The return of classic movement mechanics?

> 2533274804182731;1341:
> > 2533274873022698;1328:
> > > 2535430289047128;1325:
> > > > 2533274873022698;1321:
> > > > > 2533274836021849;26:
> > > > > I think it should be classic but keep the sprinting and clamber lol.
> > > >
> > > > I agree.
> > >
> > > that’s not classic tho… I mean I’d prefer that to H5 or even 4 but it’s not technically classic.
> >
> > It depends on what “Classic” Halo means to you. Is it HCE? Is It anything before 4? If you want to discuss what classic halo is, I suggest you go to the “What is Classic Halo?” Forum page and explain what the term classic Halo is in your mind there.
>
> Sorry you are flat out wrong. It is widely accepted that classic halo means no sprint or abilities, no bloom, etc a la Halo CE - Halo 3… Anyone trying to argue otherwise is being very ignorant. You should probably go into another thread and educate yourself before telling others to do so.
>
> On topic i prefer classic halo. There is nothing classic about armor abilities, sprint, random ordnance, and clamber. When taking about classic halo ask yourself if it is in Halo CE, 2 or 3? If not it isnt classic.

To be fair, Halo 3 had some form of abilities, but they were item pickups called ‘equipment’. It would be great if Halo Infinite introduced those back aswell.

I do not want him to change Master Chief’s armor again (Halo 4 and Halo 5 were realistic and beautiful, I’d like you to leave the armor of 117 from Halo 4 and Halo 5)
I do not want another character than Master Chief (as in Halo 5 Guardian, with James Lock).
I do not want a new ranking system like Halo 4 and Halo 5 (Keep the ranking system as Halo 3)
I do not want Halo 4 and Halo 5 sound effects, the sound of Halo 3 was excellent. In fact, change everything, return to Halo 3 (ranking system, weapon sound and gameplay)
and keep the realism of Halo 5 armor and sprint.

Sorry for my English (Google translation) :slight_smile:

> 2533274833081329;1338:
> > 2533274873022698;1336:
> > . I don’t think Sprint affects game intensity either way, it’s simply something more and more modern games have. Halo is unique enough in many other ways that it doesn’t need to give up sprinting to be successful. Things need to adapt to survive. We live in a society with rapidly developing technology.
>
> In the same vein, Halo is unique enough to where it doesn’t need Sprint to be successful.
>
> I mean you just said that Sprint isn’t unique, since more and more modern games have them. So why are we suddenly “compromising” uniqueness in Sprint when you don’t have to?
>
> You also just admitted that Sprint doesn’t affect the game kuch, good or bad. But you also say that Sprint has to stay, with all the nothing it’s doing, to remain successful. Is Sprint just there to look pretty and nothing else?

A lot to counter here so I’ll break it down by paragraph. This is a little out of order but I feel it is important to say first that you are misquoting me here. I did not, “admit sprint doesn’t effect the game much, good or bad.” I specifically said it did not affect game INTENSITY much. (Or sweatyness for that matter). (Also I am not sure why you said “Compromising” like that, because you are not quoting me here either as I never used that word in this post…) Anyway…

Secondly, Let’s talk about how technology is affecting (and will continue to affect) newer generations of players. They are impatient, they are always wanting something to keep their attention held, millennials and future generations will grow up with high speed internet, tablets, computers, laptops, phones, and gaming consoles, and I believe this to be a factor in what keeps the newer generations wanting more. I fear that Halo could lose favor with some generations if it has what they perceive as “slow”, “boring”, or “monotonous” movement speed. They are, afterall, the future of Halo. If they don’t like Halo because it fails to hold their attention then they will stop buying the games and therefore eventually this will hurt the franchise. I am not saying everyone is going to ‘Sprint’ :wink: over to CoD or Destiny because of this but it could definitely be a determining factor for some.
Another reason Sprint should be incorporated is because it gives new halo players the ability to stay out of the fire of more experienced players. This is a little tricky to word but lets say for example; you have played Halo (Whether it’s 3, 4, or 5 doesn’t matter ) since it’s release. You know all the best spots to snipe, where all the good vehicles are, and you probably a perfect technique built off your favorite loadout, and because of this, you’re always in the top ten on your team. Okay? Now let’s say I just bought the game and I’ve been playing for like 3 days. You and I are on opposing teams. You’ve decided I’m an easy target and you decided to be “that guy”. You’re looking for new players like me to beat on. If I can sprint, I have the ability to get away and avoid you because you can’t sprint and shoot at the same time. I will know I’m outmatched and I can make an effort not to get in your way. It’s no fun being the person at the bottom. If experienced players are always wanting to gun you down constantly and you don’t really get to play the game and get better, then you’re more inclined to play something else.
So to directly answer your question, Vegeto30294, Sprint is not just there to “look pretty”, It’s not a tool of destruction that’s going to end the game we all love. It’s an element of movement that is becoming more popular with younger crowds and becoming a norm in many modern games.

> 2533274804182731;1341:
> > 2533274873022698;1328:
> > > 2535430289047128;1325:
> > > > 2533274873022698;1321:
> > > > > 2533274836021849;26:
> > > > > I think it should be classic but keep the sprinting and clamber lol.
> > > >
> > > > I agree.
> > >
> > > that’s not classic tho… I mean I’d prefer that to H5 or even 4 but it’s not technically classic.
> >
> > It depends on what “Classic” Halo means to you. Is it HCE? Is It anything before 4? If you want to discuss what classic halo is, I suggest you go to the “What is Classic Halo?” Forum page and explain what the term classic Halo is in your mind there.
>
> Sorry you are flat out wrong. It is widely accepted that classic halo means no sprint or abilities, no bloom, etc a la Halo CE - Halo 3… Anyone trying to argue otherwise is being very ignorant. You should probably go into another thread and educate yourself before telling others to do so.
>
> On topic i prefer classic halo. There is nothing classic about armor abilities, sprint, random ordnance, and clamber. When taking about classic halo ask yourself if it is in Halo CE, 2 or 3? If not it isnt classic.

I like things like sprint and clamber (Though I’m not particularly passionate about Clamber, it’s just nice not to hit my shins and fall on every jump I make a shade ill timed. And I have stated in a previous post that I am relatively new to the Halo community, however, I did say BEFORE 4. (I specifically did not say including 4) But anyway, I liked the concept of Classic things like maybe no AA but modern things like sprint are something I’d love to see stay. I hope 343 finds a solution to compromise somehow. Would definitely be a game I would like to try

> 2533274873022698;1344:
> > 2533274833081329;1338:
> > > 2533274873022698;1336:
> > > . I don’t think Sprint affects game intensity either way, it’s simply something more and more modern games have. Halo is unique enough in many other ways that it doesn’t need to give up sprinting to be successful. Things need to adapt to survive. We live in a society with rapidly developing technology.
> >
> > In the same vein, Halo is unique enough to where it doesn’t need Sprint to be successful.
> >
> > I mean you just said that Sprint isn’t unique, since more and more modern games have them. So why are we suddenly “compromising” uniqueness in Sprint when you don’t have to?
> >
> > You also just admitted that Sprint doesn’t affect the game kuch, good or bad. But you also say that Sprint has to stay, with all the nothing it’s doing, to remain successful. Is Sprint just there to look pretty and nothing else?
>
> A lot to counter here so I’ll break it down by paragraph. This is a little out of order but I feel it is important to say first that you are misquoting me here. I did not, “admit sprint doesn’t effect the game much, good or bad.” I specifically said it did not affect game INTENSITY much. (Or sweatyness for that matter). (Also I am not sure why you said “Compromising” like that, because you are not quoting me here either as I never used that word in this post…) Anyway…

My mistake there was reading “intensity” as “intensely”. I put compromising in quotes not to directly quote you, but because “compromising” isn’t the best word to use there, considering people don’t see Sprint as a compromise at all.

> 2533274873022698;1344:
> I fear that Halo could lose favor with some generations if it has what they perceive as “slow”, “boring”, or “monotonous” movement speed. They are, afterall, the future of Halo. If they don’t like Halo because it fails to hold their attention then they will stop buying the games and therefore eventually this will hurt the franchise. I am not saying everyone is going to ‘Sprint’ :wink: over to CoD or Destiny because of this but it could definitely be a determining factor for some.

This is also the same “future” where Battle Royale games are becoming the most popular thing in the world, and those games generally play slower than the high-octane advanced movement games you’ve seen in 2014-ish. We’ve slowly been backing away from the chaotic movement of Titanfall, certain fast-paced COD games, Brink, etc. etc. for games that have much more simple movement and not instant gratification.

Also, feelings such as “slow,” “fast,” “monotonous,” etc. can all be faked, misled, and otherwise hidden. An easy example, is find anyone who believe Halo 3 has you move slower than Halo CE and Halo 2 and find it slow. They are being misled, because that factually isn’t true. Same thing for people who think Reach fixes that and makes you move faster. Again, factually (partly) isn’t true. You actually move slower than CE-3 unless you’re Sprinting, which is both timed and not always available. Also again, anyone who thinks simply removing Sprint from Halo 5 makes you move slower than Halo CE-3. In actuality, you’re moving faster than CE-3, even when walking.

And even then, “slow” and “fast” are mostly a problem for map design. No matter how fast you’re moving, a map is designed to take X amount of time for you to get to Y location. Adding Sprint is still going to take the same amount of time, because the map still has to be designed to take X long to get to Y.

Also, there are a bunch of other ways to not be monotonous and the same speed every time without including Sprint, such as man cannons, lifts, teleporters, small vehicles power ups, etc. etc. Many of which are in Halo 5 right now and slowly being pushed out.

> 2533274873022698;1344:
> Another reason Sprint should be incorporated is because it gives new halo players the ability to stay out of the fire of more experienced players. […] If I can sprint, I have the ability to get away and avoid you because you can’t sprint and shoot at the same time. I will know I’m outmatched and I can make an effort not to get in your way.

That makes…no sense.

We both have Sprint and I can sprint after you, even if I’m unable to shoot while doing so. You are then unable to avoid me unless there is a third party (a teammate of mine or a teammate of yours) to change the situation. But at that point, Sprint isn’t much of a factor anymore, you could always do that and the variables change to something else entirely.

Also, Sprinting away is probably the second-worst thing you could actually do in that situation (first being standing there and not shooting). You put your back towards me. You have guaranteed that I will take little to no damage from you. Taking no damage means even with a little bit of experience, I can keep tearing away at your shields as you attempt to Sprint away (because Sprint is designed in Halo 5 specifically not to run away from encounters) because you’ve made a basic mistake. You’d have a better chance of just shooting me wildly, because at least then I’d have to worry about my shields and my positioning on top of having to damage you.

> 2533274873022698;1344:
> It’s no fun being the person at the bottom. If experienced players are always wanting to gun you down constantly and you don’t really get to play the game and get better, then you’re more inclined to play something else.

That’s a failure of matchmaking, not a failure of movement. In an ideal world, and even in a less than ideal one, a new player would and should never get matched against such an experienced player. That’s kinda the whole point of MMR and what Halo 5 spent nearly 3 years trying to accomplish. A new player would only face other new or poor players and experienced players would face similarly experienced players.

> 2533274873022698;1344:
> So to directly answer your question, Vegeto30294, Sprint is not just there to “look pretty”, It’s not a tool of destruction that’s going to end the game we all love. It’s an element of movement that is becoming more popular with younger crowds and becoming a norm in many modern games.

You’re right, it’s not a tool of destruction, not any more than Armor Lock was or Loadouts were. But there’s a reason why not every game has it, and so far there’s no reason Halo needs Sprint that couldn’t be solved in an alternate manner.

> 2533274977253120;1342:
> > 2533274804182731;1341:
> > > 2533274873022698;1328:
> > > > 2535430289047128;1325:
> > > > > 2533274873022698;1321:
> > > > > > 2533274836021849;26:
> > > > > > I think it should be classic but keep the sprinting and clamber lol.
> > > > >
> > > > > I agree.
> > > >
> > > > that’s not classic tho… I mean I’d prefer that to H5 or even 4 but it’s not technically classic.
> > >
> > > It depends on what “Classic” Halo means to you. Is it HCE? Is It anything before 4? If you want to discuss what classic halo is, I suggest you go to the “What is Classic Halo?” Forum page and explain what the term classic Halo is in your mind there.
> >
> > Sorry you are flat out wrong. It is widely accepted that classic halo means no sprint or abilities, no bloom, etc a la Halo CE - Halo 3… Anyone trying to argue otherwise is being very ignorant. You should probably go into another thread and educate yourself before telling others to do so.
> >
> > On topic i prefer classic halo. There is nothing classic about armor abilities, sprint, random ordnance, and clamber. When taking about classic halo ask yourself if it is in Halo CE, 2 or 3? If not it isnt classic.
>
> To be fair, Halo 3 had some form of abilities, but they were item pickups called ‘equipment’. It would be great if Halo Infinite introduced those back aswell.

Only equipment, if I recall it, were these:
-Disruption Ball (the blue one)
-Radar Jammer
-Flare
-Regen field
-Bubble
-Grav pad
-Shield

there may have been another one, though I don’t remember. That’s quite a few, not really “only”, oh well.
Thing is, I’ve always thought of them as a special type of grenade, the only difference, a much much shorter thow distance.

> 2533274977253120;1342:
> > 2533274804182731;1341:
> > > 2533274873022698;1328:
> > > > 2535430289047128;1325:
> > > > > 2533274873022698;1321:
> > > > > > 2533274836021849;26:
> > > > > > I think it should be classic but keep the sprinting and clamber lol.
> > > > >
> > > > > I agree.
> > > >
> > > > that’s not classic tho… I mean I’d prefer that to H5 or even 4 but it’s not technically classic.
> > >
> > > It depends on what “Classic” Halo means to you. Is it HCE? Is It anything before 4? If you want to discuss what classic halo is, I suggest you go to the “What is Classic Halo?” Forum page and explain what the term classic Halo is in your mind there.
> >
> > Sorry you are flat out wrong. It is widely accepted that classic halo means no sprint or abilities, no bloom, etc a la Halo CE - Halo 3… Anyone trying to argue otherwise is being very ignorant. You should probably go into another thread and educate yourself before telling others to do so.
> >
> > On topic i prefer classic halo. There is nothing classic about armor abilities, sprint, random ordnance, and clamber. When taking about classic halo ask yourself if it is in Halo CE, 2 or 3? If not it isnt classic.
>
> To be fair, Halo 3 had some form of abilities, but they were item pickups called ‘equipment’. It would be great if Halo Infinite introduced those back aswell.

To call them “abilities” would be a huge stretch. They were just a new category of map pickup. While equipment had their own set of problems, the one major(and most important) difference between them and what would follow is that they were map pickups. They weren’t tied to loadouts re: Reach/Halo 4(messing with the core design) nor were they universally applied to every player re: spartan abilities(again, messing with the core design), they were just a new element on top the core gameplay in Halo 3.

The idea of a “fourth leg of fun” is something that I believe has potential in Halo, but the devs(both new and old) keep failing to learn the right lessons from the failures of previous iterations. How I long to live in the alternate timeline where Reach armor abilities were designed around being map pickups rather than loadout based(which I would argue was the main problem with their implementation.)

There is plenty of room for new elements in Halo if they would focus on the idea of building on top of core Halo gameplay rather than trying to alter the core itself.

> 2533274873022698;1328:
> > 2535430289047128;1325:
> > > 2533274873022698;1321:
> > > > 2533274836021849;26:
> > > > I think it should be classic but keep the sprinting and clamber lol.
> > >
> > > I agree.
> >
> > that’s not classic tho… I mean I’d prefer that to H5 or even 4 but it’s not technically classic.
>
> It depends on what “Classic” Halo means to you. Is it HCE? Is It anything before 4? If you want to discuss what classic halo is, I suggest you go to the “What is Classic Halo?” Forum page and explain what the term classic Halo is in your mind there.

No sprint. It interrupts the gunplay which was fundamental in the classics. Abilities including sprint could slide as single use pick ups. It could be with or without ADS (doesn’t mess up the holy triangle), and clamber could remain as well if nerfed (right now it makes platforming way too easy but if nerfed significantly like around what DOOM 2016 or Destiny 2 has that wouldn’t affect it all too much). Duel wielding I’d REALLY REALLY like back but I could live without, either way it involves picking up weapons off the field so no contradictions there. So, essentially, the holy triangle. I’ve already stated what I interpret to be classic Halo’s philosophies in this forum, but I now realize the triangle sums it up nice and quick.

From what I’ve seen, the only debates people have with classic’s definition is up to Reach or 3. Those who’re members of the church of Bungo will state Reach because they simply see any Bungo Halos as classic without any depth to it. Those like me who focus on gameplay philosophy tend to stop at 3 because whilst Reach was by Bungo, it was philosophically different in that it destroyed the holy triangle with the armor abilities. I’m fine with that because it’s a spin off and doesn’t claim to be a main series game, but its no classic mechanically speaking.

> 2533274873022698;1344:
> Another reason Sprint should be incorporated is because it gives new halo players the ability to stay out of the fire of more experienced players.

This is a bis misconception I see thrown around on here quite a bit, sadly…
Running away might me be good option in singleplayer RPG games when you took the wrong turn and ended up facing an enemy that is clearly above your level but not for PvP games. It won’t help you to learn the game and it is annoying for everyone playing with you.
I think I’ve said it a couple times already: you can not and should not try to protect new players by handicapping good players…only one thing can help new players and that is a good, skillbased matchmaking system!
Thing is, a fair MM will creat more intense/sweaty matches. Beeing put up against people your own skill will most likely create rather close head-to-head matches and I’d assume that those are a lot more stressfull then getting stomped over and over again (which would be quite discouraging though) or winning with no real competition

> 2533274825830455;1330:
> I read off from Halopedia that the T-PACK uses hydrazine, which is a rocket fuel, the properties for which you can find online.

I’m seeing that now, but specifically it’s Triamino hydrazine. Something that doesn’t quite exist. While we know principles of hydrazine, we don’t know just how this fuel - developed by the UNSC and based on hydrazine - operates. It could be thirty times more powerful than basic hydrazine; we already do know from Ghosts of Onyx and Contact Harvest that it’s higly volatile.

> On the other hand, it has to be a rocket engine, since jet engines (which would be more efficient) aren’t fit for quick bursts like that.

Unless - and speaking for the thrusters in GEN 2 - it’s something much more advanced, akin to Iron Man’s repulsors.

> 2533274801973487;1331:
> fun fact, many people have, for ages by now, stated their opinion that sprint does not fit with Halo all that well; at least not for gameplay (and not lore wise, either…).

Pro Tip: I know. Gameplay wise they might have an argument. Lore wise? No. That’s absolutely preposterous.

> about embedding it into lore, if 343 released a book where a spraten is wall running, would that make it OK for you then?

It’s not about it being “lore approved” or not. Earlier I acknowledged that Spartans are certainly athletic and acrobatic enough to pull off such a feat. Hell, we’ve even kind of already done it, with Osiris running down the Guardian. However I’m of the opinion that it would not fit the gameplay of Halo - more so than some people Sprint doesn’t fit.

> 2533274795123910;1332:
> So now it’s back to non-gameplay reasons?

Both, really. From a lore perspective, Spartans are soldiers. Agile soldiers, yes, but soldiers. Parkour is a ridiculous strategy for combat. From a gameplay perspective, I think wall running has absolutely no practical application. Halo is a first person shooter, not a first person parkour.

> I don’t care that you got the weight wrong, I corrected it and went from there.

Well you should; I was wrong, corrected, acknowledged it, and moved forward. If you’re going to keep dragging it in to argue against then there’s very little to talk about.

> To what end were these new abilities added? To what end was Sprint added? Halo is not insert something here.

The Spartan Abilities are applied to moderately enhance evasion and close-quarters combat (with the exception of Ground Pound), and probably to try something new. Why was sprint added? Most likely to compete and match up to most modern shooters. Halo can’t be a pinnacle of retro just for the sake of 2001 Nostalgia.

> What sprint have we had where you could shoot at the same time? Or are you thinking of BMS only?

I should have said “is not permitted”. I cannot find anything from Bungie or 343 as to this being the case, however it’s a common function seen in a lot of FPS games. If you sprint, you can’t use your weapon. Halo even has it so your shields don’t recharge either. It’s the trade-off for moving at twice your movement speed, akin to how (in Halo Reach) using Armor Lock made you immobile, and Active Camo makes your motion detector practically useless.

> 2533274801176260;1340:
> The point is that “making sense” is not a valid criticism because A) you can always create a scenario where something does or doesn’t make sense and B) as you already said, gameplay trumps lore, and Halo already had plenty mechanics that contradicted canon in the first place.

A) Not so easily. Imagine if Halo suddenly tried to justify the inclusion of actual magic. Or elemental ammunition. Spartans suddenly fighting demons. It’s not as simple as “let’s just make up some reason and it’s good.”
B) I did not say that gameplay trumps lore. What mechanics contradict canon?

> 2533274801973487;1350:
> > 2533274873022698;1344:
> > Another reason Sprint should be incorporated is because it gives new halo players the ability to stay out of the fire of more experienced players.
>
> This is a bis misconception I see thrown around on here quite a bit, sadly…
> Running away might me be good option in singleplayer RPG games when you took the wrong turn and ended up facing an enemy that is clearly above your level but not for PvP games. It won’t help you to learn the game and it is annoying for everyone playing with you.
> I think I’ve said it a couple times already: you can not and should not try to protect new players by handicapping good players…only one thing can help new players and that is a good, skillbased matchmaking system!
> Thing is, a fair MM will creat more intense/sweaty matches. Beeing put up against people your own skill will most likely create rather close head-to-head matches and I’d assume that those are a lot more stressfull then getting stomped over and over again (which would be quite discouraging though) or winning with no real competition

I like this a lot, You are absolutely right about the fair match making system! Basing match ups off like your rank/level gives new players a fair chance to play and learn, and experienced players a good challenge. However Sprint can be used for more than just running away just to not get hit(I do see how that could be frustrating and annoying for other people playing with you) , it can be used to run back to teammates, get to a vehicle, move to a different area of the map faster, Etc. The sprint doesn’t have to be unlimited. It doesn’t have to open up new Spartan abilities or evolve into anything beyond just a basic movement option. It’s a predictable, easy to use simple mechanic that should stay with the game.

> 2533274804813082;1351:
> Pro Tip: I know. Gameplay wise they might have an argument. Lore wise? No. That’s absolutely preposterous.

So here we go again: Celestis could post evidence of spartans shooting while in full sprint, therefore establishing that it is indeed part of Halos lore, I could argue that in a world as advanced as Halos, it sould be no problem to create a couterwight systems to help a super soldier to keep a steady aim despite moving at top speed.
Your valuation of no-sprint/having the weapon up all the time as beeing “preposterous” from a lore perspective is based on nothing but your own personal feelings and cherrypicking whatever sources support your stance while ignoring sources that support “ours”.

> 2533274804813082;1351:
> Parkour is a ridiculous strategy for combat.

Again, you make it sound like it the one and only truth but it based upon your feelings. One could say: Having to lower your weapon as a highly trained, genetically enhanced super soldier walking around in a high-tech comabt armor housing dozens of technical instruments and so on is a ridiculous strategy for combat.
“Halo is a first person shooter, not a first person” running simulator. :wink:

> 2533274804813082;1351:
> A) Not so easily. Imagine if Halo suddenly tried to justify the inclusion of actual magic.

cough what about the didacts space magic/force choking -Yoink-? cough

> 2533274804813082;1351:
> Spartans suddenly fighting demons. It’s not as simple as “let’s just make up some reason and it’s good.”

Spartans are already fighting giant chrom ladybugs and 343 made up “some reason”, demons would be an upgrade at this point.
It exactly that easy…

> 2533274873022698;1352:
> However Sprint can be used for more than just running away just to not get hit(I do see how that could be frustrating and annoying for other people playing with you) , it can be used to run back to teammates, get to a vehicle, move to a different area of the map faster, Etc. The sprint doesn’t have to be unlimited. It doesn’t have to open up new Spartan abilities or evolve into anything beyond just a basic movement option. It’s a predictable, easy to use simple mechanic that should stay with the game.

This is only true to some extend since maps have been made bigger to compensate for sprint. so yes, getting back to your teammates in H5 is faster if you sprint but it’s just about as fast as getting back to your teammates in HCE-H3 without sprint. Plus the enemy has the same abbility so you might get to your teammates/weapons/vehicle “faster” (then walking in H5 but not faster then walking in HCE-H3!) but so do players of the other team.
What sprint does is it gives you the illusion of “speed”, you feel as if you super fast because your body has done something (press a buttom) and the game is sending you audio-visual cues (arms wobble around, “speed-lines” show up left ans right) but your not getting anywhere faster then in older games, in the end, gameplay could even be measured as slower as indicated by tsassi (I believe he compared kills/minute between different Halo games and H5s number was rather low).
If you really want to increase map fluidity, it needs to be done via intelligent map-design and little tools like grav-lifts/teleporters/man-cannons.
Ultimatly it comes down to what you like as a gamer. If you like to feel “busy” while doing the most basic gameplay (traversing the map) then I can understand why you like sprint, but I, and many other people, don’t like the way sprint has changed how the game playes now.

> 2533274804813082;1351:
> > 2533274825830455;1330:
> > I read off from Halopedia that the T-PACK uses hydrazine, which is a rocket fuel, the properties for which you can find online.
>
> I’m seeing that now, but specifically it’s Triamino hydrazine. Something that doesn’t quite exist. While we know principles of hydrazine, we don’t know just how this fuel - developed by the UNSC and based on hydrazine - operates. It could be thirty times more powerful than basic hydrazine; we already do know from Ghosts of Onyx and Contact Harvest that it’s higly volatile.

Doesn’t matter. Either we renounce all laws of physics, or we accept that this imaginary chemical compound isn’t suddenly going to be thrirty times more effective than a standard rocket fuel. There’s a reason rocket exhaust velocties cap at around 5,000 meters per second: thermodynamics. You can look at the equation for ideal exhaust velocity, and realize that the limiting factor here is going to be reaction energy per molecular mass, and this is going to be inherently limited by typical energy scales of chemical reactions. There is no magical, chemical rocket fuel that is going to solve our problem.

> 2533274825830455;1337:
> > 2533274873022698;1336:
> > Things need to adapt to survive. We live in a society with rapidly developing technology.
>
> Implying that sprint has anything to do with technological development. It doesn’t. GTA 3 had a sprint animation in 2001. CoD: United Offensive had a sprint animation in 2004. Halo 2 had a full sprint animation that never made into the final game in 2004. CoD 4 popularized sprint in 2007. The tools to implement a believable sprint animation were there years before sprint became a trendy mechanic. If sprint had anything to do with technological development, we would’ve seen it take over the industry almost two decades ago.

Super Mario Bros. had sprint in the 80’s.

> 2781911019823810;1355:
> > 2533274825830455;1337:
> > > 2533274873022698;1336:
> > > Things need to adapt to survive. We live in a society with rapidly developing technology.
> >
> > Implying that sprint has anything to do with technological development. It doesn’t. GTA 3 had a sprint animation in 2001. CoD: United Offensive had a sprint animation in 2004. Halo 2 had a full sprint animation that never made into the final game in 2004. CoD 4 popularized sprint in 2007. The tools to implement a believable sprint animation were there years before sprint became a trendy mechanic. If sprint had anything to do with technological development, we would’ve seen it take over the industry almost two decades ago.
>
> Super Mario Bros. had sprint in the 80’s.

I personally don’t regard speed boosts that increase the player speed without drawbacks as “sprint”, so I was specifically looking at games that implement a running animation, in which case GTA 3 is the earliest one I could find. Of course, it should be obvious to anyone that there has never been any technical limitation on giving the player multiple different movement speeds.

> 2533274873022698;1344:
> > 2533274833081329;1338:
> > > 2533274873022698;1336:
> > > . I don’t think Sprint affects game intensity either way, it’s simply something more and more modern games have. Halo is unique enough in many other ways that it doesn’t need to give up sprinting to be successful. Things need to adapt to survive. We live in a society with rapidly developing technology.
> >
> > In the same vein, Halo is unique enough to where it doesn’t need Sprint to be successful.
> >
> > I mean you just said that Sprint isn’t unique, since more and more modern games have them. So why are we suddenly “compromising” uniqueness in Sprint when you don’t have to?
> >
> > You also just admitted that Sprint doesn’t affect the game kuch, good or bad. But you also say that Sprint has to stay, with all the nothing it’s doing, to remain successful. Is Sprint just there to look pretty and nothing else?
>
> A lot to counter here so I’ll break it down by paragraph. This is a little out of order but I feel it is important to say first that you are misquoting me here. I did not, “admit sprint doesn’t effect the game much, good or bad.” I specifically said it did not affect game INTENSITY much. (Or sweatyness for that matter). (Also I am not sure why you said “Compromising” like that, because you are not quoting me here either as I never used that word in this post…) Anyway…
>
> Secondly, Let’s talk about how technology is affecting (and will continue to affect) newer generations of players. They are impatient, they are always wanting something to keep their attention held, millennials and future generations will grow up with high speed internet, tablets, computers, laptops, phones, and gaming consoles, and I believe this to be a factor in what keeps the newer generations wanting more. I fear that Halo could lose favor with some generations if it has what they perceive as “slow”, “boring”, or “monotonous” movement speed. They are, afterall, the future of Halo. If they don’t like Halo because it fails to hold their attention then they will stop buying the games and therefore eventually this will hurt the franchise. I am not saying everyone is going to ‘Sprint’ :wink: over to CoD or Destiny because of this but it could definitely be a determining factor for some.
> Another reason Sprint should be incorporated is because it gives new halo players the ability to stay out of the fire of more experienced players. This is a little tricky to word but lets say for example; you have played Halo (Whether it’s 3, 4, or 5 doesn’t matter ) since it’s release. You know all the best spots to snipe, where all the good vehicles are, and you probably a perfect technique built off your favorite loadout, and because of this, you’re always in the top ten on your team. Okay? Now let’s say I just bought the game and I’ve been playing for like 3 days. You and I are on opposing teams. You’ve decided I’m an easy target and you decided to be “that guy”. You’re looking for new players like me to beat on. If I can sprint, I have the ability to get away and avoid you because you can’t sprint and shoot at the same time. I will know I’m outmatched and I can make an effort not to get in your way. It’s no fun being the person at the bottom. If experienced players are always wanting to gun you down constantly and you don’t really get to play the game and get better, then you’re more inclined to play something else.
> So to directly answer your question, Vegeto30294, Sprint is not just there to “look pretty”, It’s not a tool of destruction that’s going to end the game we all love. It’s an element of movement that is becoming more popular with younger crowds and becoming a norm in many modern games.

Overwatch is one of the biggest FPS shooters right now in everyway (sales, popularity, e-sports, being the “it” game, etc) and it doesn’t have sprint (save one character) and that game is pretty popular with the “younger crowds” I’m not saying that the reason it’s popular is because it has no sprint, I’m merely pointing out here is a FPS that doesn’t have sprint and it’s widely accepted by the younger generation. I play Overwatch and never once have i heard someone say they wish they could sprint. People could care less that it’s not in. Sprint isn’t needed for a game to be successful or popular. If a game is fun people of any age will be playing it regardless if that game has the sprint animation in it or not.

> 2533274825830455;1356:
> > 2781911019823810;1355:
> > > 2533274825830455;1337:
> > > > 2533274873022698;1336:
> > > > Things need to adapt to survive. We live in a society with rapidly developing technology.
> > >
> > > Implying that sprint has anything to do with technological development. It doesn’t. GTA 3 had a sprint animation in 2001. CoD: United Offensive had a sprint animation in 2004. Halo 2 had a full sprint animation that never made into the final game in 2004. CoD 4 popularized sprint in 2007. The tools to implement a believable sprint animation were there years before sprint became a trendy mechanic. If sprint had anything to do with technological development, we would’ve seen it take over the industry almost two decades ago.
> >
> > Super Mario Bros. had sprint in the 80’s.
>
> I personally don’t regard speed boosts that increase the player speed without drawbacks as “sprint”, so I was specifically looking at games that implement a running animation, in which case GTA 3 is the earliest one I could find. Of course, it should be obvious to anyone that there has never been any technical limitation on giving the player multiple different movement speeds.

I haven’t found a good video, but I’m somewhat certain the 1998 mod of Half-life called Day of Defeat featured sprint.
Day of Defeat wiki

> 2533274795123910;1358:
> > 2533274825830455;1356:
> > > 2781911019823810;1355:
> > > > 2533274825830455;1337:
> > > > > 2533274873022698;1336:
> > > > > Things need to adapt to survive. We live in a society with rapidly developing technology.
> > > >
> > > > Implying that sprint has anything to do with technological development. It doesn’t. GTA 3 had a sprint animation in 2001. CoD: United Offensive had a sprint animation in 2004. Halo 2 had a full sprint animation that never made into the final game in 2004. CoD 4 popularized sprint in 2007. The tools to implement a believable sprint animation were there years before sprint became a trendy mechanic. If sprint had anything to do with technological development, we would’ve seen it take over the industry almost two decades ago.
> > >
> > > Super Mario Bros. had sprint in the 80’s.
> >
> > I personally don’t regard speed boosts that increase the player speed without drawbacks as “sprint”, so I was specifically looking at games that implement a running animation, in which case GTA 3 is the earliest one I could find. Of course, it should be obvious to anyone that there has never been any technical limitation on giving the player multiple different movement speeds.
>
> I haven’t found a good video, but I’m somewhat certain the 1998 mod of Half-life called Day of Defeat featured sprint.
> Day of Defeat wiki

“Day of Defeat offers a sprint option but you won’t be able to shoot while sprinting.” Sounds like a pretty solid confirmation. That’s about as clear as it can get.

EDIT: mind you, the original mod seems to be from 2000, and it’s not clear whether that included sprint, since according to the Wiki article the gameplay went through some changes going from the original mod to the retail release in 2003. In any case it would be around the same time as GTA 3, at most a year earlier.

> 2533274825830455;1359:
> > 2533274795123910;1358:
> > > 2533274825830455;1356:
> > > > 2781911019823810;1355:
> > > > > 2533274825830455;1337:
> > > > > > 2533274873022698;1336:
> > > > > > Things need to adapt to survive. We live in a society with rapidly developing technology.
> > > > >
> > > > > Implying that sprint has anything to do with technological development. It doesn’t. GTA 3 had a sprint animation in 2001. CoD: United Offensive had a sprint animation in 2004. Halo 2 had a full sprint animation that never made into the final game in 2004. CoD 4 popularized sprint in 2007. The tools to implement a believable sprint animation were there years before sprint became a trendy mechanic. If sprint had anything to do with technological development, we would’ve seen it take over the industry almost two decades ago.
> > > >
> > > > Super Mario Bros. had sprint in the 80’s.
> > >
> > > I personally don’t regard speed boosts that increase the player speed without drawbacks as “sprint”, so I was specifically looking at games that implement a running animation, in which case GTA 3 is the earliest one I could find. Of course, it should be obvious to anyone that there has never been any technical limitation on giving the player multiple different movement speeds.
> >
> > I haven’t found a good video, but I’m somewhat certain the 1998 mod of Half-life called Day of Defeat featured sprint.
> > Day of Defeat wiki
>
> “Day of Defeat offers a sprint option but you won’t be able to shoot while sprinting.” Sounds like a pretty solid confirmation. That’s about as clear as it can get.
>
> EDIT: mind you, the original mod seems to be from 2000, and it’s not clear whether that included sprint, since according to the Wiki article the gameplay went through some changes going from the original mod to the retail release in 2003. In any case it would be around the same time as GTA 3, at most a year earlier.

Yeah I didn’t read that IGN article, and as I’ll explain, I can’t confirm sprint in the mod.

However, as the edit says, it’s not clear if it was included in the mod, which I can’t find a video of, though I haven’t really tried that hard looking for one so far.
Though I’m certain I played the mod and I do remember sprinting. That’s however an anecdotal thing, and that’s 20ish years ago ( wow that’s long ago ), so memory may be off.

> 2533274873022698;1352:
> . However Sprint can be used for more than just running away just to not get hit(I do see how that could be frustrating and annoying for other people playing with you) , it can be used to run back to teammates, get to a vehicle, move to a different area of the map faster,

None of those explicitly require Sprint, it’s not like people had a problem with that in the older Halo games.

The last one especially, that isn’t the job of “Sprint”, it’s thr job of the map designer. The map makes the player move exactly as fast the player should move to traverse the map effectively. That’s why maps ended up bigger when Sprint was included, because you’re still supposed to get to X location in Y amount of time, no matter how fast you move while it happens.