The return of equipment?

Who would want to see the return of equipment from Halo 3 in the next Halo game? I really would. Armor abilities don’t fit the arena style of Halo. People shouldn’t have these abilities off spawn and they shouldn’t be able to spam them over and over.

What makes AC annoying in Halo 4? The fact that people can spawn with it and use it the whole game. What makes the jetpack annoying? The fact that people can run all over the map with it the whole game ruining map flow by flying around. What makes promethean vision annoying? The fact that people seemingly play the entire game with it on.

The return of equipment would fix all of these issues. Imagine if camo only spawned in a specific area every 30 seconds and could only be used once. No more people using it to camp the entire game. Imagine if the jetpack went back to being the portable gravity lift from Halo 3? That was so much more satisfying to use. We could see the return of the bubble shield and maybe some new types as well.

Who wants equipment back in Halo 5?

Anyone?

This post has been edited by a moderator. Please do not post spam.

*Original post. Click at your own discretion.

YES!
i loved equipment!!
i think some things should be AA’s or sort of

  • so Forerunner vision should be useable if you have a Forerunner gun and Forerunner type armour.
  • Sprint is useable for all
  • Torch for UNSC gun and Most UNSC armour
  • Glow torch for Covi and all Elite armour
  • ODST HUD is useable for those who have ODST armour equiped

i think those would make it really cool and it means then tha you can have night maps and i mean proper night maps where you can just bout see without a torch or sommin :stuck_out_tongue:

might make things alot more tactical :slight_smile: and also allow for use of differant things in differant ways

Do it right and I’m all for it.

> YES!
> i loved equipment!!
> i think some things should be AA’s or sort of
>
> - so Forerunner vision should be useable if you have a Forerunner gun and Forerunner type armour.
> - Sprint is useable for all
> - Torch for UNSC gun and Most UNSC armour
> - Glow torch for Covi and all Elite armour
> - ODST HUD is useable for those who have ODST armour equiped
>
> i think those would make it really cool and it means then tha you can have night maps and i mean proper night maps where you can just bout see without a torch or sommin :stuck_out_tongue:
>
> might make things alot more tactical :slight_smile: and also allow for use of differant things in differant ways

No offense, but Promethean Vision needs to die a slow, painful death.

The only thing I liked about equipment was Power Drain and Bubble Shield and IMO both can be replaced with a new grebade type (new and improved Pulse grenade = Power Drain). Generally they were crap. There, I said it.

> Do it right and I’m all for it.

Did you like it in Halo 3? That’s how I think it should be implemented. Except with some new equipment types.

> The only thing I liked about equipment was Power Drain and Bubble Shield and IMO both can be replaced with a new grebade type (new and improved Pulse grenade = Power Drain). Generally they were crap. There, I said it.

Why were they crap? AA in Reach and 4 are inherently awful because you can spawn with them and then spam them over and over. They’ve only been in two games and have been game breaking in both of those games (armor lock, jetpack, promethean vision, camo).

What I think they should do is have Infinity and Classic gametypes, since Infinity would have AA’s, have a feature so in the Classic gametypes they can make it one time use

> > The only thing I liked about equipment was Power Drain and Bubble Shield and IMO both can be replaced with a new grebade type (new and improved Pulse grenade = Power Drain). Generally they were crap. There, I said it.
>
> Why were they crap? AA in Reach and 4 are inherently awful because you can spawn with them and then spam them over and over. They’ve only been in two games and have been game breaking in both of those games (armor lock, jetpack, promethean vision, camo).

Who said I support AAs as is? I think Loadouts should go and AAs should be on the map. Then you get the best of both worlds. And if we should spawn with any AA, it would be the same one for everyone and one of the more mild ones (like, I don’t know… Thruster Pack). The rest would work just like power weapons, so there’s not much need to balance against one another and we could have some cool ones that actually do something.

Why I think equipment is crap (aside from bubble shield and power drain): they are a total mess. Most of them are either useful in very specific situations or completely useless. The fact that they are one-offs limits their capabilities and none of them make too much difference on the battlefield. They don’t give anything to the gameplay and most of them are just death delayers (like armor lock) and there is nothing good in them at all IMO. Why do you think they’re good?

Equipment was pretty awesome, and unlike AA’s they were like disposable weapons with cool effects.

I’ve always wanted to be able to place down equipment like building fortifications for a base. It would also be cool if there were Covenant, UNSC, and Forerunner variations of equipment like: Deployable Cover, Auto Sentry, and Trip Mine.

Covenant DC would be best for stop projectiles, UNSC DC would be stronger overall against both projectile and plasma but parts would break off and it won’t repair itself, and the Forerunner DC would perform best against explosives.
Just a little idea of how that could work.

Half the AAs in Halo 4 (regeneration shield, hardlight shield which is essentially a repurposed bubble shield, autosentry, active camo etc) were already equipment in Halo 3 or were powerups in Halo:CE-3.

Drop PV and sprint for the love of God. Repurpose the rest as equipment/powerups. Although I’d replace jetpack with a jump pack (see:Titanfall).

>

This post has been edited by a moderator. Please do not post spam.

*Original post. Click at your own discretion.

AA’s;

Thruster Pack
Jet pack (maybe)
PV
Hard light shield
Hologram
AC

Equipment;
Auto turret/sentry turret
Invincebility (10 seconds or so)
Radar Jammer
Trip Mine
grav lift
deployable cover

And stuff

> > > The only thing I liked about equipment was Power Drain and Bubble Shield and IMO both can be replaced with a new grebade type (new and improved Pulse grenade = Power Drain). Generally they were crap. There, I said it.
> >
> > Why were they crap? AA in Reach and 4 are inherently awful because you can spawn with them and then spam them over and over. They’ve only been in two games and have been game breaking in both of those games (armor lock, jetpack, promethean vision, camo).
>
> Who said I support AAs as is? I think Loadouts should go and AAs should be on the map. Then you get the best of both worlds. And if we should spawn with any AA, it would be the same one for everyone and one of the more mild ones (like, I don’t know… Thruster Pack). The rest would work just like power weapons, so there’s not much need to balance against one another and we could have some cool ones that actually do something.
>
> Why I think equipment is crap (aside from bubble shield and power drain): they are a total mess. Most of them are either useful in very specific situations or completely useless. The fact that they are one-offs limits their capabilities and none of them make too much difference on the battlefield. They don’t give anything to the gameplay and most of them are just death delayers (like armor lock) and there is nothing good in them at all IMO. Why do you think they’re good?

I think I liked them for the same reason you didn’t. I liked that they worked in niche situations and didn’t change the regular flow of gameplay all that much. They were harder to use right since you didn’t have them constantly and could only use them once so it just felt really satisfying to throw a flare into a room before charging in with a shotgun, or to throw a power drain into a group of guys and get 3 quick kills. Or to throw a grav lift in front of you so that the vehicle that was trying to splatter you goes flying over your head. I just like that when you have them you can’t spam them and you really have to pay attention to how you use them. I also just liked how they were objects you had to use rather than abilities of the player. There were certain awesome things that just can’t translate into armor abilities like the bubble shield, power drain or the flare.

Even if armor abilities spawned on the map, people would still spam and abuse them. It would be harder to do, but still a guy who gets his hands on the active camo one could still crouch in a corner the rest of the game with the sniper rifle. If active camo were an equipment item again that couldn’t happen. In fact, active camo as an equipment item promotes movement directly, rather than camping.

I always found Equipment to be underused, but I certainly like them over Armor Abilities…

(I don’t want Armor Abilities to completely disappear, because the Jetpack would make a very nice map-pickup.)

> > YES!
> > i loved equipment!!
> > i think some things should be AA’s or sort of
> >
> > - so Forerunner vision should be useable if you have a Forerunner gun and Forerunner type armour.
> > - Sprint is useable for all
> > - Torch for UNSC gun and Most UNSC armour
> > - Glow torch for Covi and all Elite armour
> > - ODST HUD is useable for those who have ODST armour equiped
> >
> > i think those would make it really cool and it means then tha you can have night maps and i mean proper night maps where you can just bout see without a torch or sommin :stuck_out_tongue:
> >
> > might make things alot more tactical :slight_smile: and also allow for use of differant things in differant ways
>
> No offense, but Promethean Vision needs to die a slow, painful death.

And your reasoning you seem to have left out?

> Thruster Pack
> Jet pack (maybe)
> PV
> Hard light shield
> Hologram
> AC
>
> Auto turret/sentry turret
> Invincebility (10 seconds or so)
> Radar Jammer
> Trip Mine
> grav lift
> deployable cover

Solid lineup you got there…

If we were to keep AA’s or bring back equipment, they would need an almost complete redo in design to remain balanced and competitive.

> And your reasoning you seem to have left out?

  1. Gives away the location of everyone on the map.
  2. Indirectly nerfs power weapons.

> > > YES!
> > > i loved equipment!!
> > > i think some things should be AA’s or sort of
> > >
> > > - so Forerunner vision should be useable if you have a Forerunner gun and Forerunner type armour.
> > > - Sprint is useable for all
> > > - Torch for UNSC gun and Most UNSC armour
> > > - Glow torch for Covi and all Elite armour
> > > - ODST HUD is useable for those who have ODST armour equiped
> > >
> > > i think those would make it really cool and it means then tha you can have night maps and i mean proper night maps where you can just bout see without a torch or sommin :stuck_out_tongue:
> > >
> > > might make things alot more tactical :slight_smile: and also allow for use of differant things in differant ways
> >
> > No offense, but Promethean Vision needs to die a slow, painful death.
>
> And your reasoning you seem to have left out?

You need to be told why an armor ability that let’s you see perfectly through walls the entire game isn’t a good addition to a balanced game?