The Scale of Halo: Infinite's Campaign

343 has been pretty much advertising Halo Infinite as the biggest Halo game yet. This has me excited, as I’m sure it does many others, but one thing that concerns me is that we’ve only seen one thing the entire time- grass, some forest, and mountains. I feel that to fully fit the “biggest Halo yet” criteria they’re trying to fit, they need other biomes (desert, beach, snow, forest, etc) as well. I fully believe that 343 is going to achieve the goal of it being the biggest Halo yet in terms of playable space and overall game size, but I don’t necessarily think it will be very diverse. I’m not saying that’s completely true, as there’s a chance we might not even be on the ring for the entire campaign, and as far as we know there might be more on the ring that we haven’t seen. I just think that with the huge playable space that Infinite is supposedly going to have, that it should have more diverse areas to see while playing the campaign. Having more biomes will keep the game replayable, since everything won’t feel so same-y the entire time. I’m still confident in 343 about Infinite, I just worry about some things since I would hate to see Halo fail yet again.

I understand your concern but they’d be absolutely mental to only have the one biome, I really don’t think they’d overlook something as basic as that.

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> I understand your concern but they’d be absolutely mental to only have the one biome, I really don’t think they’d overlook something as basic as that.

They actually talk about the different biome types in the i think latest? Ask 343 sandbox team

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> > 2533274802257936;2:
> > I understand your concern but they’d be absolutely mental to only have the one biome, I really don’t think they’d overlook something as basic as that.
>
> They actually talk about the different biome types in the i think latest? Ask 343 sandbox team

Yeah thats what has people concerned atm. Its not just the pictures people are going on, but 343’s reply when asked, when there answer is effectively ‘there’ll be a swamp, and a war torn area, as well as some inside areas’.

You’d think they’e be happy to tell us all the cool different environs we’ll have, you know, to emphasize how big the world is.

> 2533274977144832;1:
> 343 has been pretty much advertising Halo Infinite as the biggest Halo game yet. This has me excited, as I’m sure it does many others, but one thing that concerns me is that we’ve only seen one thing the entire time- grass, some forest, and mountains. I feel that to fully fit the “biggest Halo yet” criteria they’re trying to fit, they need other biomes (desert, beach, snow, forest, etc) as well. I fully believe that 343 is going to achieve the goal of it being the biggest Halo yet in terms of playable space and overall game size, but I don’t necessarily think it will be very diverse. I’m not saying that’s completely true, as there’s a chance we might not even be on the ring for the entire campaign, and as far as we know there might be more on the ring that we haven’t seen. I just think that with the huge playable space that Infinite is supposedly going to have, that it should have more diverse areas to see while playing the campaign. Having more biomes will keep the game replayable, since everything won’t feel so same-y the entire time. I’m still confident in 343 about Infinite, I just worry about some things since I would hate to see Halo fail yet again.

I agree, I have concerns about this myself. They all reflect a broader concern, which is that we are being offered a very minimal slice of the world with Infinite. While I appreciate the desire to get back to their roots and tell a simple story that is easy to approach, I also would expect some serious scale and intrigue from this new campaign. I really want to see a variety of locations, and a campaign that has a sense of momentum and movement… I’m worried that if the “semi-open” world is done wrong, that it will be incredibly dull and homogenous, and the narrative will suffer from a serious lack of action or stakes.

In general, I think that they are seriously, seriously pairing down the scale of the campaign in terms of story and characters, based on the assumption that they can relegate major characters or story arcs to separate releases. As far as selling more stuff I’m sure that’s a great strategy, but for a player it just makes me so very uninterested in this game. The stakes are super low, because you know Chief has to come back in 6 months to sell you another game.

As for biomes… holy crap I hope they have more to show us if they expect us to pay $60 for this campaign. Looks good so far, and hopefully they are just emphasizing the biome from the gameplay reveal to show how much better it looks. Praying we see some more interesting stuff in June.

The select community is over reacting. Since when has a games success depended on if there were multiple biomes? If you look at Reach, which is considered one of the best campaigns, majority of the campaign took place in one biome - with multiple sub biomes. You guys really think were going to be wandering in the jungle for hours?

As long as the story is good and the gameplay is fun, who cares how many biomes there are.

" This campaign mission was great, but you know what would have made it better? If it was snowing "

Halo 5 had multiple biomes and it was the worst campaign imo. The setting plays a part, but the story is more important.

> 2533274847704400;6:
> The select community is over reacting. Since when has a games success depended on if there were multiple biomes? If you look at Reach, which is considered one of the best campaigns, majority of the campaign took place in one biome - with multiple sub biomes. You guys really think were going to be wandering in the jungle for hours?
>
> As long as the story is good and the gameplay is fun, who cares how many biomes there are.
>
> " This campaign mission was great, but you know what would have made it better? If it was snowing "
>
> Halo 5 had multiple biomes and it was the worst campaign imo. The setting plays a part, but the story is more important.

How can the community over react about a feature that is a staple to open world games? If 343 is going to put so much focus on this open world of theirs there better be a good reason to play in it. Dynamic weather and hostile AI are the most important factors in making a world feel alive.

Comparing the older halo games to infinite is like apples to oranges. Those games had different biomes because the story required it, not because the advertisement did .

> 2533274847704400;6:
> The select community is over reacting. Since when has a games success depended on if there were multiple biomes? If you look at Reach, which is considered one of the best campaigns, majority of the campaign took place in one biome - with multiple sub biomes. You guys really think were going to be wandering in the jungle for hours?
>
> As long as the story is good and the gameplay is fun, who cares how many biomes there are.
>
> " This campaign mission was great, but you know what would have made it better? If it was snowing "
>
> Halo 5 had multiple biomes and it was the worst campaign imo. The setting plays a part, but the story is more important.

I’m agree with you, but the problem come from the 343’s promesses about the graphics, so the expectation of some peoples are very important

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> > 2533274847704400;6:
> > The select community is over reacting. Since when has a games success depended on if there were multiple biomes? If you look at Reach, which is considered one of the best campaigns, majority of the campaign took place in one biome - with multiple sub biomes. You guys really think were going to be wandering in the jungle for hours?
> >
> > As long as the story is good and the gameplay is fun, who cares how many biomes there are.
> >
> > " This campaign mission was great, but you know what would have made it better? If it was snowing "
> >
> > Halo 5 had multiple biomes and it was the worst campaign imo. The setting plays a part, but the story is more important.
>
> How can the community over react about a feature that is a staple to open world games? If 343 is going to put so much focus on this open world of theirs there better be a good reason to play in it. Dynamic weather and hostile AI are the most important factors in making a world feel alive.
>
> Comparing the older halo games to infinite is like apples to oranges. Those games had different biomes because the story required it, not because the advertisement did .

As I said in the case of Halo Reach, the majority of the game takes place in 1 biome. And if you’ve played Reach you would know that each mission has a unique setting to play around in. Dynamic Weather is not the defining factor in an open world game, let alone a Halo game. and fyi there will be hostile Ai - The Banished

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> > 2533274937869264;7:
> > > 2533274847704400;6:
> > > The select community is over reacting. Since when has a games success depended on if there were multiple biomes? If you look at Reach, which is considered one of the best campaigns, majority of the campaign took place in one biome - with multiple sub biomes. You guys really think were going to be wandering in the jungle for hours?
> > >
> > > As long as the story is good and the gameplay is fun, who cares how many biomes there are.
> > >
> > > " This campaign mission was great, but you know what would have made it better? If it was snowing "
> > >
> > > Halo 5 had multiple biomes and it was the worst campaign imo. The setting plays a part, but the story is more important.
> >
> > How can the community over react about a feature that is a staple to open world games? If 343 is going to put so much focus on this open world of theirs there better be a good reason to play in it. Dynamic weather and hostile AI are the most important factors in making a world feel alive.
> >
> > Comparing the older halo games to infinite is like apples to oranges. Those games had different biomes because the story required it, not because the advertisement did .
>
> As I said in the case of Halo Reach, the majority of the game takes place in 1 biome. And if you’ve played Reach you would know that each mission has a unique setting to play around in. Dynamic Weather is not the defining factor in an open world game, let alone a Halo game. and fyi there will be hostile Ai - The Banished

Ok…and? We are talking about a game that is not open world (reach) and a game that is open world (infinite). None of the halo games were marketed around an open world map, halo infinite is. I hope you can see the point i’m making here.

There are very few good open world single player games without dynamic weather. It stands to reason that this is something expected of games with big open maps. This is literally not an argument. As for hostile AI, I was referring to hostile wildlife, which will not be featured in infinite.

Reach had quite a variety in environments it goes from this sort of mountainous place, to a tundra level, to a badlands one,then goes to space, to a metropolis, to a flight-based city level, back to tundra into a massive cave with a glacier, to a burnt out desert.

The game’s very brown and grey but it has a wide range in environments. Far more than we’ve seen from infinite so far.

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> > > 2533274937869264;7:
> > > > 2533274847704400;6:
> > > > The select community is over reacting. Since when has a games success depended on if there were multiple biomes? If you look at Reach, which is considered one of the best campaigns, majority of the campaign took place in one biome - with multiple sub biomes. You guys really think were going to be wandering in the jungle for hours?
> > > >
> > > > As long as the story is good and the gameplay is fun, who cares how many biomes there are.
> > > >
> > > > " This campaign mission was great, but you know what would have made it better? If it was snowing "
> > > >
> > > > Halo 5 had multiple biomes and it was the worst campaign imo. The setting plays a part, but the story is more important.
> > >
> > > How can the community over react about a feature that is a staple to open world games? If 343 is going to put so much focus on this open world of theirs there better be a good reason to play in it. Dynamic weather and hostile AI are the most important factors in making a world feel alive.
> > >
> > > Comparing the older halo games to infinite is like apples to oranges. Those games had different biomes because the story required it, not because the advertisement did .
> >
> > As I said in the case of Halo Reach, the majority of the game takes place in 1 biome. And if you’ve played Reach you would know that each mission has a unique setting to play around in. Dynamic Weather is not the defining factor in an open world game, let alone a Halo game. and fyi there will be hostile Ai - The Banished
>
> Ok…and? We are talking about a game that is not open world (reach) and a game that is open world (infinite). None of the halo games were marketed around an open world map, halo infinite is. I hope you can see the point i’m making here.
>
> There are very few good open world single player games without dynamic weather. It stands to reason that this is something expected of games with big open maps. This is literally not an argument. As for hostile AI, I was referring to hostile wildlife, which will not be featured in infinite.

Halo Infinite is not going to be an open-world game. Its going to have missions with open environments meant to tackle the mission in different ways.

You are nitpicking minor details that will have no effect on what matters the most - story.

And another thing, Halo fans of the previous games will not care about hostile wildlife.

> 2533274964189700;11:
> Reach had quite a variety in environments it goes from this sort of mountainous place, to a tundra level, to a badlands one,then goes to space, to a metropolis, to a flight-based city level, back to tundra into a massive cave with a glacier, to a burnt out desert.
>
> The game’s very brown and grey but it has a wide range in environments. Far more than we’ve seen from infinite so far.

The majority of Reach takes place in one biome (PNW) with multiple sub-biomes. Regarding what we’ve seen so far with Infinite, which was like 6 screenshots and gameplay from 1 mission, you’re acting like they’ve shown us the entire game and every setting

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> > > 2533274847704400;9:
> > > > 2533274937869264;7:
> > > > > 2533274847704400;6:
> > > > > The select community is over reacting. Since when has a games success depended on if there were multiple biomes? If you look at Reach, which is considered one of the best campaigns, majority of the campaign took place in one biome - with multiple sub biomes. You guys really think were going to be wandering in the jungle for hours?
> > > > >
> > > > > As long as the story is good and the gameplay is fun, who cares how many biomes there are.
> > > > >
> > > > > " This campaign mission was great, but you know what would have made it better? If it was snowing "
> > > > >
> > > > > Halo 5 had multiple biomes and it was the worst campaign imo. The setting plays a part, but the story is more important.
> > > >
> > > > How can the community over react about a feature that is a staple to open world games? If 343 is going to put so much focus on this open world of theirs there better be a good reason to play in it. Dynamic weather and hostile AI are the most important factors in making a world feel alive.
> > > >
> > > > Comparing the older halo games to infinite is like apples to oranges. Those games had different biomes because the story required it, not because the advertisement did .
> > >
> > > As I said in the case of Halo Reach, the majority of the game takes place in 1 biome. And if you’ve played Reach you would know that each mission has a unique setting to play around in. Dynamic Weather is not the defining factor in an open world game, let alone a Halo game. and fyi there will be hostile Ai - The Banished
> >
> > Ok…and? We are talking about a game that is not open world (reach) and a game that is open world (infinite). None of the halo games were marketed around an open world map, halo infinite is. I hope you can see the point i’m making here.
> >
> > There are very few good open world single player games without dynamic weather. It stands to reason that this is something expected of games with big open maps. This is literally not an argument. As for hostile AI, I was referring to hostile wildlife, which will not be featured in infinite.
>
> Halo Infinite is not going to be an open-world game. Its going to have missions with open environments meant to tackle the mission in different ways.
>
> You are nitpicking minor details that will have no effect on what matters the most - story.
>
> And another thing, Halo fans of the previous games will not care about hostile wildlife.

Nobody said its going to be an open world game, but it is being marketed as such and a worrying amount of focus is going towards it.

And I am not nitpicking anything. 343 has shown us the open world, nothing else. No campaign, very little gameplay, no multiplayer, so on.

Halo fans of the previous games will not care about an open world design either :confused:

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> > 2533274964189700;11:
> > Reach had quite a variety in environments it goes from this sort of mountainous place, to a tundra level, to a badlands one,then goes to space, to a metropolis, to a flight-based city level, back to tundra into a massive cave with a glacier, to a burnt out desert.
> >
> > The game’s very brown and grey but it has a wide range in environments. Far more than we’ve seen from infinite so far.
>
> The majority of Reach takes place in one biome (PNW) with multiple sub-biomes. Regarding what we’ve seen so far with Infinite, which was like 6 screenshots and gameplay from 1 mission, you’re acting like they’ve shown us the entire game and every setting

No, I’m acting like when asked what kind of environments we’d have other than forests, the dev nervously replied with war torn area, a swamp, and some interior areas. And that so far all visuals backup the implications that this is going to be rather limited.

I’ve yet to see a game underpromise and overdeliver.

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> > > > 2533274847704400;9:
> > > > > 2533274937869264;7:
> > > > > > 2533274847704400;6:
> > > > > > The select community is over reacting. Since when has a games success depended on if there were multiple biomes? If you look at Reach, which is considered one of the best campaigns, majority of the campaign took place in one biome - with multiple sub biomes. You guys really think were going to be wandering in the jungle for hours?
> > > > > >
> > > > > > As long as the story is good and the gameplay is fun, who cares how many biomes there are.
> > > > > >
> > > > > > " This campaign mission was great, but you know what would have made it better? If it was snowing "
> > > > > >
> > > > > > Halo 5 had multiple biomes and it was the worst campaign imo. The setting plays a part, but the story is more important.
> > > > >
> > > > > How can the community over react about a feature that is a staple to open world games? If 343 is going to put so much focus on this open world of theirs there better be a good reason to play in it. Dynamic weather and hostile AI are the most important factors in making a world feel alive.
> > > > >
> > > > > Comparing the older halo games to infinite is like apples to oranges. Those games had different biomes because the story required it, not because the advertisement did .
> > > >
> > > > As I said in the case of Halo Reach, the majority of the game takes place in 1 biome. And if you’ve played Reach you would know that each mission has a unique setting to play around in. Dynamic Weather is not the defining factor in an open world game, let alone a Halo game. and fyi there will be hostile Ai - The Banished
> > >
> > > Ok…and? We are talking about a game that is not open world (reach) and a game that is open world (infinite). None of the halo games were marketed around an open world map, halo infinite is. I hope you can see the point i’m making here.
> > >
> > > There are very few good open world single player games without dynamic weather. It stands to reason that this is something expected of games with big open maps. This is literally not an argument. As for hostile AI, I was referring to hostile wildlife, which will not be featured in infinite.
> >
> > Halo Infinite is not going to be an open-world game. Its going to have missions with open environments meant to tackle the mission in different ways.
> >
> > You are nitpicking minor details that will have no effect on what matters the most - story.
> >
> > And another thing, Halo fans of the previous games will not care about hostile wildlife.
>
> Nobody said its going to be an open world game, but it is being marketed as such and a worrying amount of focus is going towards it.
>
> And I am not nitpicking anything. 343 has shown us the open world, nothing else. No campaign, very little gameplay, no multiplayer, so on.
>
> Halo fans of the previous games will not care about an open world design either :confused:

You literally said Infinite is going to be an open world game. Are you okay?

Well dude all Im saying is as long as the story is great and engaging that’s all I care about. That’s not to say later down the line they couldn’t add something new in terms of dlc.

and I wouldn’t say we don’t care about open world design either. It’s just your expectations of what makes an open world game great is dynamic weather and different biomes. Fallout New Vegas is one of the greatest open world games and it’s entire map is a desert with the same weather more or less.

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> > 2533274847704400;13:
> > > 2533274964189700;11:
> > > Reach had quite a variety in environments it goes from this sort of mountainous place, to a tundra level, to a badlands one,then goes to space, to a metropolis, to a flight-based city level, back to tundra into a massive cave with a glacier, to a burnt out desert.
> > >
> > > The game’s very brown and grey but it has a wide range in environments. Far more than we’ve seen from infinite so far.
> >
> > The majority of Reach takes place in one biome (PNW) with multiple sub-biomes. Regarding what we’ve seen so far with Infinite, which was like 6 screenshots and gameplay from 1 mission, you’re acting like they’ve shown us the entire game and every setting
>
> No, I’m acting like when asked what kind of environments we’d have other than forests, the dev nervously replied with war torn area, a swamp, and some interior areas. And that so far all visuals backup the implications that this is going to be rather limited.
>
> I’ve yet to see a game underpromise and overdeliver.

Nervously replied? Come on man…

Main biome and a bunch of sub-biomes. Caves. Forerunner bits (inside the ring) and Banished camps. Ships (Human / Convenant) either crashed or in orbit.

Hey presto - heaps of variety. Certainly enough of a canvas to paint the first part of the story.

Confirmed:
-forests
-swamps
-grasslands
-Forerunner
-UNSC
-Banished
-Wartorn
-High Altitude/Mountains
-Snow(a little)

Possible:
-Desert (E3 2018 and megaconstrux ring)
-Rainforests (E3 2018 and the fact NWP has em)

I ain’t worried. Even the demo environment kinda felt different then the inside Infinite pics. Same vegatation but different terrain color. You can create alot of variation by just tweaking geographical features within the same template.

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> > > > > > 2533274937869264;7:
> > > > > > > 2533274847704400;6:
> > > > > > > The select community is over reacting. Since when has a games success depended on if there were multiple biomes? If you look at Reach, which is considered one of the best campaigns, majority of the campaign took place in one biome - with multiple sub biomes. You guys really think were going to be wandering in the jungle for hours?
> > > > > > >
> > > > > > > As long as the story is good and the gameplay is fun, who cares how many biomes there are.
> > > > > > >
> > > > > > > " This campaign mission was great, but you know what would have made it better? If it was snowing "
> > > > > > >
> > > > > > > Halo 5 had multiple biomes and it was the worst campaign imo. The setting plays a part, but the story is more important.
> > > > > >
> > > > > > How can the community over react about a feature that is a staple to open world games? If 343 is going to put so much focus on this open world of theirs there better be a good reason to play in it. Dynamic weather and hostile AI are the most important factors in making a world feel alive.
> > > > > >
> > > > > > Comparing the older halo games to infinite is like apples to oranges. Those games had different biomes because the story required it, not because the advertisement did .
> > > > >
> > > > > As I said in the case of Halo Reach, the majority of the game takes place in 1 biome. And if you’ve played Reach you would know that each mission has a unique setting to play around in. Dynamic Weather is not the defining factor in an open world game, let alone a Halo game. and fyi there will be hostile Ai - The Banished
> > > >
> > > > Ok…and? We are talking about a game that is not open world (reach) and a game that is open world (infinite). None of the halo games were marketed around an open world map, halo infinite is. I hope you can see the point i’m making here.
> > > >
> > > > There are very few good open world single player games without dynamic weather. It stands to reason that this is something expected of games with big open maps. This is literally not an argument. As for hostile AI, I was referring to hostile wildlife, which will not be featured in infinite.
> > >
> > > Halo Infinite is not going to be an open-world game. Its going to have missions with open environments meant to tackle the mission in different ways.
> > >
> > > You are nitpicking minor details that will have no effect on what matters the most - story.
> > >
> > > And another thing, Halo fans of the previous games will not care about hostile wildlife.
> >
> > Nobody said its going to be an open world game, but it is being marketed as such and a worrying amount of focus is going towards it.
> >
> > And I am not nitpicking anything. 343 has shown us the open world, nothing else. No campaign, very little gameplay, no multiplayer, so on.
> >
> > Halo fans of the previous games will not care about an open world design either :confused:
>
> You literally said Infinite is going to be an open world game. Are you okay?
>
> Well dude all Im saying is as long as the story is great and engaging that’s all I care about. That’s not to say later down the line they couldn’t add something new in terms of dlc.
>
> and I wouldn’t say we don’t care about open world design either. It’s just your expectations of what makes an open world game great is dynamic weather and different biomes. Fallout New Vegas is one of the greatest open world games and it’s entire map is a desert with the same weather more or less.

What I said is literally in quotations. Reread it. I will not state it again.

The story being great and engaging is a must. I can subscribe to this, but it also needs to be fun gameplay wise, and have good multiplayer on top. All of these things are a must, NOT an open world draining the focus in a game where it doesn’t belong. That’s what I’m getting at. And if they must add an open world, they have to go all in and add dynamic events, weather, AI, etc which is really hard to do especially when trying to implement the core gameplay mechanics discussed prior.

Halo fans dont care about open world in halo. Also fallout new vegas was known for being the least “open” of all the fallouts yet ranks amongst the highest because of the story… 343 is just putting it in the game because people expect this from video games nowadays, just like sprint. We’ll see soon enough whether the game as a whole suffered from it