The rush to release

With only ~100 days left until launch, MS has requested the aid of a support studio; Sperasoft

Halo Infinite is between a rock and a hard place. On one side, the game has to make the Series X launch deadline. On the other side, the negative feedback on the demo meant that a lot of work still needed to be done.

Seems like a development crunch about fifty times the size of Halo 2’s is in the making.

What do you mean with “a lot”?

> 2535416476676749;2:
> What do you mean with “a lot”?

I think what he mean more than “a bit” but i can’t confirm it.

This game needs to be working at launch. If they have to call a few favors to make that happen I’m all for it. Not that I have any idea what this support studio plans to aid in.

Let’s just hope for a functional and complete game at launch this time around.

> 2535416476676749;2:
> What do you mean with “a lot”?

Here are some of the main feedback points from the community. It’s a pretty long list. Especially if you consider that the feedback has to be ‘fixed’ alongside the actual game development, all in ~100 days. That is what I mean with “a lot”.

There was a thread somewhere that pointed out;

  1. It’s not unusual for AAA games to sub out work to other teams.
  2. The studio in question has a long history of helping on big games.
  3. They’ve actually been working on/off with 343 since last year.

Interesting…

At this point, if this company can provide extra resources/manpower/etc. in order to facilitate a finished, polished product on time, so be it.

> 2533274968894951;5:
> > 2535416476676749;2:
> > What do you mean with “a lot”?
>
> Here are some of the main feedback points from the community. It’s a pretty long list. Especially if you consider that the feedback has to be ‘fixed’ alongside the actual game development, all in ~100 days. That is what I mean with “a lot”.

It’s not THAT long a list.
And some of the points are a bit nit-picky.
But each to their own.
There plenty of time to fix up the big ones (assuming of course that the story and core game play have been bedded down).

I’m all for the crunch . Halo 2 is incredible and that was one big crunch . Pressure is good .

I hope them bringing in another team minimizes crunch for everyone, and also brings a better product in the end. If people are stressed out everyday, their work productivity is also going to go down

well hopefully that takes a load off and hopefully doesn’t burn anyone out.

> 2533274927933264;9:
> I’m all for the crunch . Halo 2 is incredible and that was one big crunch . Pressure is good .

H2 is a rare occurrence. Most games crumble under pressure.

Throwing money and people at the problem doesn’t make it move faster, it takes a considerable amount of time just assimilate 1 person onto a huge project. There’s a certain point where there are too many cooks in the kitchen and project starts falling apart.

Honestly, their track record of rocky launches aside, this day and age, they will probably release it broken and buggy and charge us essentially to beta test it for them while they patch it later. That’s pretty much what every game does now.

I mean look at MCC, it was barely working with content on a standstill for almost 4 and a half years until they started implementing content they teased before launch…

While I am sure they will have a major crunch to be playable I feel like it will launch bare minimum and they will fix it weeks and possibly months later.

And just to clarify, I’m hoping to God that I am wrong and I’m rooting for them to smoothly cross the finish line for the sake of their mental health. But gaming has trended to the contrary

> 2533274927933264;9:
> I’m all for the crunch . Halo 2 is incredible and that was one big crunch . Pressure is good .

Halo 2 is incredible despite the crunch pressure, not because of it. I’m sure it would have been even more incredible without the crunch pressure.

And just for transparency, here is what John Junyszek said on Twitter about Sperasoft helping with Halo Infinite:

As a few others have said in the replies, it’s normal for big games these days and Sperasoft are pros. Additionally, as @riceZITA noted, they’ve been partnered with us for a while so this isn’t really new news or cause for alarm :+1:

So it would appear they have been helping for a while but the news is just now making the rounds.

> 2533274858718537;15:
> And just for transparency, here is what John Junyszek said on Twitter about Sperasoft helping with Halo Infinite:
>
> As a few others have said in the replies, it’s normal for big games these days and Sperasoft are pros. Additionally, as @riceZITA noted, they’ve been partnered with us for a while so this isn’t really new news or cause for alarm :+1:So it would appear they have been helping for a while but the news is just now making the rounds.

Yep, they’ve been working with 343 over a year now I believe

I looked at Spearsoft’s game and they have done tom clancy’s rainbow six siege which is good along with some independent titles to they check out.

> 2533274927933264;9:
> I’m all for the crunch . Halo 2 is incredible and that was one big crunch . Pressure is good .

Crunch really isn’t good. It’s not healthy for the developers themselves and it results in career burnout.

i hope they complete the game to their final creative vision/original plan with the extra help, crunch should be considered as a last option, no human being deserves it.
Best wishes from here

> 2533274927933264;9:
> I’m all for the crunch . Halo 2 is incredible and that was one big crunch . Pressure is good .

No. Crunch is never good. Can it produce a good game? Sure. Is it worth the developers sacrificing their health and relationships over a video game? The answer is always no, I don’t care what industry you work in… forcing workers to put in those hours because of poor management, or to meet some unrealistic corporate timeline is wrong and should not be encouraged.