The return of powerful side arms.

Halo CE introduced us to a 3-sk magnum, and Halo reach introduced us to a 5sk (4sk during TU beta).

Currently the magnum sits at a 6-sk, though highly spammable. This needs to change IMO. Weakening a weapon because it’s a “sidearm” in an arena shooter is not a wise idea.

What I propose is this:

M6K Magnum:

-4sk
-1.5x (or 2x)zoom
-8 bullet magazine capacity
-RoF comparable to the Halo 3 M6G model
-Holding down trigger results in continuous fire

This makes the magnum arguably much better to use in combat, and makes it a more prominent weapon as well as a more deadly one. It combines factors from each game to sort of make it the all-in-one magnum, and fulfills the purpose of the DMR without the gamebreaking range.

Bah, give me a ODST Automag balanced for multiplayer(suppressor is not necessary) and I can die happy.

I’d be okay with your M6K idea, actually. I’d probably use the Magnum a LOT more.

While we’re at it, let’s make the Plasma Pistol stronger, too. I miss Reach’s Plasma Pistol. That one was silly strong. :stuck_out_tongue:

If halo 5 is more of an arena style shooter, then I would be all for your idea about the stronger magnum, as long as that’s the only side-arm we can spawn with.

I agree 100%. I love the mechanic Halo Reach had where you were never helpless off spawn. It just felt so satisfying to own DMR wielders with my pistol at medium range. Balancing the magnum with the rifles will be entirely dependent on what loadout system 343i decides to go with though.

The magnum being nerfed had everything to do with custom loadouts in Halo 4. With a powerful magnum, the “firepower” perk would be more or less useless. So a first requirement is that they return to fixed starts with magnum-only secondaries. Only in that context will a powerful magnum work out.

The balancing itsself will be difficult, it can take many directions. Will they take the direction Reach took, in that the pistol was hard to use because of its extensive bloom? Or will they balance it by making it difficult to aim with? With a killtime similar to the utility weapon, should they go for a fast 5 shot or for a slower 4 shot? The magnum can take many forms, but I like the sound of your proposed model.

imo the 5sk halo reach magnum got it right.

the bloom made it ineffective for long range because of the delay between the shots when you managed the bloom

for mid range it could compete with the dmr, but the dmr was slightly better at this range.

and it was spamable up close.

the perfect balanced starting weapon (atleast in a playlist where there is no DMR,BR starts).

sidearms in halo games used to rival the rifles in some situations and that is imo what made them interesting.

in halo 4 for instance the sidearms had mostly 1 role:

  • boltshot CQB
  • Magnum last stand spam cannon
  • Plasma pistol Charged shot EMP (in reach it only took 3 uncharged shots to break shield wich made it effective even when not charged).

Give me back my H2 style dual-wieldable pistols!!

They were crap but for some reason were hella fun to use when done together!

~ Duck.

> Give me back my H2 style dual-wieldable pistols!!
>
> They were crap but for some reason were hella fun to use when done together!
>
> ~ Duck.

But they were spammable as hell.

> > Give me back my H2 style dual-wieldable pistols!!
> >
> > They were crap but for some reason were hella fun to use when done together!
> >
> > ~ Duck.
>
> But they were spammable as hell.

But they were fun as hell.

Never used them in MP, usually my combo was a plasma rifle & smg. But campaign…that was so fun with dual pistols.

~ Duck.

A pistol is not a rifle. It should not have a rifle’s power.

If it’s gonna be a 4sk, it’s gonna have significantly reduced RoF and no scope.

> A pistol is not a rifle. It should not have a rifle’s power.
>
> If it’s gonna be a 4sk, it’s gonna have significantly reduced RoF and no scope.

This. Even with your idea, OP, of having a Magnum that has a 2 second killtime, I’d rather not see that Magnum have a scope.

> A pistol is not a rifle. It should not have a rifle’s power.
>
> If it’s gonna be a 4sk, it’s gonna have significantly reduced RoF and no scope.

The pistol is a MAGNUM.

A .50 Magnum Caliber to be exact.

It IS stronger than a rifles power. The DMR is 7.62 Caliber canon wise. As many UNSC rifles.

Technically, the magnum should be more powerful, if w went canon wise.

The Reach magnum was the best.
It was balanced, had the right damage and had a skill gap.
And the 2x scope was a nice extra.
Maybe a little bit less bloom and it would be perfect.

> > A pistol is not a rifle. It should not have a rifle’s power.
> >
> > If it’s gonna be a 4sk, it’s gonna have significantly reduced RoF and no scope.
>
> The pistol is a MAGNUM.
>
> A .50 Magnum Caliber to be exact.
>
> It IS stronger than a rifles power. The DMR is 7.62 Caliber canon wise. As many UNSC rifles.
>
> Technically, the magnum should be more powerful, if w went canon wise.

Caliber doesn’t decide the power of a weapon.

> > > A pistol is not a rifle. It should not have a rifle’s power.
> > >
> > > If it’s gonna be a 4sk, it’s gonna have significantly reduced RoF and no scope.
> >
> > The pistol is a MAGNUM.
> >
> > A .50 Magnum Caliber to be exact.
> >
> > It IS stronger than a rifles power. The DMR is 7.62 Caliber canon wise. As many UNSC rifles.
> >
> > Technically, the magnum should be more powerful, if w went canon wise.
>
> Caliber doesn’t decide the power of a weapon.

This. Rifling (velocity)decides mainly. Even so, why should we weaken a weapon in an arena sandbox like this where every weapon should be a viable option?

If it can kill someone in a reasonable time and have a scope I be fine with it.

> > > > A pistol is not a rifle. It should not have a rifle’s power.
> > > >
> > > > If it’s gonna be a 4sk, it’s gonna have significantly reduced RoF and no scope.
> > >
> > > The pistol is a MAGNUM.
> > >
> > > A .50 Magnum Caliber to be exact.
> > >
> > > It IS stronger than a rifles power. The DMR is 7.62 Caliber canon wise. As many UNSC rifles.
> > >
> > > Technically, the magnum should be more powerful, if w went canon wise.
> >
> > Caliber doesn’t decide the power of a weapon.
>
> This. Rifling (velocity)decides mainly. Even so, why should we weaken a weapon in an arena sandbox like this where every weapon should be a viable option?

Rifling increases the accuracy of the projectile by making it spin. The amount of gunpowder behind the projectile is what really matters. A .50 cal round with little gunpowder can be equal to a .45 cal with more gunpowder.

> > A pistol is not a rifle. It should not have a rifle’s power.
> >
> > If it’s gonna be a 4sk, it’s gonna have significantly reduced RoF and no scope.
>
> The pistol is a MAGNUM.
>
> A .50 Magnum Caliber to be exact.
>
> It IS stronger than a rifles power. The DMR is 7.62 Caliber canon wise. As many UNSC rifles.
>
> Technically, the magnum should be more powerful, if w went canon wise.

You don’t understand anything about guns if you think the caliber decides the weapon’s power.

Gameplay trumps all anyways, and I will not see a 4sk scoped secondary weapon in Halo. The pistol should be 5sk with no scope. It’s a secondary weapon, not a primary and as such it should be weaker.

Bring back the mauler beatdown combo :smiley:

The memories of getting hate messages from people on the halo 3 MLG playlist made using the mauler amazing :,)

Agree with you almost completely OP. I like you’re idea but I think Halo 3s rate of fire is rather slow, although Reaches is rather fast. So I suggest a RoF in between Reach and 3. (Although having the H ce pistol would be a better idea).

People seem to think everybody is going to get 4 headshots with the pistol everytime. I play a lot of anniversary classic slayer on reach. An extremely few amount of people I’ve played with are that accurate. factor in bloom and it’s distance and the pistol has it’s flaws.

If the secondary weapon is going to be crap than you might as well not even include it in the game. All weapons should be useful in different scenarios.