Is it just me or is there a serious difference in projectile speed in, and out of scope with this thing? Perhaps I’m just bad, but I hardly ever hit anything in scope with this weapon. On top of dealing with bullet drop, and it taking to the turn of the new year to reload… I’d say this weapon needs a mild re-tuning.
I’m better at no scope on sniper, skewer and shock rifle in this game (Xbox/controller) than zoomed regardless of distance. It shouldn’t be the case really.
I don’t get it, some times leading at range works, at times it phases through an enemy or completely misses.
It’s basically a Spartan laser, but it sacrificed range for the ability to fire immediately. The range and drop off are good as is. If anything it needs to be able to pin bodies to the surface the projectile makes contact with if you ask me.
You should probably know that if you’re playing on console with a controller input there is no aim assist. This gun will be next to useless for you of no fault of your own.
I’ve thought this as well.
Could be an optical illusion due to being scoped in but it sure does feel slower.
Aim assist is definitely another big issue with this game. Especially seeing as the majority of this game’s base plays with controller on console.
If you’re playing on console, it does this neat thing where the reticle will turn red if you’re leading your shot perfectly. If you pull the trigger while the reticle is red, and they don’t change direction, they will get hit 100%
On PC there is no red reticle so it’s entirely on the player to guess what the right amount of leading, and projectile drop is for the range you’re at.
Dude just stop. Between your condescending attitude, and obvious complete lack of play testing, just give it a rest. I’ve played on both, and ABSOLUTELY nobody will argue that mouse, and keyboard aren’t easy mode. Color of your reticle be -Yoink!- there’s ZERO bullet magnetism. Except when desync occurs and bullets follow you around corners.
I’m a console player dude. Nothing condescending about my attitude. I’m pointing out for anyone on console who’s not aware that if your reticle is white it means you’re not placing your shot right.
I don’t know if you’ve ever played another Halo that wasn’t on PC, but in previous games you could strafe, and when your reticle turned red if you did not touch your right thumbstick at all there would be slight pulling of your reticle towards the enemy. THAT was actual aim assist. There was aim tracking.
And yet I get kills far out of range of the BR’s effective usage. Nah man, the game is broke.
I’m literally only walking about the Skewer here.
The BR has always been capable of fighting beyond RRR if you keep a steady hand, because it’s Bullet Magnetism range goes beyond it’s reticle pull range.
It did in every single Halo game, Infinite is no different. Infinite’s BR just has less spread than past Halo games, so the shots are more reliable.