The return of classic movement mechanics?

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> > > > > > > > > This discussion needs to stay relevant. It’s too important for the future of Halo. Classic movement needs to return.
> > > > > > > > >
> > > > > > > > > Fast base movement speed (without sprinting) would keep Halo Halo. This would lead to a whole bunch of benefits for Halo’s playstyle. Maps could be smaller and better designed as you don’t have to account for all the nonsense mechanics. Skilled jumps would be a thing again. Map positioning and control would become a big factor again. You can still include sprint and armor/spartan ablities, you just need to have them as powerups on the map to be fought over. Overall, this would simplify and streamline Halo again, emphasizing its gunplay.
> > > > > > > >
> > > > > > > > There are more skilled jumps in Halo 5 than any other Halo title. Spring Jump, Crouch Jump, Ghost Jump, Super Jump, Ghandi Hop, Thrust Jump, Thrust Bounce, Bump Jump, I probably missing a whole lot more. Map positioning and control is still a big factor and Halo is still Halo.
> > > > > > >
> > > > > > > Halo is Halo when movement and combat exist simultaneously, without having to give up one for the other. This is the arena formula that Halo perfected in its own right.
> > > > > >
> > > > > > Simultaneous movement and combat isn’t Halo. Halo is a ring.
> > > > >
> > > > > Why be intentionally dense? It doesn’t provide any value to the discussion.
> > > >
> > > > So Halo isn’t a ring? My point is Halo will always be Halo until it isn’t Halo. You get it?
> > >
> > > He’s discussing the Halo franchise’s iconic gameplay mechanics. Not the dictionary definition. Otherwise no one ever actually talks about CoD, but about a feeling you get when being 'murican. No one talks about the Injustice games, but about injust actions. Don’t be an idiot, you know what you’re doing.
> >
> > Halo so I wasn’t talking about the dictionary definition. What do you mean by “Don’t be an idiot, you know what your doing.”? Is that a very constructive post? What I’m saying is Halo, the game will always be Halo, the game until it is renamed or done. Now can we return to the original topic?
>
> So you’re unintentionally being dense? I get it now. No worries. In any case, we’re talking about the mechanics of what makes Halo’s gameplay unique and makes the game feel/play a certain way. The fact that it’s name is still the same is meaningless and irrelevant to the discussion. It’s clear that you’ll accept anything given to you with the “Halo” tag slapped on, and that’s fine. If you’ve enjoyed the newer Halo’s great. More power to you. I, and many other players, want Halo to stay true to its once unique arena gameplay.

I’m the one being dense? The movement is still unique and most things with the “Halo” tag are related to the franchise. Don’t believe me? Look up HALO in your browser and what comes up? You say the name is meaningless? If the name was switched to “Idiots” many people (including you I’m sure) wouldn’t be happy about that. I like all Halos new and old but, like other games I think classic is gone. In a way classic lives on you can just not sprint, thrust, etc… if you don’t like it. Every Halo title has had something different I hated equipment in Halo 3 like you hate advanced movement. Well, it doesn’t change anything. I think you’ve just been Ejucated.

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> > > > > > > > > > This discussion needs to stay relevant. It’s too important for the future of Halo. Classic movement needs to return.
> > > > > > > > > >
> > > > > > > > > > Fast base movement speed (without sprinting) would keep Halo Halo. This would lead to a whole bunch of benefits for Halo’s playstyle. Maps could be smaller and better designed as you don’t have to account for all the nonsense mechanics. Skilled jumps would be a thing again. Map positioning and control would become a big factor again. You can still include sprint and armor/spartan ablities, you just need to have them as powerups on the map to be fought over. Overall, this would simplify and streamline Halo again, emphasizing its gunplay.
> > > > > > > > >
> > > > > > > > > There are more skilled jumps in Halo 5 than any other Halo title. Spring Jump, Crouch Jump, Ghost Jump, Super Jump, Ghandi Hop, Thrust Jump, Thrust Bounce, Bump Jump, I probably missing a whole lot more. Map positioning and control is still a big factor and Halo is still Halo.
> > > > > > > >
> > > > > > > > Halo is Halo when movement and combat exist simultaneously, without having to give up one for the other. This is the arena formula that Halo perfected in its own right.
> > > > > > >
> > > > > > > Simultaneous movement and combat isn’t Halo. Halo is a ring.
> > > > > >
> > > > > > Why be intentionally dense? It doesn’t provide any value to the discussion.
> > > > >
> > > > > So Halo isn’t a ring? My point is Halo will always be Halo until it isn’t Halo. You get it?
> > > >
> > > > He’s discussing the Halo franchise’s iconic gameplay mechanics. Not the dictionary definition. Otherwise no one ever actually talks about CoD, but about a feeling you get when being 'murican. No one talks about the Injustice games, but about injust actions. Don’t be an idiot, you know what you’re doing.
> > >
> > > I’m the one being dense? The movement is still unique and most things with the “Halo” tag are related to the franchise. Don’t believe me? Look up HALO in your browser and what comes up? You say the name is meaningless? If the name was switched to “Idiots” many people (including you I’m sure) wouldn’t be happy about that. I like all Halos new and old but, like other games I think classic is gone. In a way classic lives on you can just not sprint, thrust, etc… if you don’t like it. Every Halo title has had something different I hated equipment in Halo 3 like you hate advanced movement. Well, it doesn’t change anything. I think you’ve just been Ejucated.

Let me ask you Baller, what didn’t you like about equipment? You’ve got to fight for equipment as they’re laid around the map as pickups. They aren’t given to you at the start as the spartan abilities are.

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> > > > > > > > > > > This discussion needs to stay relevant. It’s too important for the future of Halo. Classic movement needs to return.
> > > > > > > > > > >
> > > > > > > > > > > Fast base movement speed (without sprinting) would keep Halo Halo. This would lead to a whole bunch of benefits for Halo’s playstyle. Maps could be smaller and better designed as you don’t have to account for all the nonsense mechanics. Skilled jumps would be a thing again. Map positioning and control would become a big factor again. You can still include sprint and armor/spartan ablities, you just need to have them as powerups on the map to be fought over. Overall, this would simplify and streamline Halo again, emphasizing its gunplay.
> > > > > > > > > >
> > > > > > > > > > There are more skilled jumps in Halo 5 than any other Halo title. Spring Jump, Crouch Jump, Ghost Jump, Super Jump, Ghandi Hop, Thrust Jump, Thrust Bounce, Bump Jump, I probably missing a whole lot more. Map positioning and control is still a big factor and Halo is still Halo.
> > > > > > > > >
> > > > > > > > > Halo is Halo when movement and combat exist simultaneously, without having to give up one for the other. This is the arena formula that Halo perfected in its own right.
> > > > > > > >
> > > > > > > > Simultaneous movement and combat isn’t Halo. Halo is a ring.
> > > > > > >
> > > > > > > Why be intentionally dense? It doesn’t provide any value to the discussion.
> > > > > >
> > > > > > So Halo isn’t a ring? My point is Halo will always be Halo until it isn’t Halo. You get it?
> > > > >
> > > > > He’s discussing the Halo franchise’s iconic gameplay mechanics. Not the dictionary definition. Otherwise no one ever actually talks about CoD, but about a feeling you get when being 'murican. No one talks about the Injustice games, but about injust actions. Don’t be an idiot, you know what you’re doing.
> > > >
> > > > I’m the one being dense? The movement is still unique and most things with the “Halo” tag are related to the franchise. Don’t believe me? Look up HALO in your browser and what comes up? You say the name is meaningless? If the name was switched to “Idiots” many people (including you I’m sure) wouldn’t be happy about that. I like all Halos new and old but, like other games I think classic is gone. In a way classic lives on you can just not sprint, thrust, etc… if you don’t like it. Every Halo title has had something different I hated equipment in Halo 3 like you hate advanced movement. Well, it doesn’t change anything. I think you’ve just been Ejucated.
>
> Let me ask you Baller, what didn’t you like about equipment?

Power Drain was over powered, mines were too obvious for any spartan or vehicle to run into, bubble shield blocked all my shots and you either had to enter into it or drive through with a vehicle, nothing was wrong with lift, regen was too cheap, and that’s all of them I believe.

EDIT:
Do you like Halo 5’s movement?

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> > > > > > > > > > > > This discussion needs to stay relevant. It’s too important for the future of Halo. Classic movement needs to return.
> > > > > > > > > > > >
> > > > > > > > > > > > Fast base movement speed (without sprinting) would keep Halo Halo. This would lead to a whole bunch of benefits for Halo’s playstyle. Maps could be smaller and better designed as you don’t have to account for all the nonsense mechanics. Skilled jumps would be a thing again. Map positioning and control would become a big factor again. You can still include sprint and armor/spartan ablities, you just need to have them as powerups on the map to be fought over. Overall, this would simplify and streamline Halo again, emphasizing its gunplay.
> > > > > > > > > > >
> > > > > > > > > > > There are more skilled jumps in Halo 5 than any other Halo title. Spring Jump, Crouch Jump, Ghost Jump, Super Jump, Ghandi Hop, Thrust Jump, Thrust Bounce, Bump Jump, I probably missing a whole lot more. Map positioning and control is still a big factor and Halo is still Halo.
> > > > > > > > > >
> > > > > > > > > > Halo is Halo when movement and combat exist simultaneously, without having to give up one for the other. This is the arena formula that Halo perfected in its own right.
> > > > > > > > >
> > > > > > > > > Simultaneous movement and combat isn’t Halo. Halo is a ring.
> > > > > > > >
> > > > > > > > Why be intentionally dense? It doesn’t provide any value to the discussion.
> > > > > > >
> > > > > > > So Halo isn’t a ring? My point is Halo will always be Halo until it isn’t Halo. You get it?
> > > > > >
> > > > > > He’s discussing the Halo franchise’s iconic gameplay mechanics. Not the dictionary definition. Otherwise no one ever actually talks about CoD, but about a feeling you get when being 'murican. No one talks about the Injustice games, but about injust actions. Don’t be an idiot, you know what you’re doing.
> > > > >
> > > > > I’m the one being dense? The movement is still unique and most things with the “Halo” tag are related to the franchise. Don’t believe me? Look up HALO in your browser and what comes up? You say the name is meaningless? If the name was switched to “Idiots” many people (including you I’m sure) wouldn’t be happy about that. I like all Halos new and old but, like other games I think classic is gone. In a way classic lives on you can just not sprint, thrust, etc… if you don’t like it. Every Halo title has had something different I hated equipment in Halo 3 like you hate advanced movement. Well, it doesn’t change anything. I think you’ve just been Ejucated.
> >
> > Let me ask you Baller, what didn’t you like about equipment?
>
> Power Drain was over powered, mines were too obvious for any spartan or vehicle to run into, bubble shield blocked all my shots and you eighter had to enter into it or drive through with a vehicle, nothing was wrong with lift, regen was too cheap, and that’s all of them I believe.

Okay fair enough. But none of those are given to the player off spawn. I would be all for any movement mechanics in Halo if they just were just map pickups. My favorite Halo is 2. I loved the hitscan and how pure its gameplay was. I didn’t love equipment but that was a way to innovate a game without changing how its core mechanics interact. The spartan abilities, and even Reach’s aa’s, did change that and that’s where my problem lies. This is what many people are fighting for. There isn’t another shooter that feels and plays like THAT Halo, and we don’t want it to die.

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> > > > > > > > > > > > > This discussion needs to stay relevant. It’s too important for the future of Halo. Classic movement needs to return.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Fast base movement speed (without sprinting) would keep Halo Halo. This would lead to a whole bunch of benefits for Halo’s playstyle. Maps could be smaller and better designed as you don’t have to account for all the nonsense mechanics. Skilled jumps would be a thing again. Map positioning and control would become a big factor again. You can still include sprint and armor/spartan ablities, you just need to have them as powerups on the map to be fought over. Overall, this would simplify and streamline Halo again, emphasizing its gunplay.
> > > > > > > > > > > >
> > > > > > > > > > > > There are more skilled jumps in Halo 5 than any other Halo title. Spring Jump, Crouch Jump, Ghost Jump, Super Jump, Ghandi Hop, Thrust Jump, Thrust Bounce, Bump Jump, I probably missing a whole lot more. Map positioning and control is still a big factor and Halo is still Halo.
> > > > > > > > > > >
> > > > > > > > > > > Halo is Halo when movement and combat exist simultaneously, without having to give up one for the other. This is the arena formula that Halo perfected in its own right.
> > > > > > > > > >
> > > > > > > > > > Simultaneous movement and combat isn’t Halo. Halo is a ring.
> > > > > > > > >
> > > > > > > > > Why be intentionally dense? It doesn’t provide any value to the discussion.
> > > > > > > >
> > > > > > > > So Halo isn’t a ring? My point is Halo will always be Halo until it isn’t Halo. You get it?
> > > > > > >
> > > > > > > He’s discussing the Halo franchise’s iconic gameplay mechanics. Not the dictionary definition. Otherwise no one ever actually talks about CoD, but about a feeling you get when being 'murican. No one talks about the Injustice games, but about injust actions. Don’t be an idiot, you know what you’re doing.
> > > > > >
> > > > > > I’m the one being dense? The movement is still unique and most things with the “Halo” tag are related to the franchise. Don’t believe me? Look up HALO in your browser and what comes up? You say the name is meaningless? If the name was switched to “Idiots” many people (including you I’m sure) wouldn’t be happy about that. I like all Halos new and old but, like other games I think classic is gone. In a way classic lives on you can just not sprint, thrust, etc… if you don’t like it. Every Halo title has had something different I hated equipment in Halo 3 like you hate advanced movement. Well, it doesn’t change anything. I think you’ve just been Ejucated.
> > >
> > > Let me ask you Baller, what didn’t you like about equipment?
> >
> > Power Drain was over powered, mines were too obvious for any spartan or vehicle to run into, bubble shield blocked all my shots and you eighter had to enter into it or drive through with a vehicle, nothing was wrong with lift, regen was too cheap, and that’s all of them I believe.
>
> Okay fair enough. But none of those are given to the player off spawn. I would be all for any movement mechanics in Halo if they just were just map pickups. My favorite Halo is 2. I loved the hitscan and how pure its gameplay was. I didn’t love equipment but that was a way to innovate a game without changing how its core mechanics interact. The spartan abilities, and even Reach’s aa’s, did change that and that’s where my problem lies. This is what many people are fighting for. There isn’t another shooter that feels like THAT Halo, and we don’t want it to die.

Yeah, I liked Halo 2 the best as well. Just because advanced movement is given to you off of spawn doesn’t make it wrong. Standard weapons are given off spawn aren’t they. The way I see it we shouldn’t be complaining because it could be a lot worse. If Halo stayed classic through all of the titles people would be wining for change and more advanced movement. We’ve seen the pattern, new things always come even classic Halos had something new. The core mechanics didn’t change you can still play classic in Halo 5 you can turn off all advanced movement haven’t you played the Halo 3 throwback playlist? I think sprint should be like an armour abillity from Reach or as a power up and not be given off spawn but, there’s nothing wrong with it being given off spawn Halo 5’s multiplayer is one of the best IMO. In fact most players I know who have played since Halo CE love advanced movement better! I don’t know if I’m allowed to put gamertags out here though.

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> > Honestly I don’t care if we get HCE-3 BMS or H5’s as long as we get a nice large field of view!
>
> Also, more compact maps. If we went back to how maps were designed in the original trilogy, really, anything beyond the Halo 5 base movement speed would be excessive.

We can’t forget the humble map transport assets either.
-Teleporters
-Man cannons
-Conveyor belts
-Elevators

There’s plenty of “evolutionary” things to be done with these, I think.
And perhaps things yet to be used.

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> If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.

That’s a baseless assumption…

  1. Keeping a cerain formula doesn’t mean no change at all, take a look at the massive change from HCE to H2 and the minor but still important changes from H2 to H3, and still, people refer to all of those games as “classic”
  2. And then there is CS, a game that has barely changed for almost 20 years and still is popular.

Maybe people would be upset, maybe not, there is no way to find out anymore

Sprint adds to teh skill gap because it make me fast. Change my mind.

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> Sprint adds to teh skill gap because it make me fast. Change my mind.

I can’t. That was a flawless argument. You’ve converted me.

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> The way I see it we shouldn’t be complaining because it could be a lot worse. If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.

Says who? Who has the future telling powers to say “We needed Sprint and no matter what we can’t ever go back” instead of the many other changes that could have been done?

Like clearly people aren’t against every kind of change. I haven’t seen people upset about vehicle seat switching. Clearly the idea of “change” on the surface isn’t the issue.

> 2533275001522797;1486:
> I think sprint should be like an armour abillity from Reach or as a power up and not be given off spawn but, there’s nothing wrong with it being given off spawn

But some people do have a problem with it. Some people had a problem with it and was able to back it up for years at this point. Like it’s not a coincidence that Sprint was bandaged every game.

Simply saying there’s nothing wrong with it is basically handwaving away all of the reasons people keep saying why they have a problem with it.

Sprint being like a power up and found off spawn is basically Speed Boost…which already exists in Halo 5. So why aren’t we using that?

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> > > > > > > > > > This discussion needs to stay relevant. It’s too important for the future of Halo. Classic movement needs to return.
> > > > > > > > > >
> > > > > > > > > > Fast base movement speed (without sprinting) would keep Halo Halo. This would lead to a whole bunch of benefits for Halo’s playstyle. Maps could be smaller and better designed as you don’t have to account for all the nonsense mechanics. Skilled jumps would be a thing again. Map positioning and control would become a big factor again. You can still include sprint and armor/spartan ablities, you just need to have them as powerups on the map to be fought over. Overall, this would simplify and streamline Halo again, emphasizing its gunplay.
> > > > > > > > >
> > > > > > > > > There are more skilled jumps in Halo 5 than any other Halo title. Spring Jump, Crouch Jump, Ghost Jump, Super Jump, Ghandi Hop, Thrust Jump, Thrust Bounce, Bump Jump, I probably missing a whole lot more. Map positioning and control is still a big factor and Halo is still Halo.
> > > > > > > >
> > > > > > > > Halo is Halo when movement and combat exist simultaneously, without having to give up one for the other. This is the arena formula that Halo perfected in its own right.
> > > > > > >
> > > > > > > Simultaneous movement and combat isn’t Halo. Halo is a ring.
> > > > > >
> > > > > > Why be intentionally dense? It doesn’t provide any value to the discussion.
> > > > >
> > > > > So Halo isn’t a ring? My point is Halo will always be Halo until it isn’t Halo. You get it?
> > > >
> > > > He’s discussing the Halo franchise’s iconic gameplay mechanics. Not the dictionary definition. Otherwise no one ever actually talks about CoD, but about a feeling you get when being 'murican. No one talks about the Injustice games, but about injust actions. Don’t be an idiot, you know what you’re doing.
> > >
> > > Halo so I wasn’t talking about the dictionary definition. What do you mean by “Don’t be an idiot, you know what your doing.”? Is that a very constructive post? What I’m saying is Halo, the game will always be Halo, the game until it is renamed or done. Now can we return to the original topic?
> >
> > So you’re unintentionally being dense? I get it now. No worries. In any case, we’re talking about the mechanics of what makes Halo’s gameplay unique and makes the game feel/play a certain way. The fact that it’s name is still the same is meaningless and irrelevant to the discussion. It’s clear that you’ll accept anything given to you with the “Halo” tag slapped on, and that’s fine. If you’ve enjoyed the newer Halo’s great. More power to you. I, and many other players, want Halo to stay true to its once unique arena gameplay.
>
> I’m the one being dense? The movement is still unique and most things with the “Halo” tag are related to the franchise. Don’t believe me? Look up HALO in your browser and what comes up? You say the name is meaningless? If the name was switched to “Idiots” many people (including you I’m sure) wouldn’t be happy about that. I like all Halos new and old but, like other games I think classic is gone. In a way classic lives on you can just not sprint, thrust, etc… if you don’t like it. Every Halo title has had something different I hated equipment in Halo 3 like you hate advanced movement. Well, it doesn’t change anything. I think you’ve just been Ejucated.

Unique movement? What’s so standoutish for Halo to draw that statement? Sprint? Thousands have it, how bout clambor? Nah. Heck I can find thrusters in mech games.

The only thing I see that separates halos movement is how it punishes you for even using it, something which even pro sprint players for example have disliked. “Why do my shields not regenerate? It’s annoying”, “why do I get knocked out of sprint? It’s annoying”. At best games simply apply a stamina bar to their movement but how many actually punishes you further like Halo does (which doesn’t use stamina)? It’s only “unique” thing to me is just a big negative as ultimately it still doesn’t appeal to those vs it and it also irks a portion who support it.

Lastly and this is from another response you said to another poster.

“We shouldn’t be complaining because it could be worse”

What? So because something that is already an issue could be worse we should just be content with it not going to the extreme? That’s not how feedback works at all. I mean moldy bread isn’t -Yoink- but it’s still unappealing.

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> > 2533275001522797;1486:
> > If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.
>
> That’s a baseless assumption…
> 1) Keeping a cerain formula doesn’t mean no change at all, take a look at the massive change from HCE to H2 and the minor but still important changes from H2 to H3, and still, people refer to all of those games as “classic”
> 2) And then there is CS, a game that has barely changed for almost 20 years and still is popular.
>
> Maybe people would be upset, maybe not, there is no way to find out anymore

So you’re saying that not one single person would be upset if all Halo titles stayed classic? My point is someone would be wining.

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> > 2533275001522797;1486:
> >
>
> Says who? Who has the future telling powers to say “We needed Sprint and no matter what we can’t ever go back” instead of the many other changes that could have been done?
>
> Like clearly people aren’t against every kind of change. I haven’t seen people upset about vehicle seat switching. Clearly the idea of “change” on the surface isn’t the issue.

I’m not saying we can’t go back, it’s just very unlikely.

> 2533274833081329;1491:
> But some people do have a problem with it. Some people had a problem with it and was able to back it up for years at this point. Like it’s not a coincidence that Sprint was bandaged every game.
>
> Simply saying there’s nothing wrong with it is basically handwaving away all of the reasons people keep saying why they have a problem with it.
>
> Sprint being like a power up and found off spawn is basically Speed Boost…which already exists in Halo 5. So why aren’t we using that?

I don’t have a problem with sprint in Reach, that’s just my own opinion.

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> > > > 2533275001522797;1480:
> > > > > 2535430289047128;1475:
> > > > > > 2533275001522797;1471:
> > > > > > > 2779900484279609;1470:
> > > > > > > > 2533275001522797;1469:
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> > > > > > > > > > > 2779900484279609;1466:
> > > > > > > > > > > This discussion needs to stay relevant. It’s too important for the future of Halo. Classic movement needs to return.
> > > > > > > > > > >
> > > > > > > > > > > Fast base movement speed (without sprinting) would keep Halo Halo. This would lead to a whole bunch of benefits for Halo’s playstyle. Maps could be smaller and better designed as you don’t have to account for all the nonsense mechanics. Skilled jumps would be a thing again. Map positioning and control would become a big factor again. You can still include sprint and armor/spartan ablities, you just need to have them as powerups on the map to be fought over. Overall, this would simplify and streamline Halo again, emphasizing its gunplay.
> > > > > > > > > >
> > > > > > > > > > There are more skilled jumps in Halo 5 than any other Halo title. Spring Jump, Crouch Jump, Ghost Jump, Super Jump, Ghandi Hop, Thrust Jump, Thrust Bounce, Bump Jump, I probably missing a whole lot more. Map positioning and control is still a big factor and Halo is still Halo.
> > > > > > > > >
> > > > > > > > > Halo is Halo when movement and combat exist simultaneously, without having to give up one for the other. This is the arena formula that Halo perfected in its own right.
> > > > > > > >
> > > > > > > > Simultaneous movement and combat isn’t Halo. Halo is a ring.
> > > > > > >
> > > > > > > Why be intentionally dense? It doesn’t provide any value to the discussion.
> > > > > >
> > > > > > So Halo isn’t a ring? My point is Halo will always be Halo until it isn’t Halo. You get it?
> > > > >
> > > > > He’s discussing the Halo franchise’s iconic gameplay mechanics. Not the dictionary definition. Otherwise no one ever actually talks about CoD, but about a feeling you get when being 'murican. No one talks about the Injustice games, but about injust actions. Don’t be an idiot, you know what you’re doing.
> > > >
> > > > Halo so I wasn’t talking about the dictionary definition. What do you mean by “Don’t be an idiot, you know what your doing.”? Is that a very constructive post? What I’m saying is Halo, the game will always be Halo, the game until it is renamed or done. Now can we return to the original topic?
> >
> > I’m the one being dense? The movement is still unique and most things with the “Halo” tag are related to the franchise. Don’t believe me? Look up HALO in your browser and what comes up? You say the name is meaningless? If the name was switched to “Idiots” many people (including you I’m sure) wouldn’t be happy about that. I like all Halos new and old but, like other games I think classic is gone. In a way classic lives on you can just not sprint, thrust, etc… if you don’t like it. Every Halo title has had something different I hated equipment in Halo 3 like you hate advanced movement. Well, it doesn’t change anything. I think you’ve just been Ejucated.
>
> Unique movement? What’s so standoutish for Halo to draw that statement? Sprint? Thousands have it, how bout clambor? Nah. Heck I can find thrusters in mech games.
>
> The only thing I see that separates halos movement is how it punishes you for even using it, something which even pro sprint players for example have disliked. “Why do my shields not regenerate? It’s annoying”, “why do I get knocked out of sprint? It’s annoying”. At best games simply apply a stamina bar to their movement but how many actually punishes you further like Halo does (which doesn’t use stamina)? It’s only “unique” thing to me is just a big negative as ultimately it still doesn’t appeal to those vs it and it also irks a portion who support it.
>
> Lastly and this is from another response you said to another poster.
>
> “We shouldn’t be complaining because it could be worse”
>
> What? So because something that is already an issue could be worse we should just be content with it not going to the extreme? That’s not how feedback works at all. I mean moldy bread isn’t -Yoink- but it’s still unappealing.

(this is how clamber is spelled) Classic movent is still in the roots, like I said earlier isn’t that unique? What’s unique is what you stated earlier which isn’t negative. Imagine if while you sprinted you could still regain shields or get shot and still be able to sprint? You could be almost invincible. It would take a lot of teamwork or power weapons to kill a sprinting spartan. If sprint was that way then I’d have a problem with it. Think about reality. You’re running and you get shot, would you still be running? would you heal? And last time I checked this isn’t feedback straight to 343 this is a thread asking about peoples opinions about classic movement returning which I am not against. I’m just saying, like I said earlier it’s very unlikely.

> 2533275001522797;1493:
> > 2533274801973487;1488:
> > > 2533275001522797;1486:
> > > If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.
> >
> > That’s a baseless assumption…
> > 1) Keeping a cerain formula doesn’t mean no change at all, take a look at the massive change from HCE to H2 and the minor but still important changes from H2 to H3, and still, people refer to all of those games as “classic”
> > 2) And then there is CS, a game that has barely changed for almost 20 years and still is popular.
> >
> > Maybe people would be upset, maybe not, there is no way to find out anymore
>
> So you’re saying that not one single person would be upset if all Halo titles stayed classic? My point is someone would be wining.

Undoubtedly someone would be wining. I don’t think anybody would deny that. But realistically, people are always going to find some reason to wine, regardless of how the game is designed, and the reason they do often has nothing at all to do with Halo. However, I don’t think the wine cosumption of Halo fans is necessarily something we need to concern ourselves with because it’s really not that relevant to the topic at hand.

> 2533275001522797;1493:
> > 2533274801973487;1488:
> > > 2533275001522797;1486:
> > > If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.
> >
> > That’s a baseless assumption…
> > 1) Keeping a cerain formula doesn’t mean no change at all, take a look at the massive change from HCE to H2 and the minor but still important changes from H2 to H3, and still, people refer to all of those games as “classic”
> > 2) And then there is CS, a game that has barely changed for almost 20 years and still is popular.
> >
> > Maybe people would be upset, maybe not, there is no way to find out anymore
>
> So you’re saying that not one single person would be upset if all Halo titles stayed classic? My point is someone would be wining.
>
>
> > 2533274833081329;1491:
> > > 2533275001522797;1486:
> > >
> >
> > Says who? Who has the future telling powers to say “We needed Sprint and no matter what we can’t ever go back” instead of the many other changes that could have been done?
> >
> > Like clearly people aren’t against every kind of change. I haven’t seen people upset about vehicle seat switching. Clearly the idea of “change” on the surface isn’t the issue.
>
> I’m not saying we can’t go back, it’s just very unlikely.
>
>
> > 2533274833081329;1491:
> > But some people do have a problem with it. Some people had a problem with it and was able to back it up for years at this point. Like it’s not a coincidence that Sprint was bandaged every game.
> >
> > Simply saying there’s nothing wrong with it is basically handwaving away all of the reasons people keep saying why they have a problem with it.
> >
> > Sprint being like a power up and found off spawn is basically Speed Boost…which already exists in Halo 5. So why aren’t we using that?
>
> I don’t have a problem with sprint in Reach, that’s just my own opinion.
>
>
> > 2533274923562209;1492:
> > > 2533275001522797;1482:
> > > > 2779900484279609;1481:
> > > > > 2533275001522797;1480:
> > > > > > 2535430289047128;1475:
> > > > > > > 2533275001522797;1471:
> > > > > > > > 2779900484279609;1470:
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> > > > > > > > > > > 2533275001522797;1467:
> > > > > > > > > > > > 2779900484279609;1466:
> > > > > > > > > > > > This discussion needs to stay relevant. It’s too important for the future of Halo. Classic movement needs to return.
> > > > > > > > > > > >
> > > > > > > > > > > > Fast base movement speed (without sprinting) would keep Halo Halo. This would lead to a whole bunch of benefits for Halo’s playstyle. Maps could be smaller and better designed as you don’t have to account for all the nonsense mechanics. Skilled jumps would be a thing again. Map positioning and control would become a big factor again. You can still include sprint and armor/spartan ablities, you just need to have them as powerups on the map to be fought over. Overall, this would simplify and streamline Halo again, emphasizing its gunplay.
> > > > > > > > > > >
> > > > > > > > > > > There are more skilled jumps in Halo 5 than any other Halo title. Spring Jump, Crouch Jump, Ghost Jump, Super Jump, Ghandi Hop, Thrust Jump, Thrust Bounce, Bump Jump, I probably missing a whole lot more. Map positioning and control is still a big factor and Halo is still Halo.
> > > > > > > > > >
> > > > > > > > > > Halo is Halo when movement and combat exist simultaneously, without having to give up one for the other. This is the arena formula that Halo perfected in its own right.
> > > > > > > > >
> > > > > > > > > Simultaneous movement and combat isn’t Halo. Halo is a ring.
> > > > > > > >
> > > > > > > > Why be intentionally dense? It doesn’t provide any value to the discussion.
> > > > > > >
> > > > > > > So Halo isn’t a ring? My point is Halo will always be Halo until it isn’t Halo. You get it?
> > > > > >
> > > > > > He’s discussing the Halo franchise’s iconic gameplay mechanics. Not the dictionary definition. Otherwise no one ever actually talks about CoD, but about a feeling you get when being 'murican. No one talks about the Injustice games, but about injust actions. Don’t be an idiot, you know what you’re doing.
> > > > >
> > > > > Halo so I wasn’t talking about the dictionary definition. What do you mean by “Don’t be an idiot, you know what your doing.”? Is that a very constructive post? What I’m saying is Halo, the game will always be Halo, the game until it is renamed or done. Now can we return to the original topic?
> > >
> > > I’m the one being dense? The movement is still unique and most things with the “Halo” tag are related to the franchise. Don’t believe me? Look up HALO in your browser and what comes up? You say the name is meaningless? If the name was switched to “Idiots” many people (including you I’m sure) wouldn’t be happy about that. I like all Halos new and old but, like other games I think classic is gone. In a way classic lives on you can just not sprint, thrust, etc… if you don’t like it. Every Halo title has had something different I hated equipment in Halo 3 like you hate advanced movement. Well, it doesn’t change anything. I think you’ve just been Ejucated.
> >
> > Unique movement? What’s so standoutish for Halo to draw that statement? Sprint? Thousands have it, how bout clambor? Nah. Heck I can find thrusters in mech games.
> >
> > The only thing I see that separates halos movement is how it punishes you for even using it, something which even pro sprint players for example have disliked. “Why do my shields not regenerate? It’s annoying”, “why do I get knocked out of sprint? It’s annoying”. At best games simply apply a stamina bar to their movement but how many actually punishes you further like Halo does (which doesn’t use stamina)? It’s only “unique” thing to me is just a big negative as ultimately it still doesn’t appeal to those vs it and it also irks a portion who support it.
> >
> > Lastly and this is from another response you said to another poster.
> >
> > “We shouldn’t be complaining because it could be worse”
> >
> > What? So because something that is already an issue could be worse we should just be content with it not going to the extreme? That’s not how feedback works at all. I mean moldy bread isn’t -Yoink- but it’s still unappealing.
>
> (this is how clamber is spelled) Classic movent is still in the roots, like I said earlier isn’t that unique? What’s unique is what you stated earlier which isn’t negative. Imagine if while you sprinted you could still regain shields or get shot and still be able to sprint? You could be almost invincible. It would take a lot of teamwork or power weapons to kill a sprinting spartan. If sprint was that way then I’d have a problem with it. Think about reality. You’re running and you get shot, would you still be running? would you heal? And last time I checked this isn’t feedback straight to 343 this is a thread asking about peoples opinions about classic movement returning which I am not against. I’m just saying, like I said earlier it’s very unlikely.

Yes, some players would be whining (not wining) if Infinite made a return to Halo’s signature style, but we’re at a point where no solution exists that would make everyone happy. All 343i can do is try to appeal to as many Halo fans as possible. If returning to “classic” Halo is how they try to achieve that, I’ll be estatic.

Classic movement (not movent) works. Sprint’s inclusion needed many concessions through three games (especially so with H5) and it still doesn’t mitigate all the problems the mechanic brings.

Also “Imagine if while you sprinted you could still regain shields and get shot and still be able to sprint… If sprint was that way then I’d have a problem with it”? After saying “I don’t have a problem with sprint in Reach, that’s just my own opinion”?

> 2535440283237581;1495:
> > 2533275001522797;1493:
> > > 2533274801973487;1488:
> > > > 2533275001522797;1486:
> > > > If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.
>
> Yes, some players would be whining (not wining) if Infinite made a return to Halo’s signature style, but we’re at a point where no solution exists that would make everyone happy. All 343i can do is try to appeal to as many Halo fans as possible. If returning to “classic” Halo is how they try to achieve that, I’ll be estatic.
>
> Classic movement (not movent) works. Sprint’s inclusion needed many concessions through three games (especially so with H5) and it still doesn’t mitigate all the problems the mechanic brings.
>
> Also “Imagine if while you sprinted you could still regain shields and get shot and still be able to sprint… If sprint was that way then I’d have a problem with it”? After saying “I don’t have a problem with sprint in Reach, that’s just my own opinion”?

Yeah, in Reach you run out of breath or whatever and have to wait for it to return. Not to mention that not ALL the players spawn in with sprint in fact no one really used sprint. Anyone else want to take a poke at me?

> 2533275001522797;1496:
> > 2535440283237581;1495:
> > > 2533275001522797;1493:
> > > > 2533274801973487;1488:
> > > > > 2533275001522797;1486:
> > > > > If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.
> >
> > Yes, some players would be whining (not wining) if Infinite made a return to Halo’s signature style, but we’re at a point where no solution exists that would make everyone happy. All 343i can do is try to appeal to as many Halo fans as possible. If returning to “classic” Halo is how they try to achieve that, I’ll be estatic.
> >
> > Classic movement (not movent) works. Sprint’s inclusion needed many concessions through three games (especially so with H5) and it still doesn’t mitigate all the problems the mechanic brings.
> >
> > Also “Imagine if while you sprinted you could still regain shields and get shot and still be able to sprint… If sprint was that way then I’d have a problem with it”? After saying “I don’t have a problem with sprint in Reach, that’s just my own opinion”?
>
> Yeah, in Reach you run out of breath or whatever and have to wait for it to return. Not to mention that not ALL the players spawn in with sprint in fact no one really used sprint. Anyone else want to take a poke at me?

“In Reach you run out of breath or whatever and have to wait for it to return”? What does that have to do with you saying that you’d have a problem with Sprint being in the game without halting shield recharge or being able to get knocked out of it?

”Not to mention that not ALL the players spawn with sprint”? Same question as above.

“In fact no one really used sprint”? I found that most people picked Sprint over the other AAs, but maybe my memory is skewed. Got anything to back up that assertion?

> 2535440283237581;1497:
> > 2533275001522797;1496:
> > > 2535440283237581;1495:
> > > > 2533275001522797;1493:
> > > > > 2533274801973487;1488:
> > > > > > 2533275001522797;1486:
> > > > > > If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.
> > >
> > > Yes, some players would be whining (not wining) if Infinite made a return to Halo’s signature style, but we’re at a point where no solution exists that would make everyone happy. All 343i can do is try to appeal to as many Halo fans as possible. If returning to “classic” Halo is how they try to achieve that, I’ll be estatic.
> > >
> > > Classic movement (not movent) works. Sprint’s inclusion needed many concessions through three games (especially so with H5) and it still doesn’t mitigate all the problems the mechanic brings.
> > >
> > > Also “Imagine if while you sprinted you could still regain shields and get shot and still be able to sprint… If sprint was that way then I’d have a problem with it”? After saying “I don’t have a problem with sprint in Reach, that’s just my own opinion”?
> >
> > Yeah, in Reach you run out of breath or whatever and have to wait for it to return. Not to mention that not ALL the players spawn in with sprint in fact no one really used sprint. Anyone else want to take a poke at me?
>
> “In Reach you run out of breath or whatever and have to wait for it to return”? What does that have to do with you saying that you’d have a problem with Sprint being in the game without halting shield recharge or being able to get knocked out of it?
>
> ”Not to mention that not ALL the players spawn with sprint”? Same question as above.
>
> “In fact no one really used sprint”? I found that most people picked Sprint over the other AAs, but maybe my memory is skewed. Got anything to back up that assertion?

*sigh “What does that have to do with you saying that you’d have a problem with Sprint being in the game” I was talking about Halo 5 at the time not Reach. In Reach you could choose something different in Halo 5 everyone has it. I didn’t experience people who used sprint alot in Reach because I played Slayer most of the time not infection, swat, or grifball. Just saying.

> 2533275001522797;1498:
> > 2535440283237581;1497:
> > > 2533275001522797;1496:
> > > > 2535440283237581;1495:
> > > > > 2533275001522797;1493:
> > > > > > 2533274801973487;1488:
> > > > > > > 2533275001522797;1486:
> > > > > > > If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.
> > > >
> > > > Yes, some players would be whining (not wining) if Infinite made a return to Halo’s signature style, but we’re at a point where no solution exists that would make everyone happy. All 343i can do is try to appeal to as many Halo fans as possible. If returning to “classic” Halo is how they try to achieve that, I’ll be estatic.
> > > >
> > > > Classic movement (not movent) works. Sprint’s inclusion needed many concessions through three games (especially so with H5) and it still doesn’t mitigate all the problems the mechanic brings.
> > > >
> > > > Also “Imagine if while you sprinted you could still regain shields and get shot and still be able to sprint… If sprint was that way then I’d have a problem with it”? After saying “I don’t have a problem with sprint in Reach, that’s just my own opinion”?
> > >
> > > Yeah, in Reach you run out of breath or whatever and have to wait for it to return. Not to mention that not ALL the players spawn in with sprint in fact no one really used sprint. Anyone else want to take a poke at me?
> >
> > “In Reach you run out of breath or whatever and have to wait for it to return”? What does that have to do with you saying that you’d have a problem with Sprint being in the game without halting shield recharge or being able to get knocked out of it?
> >
> > ”Not to mention that not ALL the players spawn with sprint”? Same question as above.
> >
> > “In fact no one really used sprint”? I found that most people picked Sprint over the other AAs, but maybe my memory is skewed. Got anything to back up that assertion?
>
> *sigh “What does that have to do with you saying that you’d have a problem with Sprint being in the game” I was talking about Halo 5 at the time not Reach. In Reach you could choose something different in Halo 5 everyone has it. I didn’t experience people who used sprint alot in Reach because I played Slayer most of the time not infection, swat, or grifball. Just saying.

I thought you were talking about how you’d like Sprint implemented in Infinite or just how you want Sprint in Halo in general. Was I mistaken?

Which way of implementing Sprint do you prefer? Reach, H4, or H5? How would you want it implemented in Infinite?

”I didn’t experience people who used sprint a lot in Reach because I played this gametype instead of those gametypes” is a very different statement from “In fact no one really used sprint”…

> 2533275001522797;1493:
> > 2533274801973487;1488:
> > > 2533275001522797;1486:
> > >
>
> (this is how clamber is spelled) Classic movent is still in the roots, like I said earlier isn’t that unique? What’s unique is what you stated earlier which isn’t negative. Imagine if while you sprinted you could still regain shields or get shot and still be able to sprint? You could be almost invincible. It would take a lot of teamwork or power weapons to kill a sprinting spartan. If sprint was that way then I’d have a problem with it. Think about reality. You’re running and you get shot, would you still be running? would you heal? And last time I checked this isn’t feedback straight to 343 this is a thread asking about peoples opinions about classic movement returning which I am not against. I’m just saying, like I said earlier it’s very unlikely.

What do you mean classic movement is still in the roots? Strafing has been effected because of the addition of thrusters and weapon magnetism needing to be raised to account for sprint. Clamber makes crouch jumping irrelevant as you get something that saves you from dieing g and it’s required to hit certain parts of a map, crouch jumping really isn’t an option anymore. I’m not seeing any roots 🤷

Sprint punishing you is exactly a negative, there’s no way around that when again, it also irks those who like it and it still doesn’t satisfy those who had a problem with it to begin with, it solves nothing.

“Imagine if while you sprinted you could still regain shields or get shot and still be able to sprint? You could be almost invincible” I mean, reach and H4 did that, hence why people referenced sprint as a get out of jail card cause you could run away from from losing fights, it did nothing but agitate and punished those who were winning their engagements.

“And last time I checked this isn’t feedback straight to 343” last I checked this is their official forums And people post in it for a reason, part of it to do with feedback to the developers as typically that’s why forums were made🤔.

> 2533275001522797;1493:
> > 2533274801973487;1488:
> > > 2533275001522797;1486:
> > > If Halo stayed classic through all of the titles people would be wining for change and more advanced movement.
> >
> > That’s a baseless assumption…
> > 1) Keeping a cerain formula doesn’t mean no change at all, take a look at the massive change from HCE to H2 and the minor but still important changes from H2 to H3, and still, people refer to all of those games as “classic”
> > 2) And then there is CS, a game that has barely changed for almost 20 years and still is popular.
> >
> > Maybe people would be upset, maybe not, there is no way to find out anymore
>
> So you’re saying that not one single person would be upset if all Halo titles stayed classic? My point is someone would be wining.

Just to be clear, not one single Halo Title is similiar to the next one. The only thing that were common in the first three games was the run & gun formular. To your next point: You can not please everyone. Halo already had an etablished formular. Everything (The weapon sandbox, the maps, the campaign, the AI) was designed around one single movement speed. But everything what was built up in the first three games had to drastically change for one single animation.

So complaining about Halo not having sprint back in the day would’ve been like complaining about Battlefield having too big maps / CoD having low TTK & Kill Streaks / Overwatch having different Hereos / just having one life in Battle Royale.

Every franchise has it’s own unique elements. Variety can make the gaming experience fun. But if you add game-breaking elements into your game because some other games have it too (that’s the official reason) you loose your spot as a unique game. Do your own thing. Improve your own, already existing formular.

> 2533275001522797;1493:
> I’m not saying we can’t go back, it’s just very unlikely.

We won’t go back. If Infinite will have the run & gun gameplay (classic) once again, we will move forward by improving the formular.