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> > > > . I don’t think Sprint affects game intensity either way, it’s simply something more and more modern games have. Halo is unique enough in many other ways that it doesn’t need to give up sprinting to be successful. Things need to adapt to survive. We live in a society with rapidly developing technology.
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> > > In the same vein, Halo is unique enough to where it doesn’t need Sprint to be successful.
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> > > I mean you just said that Sprint isn’t unique, since more and more modern games have them. So why are we suddenly “compromising” uniqueness in Sprint when you don’t have to?
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> > > You also just admitted that Sprint doesn’t affect the game kuch, good or bad. But you also say that Sprint has to stay, with all the nothing it’s doing, to remain successful. Is Sprint just there to look pretty and nothing else?
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> > A lot to counter here so I’ll break it down by paragraph. This is a little out of order but I feel it is important to say first that you are misquoting me here. I did not, “admit sprint doesn’t effect the game much, good or bad.” I specifically said it did not affect game INTENSITY much. (Or sweatyness for that matter). (Also I am not sure why you said “Compromising” like that, because you are not quoting me here either as I never used that word in this post…) Anyway…
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> > Secondly, Let’s talk about how technology is affecting (and will continue to affect) newer generations of players. They are impatient, they are always wanting something to keep their attention held, millennials and future generations will grow up with high speed internet, tablets, computers, laptops, phones, and gaming consoles, and I believe this to be a factor in what keeps the newer generations wanting more. I fear that Halo could lose favor with some generations if it has what they perceive as “slow”, “boring”, or “monotonous” movement speed. They are, afterall, the future of Halo. If they don’t like Halo because it fails to hold their attention then they will stop buying the games and therefore eventually this will hurt the franchise. I am not saying everyone is going to ‘Sprint’
over to CoD or Destiny because of this but it could definitely be a determining factor for some.
> > Another reason Sprint should be incorporated is because it gives new halo players the ability to stay out of the fire of more experienced players. This is a little tricky to word but lets say for example; you have played Halo (Whether it’s 3, 4, or 5 doesn’t matter ) since it’s release. You know all the best spots to snipe, where all the good vehicles are, and you probably a perfect technique built off your favorite loadout, and because of this, you’re always in the top ten on your team. Okay? Now let’s say I just bought the game and I’ve been playing for like 3 days. You and I are on opposing teams. You’ve decided I’m an easy target and you decided to be “that guy”. You’re looking for new players like me to beat on. If I can sprint, I have the ability to get away and avoid you because you can’t sprint and shoot at the same time. I will know I’m outmatched and I can make an effort not to get in your way. It’s no fun being the person at the bottom. If experienced players are always wanting to gun you down constantly and you don’t really get to play the game and get better, then you’re more inclined to play something else.
> > So to directly answer your question, Vegeto30294, Sprint is not just there to “look pretty”, It’s not a tool of destruction that’s going to end the game we all love. It’s an element of movement that is becoming more popular with younger crowds and becoming a norm in many modern games.
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> Overwatch is one of the biggest FPS shooters right now in everyway (sales, popularity, e-sports, being the “it” game, etc) and it doesn’t have sprint (save one character) and that game is pretty popular with the “younger crowds” I’m not saying that the reason it’s popular is because it has no sprint, I’m merely pointing out here is a FPS that doesn’t have sprint and it’s widely accepted by the younger generation. I play Overwatch and never once have i heard someone say they wish they could sprint. They could care less that it’s not in. Sprint isn’t needed for a game to be successful or popular. If a game is fun people of any age will be playing it regardless if that game has the sprint animation in it or not.
THIS. I can recall some of the vidocs that were on XBL that interviewed Bungie devs. They touched on many different ideas and concepts that were cornerstones of creating Halo and one of those concepts was that they wanted to make the game so much fun that even if you were killed, you likely wouldn’t get upset or frustrated all that much because you were having too much fun to dwell on it.
Of all the concepts that were inherent to earlier Halo games, I think that is the one that got trampled on the hardest with H5. The game is surrounded by words like ‘sweaty’, ‘competitive’ and phrases like ‘geared towards e-sports’. Not that Halo (or any game) doesn’t have both ‘casual’ and ‘hardcore’ players, but H5 seems to have driven a wedge between the two like few other games I can recall.
If fun is not the determining factor for any individual to be playing a given game, then I question why that person plays games to begin with. Fun is (and should be IMO) the top deciding factor for playing any game. People will be willing to overlook quite a few shortcomings of a game if the game is fun to play. Anything from fairness [to a limited degree] to specific mechanics, to graphics and plenty of other factors can and will take a back seat to the fun factor. A game can have every single mechanic, game type, etc. etc. that an individual could possibly want… but that individual won’t bother if it’s not fun to play. Fun absolutely does not require any one specific mechanic and it certainly knows no age limitations.