why is it that I always get pared up with people that are only able to kill me through the use of rockets and armour abilities? I get paired up with people that only shoot when they’re standing still! If Halo 4 goes back to being a skillful Halo, the good players may come back, the noobs will either learn how to play or switch to CoD, and the few remaing Halo veterans and decent players will be happy!
> > >
> > > I laughed as I read this. Change up a few of the words here and there, and sounds just like the old arguments against Halo 3.
> >
> > funny because the same problems are repeating again, or funny because halo 3 wasnt flawed in certain areas?
>
> Funny because the problems people have with Halo Reach are in many ways similar to the problems people had with Halo 3. Like I said, change a few words around, and it’s practically the same argument.

yea, unfortunately bungie drove halo into the ground by catering the game specifically to the casual gamer.

I just want to say there are so many more factors than skill. Which is why unless one player outclasses another player in a very, very drastic way (like when playing against someone who has never played before), it’s very rare for the “better” player to kill the “worse” player every time.
-Position: If you round a corner and walk right into an opponents back, that’s pretty much a free kill, regardless of how skilled the two of you are.
-Weapons: If one player has rockets and the other is using a plasma repeater, well we know where that fight is going. (Assuming the second player isn’t Technobrats.)
-Proximity of Teammates: Assuming nobody has something like rockets, nearby teammates will usually ensure victory.
-Randomness: There is a certain amount of randomness in Halo, because of the large number of ways you can die a fight might be interupted by something beyond the control of either player. A banshee getting blown up and landing on one player is a good example of this. Another is something like a ghost spawning while to players fight and giving whoever is closer a large advantage.
-AA Choice: Obviously AA choice is a big factor in games. Whether it’s AL to give a teammate precious seconds to reach you, or sprint to run away from a fight you have no chance of winning, how well you use AAs can have a drastic impact on who wins a fight.
And many more.

> My honest opinion:
> Halo reach’s gameplay mechanics are legitamate and do not cater to noobs, its the ranking system that does, people claim that bloom is random and broken when in reality, its the spammers that think bloom is broken because spamming allows for bs kills at close range and missing every shot at mid/long range.
> To those that think spamming somehow reduces the skill gap, it doesnt, its the broken ranking system that allows people like me to go 40 - 2 every game of invasion and team slayer and get ridiculous 1600’s in arena.
> When the title update comes and 1 - 50 comes back, im sure it will not only increase reach’s replay value for many people but its competitiveness and overall fun as well.
>
> In short, I think reach has the capacity to be the greatest halo ever made, and its the ranking system thats the problem, not bloom, hitboxes, or the dmr as many may claim

what about the grenades?

how do grenades that have a faster fuse time, deal more damage, and have a bigger radius than in halo 3 not cater to noobs? you’ll have to explain that one.

and what about no bleed? if this wasnt made to cater to noobs i have lost faith in bungies ability to make logical mechanics all together. no bleed flat out doesnt make sense. for the first time in halo you actually have to know the range in which shooting is even viable. then, when you actually try to shoot someone if a TINY BIT of your reticule isnt covering them and one of your 4 spammed DMR bullets misses, you are probably back to shooting not being viable again. the whole system is a joke that rewards people for playing the game like idiots (I.E. sprinting around doing nothing but double beatdowns).

because these 2 things are so embarrassingly catered to noobs, some of the competitive community actually decides before playing that they’ll do nothing but ‘herp-a-derping’. this is a ‘gametype’ where you go into matchmaking and do nothing but beatdowns and throw mininukes.

then we have jet pack, completely and totally removing the concept of ‘map control’ from the game. do noobs try to acquire map control? do they get decimated by it?

or is it that bungie is entirely ignorant to the concept, or that jet pack COMPLETELY removes it from the game?

and armor lock. its literally so bad 2 words is the only argument i have to make because its that -Yoinking!- obvious how blatantly overpowered it is. dont agree?
you are the minority in that you like it

AND

the minority in that you dont think its overpowered.

oh, then theres this. or is it that you think its ok for people to shoot while they have enough damage resistance to TAKE A SNIPER BULLET TO THE FACE?

and to top it all off, you cant even win 100% of your DMR battles when you are shooting technically better. 24% of the time you will actually lose to the person making no attempt to play the game as intended (at mid range) by full auto spamming when you have flawless aim.

the whole game is a joke because it was specifically designed for the people who dont even know what the heck is happening with… anything… at any given moment in the game.

I’m going to go ahead and point out the flaw in your post OP: you probably just aren’t that good. Deflate that massive ego a bit, accept you got your -Yoink- handed to you, and next time take the giant wall o text filled with ego stroking and grand standing to B.net instead.

> I just want to say there are so many more factors than skill. Which is why unless one player outclasses another player in a very, very drastic way (like when playing against someone who has never played before), it’s very rare for the “better” player to kill the “worse” player every time.

Well, usually the better player is generally better at everything than the worse player. If one player is better at certain areas, the other is better at other certain areas, the players usually seem like they were similarly skilled unless the map or gametype caters to certain kind of skill.

> -Position: If you round a corner and walk right into an opponents back, that’s pretty much a free kill, regardless of how skilled the two of you are.

If I understood what you meant, that position is dependent on luck if both players are playing alone. In reality that’s actually a matter of skill as your teammates should be able to tell you where the opponents are, you should also be looking behind you from time to time. It’s not exactly a free kill, depends totally on the level of communication in the game.

> -Weapons: If one player has rockets and the other is using a plasma repeater, well we know where that fight is going. (Assuming the second player isn’t Technobrats.).

That’s exactly why you should secure the power weapons. It’s your fault if the opponent gets them first. This situation could have been avoided with skill. (Lol at Technobrats joke)

> -Proximity of Teammates: Assuming nobody has something like rockets, nearby teammates will usually ensure victory.

That’s exactly why you have to keep good team work. It all depends on your team, do you have teammates around or not.

> -Randomness: There is a certain amount of randomness in Halo, because of the large number of ways you can die a fight might be interupted by something beyond the control of either player. A banshee getting blown up and landing on one player is a good example of this. Another is something like a ghost spawning while to players fight and giving whoever is closer a large advantage.

Yeah, this I can agree with, but this is the type of randomness that doesn’t bother anyone because it happens so rarely, that people may actually be happy and laugh when this happens to them. This is the kind of stuff why Halo is so entertaining.

> -AA Choice: Obviously AA choice is a big factor in games. Whether it’s AL to give a teammate precious seconds to reach you, or sprint to run away from a fight you have no chance of winning, how well you use AAs can have a drastic impact on who wins a fight.
> And many more.

This is an actual, bad randomness that could and should be eliminated from the game. Your abilities shouldn’t be dependent on what armor ability you choose, it should be dependent on your level of skill. Even if you choose what best suits the map, someone can still win by a lucky chance.

Randomness hasn’t usually been part of Halo. many things are or at least have been counterable with skill. The wrong type of randomness should be removed from every situation possible. I don’t mind the rare, random accidents. They don’t happen too often and are fun.

> > I felt that Bungie sort of betrayed the original Halo community with Reach in an attempt to get a bigger population. Of, course, that backfired. They made Reach more noob friendly and now they have lost a huge chunk of the population. None of the people that I used to play Halo with play anymore. I have only one friend that I know first hand that plays Halo now. All these Halo players that I knew have switched to CoD. I hate Reach but I still play it. I don’t know why but I guess I’m just too loyal to Halo. I have much more fun playing Halo’s 1-3. Reach was to random. Armour abilities, bloom, loadouts, these are just a few of the things in a long list that is made up of things that ruined Halo for everyone except the new players. Most of these players have no clue what they are doing. They just run at you with assault rifles, without strafing, or working with their team. They run into fights without thinking. They go for flags without setting up and waiting for a good moment too. It is rare for me to get int a match with decent players. I mean, I get teamates that run at enemies in groups of four all alone that have rockets, and other power weapons. I don’t know any good Halo players that still play the game. They all left. It wouldn’t be so bad if there was a trueskill system. People say that there is one but why is it that I always get pared up with people that are only able to kill me through the use of rockets and armour abilities? I get paired up with people that only shoot when they’re standing still! If Halo 4 goes back to being a skillful Halo, the good players may come back, the noobs will either learn how to play or switch to CoD, and the few remaing Halo veterans and decent players will be happy!
>
> I laughed as I read this. Change up a few of the words here and there, and sounds just like the old arguments against Halo 3.

Yup it does and do you know why? Reach is just an exacerbation of all the issues of H3. Random things happening like “oh im losing a br fight…poops out a regen” or Br spread which bloom in a lesser way slowed kill times and made things mroe random.

Both game of reach and H3 further complicated the simplistic gameplay of CE & 2. Hence why arguemnts against reach sound liek the same as H3. Both were bad just H3 far more tolerable.

Well I agree and disagree because yeah the skilled player should have an advantage over the less skilled player but that wouldnt be fun at all. 1. It wouldnt be fun for the less skilled player because they would just die all the time and end up not playing the game. 2. It wouldn’t be fun for the skilled player because there wouldnt be a challenge.

> Well I agree and disagree because yeah the skilled player should have an advantage over the less skilled player but that wouldnt be fun at all. 1. It wouldnt be fun for the less skilled player because they would just die all the time and end up not playing the game. 2. It wouldn’t be fun for the skilled player because there wouldnt be a challenge.

That’s just an over-generalization. Many times in, let’s say Halo 2, the lesser player could get lucky or still find a way to end sprees of the much better player. There were so many players of different skill sets that played that game and they all very much seemed to enjoy it thanks to the gameplay, maps, and settings for each gametype.

Offtopic, but still: may we have the collective that ran Halo 2 back, please?