The Rocket Launcher should have zero auto aim and zero magnetism

The Rocket Launcher should have zero auto aim and zero magnetism.

Why?

Because it doesn’t do anybody any good.

I can’t recall the number of situations (in both Halo 3 and in Halo: Reach) where I’m aiming at a warthog with the rockets and this guy that’s not too far away walks right in my line of sight right when I fire and end up missing.

My rockets also fail when I jump down to a position, aimed at the the guys toes, and he decides to jump and my rockets decide to shoot straight under him rather than shoot the floor where I was aiming.

It’s extremely frustrating.

Think about it. What good does auto aim do for the rockets?

Rockets are so easy to use anyways that they shouldn’t even require auto aim and magnetism.

You’re joking right? if the target is far away then you have to aim ahead of him, if target is nearby then its a bad decision to use rockets so close. failing to hit the target is not the rockets fault. the aim assist bungie uses, and hardly anyother games use, are tradition since halo ce. if anything, i want the Halo 2 Rocket launcher back and the mazing lock on ability and banshees cant just flip around every second to avoid lock ons. you have the do a flip or roll at the correct time for the rocket to miss so you dont completely dominate the map with a banshee like Halo: Reach’s problem. I think they already nerfed it down enough in HR, needs to be buffed up like H2, the RLs golden years

No I’m not joking.

Sorry, I didn’t really explain the warthog situation well but don’t ignore my second scenario which is far more commonplace.

> the aim assist bungie uses, and hardly anyother games use, are tradition since halo ce.

So because Bungie has been using it since Halo CE means that we should keep it, despite the possibility of its removal improving gameplay? Appeal to tradition much.

> I think they already nerfed it down enough in HR, needs to be buffed up like H2, the RLs golden years

I 100% agree with you here. And I strongly believe that adding auto aim and aiming magnetism to the Rocket Launcher nerfs it even more.

The only reason auto-aim and magnetism exist for other weapons like the DMR is because it’s frustratingly hard to hit anyone without it (ever try shooting your teammates?).

The reason the Rocket doesn’t need auto aim and magnetism is because it has a massive splash radius.

So ask yourself again: What good does auto aim/magnetism do for the rockets?

> No I’m not joking.
>
> Sorry, I didn’t really explain the warthog situation well but don’t ignore my second scenario which is far more commonplace.
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>
>
> > the aim assist bungie uses, and hardly anyother games use, are tradition since halo ce.
>
> So because Bungie has been using it since Halo CE means that we should keep it, despite the possibility of its removal improving gameplay? Appeal to tradition much.
>
>
>
> > I think they already nerfed it down enough in HR, needs to be buffed up like H2, the RLs golden years
>
> I 100% agree with you here. And I strongly believe that adding auto aim and aiming magnetism to the Rocket Launcher nerfs it even more.
>
> The only reason auto-aim and magnetism exist for other weapons like the DMR is because it’s frustratingly hard to hit anyone without it (ever try shooting your teammates?).
>
> The reason the Rocket doesn’t need auto aim and magnetism is because it has a massive splash radius.
>
> So ask yourself again: What good does auto aim/magnetism do for the rockets?

Tradition is what sold halo, ever since they have been branching off of cod ideas like loadouts its been less appealing. Also every game needs aim assist. This isn’t PC and you can read 100s of articles of why aim assist is on console games. Game Informer was the best because they talked to bungie about their 4 part aim assist. To get rid of would be incredibly hard and frustrating to hit your targets. You don’t know it but every time you got a kill with the rockets that was the aim assist you have to thank. The aim assist of magnetism and auto are not that high so you should have been able to easily aim ahead. You had some bad experiences with the aim assist doesn’t mean they should get rid of it. And also you belief in why the auto aim and mag exist is only half true. Yes its extremely hard and infact getting rid of it might lead to more TKs. But it didn’t just exist for DMR. Before DMR you had to get kills with BRs with this aim assist and it was made to help you hit your enemies better, not frustrate. It made it easy to hit enemies but harder to hit teammates. You could mess with the precision weapons by doing the old walking left and right technique so it has its one style.

First of all, as stated in the name of the thread, I’m only for the removal of auto aim and magnetism for the rockets and the rockets only.

> You don’t know it but every time you got a kill with the rockets that was the aim assist you have to thank.

This could not be FURTHER from the truth.

Almost every time I kill someone with rockets, I aim for the ground/floor RIGHT under them. My reticle doesn’t even turn red, therefore autoaim/magnetism play no role. “EVERY time”? Really? Not even sometimes. All autoaim does is flick my reticle too high and shoot past people in that rare moment where they jump and my reticle catches it.

Any person that has played Halo for awhile and has the least bit of intelligence knows that the optimal way to fire the rockets is to aim for the ground and not try to hit guys directly due to the rocket’s area of effect damage.

Please don’t tell me you’re one of those guys that tries to get direct hits with your rockets while relying on the auto aim.

The cons for auto aim and magnetism for the rockets outweigh the pros (if they are any).

> You don’t know it but every time you got a kill with the rockets that was the aim assist you have to thank.

Sorry if I’m being a noob but pretty much every kill I have made with rockets has been splash damage from aiming at the floor by an enemy or predicting the path of a vehicle. I very rarely hit a target dead on or use it at long range. Where does the auto aim/ magnetism come into play there. To use the op’s analogy it is very hard team killing with a dmr, not so with rockets.

> First of all, as stated in the name of the thread, I’m only for the removal of auto aim and magnetism for the rockets and the rockets only.
>
>
> > You don’t know it but every time you got a kill with the rockets that was the aim assist you have to thank.
>
> This could not be FURTHER from the truth.
>
> Almost every time I kill someone with rockets, I aim for the ground/floor RIGHT under them. My reticle doesn’t even turn red, therefore autoaim/magnetism play no role. “EVERY time”? Really? Not even sometimes. All autoaim does is flick my reticle too high and shoot past people in that rare moment where they jump and my reticle catches it.
>
> Any person that has played Halo for awhile and has the least bit of intelligence knows that the optimal way to fire the rockets is to aim for the ground and not try to hit guys directly due to the rocket’s area of effect damage.
>
> Please don’t tell me you’re one of those guys that tries to get direct hits with your rockets while relying on the auto aim.
>
> The cons for auto aim and magnetism for the rockets outweigh the pros (if they are any).

lol the auto aim and magnetism is bringing you closer to the enemy so it did help you and if it wasnt there you could be 2 or 3 second off and miss the kill completely. and the warthog would have gotten away. and idk how it flicks you reticle that high you must have super high sensitivity or using so modifications you wanna share?

Anyways its you opinion but its not enough and still has way more cons then I can list for you and don’t fill like list over 100 examples it would take away. And if you think its about needing more skill to kill with a rocket then they might as well take all assists off so then it takes more skill with more weapons.

Long story short, don’t fix what isn’t broken. You can try as much as you want but I have never had the upward flick problem ever and I aim for the ground but when you move the reticule towards the enemy you unknowingly are getting assisted by the AS.

> > You don’t know it but every time you got a kill with the rockets that was the aim assist you have to thank.
>
>
> Sorry if I’m being a noob but pretty much every kill I have made with rockets has been splash damage from aiming at the floor by an enemy or predicting the path of a vehicle. I very rarely hit a target dead on or use it at long range. Where does the auto aim/ magnetism come into play there. To use the op’s analogy it is very hard team killing with a dmr, not so with rockets.

im not gonna do math for you guys to get this. when you move towards the enemy is speeds up to aim but doesnt make it dead lock on and you can still move you reticule away and down to the ground, near the enemy, to kill with the other assist, forgot that ones name, that allows you to loss aim so thee is no lock on stick. if you are having trouble getting reticule off the person then i advise you put more force into your thump and apply more pressure or get a new controller cuz yours is dying out man.

Rockets should lock on to people.

I really don’t mind it. We have rockets that can hear seek and ones that operated by people. What’s wrong with a magnetized rocket launcher? I really don’t have any problem with it…

I had an idea for a rocket launcher that when you fire a rocket, it launches slowly but then orients itself to the lock-on target, activates in mid-air and speeds off very fast, however not being able to turn. This would make it faster at range but harder to hit a mobile target. You must get the balance between speed and accuracy. This would make rockets very interesting and exciting to use.

> I had an idea for a rocket launcher that when you fire a rocket, it launches slowly but then orients itself to the lock-on target, activates in mid-air and speeds off very fast, however not being able to turn. This would make it faster at range but harder to hit a mobile target. You must get the balance between speed and accuracy. This would make rockets very interesting and exciting to use.

na we want the weapon to do more damage to vehicles, not players on the ground. H2’s were perfect the way they were, damage was fine, lock on was balanced (no bs banshed flipping all game to avoid lock ons)

> Rockets should lock on to people.

No they shouldn’t. It doesn’t make any sense gameplay-wise.

I have a question for you: You have the rockets and this guy is shooting his DMR at you while strafing and jumping. Are you gonna try to hit him directly?

Rockets are meant to be shot at the ground. The problem with autoaim is that if you happen to be aiming at their toes right before firing and they happen to jump, your aim gets pulled upwards, causing you to shoot under and past them and doing little to no damage. If there were no autoaim, they would jump and their toes would be replaced with the ground where you intended to aim.

It’s like making the autoaim of the DMR point to the air a foot above someone’s head. Why would anyone want to aim there?

Yes, it helps you get direct hits but it does way more harm and causes you to fail your shot even when your aim was perfect.

Cool if you have no problem with it, but I do. And I promise you this, if they removed autoaim and magnetism from the rockets, you and most people wouldn’t even notice it. In fact, what you may notice are your rockets being more consistent.

> > Rockets should lock on to people.
>
> No they shouldn’t. It doesn’t make any sense gameplay-wise.
>
> I have a question for you: You have the rockets and this guy is shooting his DMR at you while strafing and jumping. Are you gonna try to hit him directly?
>
> Rockets are meant to be shot at the ground. The problem with autoaim is that if you happen to be aiming at their toes right before firing and they happen to jump, your aim gets pulled upwards, causing you to shoot under and past them and doing little to no damage. If there were no autoaim, they would jump and their toes would be replaced with the ground where you intended to aim.
>
> It’s like making the autoaim of the DMR point to the air a foot above someone’s head. Why would anyone want to aim there?
>
> Yes, it helps you get direct hits but it does way more harm and causes you to fail your shot even when your aim was perfect.
>
> Cool if you have no problem with it, but I do. And I promise you this, if they removed autoaim and magnetism from the rockets, you and most people wouldn’t even notice it. In fact, what you may notice are your rockets being more consistent.

Only agreed with not being able to lock onto people

Its not even that broken. you either have a twichy hand or a broken controller because it doesnt shoot your reticule straight up, 2nd RL is meant to be shot at vehicles. With now Auto aim you would have inconsistant shooting. Magnetism keeps you close to the player so you dont shoot off. you missed thats not that hard to get. you missed and it was a flop for you. we all have bad game but to remove aim assist would cuz just frustration. also you think it would be easier but it would also be harder and with aim assist some ways its hard for a reason and easier for a reason.

No i have problem with them removing it. because of the drop of the rocket, which goes into my other arguement of how you miss, they increased the damage to make up for the lost. no aim assist equals to balance would mean more then 2x the damage. you have never played with a weapon that doesnt have aim assist on it because devs know consoles cant play that way. I would notice if it were gone and alot would like people were able to tell the BR in H2 and H3 were different right off the bat.

The whole rocket lock-on to people, I was kidding…

> Its not even that broken.

So now you admit it’s broken?

> With now Auto aim you would have inconsistant shooting.

No, you wouldn’t have inconsistent shooting. The rocket damage radius is gigantic. Its not like you’re firing DMR bullets.

> No i have problem with them removing it. because of the drop of the rocket, which goes into my other arguement of how you miss, they increased the damage to make up for the lost. no aim assist equals to balance would mean more then 2x the damage. you have never played with a weapon that doesnt have aim assist on it because devs know consoles cant play that way. I would notice if it were gone and alot would like people were able to tell the BR in H2 and H3 were different right off the bat.

This was agonizingly painful to read. I barely understood anything. It will help if you incorporate some grammar into your sentences to make them more coherent.

> The whole rocket lock-on to people, I was kidding…

good

> The whole rocket lock-on to people, I was kidding…

I thought you were referring to auto aim, not actual lock-on.

> > Its not even that broken.
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> So now you admit it’s broken?
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> >
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> Sorry typo too tired to have corrected. “Its not even broken”
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> > With now Auto aim you would have inconsistant shooting.
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> No you wouldn’t have inconsistent shooting. The rocket damage radius is gigantic. Its not like you’re firing DMR bullets.

with not Aim assist you can imagine that will be that type of game play because you will shoot on by with the reticule and miss more often. those assist slowed you down do you could make the correct calculations to aim down.

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> No i have problem with them removing it. because of the drop of the rocket, which goes into my other arguement of how you miss, they increased the damage to make up for the lost. no aim assist equals to balance would mean more then 2x the damage. you have never played with a weapon that doesnt have aim assist on it because devs know consoles cant play that way. I would notice if it were gone and alot would like people were able to tell the BR in H2 and H3 were different right off the bat.

This was agonizingly painful to read. I barely even understood anything. It will help if you incorporate some grammar into your sentences to make them more coherent.
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Well lets see always in this argument if they start arguing with my grammar rather then read slower they can get it. When you start talking about someones grammar at 2AM you got to be kidding right? when you argue grammar that means you are lossing the argument and must resort to being off topic. so that dear sir ends our debate. you can talk about the little glitchy problems you get but by solving it by removing the aim assists completely off the weapon would be a complete mistake and 343 would put them back on in less then a week if they even put that idea if for the release with the amount of complaints. but most likely not even make it past Alpha test before the idea is scraped

I’m not even a grammar -Yoink!-. I only care when I can’t understand anything. And my complaint about your lack of grammar was a hint for you to restate that paragraph with some grammar in it so I can understand it and continue the discussion.

Telling you that I can’t understand what you’re saying is not off-topic at all when you think about it.

Basically I asked you to repeat what you said in a more clear way and now you want to stop the discussion? Alright then.

> I’m not even a grammar -Yoink!-. I only care when I can’t understand anything. And my complaint about your lack of grammar was a hint for you to restate that paragraph with some grammar in it so I can understand it and continue the discussion.
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> Telling you that I can’t understand what you’re saying is not off-topic at all when you think about it.
>
> Basically I asked you to repeat what you said in a more clear way and now you want to stop the discussion? Alright then.

No, because I have problem if 343i did remove it. Because of the drop of the rocket shot, which goes into my other argument of how you miss more often, they would have to increase the damage to make up for the loss of aim assist. In order to balance aim assist balance they would have to increase the splash damage to 2x or more the damage for it to equal out. You have never played with a weapon that doesn’t have aim assist on it because devs (developers) know since the beginning consoles that consoles can’t play that way that PCs do. I, and others, would notice if aim assist were removed and a lot would like people were able to tell the BR in H2 and H3 were different right off the bat. H2 was more consistent when they made changes. They would know the RL (Rocket Launcher) is missing the aim assists.