The shotgun used to beat a sword lunge

not anymore lol unless the sword player’s shield is already low. The bulldog is weak, who else agrees?

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Ya, outside of the repulser the sword has zero counters now.

The shotgun is pretty great everywhere else though.

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It’s nowhere as good as it was in previous games though. A shotgun to the head at point blank range should be terminal. Or the torso for that matter. This is a combat shotgun that is meant to put the person you shot in a pine box. I know that the bulldog fires 12 gauge shells which aren’t quite as powerful as the old 8 gauge shells but they should still be decimating targets in close quarters Colby.

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Yeah, the new shotties are trash.

Should be a oneshot if you get them with every pellet, then adjust spread/rof/ammo as needed for balance.

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How hard would it give the shotgun bulldog ability push back players. Which would stop swords lunge.

This would give bulldog counter back but not make op

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That seems to situation dependent though. Giving the weapon more “Oomph” per pellet seems like a more practical way to solve this.

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But, as a kinetic gun that wouldn’t make sense. I think we should just bring back old shotgun as a high tier weapon. Perhaps move the bulldog down to a “starter weapon”?

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That’s why we need the brute shot.

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The Bulldog is a not bad weapon on its own but the Energy Sword is just screams to bring back the Classic Shotty

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Bulldog has better range + bigger mag + fires faster.
If you let them get close to you in the first place, that’s kind of your fault.

Yes, the sword doesn’t have a hard counter anymore, but it has lots of soft counters instead.

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The m90 shotgun originally had a 12 round magazine. We really didn’t gain much from the halo 5 version.

Not really. They seem to have a similar rof to the pump action shotguns.

Seeing as how our shotguns are loaded with buckshot and not single slugs, range isn’t something that you worry about with a shotgun. You’re using it in close quarters not distance shooting.

My man, if I’m just trying to get to zone B, and get killed by some guy who just started camping. It isn’t my fault.
Though fool me twice…

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It takes 3 shots to kill with the Bulldog if I am correct, so better range is definitely a huge factor.
The more shots you can get in before he reaches you, the better

That’s not really the Bulldog’s fault either, that’s the guy camping.
Did you complain when somebody camped with the OG shotgun and wanted it to be nerfed?

The Bulldog is a great gun.

The issue is that it is a Mid-Tier shotgun unlike the previous shotguns from Halo, which with the exception of The Maulers, were all Top-Tier weapons.

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Nope, not saying it was the sword or shotgun’s fault. But, at least when I had the shotgun over the bulldog, I could save myself, and put the camper in their place. Though, grenade throws can go a long way.

I think the Bulldog worked better in Campaign.

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you wanna know why? because the bulldog is just an buckshot AR. okay close range, and stupidly long mid range
but what’s the ‘shotgun’ of the game? the mangler… but even then, it’s a shot and melee. thus no counter. for it is forbitten that 343 has a good close range ‘shotgun’. how dare this melee weapon (sword) have an close range counter, dear god.
i mean, yeah the grav ham is a ‘counter’ if both interact… BUT NO MAP HAS BOTH WEAPONS unless it’s fiesta
and even then! 343 removed the ability for regular melee to counter the sword. making the LUNGING sword unbeatable along with the LONGER RANGED grav ham… lovely ballancing 343. your BLOPS 3 shotgun can go home, ya’l are drunk

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But at point blank range it should be one shot to hear or torso. If it can still drop someone at a distance quickly that’s great but I don’t like sacrificing lethality for range

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Also, correct me if I am wrong, but weren’t all the shotguns (with the exception of the Scattershot) short-range hit-scan weapons instead of actual projectile spewing guns? So if someone was up close and personal, it guaranteed a kill. Whereas the Scattershot and Bulldog are projectile based and thus, any pellets that miss result in less damage despite of the target taking up the majority of the circle space in your targeting reticle.

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