> 2533274887581216;1381:
> Over-all I don’t see a problem with sprint being in Halo. It adds a new flow of gameplay, makes the game far more competitive, and the skill gap gets even further between good players, and bad players.
Can you explain how does sprint make the game more competitive? How does it expand the skill gap? Just claiming that it does is completely meaningless.
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> Things like Ground pound, and Spartan charge can be argued thick and thin as to whether or not they belong, but sprint? It makes the gameplay flow well, even with tiny small maps that are already available in Halo 5.
Without further qualifications, what counts as good gameplay flow is subjective. However, as has been discussed numerous times before, sprint forces the player into an animation in order to move at maximum speed, an animation which prevents them from participating in combat while in transit. This is exemplified well in this video. Now, you’re of course free to like this kind of movement if you so wish, but many people regard the more seamless interplay of movement and combat that classic movement provides as having a more superior flow precisely because of the seamlessness and the more fast paced action it enables.
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> As for things like the new zoom animations, again, people can dislike or like them. I quite like them, but is it ADS? No. Not at all. ADS is an entirely different mechanic altogether, it has nothing to deal with “looks/animations” either.
ADS is literally an acronym of “aim down sights”, which refers to aiming through a physical sight of the weapon. This is in contrast to having a virtual sight that is not connected to the weapon model in any way. When speaking about “ADS”, many people simply mean this animation, and not all the bells and whistles that may or may not come with it. This is just a matter of semantics, and while no one can stop you from supplying your own definitions, it’s useful to keep this often used definition in mind. In particular, when people discuss ADS in the context of Halo 5, it should clear that they mean it in this literal sense, since there are no significant mcehanical differences between the implementation of ADS and classic zoom.