> > NO, THE FACT IS:
> >
> > Bloom affects player A the same as it affects player B.
> >
> > So the player with more skill will win every time.
> >
> > /thread
>
> By your logic, if players A and B are flipping a coin, the player who quesses right is more skilled? That’s just false logic. You see, the bloom affects both players, but how it affects is different. If I spam, my shots can go wild, but my shots can also hit. In this case, the player with more luck wins the situation and everyone knows that luck is not skill.
>
> If we have player A spamming and player B pacing. Player A wins the situation by spamming seven shots and hitting five whilst player B gets perfect four hits, but simply doesn’t have time to land any more shots. Does this mean player A is a better shooter? And as FPS games are alot about shooting, does this mean player A is the better player? No, it only means player A got an unfair kill just by spamming.
>
> People who defend bloom fail to see the whole picture, it’s not just about that it affects both players, it’s not about that the pacing player will be more accurate, it’s not about that pacing will always win at long range, it’s not about that spamming is the only viable method at close range. There is no line where pacing becomes more useful than spamming, there is no magical way to win 100% of the time by pacing your shots against a spammer at mid range. There is only the fact that the spammer can get lucky. It doesn’t matter does it happen often, it doesn’t matter does it happen 1, 2, 5, 10, 15, 20, 25, or 40% of the time, only thing that matters is that it happens enough for it to be noticeable.
>
> You can always try to convince me that a mechanic that gives fairly noticeable amount of random outcomes is better than a mechanic that gives little to no amount of random outcomes, but you will always be wrong. No power in this universe can transform luck into skill. You can always live inside your own little part of the huge universe that is gameplay mechanics, never seeing the whole picture, but that won’t change the truth, it can only hide the truth from you.
Yes, bloom adds a small amount of randomness to gameplay, but many people blow it completely out of proportion. A lot of opponents of bloom use the analogy of a “coin flip,” implying (even if they don’t directly say it) that luck accounts for 50% and skill accounts for 50%, which is simply not true.
Before I get into any debate, I will ask anyone that believes bloom removes most or all skill from the game to watch the MLG matches that 343 has been posting the last several weeks. As professionals, I consider these players to be the most “skilled” people at this game. In these matches, where players that understand the bloom mechanic better than most, if not all, the people on this forum, the “randomness” of bloom is almost never a factor. I personally believe that any of these players could beat me at any range, whether or not I spam my shots, because they understand the mechanic better than me.
The problem is the argument, laid out in the title of this thread. How can you tell that someone is more or less skilled than you just by looking at them. Even if their stats are better or worse than yours, they could be having a good day, or you could be having a bad day. Just because you have played more than them or your k/d is better, doesn’t mean that you are more skilled.
In my experience, when facing people that I know are less skilled than me, as evidenced by other Halo titles, I still win by similar margins. Relative skill is a hard thing to determine by one match of Halo. Perhaps the person was actually better than you at those three seconds of time.
How many people that argue this actually go into theater mode and break down the fights where the “less skilled player” wins? When I do this, generally it is the fact that I missed a shot that I thought I had landed, the other player used more effective cover than I, or they were using their scope, making it seem like their faster pacing was “spam,” and that their hits were just luck.
I’m sure you can find several documented incidents where luck was clearly the winning factor, but out of the millions of DMR kills that have occured since release, the percentage of luck kills is far smaller than you make it out to be.
And speaking of luck, I wasn’t aware that all other Halo games completely excluded luck. From what I can remember, uncontrollable things like BR spread, host, and bullet magnetism added a fair amount of luck to each of the previous games.
Conclusion: Bloom is not a perfect mechanic, but such a thing has never and will never exist in any First Person Shooter. Hopefully 343 will tweak it slightly to make the few luck kills disappear, but in any case, the more skilled player will still win the vast majority of the time.
