> > so why should the person who shoots worse beat the person who shoots better guywiired? or are you just here to troll?
>
> You’re going to ask me that in every thread.
>
> And in every thread I answer you: The better shooter ALWAYS wins.
>
> Then you disappear from the thread for days.
>
> Looks to me like you’re the one trollin.
this answer literally could not be more laughable.
let me explain:
at mid range (the length of the gap on countdown), which is more optimal
pacing your shots with a cadence or spamming your shots?
the correct answer is pacing your shots, as you will win over 50% of the time (this is the most broad, unarguable statistic there is) over the person spamming. spamming is NOT optimal at this range, as you will NOT win over 50% of the time.
now lets look at why bloom was implemented in the first place: to give players the ability to throttle their rate of fire based on distance correct? its certainly not based on the situation, because if you start spamming your chances of coming out ahead are LESS than if you would just continue to pace with a cadence and hopefully dodge a few bullets then come out ahead.
effectively what you are saying is, if someone mashes his R trigger (completely ignoring the mechanic), and gets lucky, hes the one who shot better, not the person ACTUALLY OBSERVING THE MECHANIC. your statement was asinine at best.
> why should the person shooting worse win against the person shooting better even once out of 100 times reaper?
> Because playing Halo/any videogame isn’t about that one skill. Unless it’s Silent Scope, that is all about the perfection of aim, speed and precision through memorisation.
in halos 1, 2, AND 3 the person shooting technically better would win the vast majority of the time. why? because its only logical and intuitive for them to. my example is talking about this ONE SPECIFIC ENCOUNTER, and yet, for some unknown reason you constantly and consistently bring up other factors. try to stay on topic please.
see, you seem to think that when you take out the random factor in shooting where the person who shoots better loses some of the time to the person who shoots worse, the game will SOMEHOW become broken and having aiming skill be the only thing that matters. this literally could not be further from the truth.
when there is no random factor in shooting, what other ‘skills’ are pushed out of the sandbox? name 2 please.
all im saying is that when someone is observing the mechanic of bloom, and using it optimally he should win 100% of the time against the person who is IGNORING the mechanic because its
1.) intuitive
2.) logical
3.) straight forward and not contradictory
currently, having some of these encounters where the person who shoots worse wins makes the game
1.) feel sloppy or suboptimal (more of an opinion, but one shared by many people as seen in the massive outrage directed towards bloom that you see every single day on these forums)
2.) unintuitive in its implementation.
3.) illogical in its implementation.
4.) contradictory in its design.