> I just want to say there are so many more factors than skill. Which is why unless one player outclasses another player in a very, very drastic way (like when playing against someone who has never played before), it’s very rare for the “better” player to kill the “worse” player every time.
Well, usually the better player is generally better at everything than the worse player. If one player is better at certain areas, the other is better at other certain areas, the players usually seem like they were similarly skilled unless the map or gametype caters to certain kind of skill.
> -Position: If you round a corner and walk right into an opponents back, that’s pretty much a free kill, regardless of how skilled the two of you are.
If I understood what you meant, that position is dependent on luck if both players are playing alone. In reality that’s actually a matter of skill as your teammates should be able to tell you where the opponents are, you should also be looking behind you from time to time. It’s not exactly a free kill, depends totally on the level of communication in the game.
> -Weapons: If one player has rockets and the other is using a plasma repeater, well we know where that fight is going. (Assuming the second player isn’t Technobrats.).
That’s exactly why you should secure the power weapons. It’s your fault if the opponent gets them first. This situation could have been avoided with skill. (Lol at Technobrats joke)
> -Proximity of Teammates: Assuming nobody has something like rockets, nearby teammates will usually ensure victory.
That’s exactly why you have to keep good team work. It all depends on your team, do you have teammates around or not.
> -Randomness: There is a certain amount of randomness in Halo, because of the large number of ways you can die a fight might be interupted by something beyond the control of either player. A banshee getting blown up and landing on one player is a good example of this. Another is something like a ghost spawning while to players fight and giving whoever is closer a large advantage.
Yeah, this I can agree with, but this is the type of randomness that doesn’t bother anyone because it happens so rarely, that people may actually be happy and laugh when this happens to them. This is the kind of stuff why Halo is so entertaining.
> -AA Choice: Obviously AA choice is a big factor in games. Whether it’s AL to give a teammate precious seconds to reach you, or sprint to run away from a fight you have no chance of winning, how well you use AAs can have a drastic impact on who wins a fight.
> And many more.
This is an actual, bad randomness that could and should be eliminated from the game. Your abilities shouldn’t be dependent on what armor ability you choose, it should be dependent on your level of skill. Even if you choose what best suits the map, someone can still win by a lucky chance.
Randomness hasn’t usually been part of Halo. many things are or at least have been counterable with skill. The wrong type of randomness should be removed from every situation possible. I don’t mind the rare, random accidents. They don’t happen too often and are fun.