> 2535444702990491;158:
> How boring and redundant though… Just like the sprint debate which should die where it belongs in the Halo 5 forums where it started.
I guess you haven’t been around the forums for too long. The debate started on the Bungie.net Halo Reach forum in 2010. It’s as old as sprint, and it will be around as long as sprint is, whether you like it or not.
> 2535444702990491;158:
> The element of sprint is vital to remain in Halo because it enables players with options by empowering them to move faster than a boring walking pace.
With what options? As far as I can tell, it only limits the player. Instead of being able to run at maximum speed while shooting, the player has to choose whether they want to be able to run at maximum speed, or whether they want to be able to shoot, which is the only option sprint enables (or rather, forces). By all means, feel free to give examples of more options that sprint enables.
Also, just FYI, the “walking speed” in the original trilogy is about 6.86 meters per second. For context, a typical jog is about 2.8, and the world record 5,000 meter run is about 6.6. The average speed of the racewalking world record was about 4.35 meters per second. So, there is no sense in which the base movement speed qualifies as “walking speed”.
> 2535444702990491;158:
> Bungie added sprint to Halo in a positive light, adding this - “Feel the need? Engage this Ability for a burst of speed that’s great for quickly covering ground or escaping sticky situations.” Bungie clearly felt sprint would add a compelling sense of immersion to the player, which was definitely needed and long overdue in Halo to empower players to feel more like Spartans. Because sprint was so well received and effective at accomplishing Halo’s creators’ intent, sprint has stuck around in every Halo title since Reach.
Evidently, sprint was not too well recived, since it is the single most debated gameplay mechanic in the history of Halo. You should also consider that sprint has been significantly nerfed since its introduction in Reach, largely because it was “great for [. . .] escaping sticky situations”.
> 2535444702990491;158:
> You know why Spartans don’t just lumber around at one BMS in books and movies?? Because it would be incredibly bulky and boring to see Spartans lumbering around like slow moving robotic giants instead of being the agile, efficient, and quick killing machines that Spartans are supposed to be in Halo.
You’re misjudging your audience if you think they will be impressed by arguments based on lore. Let me give you a glimpse into the mind of someone who dislikes sprint: gameplay goes ahead of lore, always. There are great many things Spartans can do in the lore, but few of those things make for good game mechanics.
> 2535444702990491;158:
> Bottom line- the alternative of having just one BMS is an antiquated gaming experience where players get bored when covering distances on maps. As a result very few gaming developers are still hanging on to this older way of thinking in the modern gaming experience.
There is nothing inherently about having to put one’s weapon down in order to move at maximum speed that makes it any less boring than the alternative. Rather, it’s about how you build the maps, and how you sell the sense of speed to the player.
