The series needs to evolve to stay fresh and new

There are those of you that cant stand change in video games. You all think that if a winning formula is created, it should last for all eternity and never change. that is a bad mentality. Games need to freshen things up and make new experiences to make games interesting and create longetivity.
Halo 5 looks like the Halo that needs to take the best of each previous game and combine that with added functions in the game to make gameplay fast paced, exciting, and new. Halo 4 tried it, but failed. Halo Reach tried it, and failed. Those two failed because they changed it in the wrong ways. Halo 5 looks like the correct kind of changes. As much as I love the original Halo trilogy, those mechanics are 13 years old, and need to be updated. In that way, Halo can seem to advance as an FPS game and stand out on its own, but it also can stand to the popular FPss of these days.

I don’t like how its worded where “It must evolve to stay modern” but it’s true.

Halo 1 was called Combat Evolved because it was an evolution in the 1990-2000’s FPS games. It had balanced gameplay, vehicles, power weapons on maps, map control, skill, etc. However, this gameplay has remained static for 10 years, while other FPS games reached, then passed, the uniqueness that Halo had. Now Halo has to catch up and pass other games again, by creating something competitive that everyone would love. It may not please the old fans, but imagine old Call of Duty fans. Every CoD game got new features to make the top-notch game of the year. Old CoD fans don’t complain since they’re used to change.

> 2533274877056440;2:
> I don’t like how its worded where “It must evolve to stay modern” but it’s true.
>
> Halo 1 was called Combat Evolved because it was an evolution in the 1990-2000’s FPS games. It had balanced gameplay, vehicles, power weapons on maps, map control, skill, etc. However, this gameplay has remained static for 10 years, while other FPS games reached, then passed, the uniqueness that Halo had. Now Halo has to catch up and pass other games again, by creating something competitive that everyone would love. It may not please the old fans, but imagine old Call of Duty fans. Every CoD game got new features to make the top-notch game of the year. Old CoD fans don’t complain since they’re used to change.

Old Cod fan here. Cod died after 3.

MW was a different game using the name call of duty.

The only thing needed around here is citation.

> As much as I love the original Halo trilogy, those mechanics are 13 years old, and need to be updated

Why is this mentality only applied to some mechanics and not to others?

Why stop at what Halo 5 has done? Why don’t we replace jump with contextual climbing? Why don’t we replace shields with something new? Why do we still have ancient gametypes like Team Slayer and CTF when the developers could invent brand new gametypes and remove all the old ones? Why merely have sprint when we could have everyone jetpack or thrust around? Hand-held grenades? We’ve had rifle-grenades since World War 2, surely in 2550’s we’ve evolved past that point.

Halo “stands out on its own” because it hasn’t yet abandoned everything that made it unique. The old mechanics are exactly what makes it stand out. Replace those and it’s just another modern title.

> 2533274819302824;4:
> The only thing needed around here is citation.
>
>
>
> > As much as I love the original Halo trilogy, those mechanics are 13 years old, and need to be updated
>
>
> Why is this mentality only applied to some mechanics and not to others?
>
> Why stop at what Halo 5 has done? Why don’t we replace jump with contextual climbing? Why don’t we replace shields with something new? Why do we still have ancient gametypes like Team Slayer and CTF when the developers could invent brand new gametypes and remove all the old ones? Why merely have sprint when we could have everyone jetpack or thrust around? Hand-held grenades? We’ve had rifle-grenades since World War 2, surely in 2550’s we’ve evolved past that point.
>
> Halo “stands out on its own” because it hasn’t yet abandoned everything that made it unique. The old mechanics are exactly what makes it stand out. Replace those and it’s just another modern title.

You just dont like what is happening to an old series. I can see your rage.
So you want Halo to constantly stick with all the old stuff? That is NOT how you evolve an FPS series that built the FPS genre into what it is today. You dont keep it a Halo 2/3 clone. You make changes, some very small and some significant, to the game. Every FPS has to do this to stay up to date withy the modern gaming world, but when you completely loose track of what the game means, then its bad. Halo 5 doesnt look like that at all.

> 2533274877056440;2:
> I don’t like how its worded where “It must evolve to stay modern” but it’s true.
>
> Halo 1 was called Combat Evolved because it was an evolution in the 1990-2000’s FPS games. It had balanced gameplay, vehicles, power weapons on maps, map control, skill, etc. However, this gameplay has remained static for 10 years, while other FPS games reached, then passed, the uniqueness that Halo had. Now Halo has to catch up and pass other games again, by creating something competitive that everyone would love. It may not please the old fans, but imagine old Call of Duty fans. Every CoD game got new features to make the top-notch game of the year. Old CoD fans don’t complain since they’re used to change.

You are someone rare that understands why. I thank you. XD

Well, your opinion.

Halo Reach and Halo 4 completely disprove this thread.

> 2533274950067759;8:
> Halo Reach and Halo 4 completely disprove this thread.

That they do, but this game seems to be the one that actually does it correctly. I dont like Reach and H4 as much as the originals, but they FACT that they brought in new ideas to try out made them relevant anyways, whether or not you hated them.

> 2533274812471748;7:
> Well, your opinion.

Sorry, but its not. If you actually understood game development, then you would know that by keeping a game limited to its own mechanics over and over again to please hardcore fans, then you are limiting how the game can grown and develop in the long run.

> 2533274805386380;10:
> > 2533274812471748;7:
> > Well, your opinion.
>
>
> Sorry, but its not. If you actually understood game development, then you would know that by keeping a game limited to its own mechanics over and over again to please hardcore fans, then you are limiting how the game can grown and develop in the long run.

Ok, im dumb. End of discuss

Before the MCC they could of gotten away with releasing a game which stuck very close to the original trilogy but now they’d have the -Yoink- torn out of them by everyone. It’d be a case of ‘why should i by halo 5 when its exactly the same as halo 2 anniversary’, it’d become irrelevant.

Okay, so what’s the evolution of Sprint? This will be the third straight game with Sprint. Indeed, Sprint has gotten stale.

How about just fast base movement speed as an evolution?

> 2533274805386380;10:
> > 2533274812471748;7:
> > Well, your opinion.
>
>
> Sorry, but its not. If you actually understood game development, then you would know that by keeping a game limited to its own mechanics over and over again to please hardcore fans, then you are limiting how the game can grown and develop in the long run.

Counter strike seems to be working.

> 2533274819302824;4:
> The only thing needed around here is citation.
>
>
>
> > As much as I love the original Halo trilogy, those mechanics are 13 years old, and need to be updated
>
>
> Why is this mentality only applied to some mechanics and not to others?
>
> Why stop at what Halo 5 has done? Why don’t we replace jump with contextual climbing? Why don’t we replace shields with something new? Why do we still have ancient gametypes like Team Slayer and CTF when the developers could invent brand new gametypes and remove all the old ones? Why merely have sprint when we could have everyone jetpack or thrust around? Hand-held grenades? We’ve had rifle-grenades since World War 2, surely in 2550’s we’ve evolved past that point.
>
> Halo “stands out on its own” because it hasn’t yet abandoned everything that made it unique. The old mechanics are exactly what makes it stand out. Replace those and it’s just another modern title.

But by 2550 we should also have are own genetically modified super soldiers THAT CAN RUN

Well, so far, Halo 2 is better than every attempt to ‘evolve’ and ‘stay fresh’.
As a matter of fact, it was surviving quite well until those attempts… so what are you basing this on, OP?

Should Chess add a deck of cards and dice so that it can also evolve? After hundreds of years, it’s just not doing it for me anymore.

[deleted]

> 2533274836665383;17:
> Lol. ‘New’ and ‘fresh’.
>
> Ripping mechanics from other FPS franchises does not make this game new or fresh.

Name mechanics that can be added to Halo that havent been copied.

> 2533274896991506;14:
> > 2533274805386380;10:
> > > 2533274812471748;7:
> > > Well, your opinion.
> >
> >
> >
> > Sorry, but its not. If you actually understood game development, then you would know that by keeping a game limited to its own mechanics over and over again to please hardcore fans, then you are limiting how the game can grown and develop in the long run.
>
>
> Counter strike seems to be working.

Ive never payed CS, so I wouldnt know.

> 2717573882290994;16:
> Well, so far, Halo 2 is better than every attempt to ‘evolve’ and ‘stay fresh’.
> As a matter of fact, it was surviving quite well until those attempts… so what are you basing this on, OP?
>
> Should Chess add a deck of cards and dice so that it can also evolve? After hundreds of years, it’s just not doing it for me anymore.

Bringing a board game into a video game discussion.
Your argument is invalid.