The scattershot in halo 5 feels like a little peashooter then a shotgun, it takes 2 or more shots to kill someone with this thing. now that would be nice if it had a good fire rate, but it feels like it shoots slower or just as fast as the regular shotgun, please fix and make this a gun that I may want to keep instead of leaving it on the ground.
I’m fairly certain it is among the list of weapon changes in the MOR update.
EDIT: It appears only the Loathsome Thing variant is being buffed in the preview overview. However maybe we will get more patch notes tomorrow.
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> Urban Tang's Xbox Halo 5: Guardians clip 17258195. Find your Xbox clips on GamerDVR.com
Wow, that’s pretty close to not get the kill. lol
YES, I am absolutely sick of two shotting people.
After grinding with it to finish the commendation, its power is relative to connection.
Here is a wonky connection issue example.
Here you can the true power of the Scattershot, if situational.
What I’d like is the scoped shot to be a “true slug” while the unscoped is closer to the current’s scoped spread. Have the slug turn into a scattershot upon deflection, and the unscoped shot should hold up to connections better. Might have to drop the scatter pellet count if too good at “range”.
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> The scattershot in halo 5 feels like a little peashooter then a shotgun, it takes 2 or more shots to kill someone with this thing. now that would be nice if it had a good fire rate, but it feels like it shoots slower or just as fast as the regular shotgun, please fix and make this a gun that I may want to keep instead of leaving it on the ground.
agreed it is horrible, to get a 1 hit kill you have to be closer than the halo 3 shotgun.
A slight buff would be welcome.
The Scattershot is really inconsistant, sometimes you be right in front of them and nothing. Give me a regular shotgun any day of the week.
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> After grinding with it to finish the commendation, its power is relative to connection.
> Here is a wonky connection issue example.
> Here you can the true power of the Scattershot, if situational.
>
> What I’d like is the scoped shot to be a “true slug” while the unscoped is closer to the current’s scoped spread. Have the slug turn into a scattershot upon deflection, and the unscoped shot should hold up to connections better. Might have to drop the scatter pellet count if too good at “range”.
Ok, I see the point you’re trying to tell me but you can’t say that in the first video he didn’t get the kill because he missed, he only missed one scattershot projectile and in the second clip he only got that kill because the rounds bounced off the walls
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> Ok, I see the point you’re trying to tell me but you can’t say that in the first video he didn’t get the kill because he missed, he only missed one scattershot projectile and in the second clip he only got that kill because the rounds bounced off the walls
That is me in both.
The first is me getting a near point blank shot that didn’t kill, and then the killshot was way far outside any red reticle and from the wrong angle.
It was weird to experience and that’s why I recorded it. Either the player died from my first shot but took an extremely long time to register, or my 2nd shot got the wrong angle for the kill. If I got the ricochet kill, the game is saying I did so because my shots missed directly through the opponent and did not follow the true angle of deflection. Turns out, theatre leaves scars if you go back. I didn’t land that sticky perfectly on a recently exploded 'nade.
The 2nd clip, darn straight I got’em off the ricochet. Connections willing, the Scattershot has great “indoors range”. With a teammate, no stone, nor corner contains the living.
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> That is me in both.
>
> The first is me getting a near point blank shot that didn’t kill, and then the killshot was way far outside any red reticle and from the wrong angle.
> It was weird to experience and that’s why I recorded it. Either the player died from my first shot but took an extremely long time to register, or my 2nd shot got the wrong angle for the kill. If I got the ricochet kill, the game is saying I did so because my shots missed directly through the opponent and did not follow the true angle of deflection. Turns out, theatre leaves scars if you go back. I didn’t land that sticky perfectly on a recently exploded 'nade.
>
> The 2nd clip, darn straight I got’em off the ricochet. Connections willing, the Scattershot has great “indoors range”. With a teammate, no stone, nor corner contains the living.
it still though, using the scattershot feels more like a chore when you use it. Allow me to reference another game if I may or if I’m not allowed to then just say to remove it but like in bo3, people use the haymaker shotgun, one of the more inconsistent shotguns and it also can’t get a 1 hit kill at all. But people use it because of its high rate of fire and is easier to use then maybe the more consistent bricci and argus. So what I think would make an easy patch or buff is to simply give it a higher rate of fire
No it doesn’t, I get more one hit kills more consistently than Loathesome Thing, which needs the buff.
And the Answer still needs a nerf
The scattershot has been a really inconsistent weapon in my experience. While I don’t have video proof like others, I have killed people with shots that should have been two hits, and I’ve not killed people with shots that looked extremely decisive. Seeing the videos on the weapon just proves there is something wrong with it. It may not need a buff, but a bug fix.
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> No it doesn’t, I get more one hit kills more consistently than Loathesome Thing, which needs the buff.
how do you get one hit kills? Teach me your ways