The Revenant [Redirect]

> You are right, there is always a “creative process”. Drawing a picture, making a song etc.
>
> But a creative process can lead to a non-creative result.

A good example of a non-creative result is the “Brute Plasma Rifle.” It is the exact same as the Plasma Rifle, only red and with different gameplay properties applied.

Have we ever seen something like the Revenant? You can compare it to other vehicles, but it isn’t the same thing as those examples. Faster than a Wraith and stronger than a Ghost. Hell, it works great for flipping vehicles and then killing their driver when you’d rather take that vehicle for your team rather than destroy it.

> All Halo games introduced tons of vehicles, so the look and feel for a covenant anti-grav vehicle was already given.

It still has to match that while looking unique. It does this rather well.

> The Chopper in Halo 3, that was a creative vehicle cauz it was totally different in design, color, driving physics but perfectly fit the whole game (and the Brutes rudes nature).

The Revenant is far more unique, I feel, design-wise more than identity-wise. How many Covenant vehicles have 2 seats with a “customizable turret”? You have the mortar, yes, but then you can have any weapon you want. Rockets, snipers, DMRs, whatever is needed. The design? How many Covenant vehicles are able to fire irregardless of where the vehicle is facing? That, and in a game that focuses on teamwork, having a vehicle that provides support rather than pure offense is something relatively unseen in Halo. The closest we get is the Winter Hornet with it’s hilariously weak chaingun and no rockets. As for fear of the Chopper? Fear is subjective, and they don’t concern me in the least.

> But the Revenant…“hi guys, here is some new fast speeder with some mini-motar from the Wraith. Have fun”.

Do you always hideously oversimplify innovation? Hardly productive. They introduced a new element to vehicular gameplay. I mean, the article from the Essential Guide even says: “The Revenant holds a niche between the Type-32 Ghost and the Type-26 Wraith, a “functional gap” that has been filled many times during the Covenant’s history, usually by infantry support vehicles such as the Type-46 Spectre and the Type-52 Prowler. It has traditionally been considered the most successful vehicle in this regard. Unlike the former vehicles, however, the Revenant is designed to provide fire support rather than direct force deployment.

> People are doing it because everything else doesn’t work the way Bungie actually wanted.

So teamwork is devoid in matchmaking? Not Bungie’s fault, or design of the vehicle.

> Because the vehicle simply cant fulfill it’s role in this game even though the idea behind “new vehicle XXXX” was clear.

No, the vehicle can fulfill it’s role well. People can’t.

> I can stand right in front of the Wraith with any vehicle (or without a vehicle) and you can stay there for hours. Nothing will happen.

Only if you kill the turret. Then you also have infantry to deal with. This is because the Wraith mortar would end up damaging - possibly destroying - the Wraith if fired directly in front of the vehicle. It’s not a smart move.

Even still, what did that have to do with the Revenant, exactly? Relating to them, do you remember ONI Sword Base when returning to the base? Three Revenants there. If you’re not absolutely careful, they will jack. You. Up. And it’s not a quick death like it would be with a Wraith. No, it’s a “We’re going to toss you around like a volleyball before we allow you to explode in a twisted ball of fire.” THAT is terrifying.

> A vehicle has to “work” throughout the whole game, not just in a single component.

On the point of “standing infront of the Wraith” Try that with a Revenant. Either you’ll be tossed away like so much garbage, or you’ll be splattered if on foot.

> You can have the last word(s) to offend me again.

How exactly has this been offensive? You’re unwarrantably trashing my favorite Universe - if this makes me a fanboy so be it - with almost no supporting arguments, seeming to be very irrational and ill-founded in your accusations. This is a lesson in being able to back up what you claim, both positively and negatively. Can you back up your claims that the Revenant is a useless and uncreative vehicle? Thus far, it doesn’t seem you can.

i don’t understand, could you explain who exactly you’re talking to and why this is it’s own thread?

This is directed towards GalaxySpider, quoting him specifically. In a thread in the Halo: Anniversary forums, a debate regarding the Reach-era Banshee somehow de-volved into the usefulness of the Revenant as a unique vehicle in the Halo arsenal. To avoid further off-topic discussion in that thread, I redirected him to this thread, as the Revenant is an element of Halo Reach.

Good analysis. I didn’t have any strong feelings one way or the other regarding the Revvie, but I’ll be a bit slower to dismiss it from now on.

> Good analysis. I didn’t have any strong feelings one way or the other regarding the Revvie, but I’ll be a bit slower to dismiss it from now on.

Here, to add to this let me paste some of my other points on the Revenant. :slight_smile:

The Revenant has a completely different design, a free-rotating turret, and a unique seating system for Covenant vehicles. It can also be canonically seen as a precursor to the Spectre. It is a rapid suppression and support vehicle, not a light-reconnaissance vehicle or a heavy-mortar bombardment tank. To quote our favorite naked blue chick; “This isn’t a cudgel, you barbarian.”

The Revenant is best used as a suppression element, much like the Concussion Rifle. People tend to stray away from the explosions of both weapons, and the fact that they literally blind the targets, this can be used to distract them from other more deadly attacks like a Sniper or heavy Wraith artillery. It can be used to suppress and “de-scope” snipers, and the nature of the plasma charges can disrupt players trying to Armor Lock. This coupled with a power weapon in the passenger seat can make for a deadly element.

Even in the campaign, one is able to destroy Wraiths while utilizing the speed of the vehicle to dodge their mortars. All the while Kat or a teammate are able to neutralize infantry threats and/or provide supporting fire to kill the Wraiths faster. Often, due to the nature of the Revenant’s mortars, one is able to actually push Wraiths and/or infantry off cliffs. Most of all, your reticule controls the turret; it is not determinate of the direction that the Revenant is facing. If you can turn it fast enough, you can attack from any angle. With the Wraith (devastatingly slow,) and the Ghosts, you must be facing the direction you want to fire.

Revenant is lame.

Chopper is great.

I don’t mind walking into conversations, I do it all the time :wink:

But starting one right in the middle as an introduction really mind loops a person first thing in the morning.

First, of course the anti-grav thing is already done by the Covenant. It’s what their vehicles do. Remember the Spectre? The Brute Chopper ;)? Anti-grav is how the Covenant operate.

Now for analogies. Halo3 had the Arbiter’s side and the Covenant’s side. The Arbiter was also on the Chief’s side. So the good guys got the Mongooses and Ghosts while bad guys got the Ghosts and Choppers.
The good guys got the 'Hogs and the bad guys got the Prowlers.
And game-play in campaign was Spartans and Elites versus Brutes, while MP was Spartan vs Spartan vs Elite vs Elite.
Reach on the other hand is either Spartan versus Spartan or Elite versus Elite or they fight each other.
It’s the weak Mongooses versus the more capable Ghosts… not really analogies past the scout vehicle designation.
Ah but now to combat the 'Hogs? What do we give the Covenant? The Spectre for a direct analogy of a 'Hog? The Prowler with it’s base-assaulting design? But why? There’s 3 different 'Hogs to choose from, why pick the weak chain-gun variant to be an analogy to when the other 2 will romp on it?
Ok who’s got a solution? Who’s bright idea was it to take a Wraith, have it make sweet elephant love to a Ghost, and then train the offspring to an objective/passenger carrier?
The Revenant gets to keep its overall theme of individual-power per vehicle as the driver gets to control the shooting (cause we all love an inattentive gunner don’t we?) AND get’s to boost.
What prevents it from being over-powered is its mortar shot requires either multiple hits to kill (pretty weak considering), or requires a helping hand from the boost.
What prevents the weak mortar shot from being a nerf-ball is that the explosive damage is about on par with a Concussion Rifle shot. It flips non-tanks. Combine this with a very long lasting boost gauge, the Revenant is the near perfect analogy to all 3 'Hogs at once, rather than 1 in particular like the Spectre is.

As for game-play use, Simple but effective.
Defense is a matter of timing and AA.

> > > All Halo games introduced tons of vehicles, so the look and feel for a covenant anti-grav vehicle was already given.
> >
> > It still has to match that while looking unique. It does this rather well.
> >
> > > The Chopper in Halo 3, that was a creative vehicle cauz it was totally different in design, color, driving physics but perfectly fit the whole game (and the Brutes rudes nature).
> >
> > The Revenant is far more unique, I feel, design-wise more than identity-wise. How many Covenant vehicles have 2 seats with a “customizable turret”? You have the mortar, yes, but then you can have any weapon you want. Rockets, snipers, DMRs, whatever is needed. The design? How many Covenant vehicles are able to fire irregardless of where the vehicle is facing? That, and in a game that focuses on teamwork, having a vehicle that provides support rather than pure offense is something relatively unseen in Halo. The closest we get is the Winter Hornet with it’s hilariously weak chaingun and no rockets. As for fear of the Chopper? Fear is subjective, and they don’t concern me in the least.
>
> Did you forget about a Halo 2 elite vehicle called the Spectre? 2 passenger seats a turret in the back and a driver seat … then in Halo 3 we have the brutes Prowler which again had a front side mounted turret, 2 passenger seats, and a back spot driver seat? I say the revenant is just a crappy version of those. I miss those vehicles. Those vehicles are better support/transport vehicles than the broken vehicle that is the one we get in Halo: Reach. It isn’t original in the least. Also how would they replace the cannon in the back with DMRs or sniper and crap like that?

I love the Revenant and I really hope that it, along with the Chopper and Spectre, are in Halo 4.

> I love the Revenant and I really hope that it, along with the Chopper and Spectre, are in Halo 4.

What Halo 4 needs to do is have every weapon, vehicle, power up, armor ability, and equipment item from previous Halo titles and allow us to use them … I mean the Halo community has been asking for bigger multiplayer with pelicans and phantoms as pilot-able vehicles and kept getting ignored … Maybe for Halo 4 we’ll get listened to …

> Did you forget about a Halo 2 elite vehicle called the Spectre?

No, I didn’t.

> …It can also be canonically seen as a precursor to the Spectre.

> …the article from the Essential Guide even says: "The Revenant holds a niche between the Type-32 Ghost and the Type-26 Wraith, a “functional gap” that has been filled many times during the Covenant’s history, usually by infantry support vehicles such as the Type-46 Spectre and the Type-52 Prowler. It has traditionally been considered the most successful vehicle in this regard…

> 2 passenger seats a turret in the back and a driver seat … then in Halo 3 we have the brutes Prowler which again had a front side mounted turret, 2 passenger seats, and a back spot driver seat?..Also how would they replace the cannon in the back with DMRs or sniper and crap like that?

How many Covenant vehicles allow for only one passenger? There are only really two; the Wraith and the Revenant. With the Wraith, they’re not so much a “passenger” as they are the “turret.” What I meant by the Revenant having a “customizable turret” is that you have the mortar, and then you can have whatever you want. Rockets, Spartan Lasers, Concussion Rifle, etc.
Now, with the Revenant is also the speed difference. Watch Reaper’s first video; he’s incredibly effective with a Revenant during a CTF game. The Revenant is an excellent vehicle for rapid passenger transport.
Compared to the Spectre or Prowler, it serves a similar purpose, yes, but from a canonical standpoint it is a predecessor to the Spectre. Compared to the Spectre, it may have the potential to be “worse,” but only when the Spectre is full of passengers with a turret. This is what made a lone Spectre with only a driver as useless as a Warthog in the same situation. With the Revenant, the driver always has a defensive/offensive turret. This, in all truth, makes it better.

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God warzone needs this