> I think it’s important to understand that I’m fine with it because a slayer game goes more than 1 kill. In MM, it goes more than 24 kills. In objective games the sky is the limit. But at the end of the game, the more skilled player will win, regardless of bloom.
>
> That’s the point I was making there, and here.
that has NEVER been the point guywiired. were talking about EACH ENCOUNTER, not the entire game.
how is it logical for the person who shoots better to lose to the person who shoots technically worse, or suboptimally?
its not. its not logical at all, nor is it intuitive, nor is it straight forward. its a completely illogical, contradictory, and unintuitive implementation.
> Why shouldn’t you separate from your teammate? Sorry, I forgot. Of course you can’t separate from your teammate in Reach because you can’t survive alone because of the lack chances for individual skill. Again one area of skill that is made almost completely irrelevant because of things like bloom and armor abilities.
>
> You know what, the need to have a teammate with you in every single case hinders other areas of teamwork and skill in general. Previous Halo games were better exactly for the reason that team shooting wasn’t the only viable strategy. You could actually utilize other strategies and gameplay styles.
>
> You’re talking about “smoke screen” although you’re the one who doesn’t see the big picture. You need to open your eyes and stop being ignorant. You should even once in your life come out of your small universe where everything is perfect for you and actually try to comprehend something. You could even learn something in the process.
THIS.
how is it hard to understand that the game would be better as a whole if the 24% that spamming won turned into 1% (OR LESS)? could you give us even one reason why the game would be worse if spamming only won 1% of the time, at any range?
> you still have to balance FF with the change…
> you still have to balance campaign with the change…
yea, those grunts and elites are really going to complain that spamming doesnt work anymore.
“whats this idiot spartan doing spamming his shots? doesnt he know thats incredibly suboptimal for this range?”
> you still are going to have a HUGE population wondering why you changed a key mechanic when they saw nothing wrong with it to begin with.
thats the thing guywiired, if the ignorant community doesnt see a problem, but the informed community does, you listen to the INFORMED community, not the IGNORANT community.
and really. the change we are advising is one that would be beneficial to everybody, and not hurt anyone in the process. how could this change possibly be bad? how is it possibly worse to change the game so that full auto spamming never wins?
> Which is why I’m all for giving you guys a playlist (or two) for these things.
aw, how nice of you to give us 2 playlists that arent broke when it comes to the DMR 24% of the time! what if we want to play big team and have non-terrible mechanics? what if we want to play invasion with non terrible mechanics?
> Bloom is the same for everyone.The DMR is not a weapon for EVERY range (except on your playlist now).
Bloom is NOT the same when 1 person is spamming whilst the other person is pacing, nor will it be the next time you post this ignorance again. if bloom was the same for spammers and pacers, the person spamming would win 50% of the time, not 24%.
do you even read the responses directed at you, or do you just skim them with infinite anticipation of saying your same canned responses that have been shot down numerous times by logic, reason, AND hard evidence?
> You’re the same guys since H2 who bash on people for not team shooting, and now Reach comes along, and just to make the point that it’s NOT H2 or H3, you guys are turning around and bashing on the concept of Team shooting because it doesn’t fit your argument?!?
he never bashed team shooting once. he just said it shouldnt be MANDATORY to success over the games terrible mechanics. how did that not resonate?
> As Josh said in his Tweet… though the DMR does most things best, to balance the sandbox, and force tough decisions on players using the 2-gun system, it can’t be best at all things, otherwise you would just use it.
so… when the person who shoots better beats the person who shoots worse 100% of the time, the rest of the sandbox becomes imbalanced? give me a break. there is literally no correlation between a reliable DMR and the rest of the sandbox. a number of changes can be made to make any desirable changes to any gun. not only that, this change would make the kill time for the DMR MORE CONSISTENT instead of random and sporadic like it is now, meaning people will be able to make decisions based off of consistent tried and true results instead of 'will his spamming get me before i get from point A to point B, or will the game do its job? if anything spamming working on the DMR makes it MORE OPPRESSIVE, not less, because of how versatile it is at every range.
> You’re talking about changing the sandbox in a way that would devalue EVERYTHING else. Why even pick up the RL if you’re going to be killed from across the map before you can get to it?
why pick up the RL if someone can just press 1 button (that they spawned with) to block it 2 times, then 2 more times after you reload? LOL
> Bloom adds more skill. The reason being that you have to think whether to Pace or spam in different situations.
pace, spam, doesnt matter, one beats the other basically regardless of what distance you are away from them (save long range). clear way of shooting? absolutely not. shoot better? get beat by the person shooting worse some of the time (lol wut?)