The Sidekick needs a design change

Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?

Its not even a Magnum anymore. Its become a literal 21st century pistol.

I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.

This is so tedious and boring. I don’t remember anyone complaining about the Halo 2 pistol looking like a real world handgun. Besides, plenty of weapons in Halo already have their real world lookalikes.

It looks fine and its function is really unique. That is all.

> 2535438636443468;1:
> Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
>
> Its not even a Magnum anymore. Its become a literal 21st century pistol.
>
> I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.

Hey,
That’s not a Magnum. It’s a MK50 Sidekick.

They could just continue with their own artistic interpretations of weapons and realize not everyone is going to be happy with everything.

Like seriously. To date, H2’s pistol is the most gutted pistol in the franchise. Especially coming off the HCE magnum and where was the uproar then? It probably went somewhere along the lines of “Man this doesn’t feel the same.” or “This doesn’t look right.” or “This kind of sucks.” The difference being that we were kids and we didn’t let some minor thing ruin the entire experience for us. Now we’ve all gotten older and feel like we need to -Yoink- about everything we don’t like.

The pistol is fine. It looks pistol’y. I respect your opinion but its not changing. Your best bet is a new variant or they add old models.

  1. It’s not a magnum. Not even meant to be one. The Sidekick is a different weapon altogether.

  2. I don’t know if you saw it but the redesign of it looks much better and much more halo-like.

> 2533274850067218;3:
> > 2535438636443468;1:
> > Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
> >
> > Its not even a Magnum anymore. Its become a literal 21st century pistol.
> >
> > I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.
>
> Hey,
> That’s not a Magnum. It’s a MK50 Sidekick.

I suppose my point is that replacing the Magnum for the sake of replacing the Magnum is not exactly what I wanted. It has the same role in the sandbox so is, functionally, the Sidekick is the Magnum. The Magnum is an iconic part of Halo, so iconic that it was one of the few designs that 343 never messed up severely in either H4 or H5. Out of 3 weapons, the AR, the Plasma Pistol, and the Magnum that were not messed up, the Magnum made it. The Magnum was the power-weapon of CE, the pathetic lost warrior of H2, the useful precision weapon of H3, the STILL useful precision weapon of Halo Reach, the STILL useful precision weapon of H4, the STILL useful precision weapon of H5 and now it is the useful precision weapon of Halo Infinite that isn’t even a Magnum.

Plus, it isn’t even as “Halo” as the Halo 2 Magnum, because it doesn’t even have a cool Halo styled handle. I was actually fine with the gun in Halo 2 because they tried a more sleek, practical weapon. But they still added Halo elements to the H2 Magnum, it still has the raised platform for the lights on the back of the gun (no reason for those to be there but it looks cool), and it still has the extended finger guard (or whatever you call it) on the handle like in CE. Hence, all 343 has to do to make me happy is extend the finger guard.

The annoying part about this is that 343 only needs a slight change to the model to make us happy and instead they just ploughed right onto the Halo MP trailer in which the problem has not been fully fixed.

One thing I noticed was that they added a . . . . something below the barrel that makes the weapon appear bulkier than its former appearance. I appreciated this addition, but it doesn’t even make it look more “Halo”, it just makes it look cooler, which I’m all for, it just didn’t fix the problem.

> 2535438636443468;1:
> Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
>
> Its not even a Magnum anymore. Its become a literal 21st century pistol.
>
> I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.

There’s one major major flaw in your argument sir.

The Sidekick is not a Magnum, in every sense. It’s literally not even in the same line as the previous pistols because it’s a completely new gun. It functions differently from the Magnum, looks different, sounds different, because it is different.

Now, if the Sidekick was a magnum I could see your point. But it’s like comparing the commando’s look to the DMR. It’s not even a valid comparison.

It should also be noted that 343 Industries has already stated interest in adding our beloved old school magnum into the game post-launch. We could have the best of both worlds, and it’s people like you that are the reason it’s happening!! :smiley:

> 2533274882898126;7:
> > 2535438636443468;1:
> > Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
> >
> > Its not even a Magnum anymore. Its become a literal 21st century pistol.
> >
> > I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.
>
> There’s one major major flaw in your argument sir.
>
> The Sidekick is not a Magnum, in every sense. It’s literally not even in the same line as the previous pistols because it’s a completely new gun. It functions differently from the Magnum, looks different, sounds different, because it is different.
>
> Now, if the Sidekick was a magnum I could see your point. But it’s like comparing the commando’s look to the DMR. It’s not even a valid comparison.

Of course I understand your point, but here is my deal, the Magnum . . . . MUST . . . . . be in EVERY Halo game. So if the Magnum is not present and the Sidekick is walkin’ around, I’m going to consider that the Magnum even if it isn’t REALLY the Magnum. So far the Magnum has not been present in any promotional material, so what are we supposed to think? That the CE Magnum is going to make its glorious return by occupying the DMR’s place in the Sandbox? I’m just saying that until the Magnum appears, the Sidekick is on the chopping block for me.

> 2535438636443468;8:
> > 2533274882898126;7:
> > > 2535438636443468;1:
> > > Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
> > >
> > > Its not even a Magnum anymore. Its become a literal 21st century pistol.
> > >
> > > I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.
> >
> > There’s one major major flaw in your argument sir.
> >
> > The Sidekick is not a Magnum, in every sense. It’s literally not even in the same line as the previous pistols because it’s a completely new gun. It functions differently from the Magnum, looks different, sounds different, because it is different.
> >
> > Now, if the Sidekick was a magnum I could see your point. But it’s like comparing the commando’s look to the DMR. It’s not even a valid comparison.
>
> Of course I understand your point, but here is my deal, the Magnum . . . . MUST . . . . . be in EVERY Halo game. So if the Magnum is not present and the Sidekick is walkin’ around, I’m going to consider that the Magnum even if it isn’t REALLY the Magnum. So far the Magnum has not been present in any promotional material, so what are we supposed to think? That the CE Magnum is going to make its glorious return by occupying the DMR’s place in the Sandbox? I’m just saying that until the Magnum appears, the Sidekick is on the chopping block for me.

Maybe it’ll grow on you after a bit? And yes I agree with you as far as the magnum being iconic for Halo. There’s room in the sandbox for a Magnum and even the old Shotgun. Knowing 343 there’s no way they won’t add that stuff later or maybe it’s already in and they haven’t told us as a surprise.

> 2535438636443468;8:
> > 2533274882898126;7:
> > > 2535438636443468;1:
> > > Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
> > >
> > > Its not even a Magnum anymore. Its become a literal 21st century pistol.
> > >
> > > I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.
> >
> > There’s one major major flaw in your argument sir.
> >
> > The Sidekick is not a Magnum, in every sense. It’s literally not even in the same line as the previous pistols because it’s a completely new gun. It functions differently from the Magnum, looks different, sounds different, because it is different.
> >
> > Now, if the Sidekick was a magnum I could see your point. But it’s like comparing the commando’s look to the DMR. It’s not even a valid comparison.
>
> Of course I understand your point, but here is my deal, the Magnum . . . . MUST . . . . . be in EVERY Halo game. So if the Magnum is not present and the Sidekick is walkin’ around, I’m going to consider that the Magnum even if it isn’t REALLY the Magnum. So far the Magnum has not been present in any promotional material, so what are we supposed to think? That the CE Magnum is going to make its glorious return by occupying the DMR’s place in the Sandbox? I’m just saying that until the Magnum appears, the Sidekick is on the chopping block for me.

there is literally no rule that states any weapon MUST be in a sequal. The CE magnum has only been in 2 installments and one of which it was a power weapon. All others are different guns and while they are “magnums” they all functions differently from one another. So for all intence of purposes, NO magnum has a history of being required in any game. This is something your just going to need to get over. Its such a minor thing in the context of the entire game.

> 2533274840624875;10:
> > 2535438636443468;8:
> > > 2533274882898126;7:
> > > > 2535438636443468;1:
> > > > Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
> > > >
> > > > Its not even a Magnum anymore. Its become a literal 21st century pistol.
> > > >
> > > > I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.
> > >
> > > There’s one major major flaw in your argument sir.
> > >
> > > The Sidekick is not a Magnum, in every sense. It’s literally not even in the same line as the previous pistols because it’s a completely new gun. It functions differently from the Magnum, looks different, sounds different, because it is different.
> > >
> > > Now, if the Sidekick was a magnum I could see your point. But it’s like comparing the commando’s look to the DMR. It’s not even a valid comparison.
> >
> > Of course I understand your point, but here is my deal, the Magnum . . . . MUST . . . . . be in EVERY Halo game. So if the Magnum is not present and the Sidekick is walkin’ around, I’m going to consider that the Magnum even if it isn’t REALLY the Magnum. So far the Magnum has not been present in any promotional material, so what are we supposed to think? That the CE Magnum is going to make its glorious return by occupying the DMR’s place in the Sandbox? I’m just saying that until the Magnum appears, the Sidekick is on the chopping block for me.
>
> there is literally no rule that states any weapon MUST be in a sequal. The CE magnum has only been in 2 installments and one of which it was a power weapon. All others are different guns and while they are “magnums” they all functions differently from one another. So for all intence of purposes, NO magnum has a history of being required in any game. This is something your just going to need to get over. Its such a minor thing in the context of the entire game.

Of course there is no actual rule against the Magnum not being in-game, its just that from the playerbase’s point of view there is no reason for it not to be there. It would kind of be like the Plasma Pistol not being present in a Halo game. Sure, they could replace it with something else, but we would be missing an iconic weapon that in many ways is the standard weapon for grunts and jackals. So yes, its not the end of the world if the Magnum does not appear, but it feels like it lol.

> 2535438636443468;11:
> > 2533274840624875;10:
> > > 2535438636443468;8:
> > > > 2533274882898126;7:
> > > > > 2535438636443468;1:
> > > > > Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
> > > > >
> > > > > Its not even a Magnum anymore. Its become a literal 21st century pistol.
> > > > >
> > > > > I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.
> > > >
> > > > There’s one major major flaw in your argument sir.
> > > >
> > > > The Sidekick is not a Magnum, in every sense. It’s literally not even in the same line as the previous pistols because it’s a completely new gun. It functions differently from the Magnum, looks different, sounds different, because it is different.
> > > >
> > > > Now, if the Sidekick was a magnum I could see your point. But it’s like comparing the commando’s look to the DMR. It’s not even a valid comparison.
> > >
> > > Of course I understand your point, but here is my deal, the Magnum . . . . MUST . . . . . be in EVERY Halo game. So if the Magnum is not present and the Sidekick is walkin’ around, I’m going to consider that the Magnum even if it isn’t REALLY the Magnum. So far the Magnum has not been present in any promotional material, so what are we supposed to think? That the CE Magnum is going to make its glorious return by occupying the DMR’s place in the Sandbox? I’m just saying that until the Magnum appears, the Sidekick is on the chopping block for me.
> >
> > there is literally no rule that states any weapon MUST be in a sequal. The CE magnum has only been in 2 installments and one of which it was a power weapon. All others are different guns and while they are “magnums” they all functions differently from one another. So for all intence of purposes, NO magnum has a history of being required in any game. This is something your just going to need to get over. Its such a minor thing in the context of the entire game.
>
> Of course there is no actual rule against the Magnum not being in-game, its just that from the playerbase’s point of view there is no reason for it not to be there. It would kind of be like the Plasma Pistol not being present in a Halo game. Sure, they could replace it with something else, but we would be missing an iconic weapon that in many ways is the standard weapon for grunts and jackals. So yes, its not the end of the world if the Magnum does not appear, but it feels like it lol.

please stop acting like you speak for the Halo community. You have done so multiple times in this thread alone and its apparent many don’t agree with you. They needed to back track from having a pistol that fills the role of a mid range weapon (one of H5s core sandbox issues was how effective the pistol was). To justify this nerf, they changed the UNSC pistol slot to the sidekick which is not a magnum and therefore can be weaker and fired faster. I’d agree with the original design being a bit bland but was also aware it wasnt the magnum and therefore should not look like one. The community did want it to look a bit more “halo” hence why it got bulkier in the recent builds shown. We should not expect more and acting like its the end of the world and than projecting your opinion on others is not the way to go about getting a version of the magnum in infinite eventually.

Pistol looks fine. One can also argue that the BR kinda looks like a FAMAS

> 2535438636443468;6:
> > 2533274850067218;3:
> > > 2535438636443468;1:
> > > Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
> > >
> > > Its not even a Magnum anymore. Its become a literal 21st century pistol.
> > >
> > > I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.
> >
> > Hey,
> > That’s not a Magnum. It’s a MK50 Sidekick.
>
> I suppose my point is that replacing the Magnum for the sake of replacing the Magnum is not exactly what I wanted. It has the same role in the sandbox so is, functionally, the Sidekick is the Magnum. The Magnum is an iconic part of Halo, so iconic that it was one of the few designs that 343 never messed up severely in either H4 or H5. Out of 3 weapons, the AR, the Plasma Pistol, and the Magnum that were not messed up, the Magnum made it. The Magnum was the power-weapon of CE, the pathetic lost warrior of H2, the useful precision weapon of H3, the STILL useful precision weapon of Halo Reach, the STILL useful precision weapon of H4, the STILL useful precision weapon of H5 and now it is the useful precision weapon of Halo Infinite that isn’t even a Magnum.
>
> Plus, it isn’t even as “Halo” as the Halo 2 Magnum, because it doesn’t even have a cool Halo styled handle. I was actually fine with the gun in Halo 2 because they tried a more sleek, practical weapon. But they still added Halo elements to the H2 Magnum, it still has the raised platform for the lights on the back of the gun (no reason for those to be there but it looks cool), and it still has the extended finger guard (or whatever you call it) on the handle like in CE. Hence, all 343 has to do to make me happy is extend the finger guard.
>
> The annoying part about this is that 343 only needs a slight change to the model to make us happy and instead they just ploughed right onto the Halo MP trailer in which the problem has not been fully fixed.
>
> One thing I noticed was that they added a . . . . something below the barrel that makes the weapon appear bulkier than its former appearance. I appreciated this addition, but it doesn’t even make it look more “Halo”, it just makes it look cooler, which I’m all for, it just didn’t fix the problem.

Except there’s no objective issue with the design of the MK50 Sidekick - the problem’s you thinking that a gun has to return just because it’s famous.
Newsflash: H2 didn’t even have a proper AR.
Guns come, guns go, guns return.
You’ll adapt.

> 2535438636443468;1:
> Now I respect many of the design decisions that 343 has made in Halo Infinite, the armor looks great, the vehicles look great, MOST of the weapons look great. But . . . . 343 . . . . What did you do to the Magnum?
>
> Its not even a Magnum anymore. Its become a literal 21st century pistol.
>
> I would like to hear your guy’s ideas for how 343 could modify the design to be both “Halo” and “new” at the same time.

well tbh i dont see any difference between this pistol and the pistol you can get in halo 2, looks very generic. every pistol in every halo tends to always be different. Now if there were no guns looking like this in previous games , sure i can see ur point, but thats just not the case

Although I get that it’s weird to have a different pistol other than the magnum, seeing as it is one of the most loved and iconic weapons of the series, I don’t think the magnum won’t appear in the game. Maybe not at launch but it could later on appear as a possible weapon skin or actual weapon. The sidekick has a nice look and seems to have a nice feel. All the guns so far have me hooked on this game

I’m ok with the sidekick as a concept, my problem is it looks really out of place compared to the art direction of the rest of the game

You’re completely right. It isn’t the magnum we all love anymore… like literally. It’s not the magnum. It’s a completely different gun (sidekick), so why should it look like the magnum? Once they eventually add the magnum you’ll get your gun that looks like the magnum… because it will actually be the magnum and not the sidekick.

Teasing aside, I didn’t like how it looked in the initial demo last year but I’m a fan of the new version.

No it doesn’t.
They already changed the design.
It looks great.
It isn’t the magnum.
The magnum will be added later.
This has a totally different utility to halo ce/4/5/odst.
Halo2 magnum is different.
Theres more than one pistol in halo.

This has been posted several times now.

Major points:

  • It’s not a magnum it’s a sidekick - A good chunk of the player base gives 0 -Yoink- about the design - Another good chunk cares a little but is fine with it - It’s not going to be changed