The return of classic movement mechanics?

> 2533274936074323;1860:
> I noticed that majority of the community now wants classic halo to return for Infinite and up. So anyone defending modern halo mechanics now gets assaulted by many more anti-modern halo comments now. While I like both classic/modern halo I think the best way to please the most 343i can they should go modern classic. They did that once with H2A MP and it’s rather fun to play since it feels like modern halo with it guns, but moves like classic halo. I can’t defend my opinions well but no matter what I will still believe H2A MP is the best experience for classic and modern halo fans.

I genuinely want to hear the arguments, from you or anyone else, for why sprint/movement abilities are good game design for halo and make it a better game. I’ve been looking for 9 years for any decent argument for why it can be considered good for the game. The closest I’ve seen anyone come to this is actually 343 themselves, who attempt to argue that it fits the lore of being a spartan better. The problem with that is that it’s fairly easy to show that lore is a poor design anchor for multiplayer game design / gameplay / balance.

“A portion of the community likes it” is not such an argument.

“halo feels slow without it” is also not really an argument about game design and quality, and it also isn’t really an argument for advanced movement, for a variety of reasons that I’ve already covered

You say that the anti-sprint crowd are “assaulting” the pro sprint crowd. I say the pro-sprint crowd has no arguments and so can’t handle the debate. Prove me wrong.

Here’s an example of how the online community (which is of course the more core element of the playerbase) tends to feel about sprint subjectively.

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> >
>
> “halo feels slow without it” is also not really an argument about game design and quality, and it also isn’t really an argument for advanced movement, for a variety of reasons that I’ve already covered

Anybody who says Halo feels too slow without sprint only needs to look at Halo2 Anniversary to be proven wrong.

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> > > 2533274936074323;1860:
> > >
> >
> > “halo feels slow without it” is also not really an argument about game design and quality, and it also isn’t really an argument for advanced movement, for a variety of reasons that I’ve already covered
>
> Anybody who says Halo feels too slow without sprint only needs to look at Halo2 Anniversary to be proven wrong.

Yes because the maps are way smaller than in halo 5. Also playing warzone without sprint would be boring. And NO, making it vehicle depended won’t solve the problem. You cannot expect anyone to wait for vehicles in order to run into action.

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> > 2533274826056477;1863:
> > > 2592250499807011;1862:
> > > > 2533274936074323;1860:
> > > >
> > >
> > > “halo feels slow without it” is also not really an argument about game design and quality, and it also isn’t really an argument for advanced movement, for a variety of reasons that I’ve already covered
> >
> > Anybody who says Halo feels too slow without sprint only needs to look at Halo2 Anniversary to be proven wrong.
>
> Yes because the maps are way smaller than in halo 5. Also playing warzone without sprint would be boring. And NO, making it vehicle depended won’t solve the problem. You cannot expect anyone to wait for vehicles in order to run into action.

I’ll take Maps from Halo CE-3 over maps in Reach-5 anyday. Its a proven fact that maps are made better without modern movement in mind.

Sprint SLOWS gameplay. How many times must this be said?

> playing warzone without sprint would be boring.

Why?

> And NO, making it vehicle depended won’t solve the problem. You cannot expect anyone to wait for vehicles in order to run into action.

They don’t have to wait for vehicles. You can just run right into the battle on foot. People have been doing this since CE. It’s not that slow, especially if all they have to do is increase the movement speed.

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> Its a proven fact that maps are made better without modern movement in mind.

What do you even mean by “better” in this context? Can you share this alleged proof with us?

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> > playing warzone without sprint would be boring.
>
> Why?
>
>
> > And NO, making it vehicle depended won’t solve the problem. You cannot expect anyone to wait for vehicles in order to run into action.
>
> They don’t have to wait for vehicles. You can just run right into the battle on foot. People have been doing this since CE. It’s not that slow, especially if all they have to do is increase the movement speed.

Yes but the maps are way bigger than in CE or the old halo games in general. And a lot of people expect to make them even bigger in infinite. It would be boring for the majority to just walk on a large map. What I didnt like in the old games was that one team took a high ground position and the other got dominated. You cant run to hide or infiltrate without vehicles. That makes it more unbalanced

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> > 2533274977253120;1866:
> > > playing warzone without sprint would be boring.
> >
> > Why?
> >
> >
> > > And NO, making it vehicle depended won’t solve the problem. You cannot expect anyone to wait for vehicles in order to run into action.
> >
> > They don’t have to wait for vehicles. You can just run right into the battle on foot. People have been doing this since CE. It’s not that slow, especially if all they have to do is increase the movement speed.
>
> Yes but the maps are way bigger than in CE or the old halo games in general. And a lot of people expect to make them even bigger in infinite. It would be boring for the majority to just walk on a large map. What I didnt like in the old games was that one team took a high ground position and the other got dominated. You cant run to hide or infiltrate without vehicles. That makes it more unbalanced and boring.

Notice how the pro sprint crowd doesn’t do anything other than repeat the same two things over and over and over?

“halo is slow without sprint”…not an argument in favor of sprint; it can easily be shown that it doesn’t speed up the game, and speeding up base movement speed would accomplish the same thing but without the problems

“some of the community prefer sprint”… Again, not an argument for why sprint makes halo a better game and should be included

For what it’s worth, I think sprint is fine in warzone

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> > 2535408243184272;1865:
> > Its a proven fact that maps are made better without modern movement in mind.
>
> What do you even mean by “better” in this context? Can you share this alleged proof with us?

“Better” = Basically more objectively liked within the community. There are more iconic Halo maps in the first few games.

Sure there are maps like Coliseum (H5) and Boardwalk (Reach), that I personally like. But most people would say maps were “better” in early halo games.

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> > 2533274825830455;1867:
> > > 2535408243184272;1865:
> > > Its a proven fact that maps are made better without modern movement in mind.
> >
> > What do you even mean by “better” in this context? Can you share this alleged proof with us?
>
> “Better” = Basically more objectively liked within the community. There are more iconic Halo maps in the first few games.
>
> Sure there are maps like Coliseum (H5) and Boardwalk (Reach), that I personally like. But most people would say maps were “better” in early halo games.

I thought you meant with all games in general, I’m stupid lol. Other than that, I agree.

> 2535408243184272;1871:
> > 2533274825830455;1867:
> > > 2535408243184272;1865:
> > > Its a proven fact that maps are made better without modern movement in mind.
> >
> > What do you even mean by “better” in this context? Can you share this alleged proof with us?
>
> “Better” = Basically more objectively liked within the community. There are more iconic Halo maps in the first few games.
>
> Sure there are maps like Coliseum (H5) and Boardwalk (Reach), that I personally like. But most people would say maps were “better” in early halo games.

What do you mean by “more objectively liked”, that more people like it? Sure, I’d believe that classic maps are generally better liked. However, I would not consider it a “proven fact” since it’s based on anecdotal evidence and not any comprehensive polling data.

> 2535436974294570;1868:
> > 2533274977253120;1866:
> > > playing warzone without sprint would be boring.
> >
> > Why?
> >
> >
> > > And NO, making it vehicle depended won’t solve the problem. You cannot expect anyone to wait for vehicles in order to run into action.
> >
> > They don’t have to wait for vehicles. You can just run right into the battle on foot. People have been doing this since CE. It’s not that slow, especially if all they have to do is increase the movement speed.
>
> Yes but the maps are way bigger than in CE or the old halo games in general. And a lot of people expect to make them even bigger in infinite. It would be boring for the majority to just walk on a large map. What I didnt like in the old games was that one team took a high ground position and the other got dominated. You cant run to hide or infiltrate without vehicles. That makes it more unbalanced

You know there is such a thing as a map being too big, right? The goal of a map isn’t to make them as big as possible. There are some maps in CE that are quite large, but maps in Halo 5 that aren’t as large.

What if I just doubled the size of Warzone maps right now? Would you be okay because you can still Sprint across them, or would you no longer be okay because you’re just running on a large map?

If it’s the former, then what’s the difference between “walking” and “running” that makes one more enjoyable?

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> > 2533274826056477;1863:
> > > 2592250499807011;1862:
> > > > 2533274936074323;1860:
> > > >
> > >
> > > “halo feels slow without it” is also not really an argument about game design and quality, and it also isn’t really an argument for advanced movement, for a variety of reasons that I’ve already covered
> >
> > Anybody who says Halo feels too slow without sprint only needs to look at Halo2 Anniversary to be proven wrong.
>
> Yes because the maps are way smaller than in halo 5. Also playing warzone without sprint would be boring. And NO, making it vehicle depended won’t solve the problem. You cannot expect anyone to wait for vehicles in order to run into action.

You missed the point by a mile, but also confirmed mine. Map size is irrelevant here, and seriously, who cares about warzone? It’s hopefully a game mode that dies with Halo 5.

> 2592250499807011;1862:
> > 2533274936074323;1860:
> > I noticed that majority of the community now wants classic halo to return for Infinite and up. So anyone defending modern halo mechanics now gets assaulted by many more anti-modern halo comments now. While I like both classic/modern halo I think the best way to please the most 343i can they should go modern classic. They did that once with H2A MP and it’s rather fun to play since it feels like modern halo with it guns, but moves like classic halo. I can’t defend my opinions well but no matter what I will still believe H2A MP is the best experience for classic and modern halo fans.
>
> I genuinely want to hear the arguments, from you or anyone else, for why sprint/movement abilities are good game design for halo and make it a better game. I’ve been looking for 9 years for any decent argument for why it can be considered good for the game. The closest I’ve seen anyone come to this is actually 343 themselves, who attempt to argue that it fits the lore of being a spartan better. The problem with that is that it’s fairly easy to show that lore is a poor design anchor for multiplayer game design / gameplay / balance.
>
> “A portion of the community likes it” is not such an argument.
>
> “halo feels slow without it” is also not really an argument about game design and quality, and it also isn’t really an argument for advanced movement, for a variety of reasons that I’ve already covered
>
> You say that the anti-sprint crowd are “assaulting” the pro sprint crowd. I say the pro-sprint crowd has no arguments and so can’t handle the debate. Prove me wrong.
>
> Here’s an example of how the online community (which is of course the more core element of the playerbase) tends to feel about sprint subjectively.

Like I said I can’t defend my opinions well, so me trying to say sprint can work in classic halo would get striked down quickly. But here is my best shot.

Well currently sprint can last forever, so why not make it a 3 seconds. It takes longer to recover then reach/4. So like a boost of speed for 3 seconds not like a thruster back speed boost.

> 2533274936074323;1876:
> > 2592250499807011;1862:
> > > 2533274936074323;1860:
> > > I noticed that majority of the community now wants classic halo to return for Infinite and up. So anyone defending modern halo mechanics now gets assaulted by many more anti-modern halo comments now. While I like both classic/modern halo I think the best way to please the most 343i can they should go modern classic. They did that once with H2A MP and it’s rather fun to play since it feels like modern halo with it guns, but moves like classic halo. I can’t defend my opinions well but no matter what I will still believe H2A MP is the best experience for classic and modern halo fans.
> >
> > I genuinely want to hear the arguments, from you or anyone else, for why sprint/movement abilities are good game design for halo and make it a better game. I’ve been looking for 9 years for any decent argument for why it can be considered good for the game. The closest I’ve seen anyone come to this is actually 343 themselves, who attempt to argue that it fits the lore of being a spartan better. The problem with that is that it’s fairly easy to show that lore is a poor design anchor for multiplayer game design / gameplay / balance.
> >
> > “A portion of the community likes it” is not such an argument.
> >
> > “halo feels slow without it” is also not really an argument about game design and quality, and it also isn’t really an argument for advanced movement, for a variety of reasons that I’ve already covered
> >
> > You say that the anti-sprint crowd are “assaulting” the pro sprint crowd. I say the pro-sprint crowd has no arguments and so can’t handle the debate. Prove me wrong.
> >
> > Here’s an example of how the online community (which is of course the more core element of the playerbase) tends to feel about sprint subjectively.
>
> Like I said I can’t defend my opinions well, so me trying to say sprint can work in classic halo would get striked down quickly. But here is my best shot.
>
> Well currently sprint can last forever, so why not make it a 3 seconds. It takes longer to recover then reach/4. So like a boost of speed for 3 seconds not like a thruster back speed boost.

What does that improve in the game? Why is that better than faster movement speed?

It doesn’t really bother me that people like sprint. It won’t really even bother me if they can make a great Halo game with sprint. I just don’t think it’s possible with Halo’s fundamental design, and I think I’ve done a reasonable job trying to argue for why this is the case in objective fact, and I’m looking for substantive counterarguments which I’ve not yet heard.

There are a some things I don’t personally like about Halo 5 that I have zero problem with returning in Infinite, and there are some things I like about older Halo games that I wouldn’t want to see return because I don’t think they would be good for the game. All I want is the best Halo game possible, and I’m all ears for arguments why an ideal Halo game ought to be designed around sprint.

I think the ideal would be to leave sprint and movement abilities in a mode like Warzone where they don’t negatively affect the game design, and leave them out of arena entirely. Warzone is its own balance sandbox anyways.

> 2533274936074323;1876:
> > 2592250499807011;1862:
> > > 2533274936074323;1860:
> > > I noticed that majority of the community now wants classic halo to return for Infinite and up. So anyone defending modern halo mechanics now gets assaulted by many more anti-modern halo comments now. While I like both classic/modern halo I think the best way to please the most 343i can they should go modern classic. They did that once with H2A MP and it’s rather fun to play since it feels like modern halo with it guns, but moves like classic halo. I can’t defend my opinions well but no matter what I will still believe H2A MP is the best experience for classic and modern halo fans.
> >
> > I genuinely want to hear the arguments, from you or anyone else, for why sprint/movement abilities are good game design for halo and make it a better game. I’ve been looking for 9 years for any decent argument for why it can be considered good for the game. The closest I’ve seen anyone come to this is actually 343 themselves, who attempt to argue that it fits the lore of being a spartan better. The problem with that is that it’s fairly easy to show that lore is a poor design anchor for multiplayer game design / gameplay / balance.
> >
> > “A portion of the community likes it” is not such an argument.
> >
> > “halo feels slow without it” is also not really an argument about game design and quality, and it also isn’t really an argument for advanced movement, for a variety of reasons that I’ve already covered
> >
> > You say that the anti-sprint crowd are “assaulting” the pro sprint crowd. I say the pro-sprint crowd has no arguments and so can’t handle the debate. Prove me wrong.
> >
> > Here’s an example of how the online community (which is of course the more core element of the playerbase) tends to feel about sprint subjectively.
>
> Like I said I can’t defend my opinions well, so me trying to say sprint can work in classic halo would get striked down quickly. But here is my best shot.
>
> Well currently sprint can last forever, so why not make it a 3 seconds. It takes longer to recover then reach/4. So like a boost of speed for 3 seconds not like a thruster back speed boost.

I may be wrong but even if it’s only three seconds, maps and weapons would probably still need to balanced around the maximum speed that a player can move. So the problems that come with sprint would still be there, only now sprint has even less of a purpose in the game if it can only be used for three seconds before cool down.

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> > 2533274936074323;1876:
> > > 2592250499807011;1862:
> > > > 2533274936074323;1860:
> > > > I noticed that majority of the community now wants classic halo to return for Infinite and up. So anyone defending modern halo mechanics now gets assaulted by many more anti-modern halo comments now. While I like both classic/modern halo I think the best way to please the most 343i can they should go modern classic. They did that once with H2A MP and it’s rather fun to play since it feels like modern halo with it guns, but moves like classic halo. I can’t defend my opinions well but no matter what I will still believe H2A MP is the best experience for classic and modern halo fans.
> > >
> > > I genuinely want to hear the arguments, from you or anyone else, for why sprint/movement abilities are good game design for halo and make it a better game. I’ve been looking for 9 years for any decent argument for why it can be considered good for the game. The closest I’ve seen anyone come to this is actually 343 themselves, who attempt to argue that it fits the lore of being a spartan better. The problem with that is that it’s fairly easy to show that lore is a poor design anchor for multiplayer game design / gameplay / balance.
> > >
> > > “A portion of the community likes it” is not such an argument.
> > >
> > > “halo feels slow without it” is also not really an argument about game design and quality, and it also isn’t really an argument for advanced movement, for a variety of reasons that I’ve already covered
> > >
> > > You say that the anti-sprint crowd are “assaulting” the pro sprint crowd. I say the pro-sprint crowd has no arguments and so can’t handle the debate. Prove me wrong.
> > >
> > > Here’s an example of how the online community (which is of course the more core element of the playerbase) tends to feel about sprint subjectively.
> >
> > Like I said I can’t defend my opinions well, so me trying to say sprint can work in classic halo would get striked down quickly. But here is my best shot.
> >
> > Well currently sprint can last forever, so why not make it a 3 seconds. It takes longer to recover then reach/4. So like a boost of speed for 3 seconds not like a thruster back speed boost.
>
> What does that improve in the game? Why is that better than faster movement speed?
>
> It doesn’t really bother me that people like sprint. It won’t really even bother me if they can make a great Halo game with sprint. I just don’t think it’s possible with Halo’s fundamental design, and I think I’ve done a reasonable job trying to argue for why this is the case in objective fact, and I’m looking for substantive counterarguments which I’ve not yet heard.
>
> There are a some things I don’t personally like about Halo 5 that I have zero problem with returning in Infinite, and there are some things I like about older Halo games that I wouldn’t want to see return because I don’t think they would be good for the game. All I want is the best Halo game possible, and I’m all ears for arguments why an ideal Halo game ought to be designed around sprint.
>
> I think the ideal would be to leave sprint and movement abilities in a mode like Warzone where they don’t negatively affect the game design, and leave them out of arena entirely. Warzone is its own balance sandbox anyways.

Well it’s literally impossible to defend sprint because no matter what the sprint fan defender says there always sprintless version. So at this point modern mechanics shouldn’t be defended since there is no way to defend them. So favyn videos on how modern halo mechanics can’t work in halo are correct.

Searching around the web in forums or comments etc, the majority prefers sprintless halo. So if 343 listen to the community then they should remove it.

> 2535436974294570;1880:
> if 343 listen to the community

This has been their problem since they were created. They. Don’t. Listen.

If they ever change that, maybe halo can be great again.

> it’s literally impossible to defend sprint

9 years of discussion on the topic has led me to this conclusion as well.

Just a question if 343 will change course and start listening