Most of the maps…
The maps in Reach were designed with bloom in mind, now that it is gone in some instances, you’re too easily a sitting duck.
Symmetrical maps are fine, so are angular, violently geometrical maps like Sword Base, MLG pit, The Cage.
(Btw I like ZB, but this is its biggest problem)
Yep. Like I’ve said in other threads, imagine how hard its gonna be on Invasion: Boneyard to get past the first wave against a team that uses its ZBDMRs well. It’s hard enough already when you’re against someone good, because the map just has that Omaha Beach setup of a vantage point overlooking an advancing army. You’re not really safe until you’re directly below the Spartans. If they have pinpoint accuracy though, how are we meant to do that?
If ZB Invasion ever appears, I predict a huge boom in the skunk population.