The Skilled Player should kill the Less Skilled Player - Community Discussion

> > Remove AA’s, Remove reticle bloom, give us more skilled movement and jumps, give us more skilled weapons, give us some new weapons and map, and give us a powerful non-random utility weapon and Halo 4 will be awesome.
>
> Basically this, and they should add maps which would involve very advanced tactical gameplay.

Which would require NOT taking sections from the Campaign and copy/pasting into Match Making.

> > > Remove AA’s, Remove reticle bloom, give us more skilled movement and jumps, give us more skilled weapons, give us some new weapons and map, and give us a powerful non-random utility weapon and Halo 4 will be awesome.
> >
> > Basically this, and they should add maps which would involve very advanced tactical gameplay.
>
> Which would require NOT taking sections from the Campaign and copy/pasting into Match Making.

The maps were created for Multiplayer first, then put into the Campaign as a little easter egg type of thing. Like you’d be playing in a firefight then notice, “Hey, this is Sword Base!” or something.

If you want the proof, just search for the interview with Chris Carney I believe. I’m tired of finding it posting it repeatedly because everyone is wrong about this.

And it’s quite startling how many people have no idea what they’re talking about.

> > > > Remove AA’s, Remove reticle bloom, give us more skilled movement and jumps, give us more skilled weapons, give us some new weapons and map, and give us a powerful non-random utility weapon and Halo 4 will be awesome.
> > >
> > > Basically this, and they should add maps which would involve very advanced tactical gameplay.
> >
> > Which would require NOT taking sections from the Campaign and copy/pasting into Match Making.
>
> The maps were created for Multiplayer first, then put into the Campaign as a little easter egg type of thing. Like you’d be playing in a firefight then notice, “Hey, this is Sword Base!” or something.
>
> If you want the proof, just search for the interview with Chris Carney I believe. I’m tired of finding it posting it repeatedly because everyone is wrong about this.
>
> And it’s quite startling how many people have no idea what they’re talking about.

You have discovered the secret of the internet truths: once a few people say it on a forum, it becomes truth…Bungie copied and pasted the campaign maps for mp use…The Halo 3 BR wasn’t random…I am better than that guy that just killed me…etc.

> You have discovered the secret of the internet truths: once a few people say it on a forum, it becomes truth…Bungie copied and pasted the campaign maps for mp use…The Halo 3 BR wasn’t random…I am better than that guy that just killed me…etc.

It’s quite disgusting to me… But it’s really not surprising. Like you said, once a few people on a forum say it they all latch on to the “fact” they’re spreading.

Especially when people post how “random” the DMR is. They do 20 “tests”, well no it’s an insult to actual tests done in a scientific setting, let’s use the term “scenario”, and it comes out 10 kills pacing and 10 spamming, therefore the DMR is without a doubt a complete coin flip and you have a 50/50 shot of winning.

My favorite was the, “Halo 3/2 was way more popular than Halo: Reach, look at these charts!”. I got so sick of it I spent damn near an hour compiling all of the facts into one megapost, posted it in a few threads, and finally they shut up.

Dark days are ahead with Halo if these trends keep up… Maybe they really should keep the gameplay as simple as possible so the mass confusion of how Halo: Reach operates could be avoided. Bungie had too much faith in the intelligence of the average gamer… Let’s hope 343i’s knows what they’re doing.

I didn’t knew where to post it, so I post it here.

I really love how Frankie wrote this lol. It gives me more hope that Reach can be saved :D.

I’m well aware of the comments from Bungie that the maps were created first and then put into Campaign. All of us are, so don’t think we’re that ignorant. Even with that comment these are the worst maps in Halo’s history and it just so happens that this is the one game where the maps also show up in the Campaign.

Coincidence?

Can’t be.

> > You have discovered the secret of the internet truths: once a few people say it on a forum, it becomes truth…Bungie copied and pasted the campaign maps for mp use…The Halo 3 BR wasn’t random…I am better than that guy that just killed me…etc.
>
> It’s quite disgusting to me… But it’s really not surprising. Like you said, once a few people on a forum say it they all latch on to the “fact” they’re spreading.
>
> Especially when people post how “random” the DMR is. They do 20 “tests”, well no it’s an insult to actual tests done in a scientific setting, let’s use the term “scenario”, and it comes out 10 kills pacing and 10 spamming, therefore the DMR is without a doubt a complete coin flip and you have a 50/50 shot of winning.
>
> My favorite was the, “Halo 3/2 was way more popular than Halo: Reach, look at these charts!”. I got so sick of it I spent damn near an hour compiling all of the facts into one megapost, posted it in a few threads, and finally they shut up.
>
> Dark days are ahead with Halo if these trends keep up… Maybe they really should keep the gameplay as simple as possible so the mass confusion of how Halo: Reach operates could be avoided. Bungie had too much faith in the intelligence of the average gamer… Let’s hope 343i’s knows what they’re doing.

The intelligence thing…yeah. Which is weird because if you read the posts here, you would swear that 90% of the posters here are programmers for Microsoft who also happen be pro gamers as well as warfare and ballistics experts. I am just a guy with an opinion who loved parts of Halo CE, parts of Halo 2, parts of Halo 3 and parts of Reach but realizes that you can’t please all of the people all of the time. What do I know? I know I love the Halo 2 BR. I do know that.

> > > You have discovered the secret of the internet truths: once a few people say it on a forum, it becomes truth…Bungie copied and pasted the campaign maps for mp use…The Halo 3 BR wasn’t random…I am better than that guy that just killed me…etc.
> >
> > Especially when people post how “random” the DMR is. They do 20 “tests”, well no it’s an insult to actual tests done in a scientific setting, let’s use the term “scenario”, and it comes out 10 kills pacing and 10 spamming, therefore the DMR is without a doubt a complete coin flip and you have a 50/50 shot of winning.
>
> Those ‘scenarios’ may not reflect gameplay situations, but they definitely proove that DMR spamming is random, leaving chance for unpredictable gameplay situations. If it wasn’t random, then the results wouldn’t be 50-50, or 25-75; they would be 100-0 or 0-100.

This too. It just proves that the randomness plays at least some role in the game. Who cares how much, it just doesn’t belong in any form.

> I’m well aware of the comments from Bungie that the maps were created first and then put into Campaign. All of us are, so don’t think we’re that ignorant. Even with that comment these are the worst maps in Halo’s history and it just so happens that this is the one game where the maps also show up in the Campaign.
>
> Coincidence?
>
> Can’t be.

Now we’re back to a conspiracy theory… Why would they lie. It makes no sense.

But hey, whatever you want to believe.

I’m tired of posting the facts and being met with, “Well Bungie lied then!”

> > I’m well aware of the comments from Bungie that the maps were created first and then put into Campaign. All of us are, so don’t think we’re that ignorant. Even with that comment these are the worst maps in Halo’s history and it just so happens that this is the one game where the maps also show up in the Campaign.
> >
> > Coincidence?
> >
> > Can’t be.
>
> Now we’re back to a conspiracy theory… Why would they lie. It makes no sense.
>
> But hey, whatever you want to believe.
>
> I’m tired of posting the facts and being met with, “Well Bungie lied then!”

Lol…amazing. The other great internet phenom; conspiracies. Bungie knowingly mislead the masses because they knew “everyone” would hate the Reach maps.

> > I’m well aware of the comments from Bungie that the maps were created first and then put into Campaign. All of us are, so don’t think we’re that ignorant. Even with that comment these are the worst maps in Halo’s history and it just so happens that this is the one game where the maps also show up in the Campaign.
> >
> > Coincidence?
> >
> > Can’t be.
>
> Now we’re back to a conspiracy theory… Why would they lie. It makes no sense.
>
> But hey, whatever you want to believe.
>
> I’m tired of posting the facts and being met with, “Well Bungie lied then!”

I’m not saying that they lied, there’s no way to proove that nor do I even concern myself with something so trivial.

I can’t help but at least speculate that the decision to use the same spaces in Campaign and Match Making (regardless of which it was designed for first) had an impact on the quality of the maps.

Two great examples are Boneyard and Spire. Great sections in the Campaign, but in Match Making they are awful (except for Invasion) and should have never happened. Also the best maps in Match Making are the DLC maps. Maps that never had a thought of being involved in any Campaign spaces. Even Breakpoint works well as a BTB map even though it’s an Invasion map.

I won’t accuse Bungie of lying like I said before, but when your maps that also show up in Campaign are clearly outshined by maps that never gave the Campaign a second thought you have to wonder.

And just for fun I’ll touch briefly on the Fire Fight maps: I got no problem with them, I love Fire Fight and having maps that are also in Campaign is fine since Fire Fight is more or less like Campaign but with endless enemies more or less.

> > > Those ‘scenarios’ may not reflect gameplay situations, but they definitely proove that DMR spamming is random, leaving chance for unpredictable gameplay situations. If it wasn’t random, then the results wouldn’t be 50-50, or 25-75; they would be 100-0 or 0-100.
> >
> > This too. It just proves that the randomness plays at least some role in the game. Who cares how much, it just doesn’t belong in any form.
>
> You know what, I thought about posting it again, but nope. Tired of it.
>
> You keep wanting an explanation of why bloom was implemented and why it’s a good system and I have fed it to you like a baby and still not a single thing has stuck… Pathetic.

If randomness isn’t allowed in any game, then why is football played with an oblong ball that bounces in a mostly unpredictable fashion?

Because you can throw it further. It’s called a trade off. Game designers make the “best choice” because there is no “perfect” choice. The best choice is a matter of opinion. When people try to pass off their opinion as fact it just shows their immaturity.

It’s not that it’s random it’s that it’s too random.

> > > Those ‘scenarios’ may not reflect gameplay situations, but they definitely proove that DMR spamming is random, leaving chance for unpredictable gameplay situations. If it wasn’t random, then the results wouldn’t be 50-50, or 25-75; they would be 100-0 or 0-100.
> >
> > This too. It just proves that the randomness plays at least some role in the game. Who cares how much, it just doesn’t belong in any form.
>
> You know what, I thought about posting it again, but nope. Tired of it.
>
> You keep wanting an explanation of why bloom was implemented and why it’s a good system and I have fed it to you like a baby and still not a single thing has stuck… Pathetic.

Wow no need to get so rude and disrespectful.

I know why Bloom was implemented and I know it can be a good system but in Reach it’s not that great in my book.

I don’t like the element of chance involved when I can spam away and get a 5 shot kill at mid range when that should never happen. It might be rare, but it should be impossible. You can argue for Bloom all you want but that fact alone turns off a lot of people and they are entitled to their opinion.

What I would like tried on the midrange weapons is a hitscan weapon with no bloom, a faster rate of fire and lower damage…like a 6 shot DMR with a “perfect” kill time around where the H2 BR was. This way, the skill of the user has to be high, but it’s possible to fend off stupid AR chargers as well as kill long range. It may suck, but I think it would be worth trying.

I think if they just got rid of bloom and left it how it was the DMR shoots a bit too fast, im thinking a capped rate of fire but a 4/5shot kill

Wasnt the idea of bloom to control how accurate you are with a weapon? And if so then at short range you dont need to be that accurate so you can spam the trigger fast and still hit, at mid range you can go slightly faster than that and still be effective, and at long range you have to pace your shots to be accurate. So technically you are not the more skilled player if the less skilled player understands the way bloom works and applies the rate of fire to the distance at which they were at. Also you dont deserve a kill just because you think you are better than another player, you only deserve it once you have killed the player and shown that you are more skilled. Also if the “more skilled” player always won, then Halo wouldnt be fun (As an ex. Player A is better than Player B so the score of the game is 25-0) Seriously, someone tell me a fond memory they had of halo where all you did was camp and destroy the other team. And a less skilled player will always get “lucky” in some way (A random grenade stick or headshot you as your sheilds are down from another battle) and thats what makes Halo so much more fun to go back and get your revenge!