For me this really breaks my immersion of the game. I much prefer the idea of me as this one Spartan going through from place to place. Having you suddenly drop down and then shout revive me breaks that immersion. Its very cartoonish and doesn’t make a lot of sense. I’d rather just die and go back to the start. Its fine for a cover based shooter like Republic Commando or Gears of War but not Halo where you are meant to be up close and personal. Also in Gears opponents can curb stomp you to stop the embarrassing situations you get in Halo 5.
The campaign is far too easy. Theres a lot less of the risk reward element of you dashing in and out of cover whilst you frantically hope your shields recharge before they get you. Now, all I have to do is not get too far ahead and leisurely pick off my opponents and rely on endless squad respawns.
Your squad also gives you too much of a boost. They distract AI from attacking you, giving you free reign to shoot them and are a bit like ablative health. They can also, on lower difficulties allow you to win combats. At the start of Reunion on heroic I managed to fight through that first Covenant drop just by targeting the enemy without firing a shot myself. Just too easy.
The squad also really doesn’t suit the story they tried to tell. They tried to give Locke his big debut but he had to share time with all these other personalities meaning nobody got properly developed. I mean they wait until the FINAL MISSION before even establishing Lockes attitude towards the main villain. With Chief, they’re fundamentally just continuing what they did in Halo 4, its a very personal story and it just does not lend itself to putting him with three other Spartans. I mean in the Breaking Cortana barely even acknowledges Blue Teams presence; they’re clearly not relevant to the story but are nevertheless reducing the amount of time spent with Chief.
It seems you don’t like the difficulty and the story more than the squad mechanics. While I don’t like that the entire campaign had to be designed around a squad size of four, the squad mechanics seem fine and they can improve on them in Halo 6, like maybe design different paths depending on the number of squad members you “bring” (Players and AI) For example: You (as Locke) and AI Vale. There is a Scorpion on the road and you take it down the road. But if it’s You (as Locke), Your Friend (as Buck), AI Vale, and AI Chief, the Scorpion is too small for you, so blast a hole in the valley with the cannon, which opens a hole and footpath to the same objective.
I’ve gotten to the point of restarting from previous checkpoint when I go down before waiting to be revived (more like how it used to be) for this reason. To me, it feels like needing to be revived means I failed it and need to try again. This is something I hated about playing Spartan Ops solo. You would respawn instead of reloading a checkpoint, so there were no consequences to dying. In fact, dying was a way of getting more ammo for your BR.
Now, I will tell you where I would like to see them test out the revive mechanic: Firefight.
Immersion is a bad argument when getting into this cuz your immersion will differ from mine, mine will differ from thumbless timmys, and so on. With so many fans differing on what “immersion” is how does 343 pick that apart?
Moving on: I agree on scrapping it but only cuz it’s awful. The idea is fine but I got tired of restarting due to dumb A.I. (Not a suprise from a halo game) getting stuck or flat out ignoring my revive requests. That and they’re not helpful in combat.
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> It seems you don’t like the difficulty and the story more than the squad mechanics. While I don’t like that the entire campaign had to be designed around a squad size of four, the squad mechanics seem fine and they can improve on them in Halo 6, like maybe design different paths depending on the number of squad members you “bring” (Players and AI) For example: You (as Locke) and AI Vale. There is a Scorpion on the road and you take it down the road. But if it’s You (as Locke), Your Friend (as Buck), AI Vale, and AI Chief, the Scorpion is too small for you, so blast a hole in the valley with the cannon, which opens a hole and footpath to the same objective.
Because working the squad into the narrative and gameplay has extremely negative repercussions. Think about it. In Halo 4 pretty much all the dialogue and most of the cutscenes are spent establishing the tone between Chief and Cortana; with the remainder concerning the villain. But its very much about those two characters, Del Rio and the Didact playing relatively minor roles as and when they’re needed. But with eight main characters you then have to shoehorn them into the story and in such a short (4-6 hour) campaign where you have so few bits of dialogue and cutscenes this has a very negative impact on the end result. For example: does having Kelly blurt out her horror at what Cortana is doing at the start of the Breaking add anything to the story? You’ve basically just given her a line Chief should be saying and which it makes a lot more sense for him to say simply to give Kelly something to do.
As for the gameplay. I just never felt like it actually added anything, I always felt that it just made the game far too easy and ruined the flow of combat. I can’t be immersed in a game where I can see an elite shooting the indestructible AI with their super high shields and then watching three downed Spartans as AI run like headless chickens around them. Think about how this normally works in Gears. The AI curb stomp players. Also Gears is a cover based shooter so the revive system supports how the game plays whereas the revive system runs counter to Halo’s risk/reward combat where you are weighing the damage you can do with your shields.
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> I’ve gotten to the point of restarting from previous checkpoint when I go down before waiting to be revived (more like how it used to be) for this reason. To me, it feels like needing to be revived means I failed it and need to try again. This is something I hated about playing Spartan Ops solo. You would respawn instead of reloading a checkpoint, so there were no consequences to dying. In fact, dying was a way of getting more ammo for your BR.
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> Now, I will tell you where I would like to see them test out the revive mechanic: Firefight.
Yeah that’s the point. Dying should have consequences. If I am a failure and run into a sword elite or take on more than I can handle I shouldn’t just get back up and keep all the progress I made so far.
kind of want the squad mechanic to go too, it reduces the difficulty as said by squad being able to revive you the distracting part has been present with other ai so no change there except that there is no solo missions anymore. The good thing about squad is that you dont have to drag them along to progress in the story, However since the ai is quite idiotic and the level design has lot of falls at some levels like in the battle of sunaion and half of the squad falls down and dies and after that they simply reappear somewhere behind you again, that does break the immersion in-game. I cans see there could be use for the squad mechanic in some missions like special operative or bigger war scenarios but there needs to be some solo missions too for some parts where it fits better. Though the reviving needs to go, i mean, when you get shot you cant just get lifted up and continue as nothing could have happened, you should either be seriously injured or dead and since playing injured would get boring fast, id prefer the character actually dying like it used to be.
I agree… I don’t like revive. It’s dumb. I also don’t like “squad” based campaign. Mainly because theof friendly AI is more of a nuisance than actual help. Halo campaigns are better when you play as a solo Spartan. Even in H5 it seemed the only reason you were on a team was because they wanted the revive feature. Hopefully the campaign goes back to non team based.
I’m in the minority here but I liked the idea behind the revive system. I do agree that the AI is still bad but at least they drove better than Kat (which really isn’t saying much).
I wouldn’t mind either way if they keep it or not, but if they do we need a some solo missions as well as squad based.