This will be a weekly thing, I’ll upload one new mssion or story chunk every friday, if I can. If this gets enough traction, I may do other parts of the game I would like to see as well. If you have any feedback (positive or otherwise) please post down below. I will try to respond ASAP. Thanks for coming guys, and I hope you enjoy!
-Mission 1, The guardians of the universe-
The screen opens up, entirely silent. It montages the humanity losing power, guardians causing massive destruction. It cuts to Lasky looking at an AI, in his hand, conflicted. He crushes the chip, looks up, and the sound comes in. People are shouting all over the command bridge, trying to get their own ship under control.
Lasky: (Snapping back into reality, turning to a ship worker) I need to communicate with Locke!
Ship worker: We can’t whilst we are in hyperspace!
Lasky: (Turning to the pilots)Come out of slipspace. But as soon as we enter real-space you need to deactivate all power.
Pilots: Yes sir.
Lasky: (Turning back to the ship worker) I need feet on the ground. Get a team of marines to find Locke.
Pilot: Where are we going, sir?
Lasky: Palmers last received transmission was on Sanghelios. So we’ll go to Suban.
Pilot: The moon?
Lasky: Just go!
Pilot: Yes sir
The ship worker hits a switch to activate an alarm. The alarm rings throughout the ship, and all warning lights begin to flash red. The camera cuts to a squad of marines entering the pelican, and the doors closing. The marines exchange some banter, as suddenly, the pelican rocks massively. They all stumble, as the pelicans pilot shouts through to the marines:
Pelican pilot: Prepare for launch!
The pelican is shown to fly out of the hanger as the door opens. The pelican pilot sees the planet of Sanghelios, with a guardian hovering above it. The guardian turns to the pelican, as it starts to move out of the way of the infinity. The pelican continues on course, when the guardian attacks. The pulse sends the pelican flying off course. The screen cuts to back into the pelican, with red lights flashing everywhere. Alarms are beeping, when the squad leader shouts:
Squad leader: HOLD ON!
The marines all grab onto the chairs at the sides, as the squad leader hits the button to open the door. The pelican regains a modest control, and begins to fly to a canyon on the planet. The pilot can’t pull the pelican up quickly enough, so shouts through to the marines:
Pelican pilot: JUMP OUT NOW!
The few with parachutes jump out first, with the others remaining in the pelican, holding on for the hope of survival. As the pelican crashes, infinity is shown flying by the planet in the background, but the guardian fires again, forcing the infinity downward. The ship begins to head toward the ground, and crashes, with a massive BANG! Dust flies in all directions, and engulfs the remainder of the pelican and the few who survived. As the dust settles, we see the infinity, burning in the background, and the pelican burning in the foreground. The screen cuts to black, with the ‘Halo 6’ logo being shown as the only text.
The screen opens back showing blue team and fireteam osiris on a hill above the infinity, looking down on it. You gain control of chief, and begin to go down to the crash. On the way down, the two teams are talking about how this happened, and their next move to stop cortana:
Locke: That guardian is not letting up.
Buck: Your telling me.
Tanaka: It looks like they de-activated their systems before they landed, probably to avoid cortana.
Fred: What are we gonna do, chief?
Chief raises his fist, to signify stopping.
NOTE: Chief will not be talking much in this story, as thats his character, a man of few words but many talents. His humanity should be shown by his actions, not his words.
The teams hold still, as they see prometheans entering the ship.
Locke: We need to stop them from killing the crew!
Fred: We know, Locke. We’ve got this.
Buck: Now hang on, if I remember correctly, Locke kicked chiefs -Yoink-! So I think-
The blues all look at buck.
Buck: Uhhh… If I remember correctly you said you guys had it… So, what are we gonna do?
Locke: We are going to follow chiefs lead.
Chief signals the team to move
Tanaka: I think we both know chief won that fight.
Buck: Its all a matter of perspectives, Tanaka.
The Ai follow your lead, as you investigate the ship. Prometheans are absent in the ship as you move through it for the most part, with just a few here and there. The player and the team must head toward the bridge. Lots of dead crew members are lying all over the place. The place is destroyed, with most of it collapsing in on itself. The team continues through the ship, with conversation going on about the lack of prometheans. Throughout all of this, chief is silent, and so is Locke. They are leading the pack together, with Locke’s Ai keeping up with the player. The team reach the hanger, which is massive.
Locke: Watch out for those pelicans. The prometheans could easily be hiding in them.
Chief stops, and looks at a dead marine, and bows his head. The others just continue going, with only blue team staying a little behind to stay with chief.
Locke: This is too quiet. Chief! We should move!
Prometheans pile out from all types of gaps in the structure of the ship, and out of the pelicans.
NOTE: Here will be a fun battle, showing off some of the new promethean mechanics like watchers being able to pick up crawlers and move them out of danger or knights being able to kill soldiers to regain health etc.
After the prometheans are dispatched, Tanaka hears tapping and banging via one of her devices.
Tanaka: Its morse code!
Locke: What does it say!
Buck: I don’t think we’ll be alone for long
Fred: I agree
(Banging sounds of incoming prometheans can be heard)
-Buck sighs-
Tanaka: It says bridge.
Buck: Maybe it means some sort of ancient sangheili bridge or something?
Kelly: It means the command bridge.
They begin to head toward the command bridge.
Vale: (In Sangheili) That was obvious.
Buck: What does that mean?
Linda: It means be quiet, we don’t want to get attacked.
The team take an elevator on the far side of the hangar to go to the command bridge. The lift, however can only hold 3 spartans at a time, so Chief, Locke and Vale head up first.
Locke: I’ll take left. Vale, you take left and Chief, you take centre.
Vale: Got it
Chief just aims his gun forwards, whilst Locke in the background just shake his head
Locke:(Mumbling)He never notices. He never ever notices
Chief: I heard that.
Locke: I was just… Saying… Uhhh
Suddenly, the elevator stops.
Locke: (over comms) Tanaka! Why did the elevator stop?!
Tanaka: (Muffled by poor comms) Don’t ask me!
Suddenly, the door opens, and a massive crowd of prometheans are standing outside the door. They all turn around, and you have to defend the elevator.
Once it starts up again, a cutscene plays, showing the group heading up to the command deck.The door opens for a bloodied crew member to be standing behind an overturned desk pointing their gun at the elevator. The group take another step in, to see an ambush set up to deal with the prometheans.
-End of Mission 1-