> 2535439743850365;1620:
> > 2533274909712896;1604:
> > > 2535439743850365;1603:
> > > Imo, it would be best if they just tried compromising with Reach controls, without lock up, etc. Just sprint and jetpack.
> >
> > That still retains the problems that come with spartan abilities still being in the game.
> >
> > The problem that arises from these being in the game is that all it does is increase map size to compensate for the faster movement speeds and ability to reach higher places. If a map designer wanted it to take you 5 seconds to run between point A and B, it will take you 5 seconds. Without sprint this distance is just shorter, allowing for closer quarters gameplay, increasing the usefulness of certain weapons and decreasing the prominence of others. With clamber/ a jetpack, if youâre not wanted to be able to reach a certain area/make a certain jump, you wonât be able to regardless. All that changes is the height of different sections to make it impossible to reach with those abilities.
> >
> > If you say sprint is needed to make the player faster, why is it the only option? Increasing FOV gives the same effect and doesnât require a change in map design philosophy (larger vs smaller maps, prominence of vehicles and man cannons, etc.). (FOV is also the reason many say Halo 3 is very slow, despite having the same BMS as the previous games. The FOV is lower, and thatâs the only difference).
> >
> > These abilities also change a major part of Haloâs core gameplay: the fluidity of combat. With sprint you lower your weapon and speed up. During this time you canât fire, but you move faster. When you engage an enemy youâll slow down and raise your weapon, allowing combat. Clamber (I know you didnât talk about having clamber, Iâm just pointing this out) does the same with stopping combat. As Iâve said before it doesnât allow you to reach newer areas, those areas are just higher up so you canât access them with clamber. Where before youâd just need to crouch jump, now you clamber. The difference being you canât shoot and look about while clambering. Whereas without this combat occurs on the move no matter where you are.
> >
> > All these do is create a stop in combat. Whereas before you could fight while traversing larger areas, making interesting jumps, etc., now you have to stop combat for a little if you want to move a little faster to traverse an open area (thatâs designed to be more open to compensate for your increased speed) without making yourself a super easy, slow target.
> >
> > Sprint just breaks the fluidity of the game. Clamber/Jetpacks just increase map verticality to compensate for the increased achievable heights for the player.
> >
> >
> >
> >
> > > Take ads of the assault rifle probably, along with other full auto weapons.
> >
> > ADS is a whole other topic, but to summarise my opinions on it: Haloâs gotten along just fine for 14 years before it was added. All it is is a gimmick to attract people from other FPS games to make them feel more comfortable with the controls.
>
> Honestly, while I havenât had significant experience with classic halo mp as others, I donât see much of an issue with sprint. However, I guess there are those that know better than I, and am completely willing to admit that. I just donât want the same halo over and over again, controls included.
>
> I certainly donât think sprint is the only option.
>
> On another note, jetpack is a fun way to mix things up. It should certainly not be on everything.
One of the things that made classic Halo so fun was the constant running and gunning that occurred. Sprint changed that by how Iâve mentioned before. And I agree, as do I think everyone, we donât want Halo to be the same thing over and over again, that gets stale and boring. However at itâs core it should be the same thing, with small changes between games with certain weapons, new gametypes, and other possible equipment. As long as those things donât fundamentally alter the gameplay like enhanced mobility, Iâm fine with it.
And I agree with jetpack being a fun thing. It would be rather interesting to see it as a pickup on a couple of maps, and see the scenarios that would emerge by having a player with the ability to fly around for a short time. Just, as you said, not on everything.
