When grimbrotherone left he kinda hinted that sprint is here to stay
> 2533274830294676;1562:
> When grimbrotherone left he kinda hinted that sprint is here to stay
I didnât see it, could you post a link
> 2533274801973487;1563:
> > 2533274830294676;1562:
> > When grimbrotherone left he kinda hinted that sprint is here to stay
>
> I didnât see it, could you post a link
https://www.halowaypoint.com/en-us/news/one-for-the-roadQuote: âBe kind. No, seriously. Like, the world has enough shenanigans going on already â imaginary havens like Halo should be bastions of benevolence, not places to further exacerbate differing opinions. You prefer the since-past days of no-sprint? Cool.â
> 2533274830294676;1564:
> > 2533274801973487;1563:
> > > 2533274830294676;1562:
> > > When grimbrotherone left he kinda hinted that sprint is here to stay
> >
> > I didnât see it, could you post a link
>
> https://www.halowaypoint.com/en-us/news/one-for-the-roadQuote: âBe kind. No, seriously. Like, the world has enough shenanigans going on already â imaginary havens like Halo should be bastions of benevolence, not places to further exacerbate differing opinions. You prefer the since-past days of no-sprint? Cool.â
Thanks. Here is the full quote: âBe kind. No, seriously. Like, the world has enough shenanigans going on already â imaginary havens like Halo should be bastions of benevolence, not places to further exacerbate differing opinions. You prefer the since-past days of no-sprint? Cool. Youâd rather click the stick to run? Thatâs fine, too. You have a particular pining for specific variations of Mjolnir, mandibles, or multiplayer mayhem? All are welcome to enjoy, share, and experience. Halo is awesome because it continues to be so many things to so many people, and youâll be able to enjoy it to the fullest when dropping a bit of the hyperbole. Your edgy tweets are adorable, but the ones that actually make the real difference are the ones that unite rather than divide.â
I donât really see is as a hint that sprint is here to stay.
Itâs just that guy being presumptuous. First 343 divides the fan base, make fun of people who do not agree with their version of Halo, now they pretend itâs the fault of the fan base, thatâs just sadâŚ
First they basically tell you to not question 343 decisions, later they go on about how important feedback is.
No matter what they do with sprint, they really need to work on how they interact with their fansâŚ
> 2533274801973487;1561:
> > In any case, when the opponent is stronger than you, magnetism does not help you.
>
> if both have the same weapon it doesnât.
> If both have a different weapon it might.
To some extent it does even if you both have the same weapon. If more magnetism means that the player is more likely to score a hit, then they will score low-shot kills more often. This may lead to the less skilled player winning the encounter more often than previously.
> 2533274825830455;1566:
> > 2533274801973487;1561:
> > > In any case, when the opponent is stronger than you, magnetism does not help you.
> >
> > if both have the same weapon it doesnât.
> > If both have a different weapon it might.
>
> To some extent it does even if you both have the same weapon. If more magnetism means that the player is more likely to score a hit, then they will score low-shot kills more often. This may lead to the less skilled player winning the encounter more often than previously.
sure, I have to admit, I was too lazy to find the right words to put in english
> 2533274801973487;1561:
> > 2533274874453277;1560:
> > itâs not a question of design. Itâs a question of feeling. For me, itâs natural to play with a Rifle, while itâs a forced to play without it. For example: on Torque, when i take the classic BR, Iâm fun because i I recognize the gameplay I loved so much, although it is only a weapon.
>
> What do you think creates those feelings? Itâs an developer with itâs design, both artistically and gameplay-wiseâŚ
> Your own gameplay doesnât really change (other than that the BR is easier to use than the pistol).
>
> I think that it is a simple question of habitude. Anything done with the same tool for so many times will make you that familiar and easier to use. Likewise, a young player who started playing Halo in 2015 will find the magnum more familiar and instinctive.
>
> > 2533274874453277;1560:
> > Enemies who normally kill me with the magnum, almost always die if i use the classic BR. I mean also Classic BR vs Classic Br duels, so is not a magnetism question. After 10 years with the BR, use it is like breathing or walking. Itâs natural.
>
> Iâm pretty sure itâs all in your head.
> Selective perception, self fulfilling prophecy, luck, etc. you want to believe there is a magical connection between you and a piece of code so youâre focussing on those instances that support this believe.
>
>
> The previous answer is also valid for this. I add that when something likes it, it is natural to become better. On the other hand, when something likes less, it is more likely to get worse performance.
>
> > 2533274874453277;1560:
> > Iâm not sure I understand what you mean by no spread.
>
> No radom deviation between where bullets go within one burst. H3 had a lot off spread, IIRC only the first bullet will go to the center of your crosshair, the next two will go anywhere else in the crosshair. That plus a bad netcode make the BR quite unreliable.
>
> I do not have much practice with these technicalities. I just say that I prefer H2 BR.
> 2533274801973487;1561:
> > In any case, when the opponent is stronger than you, magnetism does not help you.
>
> if both have the same weapon it doesnât.
> If both have a different weapon it might.
>
> I was referring to a fight on equal terms. When I played Halo 2 MLG settings, if I met people stronger than me, there was no magnetism that could make my life easier.
> 2533274801973487;1558:
> > 2779900484279609;1553:
> > I am also a huge fan of the BR (H2âs mostly because of its hitscan). I think the BR is iconic and necessary to Haloâs online MP, as I only used the magnum in system link and split screen and it doesnât have that same feeling. I would also love a âprojectile but no spread with an modern netcodeâ BR. I see no issue with that.
>
> So if I understand you right, itâs mostly about the visuals? Were you OK with 343 new design for the BR?
> I donât really care about what weapon I see on screen as long as it is fun to use works as a prper utility weapon and looks good, and I donât really like 343 BR designâŚ
Pretty much. I want the BR because of familiarity and how recognizable it is to every Halo fan. I didnât mind the look all that much in 4 (mind you I only beat the campaign and then sold the game so I didnât stare at it long), but sound is important as well. I didnât like 343âs sound. Itâs just another thing on the huge pile of things 343 decided to change for the sake making the game their own. I see or hear the classic BR and I instantly connect to the feeling of playing Halo, and I think many others do as well. As for how it affects gameplay, it doesnât really apart from my own enjoyment of it. The movement mechanics are far more important and the deciding factor as to whether Iâll buy and play this game for years to come.
As someone who hasnât quite been here since OG Halo: CE, but has still played ALL of the games (save for Raven), I am absolutely fine with the new movement mechanics. The one thing that actually frustrated me about the older Haloâs is the knowledge that most of the time we are a FULLY AUGMENTED SUPER SOLDIER. You know, those crazy space marines pumped full of chems and full of metal bits and bobs to make us super fast, super strong, and crazy smart with fast reaction times??? So, why is it Marines can literally out walk me again??? Spartans are said to be able to run at, what, 50-60 km/h? (With certain Spartans such as Kelly-087 being able to outperform even THAT speed.) The old jump height made sense, sure, but definitely NOT the snail crawl we had for walking.
Also, clambering makes SO much more sense. These Spartans should have literally no trouble hefting their own weight up and over a ledge. Their armor makes them weigh anywhere between 800-1,000 lbs, but their augmented strength INSIDE the suit should amplify their abilities to heft 5-6 times that (some Spartans might even be stronger than that.)
For the sake of the argument; I understand where youâre coming from. You loved the old movement style because it made Halo feel like itâs own thing. However, I feel like with how games as a whole have evolved, it just wouldnât work anymore. As an option? Maybe. As a standard? Not so much.
> 2533274879757912;1570:
> As someone who hasnât quite been here since OG Halo: CE, but has still played ALL of the games (save for Raven), I am absolutely fine with the new movement mechanics. The one thing that actually frustrated me about the older Haloâs is the knowledge that most of the time we are a FULLY AUGMENTED SUPER SOLDIER. You know, those crazy space marines pumped full of chems and full of metal bits and bobs to make us super fast, super strong, and crazy smart with fast reaction times??? So, why is it Marines can literally out walk me again??? Spartans are said to be able to run at, what, 50-60 km/h? (With certain Spartans such as Kelly-087 being able to outperform even THAT speed.) The old jump height made sense, sure, but definitely NOT the snail crawl we had for walking.
Because youâre taking information that youâve most likely gotten from novels and other material and trying to translate them to game mechanics. The game is still ultimately a game and has to play like one, so a strict adherence to non-gameplay mechanics is absurd.
I mean, this is the same series where in one half of the series you rely on medpacks to live and the other half has infinitely regenerating health, you have the ability to respawn from death, and you die as soon as your head is submerged in water. Where are the lore arguments for these and why arenât they breaking the definition of âevolutionâ?
Even Sprint canât stay fully consistent in the games. In Halo Reach, the manual established that Sprint is Kat literally hacking your suitâs firmware to allow you to move your legs in a certain way, and you risk overheating when doing that.
> 2533274879757912;1570:
> For the sake of the argument; I understand where youâre coming from. You loved the old movement style because it made Halo feel like itâs own thing. However, I feel like with how games as a whole have evolved, it just wouldnât work anymore. As an option? Maybe. As a standard? Not so much.
What does evolution even mean in this context?
Halo 5âs very existence is trying to go back to the âold waysâ after all the negative feedback from Halo 4. Of course liberties were taken, but you could argue that a game based on pickup weapons is old and outdated and we should have evolved to the days of Loadouts and weapons coming to you, which would make Halo 5 the opposite of âevolution.â
> 2533274879757912;1570:
> So, why is it Marines can literally out walk me again???
Care to provide examples?
And, what would then happen if I were to have examples of marines not âout walkingâ you?
> 2533274833081329;1571:
> > 2533274879757912;1570:
> > As someone who hasnât quite been here since OG Halo: CE, but has still played ALL of the games (save for Raven), I am absolutely fine with the new movement mechanics. The one thing that actually frustrated me about the older Haloâs is the knowledge that most of the time we are a FULLY AUGMENTED SUPER SOLDIER. You know, those crazy space marines pumped full of chems and full of metal bits and bobs to make us super fast, super strong, and crazy smart with fast reaction times??? So, why is it Marines can literally out walk me again??? Spartans are said to be able to run at, what, 50-60 km/h? (With certain Spartans such as Kelly-087 being able to outperform even THAT speed.) The old jump height made sense, sure, but definitely NOT the snail crawl we had for walking.
>
> Because youâre taking information that youâve most likely gotten from novels and other material and trying to translate them to game mechanics. The game is still ultimately a game and has to play like one, so a strict adherence to non-gameplay mechanics is absurd.
>
> I mean, this is the same series where in one half of the series you rely on medpacks to live and the other half has infinitely regenerating health, you have the ability to respawn from death, and you die as soon as your head is submerged in water. Where are the lore arguments for these and why arenât they breaking the definition of âevolutionâ?
>
> Even Sprint canât stay fully consistent in the games. In Halo Reach, the manual established that Sprint is Kat literally hacking your suitâs firmware to allow you to move your legs in a certain way, and you risk overheating when doing that.
>
>
>
>
> > 2533274879757912;1570:
> > For the sake of the argument; I understand where youâre coming from. You loved the old movement style because it made Halo feel like itâs own thing. However, I feel like with how games as a whole have evolved, it just wouldnât work anymore. As an option? Maybe. As a standard? Not so much.
>
> What does evolution even mean in this context?
>
> Halo 5âs very existence is trying to go back to the âold waysâ after all the negative feedback from Halo 4. Of course liberties were taken, but you could argue that a game based on pickup weapons is old and outdated and we should have evolved to the days of Loadouts and weapons coming to you, which would make Halo 5 the opposite of âevolution.â
So, because itâs a game, it has to stray so far away from its loreâs sourced material? A Super Soldier HAS to walk like theyâve got a sprained ankle because âgame mechanicsâ? There are a multitude of games out there during the 2000-2005 era that either had increased movement speed or the ability to sprint. Iâm not saying that we HAD to move at those speeds, what Iâm saying is; if a Spartan is MEANT to move that fast, why can we not move faster than even our AI companions? Marines literally SPRINT passed us a number of times in CE. Youâre telling me they can give Marines a sprint function, but the Master Chief has to barely jog everywhere?
âOne half the seriesâ, it was literally 3 games at best; Combat Evolved, Reach, and ODST and there actually IS an explanation for this.
In Combat Evolved, the Master Chief was still rocking Mark V armor and gel layer. It didnât have the ability to automatically apply biofoam to his wounds, he barely had a functioning shield at this point. Halo 2 saw him upgrade to the Mark VI with a newer gel layer that COULD apply biofoam to his wounds on the battlefield. Hence why they did away with the system as far as it went for the Master Chief. In Halo Reach, we were Spartan IIIâs, our tech was experimental and our auto-regenerative abilities were seriously limited. If youâll notice, when you get to a certain health level, thereâs a âforgivenessâ health level where you can regenerate a bit of health. But this was still before the final release of the Mark VI so we didnât have the same stuff Chief ended up with in Halo 2. And ODST I donât even think I need to explain why there was a health system at all. Theyâre not Spartans, they donât have gel layers. They are literally covered in armor, packed into a death ball, and dropped from orbit. Theyâre barely a step up from a Marine; in fact, thatâs all they really are; a special Marine Ops unit. A step up from your basic Grunt Marine with different training; these guys are just the cream of the crop that wanted to be part of the battle before the battle. (Thatâs not the FULL definition of an ODST; theyâre literally just the best of the best being short of a Spartan, so donât think Iâm underplaying their part because theyâre not full of space 'roids, wires, and metal.)
Also, you die when in water because of those game mechanics you pandered to. The MJOLNIR armor could, in theory, survive underwater to an extent. While it probably canât survive 20,000 leagues under the sea, it can definitely withstand being at least up to 50 feet underwater at the very least. You just canât because Bungie/343i wants you to stay on the battlefield, not hide underwater. I mean, in the old Halo, on the Silent Cartographer, you could literally drive about a quarter of a mile out into the ocean and walk around just fine. Halo 2 was the same way, but I suppose after Halo 2 Bungie stopped having a great sense of humor because now you can barely wade in waist height of water before you hit a barrier.
Yeah, and in Halo: Reach, you werenât even a full SPARTAN. Spartan IIIâs were not fully augmented, hence why they were so CHEAP and EASY to make. They were pumped full of chems, thatâs kinda it. They didnât have the full augmentation; they got the cheapest necessities to let them perform on the battlefield as a special ops unit and that was it. You ever wonder how Kat lost her arm? She landed on it in full MJOLNIR armor without the Ceramic Ossification augmentation; you know, that metal skeleton procedure that reinforces a Spartans bones so their armor doesnât kill them and they can take a lot of punishment? Another reason why Spartan IIIâs have experimental tech. A Spartan II could easily sprint for long periods of time without much caution needed. Iâm fairly sure thatâs why it was an actual ABILITY and not a natural function in Reach; because Spartan IIIâs canât handle moving so quickly in that kind of armor for long periods of time. Their bodies canât take that kind of punishment. Itâs a blessing their armor doesnât kill them when they move, nevermind trying to sprint for more than 3-5 seconds in 700-800 pound armor.
Not necessarily; you can have older mechanics such as picking up weapons and what not while still having newer mechanics in play. Games have evolved to the point where moving like you used to in Halo will just cause matches to move too slowly for some people to enjoy. Everyone wants to be in the fight, not looking for one stray soldier trying to find that power weapon in the corner of the map. The designs of maps have also proven this with how much tighter they seem to be when it comes to space and a lot of games that play like Halo does allowing for you to climb over objects and even ledges.
So in short; having us move super slow but with a super jump would be ok with some, but I think far too many people have gotten used to this newer set of mechanics not JUST found in Halo to revert without some complications.
> 2533274879757912;1570:
> As someone who hasnât quite been here since OG Halo: CE, but has still played ALL of the games (save for Raven), I am absolutely fine with the new movement mechanics. The one thing that actually frustrated me about the older Haloâs is the knowledge that most of the time we are a FULLY AUGMENTED SUPER SOLDIER. You know, those crazy space marines pumped full of chems and full of metal bits and bobs to make us super fast, super strong, and crazy smart with fast reaction times??? So, why is it Marines can literally out walk me again??? Spartans are said to be able to run at, what, 50-60 km/h? (With certain Spartans such as Kelly-087 being able to outperform even THAT speed.) The old jump height made sense, sure, but definitely NOT the snail crawl we had for walking.
Must be some darn fast snails, crawling 6.9 meters per second. Humans canât even run 5K at that speed. Or if weâre talking about the Halo 5 base speed, 7.9 meters per second. The average person would struggle to sprint that fast, and the Spartans just casually stroll through the battlefield at that speed without ever getting tired, while maintaining perfect accuracy. Sounds pretty super-soldiery to me.
> 2533274795123910;1572:
> > 2533274879757912;1570:
> > So, why is it Marines can literally out walk me again???
>
> Care to provide examples?
> And, what would then happen if I were to have examples of marines not âout walkingâ you?
Literally just play the game. Try storming the beach on Silent Cartographer and watch how many of the Marines just walk right passed you. Itâs one of the reasons that achievement for storming the beach without losing a Marine can be so troubling for some. The Marines just run ahead of you.
And if you have examples of them not?
Congratulations on having Marines that arenât stupid that run ahead?
> 2533274825830455;1574:
> > 2533274879757912;1570:
> > As someone who hasnât quite been here since OG Halo: CE, but has still played ALL of the games (save for Raven), I am absolutely fine with the new movement mechanics. The one thing that actually frustrated me about the older Haloâs is the knowledge that most of the time we are a FULLY AUGMENTED SUPER SOLDIER. You know, those crazy space marines pumped full of chems and full of metal bits and bobs to make us super fast, super strong, and crazy smart with fast reaction times??? So, why is it Marines can literally out walk me again??? Spartans are said to be able to run at, what, 50-60 km/h? (With certain Spartans such as Kelly-087 being able to outperform even THAT speed.) The old jump height made sense, sure, but definitely NOT the snail crawl we had for walking.
>
> Must be some darn fast snails, crawling 6.9 meters per second. Humans canât even run 5K at that speed. Or if weâre talking about the Halo 5 base speed, 7.9 meters per second. The average person would struggle to sprint that fast, and the Spartans just casually stroll through the battlefield at that speed without ever getting tired, while maintaining perfect accuracy. Sounds pretty super-soldiery to me.
Pretty sure accuracy had no part in this conversation but ok?
And I understand forums are places for people to discuss differing opinions; but why has this suddenly felt like itâs become a competition to see who can beat me down with the âyouâre wrong, Iâm rightâ hammer? Ok, you disagree with me; fair enough, and youâve got your own set of statistics, knowledge, and data to prove me wrong. Great. But itâs not necessary to treat me like Iâm some idiot.
You got set data to prove me wrong? Fair enough; present it and Iâll probably agree with you. If not, thatâs my opinion and I have a right to it.
I just donât see how itâs fair to jump down my throat because I feel something just doesnât feel right with how we move. The maps in Halo were MASSIVE in the older games; so excuse me if it doesnât quite feel like Iâm moving that fast when presented with large, open landscapes and the inability to function like I should to move around the map just a bit faster. Something that should be completely within my abilities to do as a Space Marine thatâs literally walked out in the vacuum of space and actually SPRINTED according to its own lore.
Itâs fine if Bungie didnât want to go with a Sprint function in their earlier games. Fine with that completely. But am I not allowed to express that I wish they had considered it? Or that it fits just fine and doesnât need to be removed based on âwhat Halo used to beâ?
> 2533274879757912;1575:
> > 2533274795123910;1572:
> > > 2533274879757912;1570:
> > > So, why is it Marines can literally out walk me again???
> >
> > Care to provide examples?
> > And, what would then happen if I were to have examples of marines not âout walkingâ you?
>
> Literally just play the game. Try storming the beach on Silent Cartographer and watch how many of the Marines just walk right passed you. Itâs one of the reasons that achievement for storming the beach without losing a Marine can be so troubling for some. The Marines just run ahead of you.
>
> And if you have examples of them not?
>
> Congratulations on having Marines that arenât stupid that run ahead?
So no examples at all, for show?
The Silent Cartographer?
I donât see a single marine walk right past the player while the player is moving forward, and in the same direction, at full speed. Do you?
So if I were to provide you with an examples where the Chief / player is faster than a marine, then the Marine isnât stupid. Thatâs not really about the marine being faster than Chief / player, now is it?
> 2533274879757912;1573:
> So, because itâs a game, it has to stray so far away from its loreâs sourced material? A Super Soldier HAS to walk like theyâve got a sprained ankle because âgame mechanicsâ?
Considering that we can respawn, fall victim to map boundaries, and a whole bunch of other things that we cannot do in the source material, yes - if it improves the gameplay they are trying to create. In the previous two comments you have yet to talk about the gameplay aspect of Sprint, just how it fits in the lore - which opens up a large can of worms to every other gameplay mechanic in the series.
> 2533274879757912;1573:
> what Iâm saying is; if a Spartan is MEANT to move that fast, why can we not move faster than even our AI companions? Marines literally SPRINT passed us a number of times in CE. Youâre telling me they can give Marines a sprint function, but the Master Chief has to barely jog everywhere?
Should probably nip this in the bud (or maybe Naqser will do it), no they donât. At best they almost keep pace with you, but you can still pass them - just not at 60+km per hour. Tried this in Silent Cartogropher, because thatâs one of the few places youâre going to see Marines running in a straight line without following you. Iâve also recorded this in Halo 3, where marines did not outpace me.Marines also donât have a âsprint functionâ as far as I know, they just kinda move and shoot like the Chief does. Even the Spartans in Halo 5 rarely do it.
Not like it really matters, at best you move 20% faster when Sprinting, not the 60 km/h the novels would try to have you believe.
> 2533274879757912;1573:
> Also, you die when in water because of those game mechanics you pandered to. The MJOLNIR armor could, in theory, survive underwater to an extent. While it probably canât survive 20,000 leagues under the sea, it can definitely withstand being at least up to 50 feet underwater at the very least. You just canât because Bungie/343i wants you to stay on the battlefield, not hide underwater.
So just to skip way down here, youâre admitting that Bungie & 343i are purposely ignoring the source material in order to implement a gameplay mechanic (map boundaries) that fall in line with the gameplay they are trying to create?
If so, why is it so important for Sprint to stay for âlore reasonsâ and not judge it on âgameplay reasonsâ? Bungie/343i wants you to move at that speed, generally based on map design.
> 2533274879757912;1573:
> Games have evolved to the point where moving like you used to in Halo will just cause matches to move too slowly for some people to enjoy. Everyone wants to be in the fight, not looking for one stray soldier trying to find that power weapon in the corner of the map.
Again, Iâm asking: What does evolve mean in this case? Is it just any change? Is it only certain changes? If you can clearly remove some things a la Halo 5 and still consider it evolving, then what determines that fact?
And for the latter part, thatâs why the fights take place around the power weapons and not in some stray corner of the map. Itâs a pretty big element of map design.
> 2533274879757912;1576:
> Pretty sure accuracy had no part in this conversation but ok?
>
> And I understand forums are places for people to discuss differing opinions; but why has this suddenly felt like itâs become a competition to see who can beat me down with the âyouâre wrong, Iâm rightâ hammer? Ok, you disagree with me; fair enough, and youâve got your own set of statistics, knowledge, and data to prove me wrong. Great. But itâs not necessary to treat me like Iâm some idiot.
>
> You got set data to prove me wrong? Fair enough; present it and Iâll probably agree with you. If not, thatâs my opinion and I have a right to it.
>
> I just donât see how itâs fair to jump down my throat because I feel something just doesnât feel right with how we move. The maps in Halo were MASSIVE in the older games; so excuse me if it doesnât quite feel like Iâm moving that fast when presented with large, open landscapes and the inability to function like I should to move around the map just a bit faster. Something that should be completely within my abilities to do as a Space Marine thatâs literally walked out in the vacuum of space and actually SPRINTED according to its own lore.
>
> Itâs fine if Bungie didnât want to go with a Sprint function in their earlier games. Fine with that completely. But am I not allowed to express that I wish they had considered it? Or that it fits just fine and doesnât need to be removed based on âwhat Halo used to beâ?
Hold on, Iâm not trying to treat you like an idiot. I only pointed out that Spartans in the games are quite fast, in a way I thought was mildly humorous. And thatâs because I really canât not find it amusing whenever people claim the Spartans in the games are âwalkingâ or other such things that imply theyâre slow. Itâs better to take it with amusement than to take it seriously and lose oneâs mind.
Look, itâs fine to say you feel slow when running at base speed. Thatâs totally fine, most of us can relate to that. Itâs just that before you go out there to complain that the Spartans âcrawlâ, or âwalk brisklyâ, or use any other way to imply that theyâre not actually running in the games, maybe itâs a good idea to do a fact check. Or failing that, not make claims you canât confirm and can be refuted with a simple fact check. Thereâs a fair discussion to be hand on the topic of âwhy does movement in Halo sometimes feel slowâ, but it requires a critical open mind that doesnât jump into conclusions.
Nobodyâs jumping on your throat. Thereâs no reason to take our comments personally, because nobodyâs attacking you. We just donât agree with the things you said, we explain our disagreements, and thatâs how the discussion proceeeds. Thereâs no need to assume any sort of hostility if there are no personal attacks.
Maps in Halo can be large. In fact, theyâve only grown in size, going to Halo 5 to compensate for the faster movement of players. However, we could perhaps explore alternatives to sprint. For example, as much as Blood Gulch is loved by the fans, that sort of open design thatâs really good for vehicles isnât necessarily ideal for on-foot play. Perhaps players on foot need cover, more interior spaces, more fast transit mechanisms like man cannons and teleporters, more things to break up the monotony of open design and to get players to combat faster. Perhaps simply just smaller maps can sometimes be the answer. Sprint is not the only solution to large maps.
Personally, even though Iâm quick to point out the actual in-game movement speed for Spartans, I really donât care what the lore says. For one, gameplay is primarily designed to be interesting and fun, not accurate to lore. Secondly, peopleâs needs and interpretations of the lore tend to be so arbitrary. People go on and on about how Spartans can sprint, but donât actually care for how fast that sprint speed is. (The Halo 5 sprint is not the 60 km/h youâre looking for.) They talk about the importance of sprint all day, but arenât nearly as passionate about other basic actions such as going prone. They ignore when Spartans are shown sprinting and firing their weapons without any apparent penalty in accuracy.
> 2533274879757912;1576:
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> > > As someone who hasnât quite been here since OG Halo: CE, but has still played ALL of the games (save for Raven), I am absolutely fine with the new movement mechanics. The one thing that actually frustrated me about the older Haloâs is the knowledge that most of the time we are a FULLY AUGMENTED SUPER SOLDIER. You know, those crazy space marines pumped full of chems and full of metal bits and bobs to make us super fast, super strong, and crazy smart with fast reaction times??? So, why is it Marines can literally out walk me again??? Spartans are said to be able to run at, what, 50-60 km/h? (With certain Spartans such as Kelly-087 being able to outperform even THAT speed.) The old jump height made sense, sure, but definitely NOT the snail crawl we had for walking.
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> > Must be some darn fast snails, crawling 6.9 meters per second. Humans canât even run 5K at that speed. Or if weâre talking about the Halo 5 base speed, 7.9 meters per second. The average person would struggle to sprint that fast, and the Spartans just casually stroll through the battlefield at that speed without ever getting tired, while maintaining perfect accuracy. Sounds pretty super-soldiery to me.
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> Pretty sure accuracy had no part in this conversation but ok?
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> And I understand forums are places for people to discuss differing opinions; but why has this suddenly felt like itâs become a competition to see who can beat me down with the âyouâre wrong, Iâm rightâ hammer? Ok, you disagree with me; fair enough, and youâve got your own set of statistics, knowledge, and data to prove me wrong. Great. But itâs not necessary to treat me like Iâm some idiot.
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> You got set data to prove me wrong? Fair enough; present it and Iâll probably agree with you. If not, thatâs my opinion and I have a right to it.
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> I just donât see how itâs fair to jump down my throat because I feel something just doesnât feel right with how we move. The maps in Halo were MASSIVE in the older games; so excuse me if it doesnât quite feel like Iâm moving that fast when presented with large, open landscapes and the inability to function like I should to move around the map just a bit faster. Something that should be completely within my abilities to do as a Space Marine thatâs literally walked out in the vacuum of space and actually SPRINTED according to its own lore.
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> Itâs fine if Bungie didnât want to go with a Sprint function in their earlier games. Fine with that completely. But am I not allowed to express that I wish they had considered it? Or that it fits just fine and doesnât need to be removed based on âwhat Halo used to beâ?
I donât think anyone is beating you down bud. I havenât seen anyone be rude or mean or anything. Theyâre just countering a lot of your points is all. Itâs fine that you have different opinions, but when a person says Halo needs x,y or z for x reason and people counter it and give you proof and in this case, you have no rebuttalâŚwell⌠That is that 
Lore is great in all but A LOT of hardcore lore people for example say Halo 5 ADS style zooming look breaks lore. So why is it in? I think we all know why⌠In the books, Spartans can prone, hang up sidedown and shoot, jump off walls and enemies, and so on. Should that stuff be in the game? Iâm betting the majority wouldnât want it. Just because something is in lore, doesnât mean itâs good for gameplay. People have given COUNTLESS examples as to why the sprint animation doesnât play well in Halo. Yet Iâve yet too see any good counter to any of them other then âyouâre a super soldier you should be able to sprintâ or âpeople expect the sprint animation in FPS todayâ or âit just makes sense to have itâ and so onâŚ
As far as Halo needing to have the sprint animation in, as myself and others have said, Overwatch is arguably the biggest FPS in the last few years and that game (save two characters) doesnât have a sprint animation and Iâve never heard anyone complain about it. If the sprint animation was is necessary in todayâs FPS games, then why is Overwatch so popular as it doesnât have it. Yes I know Overwatch is a different type of FPS, but itâs very much a FPS.
If 343I removed it and the game was fun, do you think anyone would care? My guess, nope! Because at the end of the day, that is what people want, a fun game.
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> As in we all have to walk around really slowly and such?
The movement speed for H3 and below was equivalent to Sprinting. Only difference is apparently the super soldiers we play as in Halo 4-5 and Reach are apparently to incompetent to shoot while sprinting. Sprinting isnât a spartan ability, itâs a spartan disability.