> There you go again, someone doesn’t agree with you, or points out that you’re wrong, and you report them for trolling.
its not that you dont agree with me, its that you constantly and consistently make the most blatantly ridiculous statements that are either based in ignorance, or lacking in logical foundation. and where did i say i reported you, exactly? sorry, but im not a child, and im not going to cry to the mods because you dont bother me in the least.
> I keep asking you where you heard this lie. Site your source, c’mon, lets see it! “the game wants you to optimally pace your shots” sounds like you dreamt that the game was speaking to you and that you have to share that with the world. IT’S CRAZY.
you want my source? how about you. are you a source that you would listen to?
lets use the fact that you use: spamming beats pacing 26% of the time, and pacing beats spamming 74% of the time. i hope the facts that you have used are good enough for you.
LOL.
or wait… is it that you dont think 74% is better odds than 26%? if thats the case i assure you 74% is wayyy higher than 26%, and thus, more optimal.
> WHAT IS YOUR OBSESSION WITH WANTING TO CALL THE BAD SHOOTER: “THE BETTER SHOOTER”?!?!
i said this because its something you seem to have trouble understanding:
> And in every thread I answer you: The better shooter ALWAYS wins.
> What’s so difficult about the concept of not being able to determining the more skillful player in more than JUST ONE KILL!!?!?!?!?! NO ONE DOES THIS. Not even you! And if you come back and tell me that you do, we’ll all know you’re lying.
>
> Because skill isn’t and has not ever been completely calculated by a single kill, let along 1 in 4.
its never been about skill guywiired. try to stay on topic bro, as i have never brought this up. the crux of the issue is that the person who SHOOTS BETTER should win 100% of the time because its COMPLETELY, and TOTALLY ILLOGICAL for the person who shoots WORSE to win against the person who shoots better. its illogical, unintuitive, and contradictory to have mechanics that would let people win the majority of the time by playing the game optimally (by observing the mechanic of bloom), whilst also rewarding people who do not observe the mechanic some of the time too. how is this so hard to understand?
> why should the person observing the mechanics lose to the person making no attempt to?
> Because they spent too much time observing something and not enough time killing something. Yeah, I really feel decimated here… /sarcasm
how is this not a troll statement? you cannot seriously be trying to add to the discussion with this type of babble.
> if bloom isnt broken, why do roughly a BAZILLION people dislike it?
> Because people don’t like change, your posts make that OBVIOUS.
have you even read my posts? not once have i said bloom was a bad idea. actually, ive stated quite frequently that bloom is a PHENOMENAL idea, it was just implemented poorly in halo reach.
> You guys who can’t deal with bloom, all whine about the same mechanics. “whaaa, I hate AA’s” “whaaa, I hate bloom” “whaaa, I want to be ranked” “whaaa, Halo ‘X’ was better”. It’s literally why you haters can’t be taken seriously AND why the upcoming changes will be rolled out to the classic playlist only.
thats the thing guywiired. its not that things changed, its that they got worse. things have been downgraded to mind-numbingly easy (whilst also unintuitive, illogical, and often times rage inducing) mechanics so any soccer mom gamer can compete, when all they would need to do is PAIR LIKE SKILLED PLAYERS to completely and totally make the learning curve a non-issue. sure, it might work / make sense for legit level 25’s, but when you are a higher level halo player (im a level 50 in h3) and you have learned ALL of the mechanics IN AND OUT like the back of your hand (of EVERY halo game), you will be able to see imperfections like
-never in the history of halo has someone who shot technically ‘worse’, or ‘less optimally’ been rewarded with a kill. in halo reach, spam your balls off at mid range, and you’ll win against someone who was pacing their shots with a flawless cadence AND hitting EVERY SINGLE SHOT some of the time.
-never in the history of halo has the primary weapon spawn for competitive games boiled down to a COIN FLIP race to see which person can land 4 spammed shots first.
-never in the history of halo has a player been given the ability to get out of literally damn near EVERY SINGLE non-sniper-bullet-to-the-face kill with 6+ seconds of INVINCIBILITY with the touch of ONE SINGLE BUTTON.
-never in the history of halo has map control been thrown COMPLETELY out the window with the inclusion of ANYTHING (except maybe super bounces in halo 2, which are regarded as HORRIBLE for halo by 99.99999999% of the community in the first place)
-never in the history of halo have grenades been damn near impossible to dodge by movement alone.
-never in the history of halo has the viability of shooting to get ahead in close combat been thrown out the window by a melee system -some- of the time. close combat battles have ALWAYS given the kill to the person who performed the more skillful action. in halo reach, you just sprint then melee twice because 'no bleed’z got your back.