Here is my Theory of why I believe people quit more frequently in H5 then any other Halo. The feeling of ‘self-reward’ is powerful and the way H5 is now, pretty much none exists. You might say, oh it only takes 3 games of Warzone to unlock a silver pack. While yes that is true, think about many of the people playing the game that do not have that time and can only play 1-2 Warzone games or maybe 3 arena games a night because…you know…they have a life, family, friends, etc. Anyways, with the amount of content, it is already self explanatory it would take many many MANY hours to unlock the good stuff. Too much content for ones own good. So let me get into why this relates to quitting. The way I see it, this is one of two main reasons why people quite. There just is not enough of an incentive to finish a match. The amount of REQ points needed to buy a useful REQ pack is just too high, plus with all the duplicates you spend 1 Arena game to earn 1/5th of a Silver pack which may unlock the same helmet 5 times. How many people have ever gone “WOOO! I JUST UNLOCKED THE SAME HELMET AGAIN! YES! FINALLY!”…If you answer yes to this question, you are very special and rare breed. When I ask people why they quit Halo 5, 90% of the time its because they got bored. They get bored because they don’t feel like they are getting anywhere, or just are not having fun.
Now compare the rate of quitting to a game such as Rocket League. The rate is much lower because people know they will be rewarded with something despite of winning or losing, thus try to enjoy the match. H5 should learn from this model, and with the amount of unlocks, this would work really well. Unlock perm unlocks (1 or 2 depending on rarity) after each game and buy REQ packs with the REQ points for Warzone restocks. For people who dont play Rocket League, you unlock something to customize your car after every game, despite winning or loosing. Here is a though, if you were offered 50 Million Dollars in 50 years or 1 Million every year, which one would you choose? Oh, and you have to live to be 50 or you don’t get a cent, just as the game will eventually also die or be replaced.
Now for the second point of why people quit. Frustration. DUH right? With the addition of sprint and long range starting weapons such as the H5 magnum, 343 has brought the speed of gameplay to a whole new level. While we still move at the same relative pace as previous Halo games in the franchise, now we spend 80% of our time sprinting and we fell…you guess it…faster. And while you sprint your more likely to come into a unrecoverable situation…and die. Compare the average life span of any slayer game in H1-4 to H5. You’ll see that H5 you die more frequently. I am not saying more deaths, just less time between them. This of course makes the game environment more stressful and less tolerable, hence more frustrating. The inclusion of magnums as a powerful long range starting weapons is a major reason of why deaths are more frequency. Sure it will make you feel better if you can rack up more kills faster, but think of little Jimmy on the other side, he is probably not having as much fun as you. If little Jimmy gets killed over and over again, little Jimmy wont want to come back and thus H5 just lost little Jimmy as a social player.
When combined, the lack of self-reward and ever high frustration levels, it is not surprising that people quit. Rather then bash people for quitting I think we should find out why people are quitting and resolve the issue. It would make for a more positive experience all around. While this is MY theory, I would love to hear your opinion on why people quit and get more people to enjoy the game.