The SAW or the Dual SMGs?

Halo 4’s new M739 SAW is more or less a replacement for our old favorite from Halo 2 & Halo 3; the dual M7 Sub-Machine Guns, or SMGs. Simple enough question; which is better?

The SAW has the advantage in that you can use grenades, melee, and equipment while using it; something you could never do when dual-wielding SMGs. The SMG on its own was only slightly more powerful than the Halo 4 Assault Rifle.

However; I felt the SMGs were just as, if not more powerful than the SAW when used in pairs; especially in Halo 3, where it felt as though the SMGs were a little more powerful and accurate than in Halo 2. Not to mention with two of them you had 120 rounds at your disposal, as opposed to only 72 with the SAW.

In my opinion, they both have their advantages. I wouldn’t mind seeing both the SMGs and the SAW return in the next Halo game on the Xbox One; or otherwise see the SMGs added to Halo 4 via DLC, if that’s possible (though perhaps not likely, as this appears to be the end of the road for Halo 4 DLC).

What about you guys?

I really did like the addition of the SAW. It was good to finally see an attempt at an equivalent to the Needler and I can’t wait to see a Promethean LMG. Plus it is SOOO much fun to use.

I was never a fan of duel wielding it just came off to me as gimmicky. It’s always been a pain to balance and that’s the last thing we need in H5. I’d love to see the SMG as a secondary weapon in load outs though.

Automatic users have the magnum to compensate for their primary weapon not being head shot capable so the SMG along with the Plasma rifle could work as an opposite to compensate for precision weapon users.

Oh man, when you had duel SMGs in Halo 2, you we’re unstoppable close/mid range. But the SAW does this, and it’s only one weapon. Plus it’s just fun to use.

TBH, I like both the SAW and SMG. However, SAW should remain as a Power Weapon and the SMG (Standard and Silenced) should replace the Boltshot in Custom Loadouts.

SAW all the way. The advantages of using grenades and melee are huge in any combat situation.

> TBH, I like both the SAW and SMG. However, SAW should remain as a Power Weapon and the SMG (Standard and Silenced) should replace the Boltshot in Custom Loadouts.

Awesome idea. I would love to have the SMG as a Loadout option.

> TBH, I like both the SAW and SMG. However, SAW should remain as a Power Weapon and the SMG (Standard and Silenced) should replace the Boltshot in Custom Loadouts.

While I agree that the Bolt shot should go and the SMG would be cool as a secondary.

I wouldn’t call the SMG a viable replacement. The Forerunners still need a side arm and whatever idea 343 can dream up should replace the Bolt shot. The SMG would simply be added in.

I prefer the SAW. Duel wielding always feels clunky. Except the flagnum. That just feels right to me.

> SAW all the way. The advantages of using grenades and melee are huge in any combat situation.

The only problem I have with it is that the SAW is, well, a dull looking weapon that has the same oomph and presences as my coffee maker. I wouldn’t mind keeping the functional elements of the SAW if only we could make it a much more impressive and interesting looking weapon (say by duct taping a few [maybe four] SMG’s together so they could fit the same role.)

Which one is stronger? SAW. Accurate, powerful, fast reload, high mag capacity and little disadvantages within its range.

However, I prefer the SMGs. More dynamic in my opinion, as you needed two to make them powerful, and you couldn’t melee while dual wielding. Seems far more balanced than the SAW ever was, and they had significantly less accuracy and range while maintaining kill time.

That said, I doubt they’re ever coming back. I would however like to see the silenced SMG with scope) adopted as an optional primary weapon in the future, being the only scopable automatic weapon. Would make things very interesting in my opinion so long as it maintained its high recoil rates.

A Saw user would absolutely wreck a duel SMG user, at any range as well. 'Nuff said.

> I prefer the SAW. Duel wielding always feels clunky. Except the flagnum. That just feels right to me.

THIS

Dual SMGs was absolutely NEVER as powerful as the SAW. They were at their most powerful in Halo 2, and a BR wiped them out no problem. Dual SMGs was more akin to the power of Halo 4’s Weapon Tuned AR.

However with that said, I would like to have Dual Wield return along with the SMGs and Plasma Rifle.

Dual Wield should apply to all Loadout Secondary weapons, as well as any hip-mounted power weapons (Sticky Detonator, Needler, and Energy Sword specifically).\

The end result loadout choices I’d like to see are the following:

Primary:
AR, BR, DMR, SR, Carbine, NR, Suppressor, Sentinel Beam, LR

Secondary:
Magnum, SMG, PP, PR, Boltshot, Bishop Beam

Squad. Automatic. Weapon!

> Squad. Automatic. Weapon!

Despite the name, I’ve never actually seen it used with the squad. Most people tend to free roam with it and do just fine…

Unless there’s more than one of them. Ever get attacked by a team of SAWs? Not fun.

Then there’s the fact that it kills faster than the Machine Gun turret… which shoots a higher caliber explosive round…

> Dual SMGs was absolutely NEVER as powerful as the SAW. They were at their most powerful in Halo 2, and a BR wiped them out no problem. Dual SMGs was more akin to the power of Halo 4’s Weapon Tuned AR.
>
> However with that said, I would like to have Dual Wield return along with the SMGs and Plasma Rifle.
>
> Dual Wield should apply to all Loadout Secondary weapons, as well as any hip-mounted power weapons (Sticky Detonator, Needler, and Energy Sword specifically).
>
> The end result loadout choices I’d like to see are the following:
>
> Primary:
> AR, BR, DMR, <mark>SR</mark>, Carbine, NR, Suppressor, Sentinel Beam, LR
>
> Secondary:
> Magnum, SMG, PP, PR, Boltshot, Bishop Beam

The Sniper Rifle can’t be a loadout weapon; it’s too powerful. Maybe in Spartan Ops and Firefight, but NOT War Games.

Also, what the hell is a “Bishop Beam”?

> > Dual SMGs was absolutely NEVER as powerful as the SAW. They were at their most powerful in Halo 2, and a BR wiped them out no problem. Dual SMGs was more akin to the power of Halo 4’s Weapon Tuned AR.
> >
> > However with that said, I would like to have Dual Wield return along with the SMGs and Plasma Rifle.
> >
> > Dual Wield should apply to all Loadout Secondary weapons, as well as any hip-mounted power weapons (Sticky Detonator, Needler, and Energy Sword specifically).
> >
> > The end result loadout choices I’d like to see are the following:
> >
> > Primary:
> > AR, BR, DMR, <mark>SR</mark>, Carbine, NR, Suppressor, Sentinel Beam, LR
> >
> > Secondary:
> > Magnum, SMG, PP, PR, Boltshot, Bishop Beam
>
> The Sniper Rifle can’t be a loadout weapon; it’s too powerful. Maybe in Spartan Ops and Firefight, but NOT War Games.
>
> Also, what the hell is a “Bishop Beam”?

Storm rifle

And I think he means a beam based weapon (like a sentry beam) only weaker and a pistol.

What’s a NR?

Dual SAWS.

> > > Dual SMGs was absolutely NEVER as powerful as the SAW. They were at their most powerful in Halo 2, and a BR wiped them out no problem. Dual SMGs was more akin to the power of Halo 4’s Weapon Tuned AR.
> > >
> > > However with that said, I would like to have Dual Wield return along with the SMGs and Plasma Rifle.
> > >
> > > Dual Wield should apply to all Loadout Secondary weapons, as well as any hip-mounted power weapons (Sticky Detonator, Needler, and Energy Sword specifically).
> > >
> > > The end result loadout choices I’d like to see are the following:
> > >
> > > Primary:
> > > AR, BR, DMR, <mark>SR</mark>, Carbine, NR, Suppressor, Sentinel Beam, LR
> > >
> > > Secondary:
> > > Magnum, SMG, PP, PR, Boltshot, Bishop Beam
> >
> > The Sniper Rifle can’t be a loadout weapon; it’s too powerful. Maybe in Spartan Ops and Firefight, but NOT War Games.
> >
> > Also, what the hell is a “Bishop Beam”?
>
> Storm rifle
>
> And I think he means a beam based weapon (like a sentry beam) only weaker and a pistol.
>
> What’s a NR?

Oh, right… the Storm Rifle. I’d much rather have the Plasma Repeater myself…

NR I believe stands for “Needle Rifle”. I wouldn’t mind having that, give the Covenant something that can match the DMR for range.

> > > > Dual SMGs was absolutely NEVER as powerful as the SAW. They were at their most powerful in Halo 2, and a BR wiped them out no problem. Dual SMGs was more akin to the power of Halo 4’s Weapon Tuned AR.
> > > >
> > > > However with that said, I would like to have Dual Wield return along with the SMGs and Plasma Rifle.
> > > >
> > > > Dual Wield should apply to all Loadout Secondary weapons, as well as any hip-mounted power weapons (Sticky Detonator, Needler, and Energy Sword specifically).
> > > >
> > > > The end result loadout choices I’d like to see are the following:
> > > >
> > > > Primary:
> > > > AR, BR, DMR, <mark>SR</mark>, Carbine, NR, Suppressor, Sentinel Beam, LR
> > > >
> > > > Secondary:
> > > > Magnum, SMG, PP, PR, Boltshot, Bishop Beam
> > >
> > > The Sniper Rifle can’t be a loadout weapon; it’s too powerful. Maybe in Spartan Ops and Firefight, but NOT War Games.
> > >
> > > Also, what the hell is a “Bishop Beam”?
> >
> > Storm rifle
> >
> > And I think he means a beam based weapon (like a sentry beam) only weaker and a pistol.
> >
> > What’s a NR?
>
> Oh, right… the Storm Rifle. I’d much rather have the Plasma Repeater myself…
>
> NR I believe stands for “Needle Rifle”. I wouldn’t mind having that, give the Covenant something that can match the DMR for range.

Oh Okay. I like the storm rifle more, because when it over heats you don’t have to vent it, and you can actually melee or use an AA instead.