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> > > . I don’t think Sprint affects game intensity either way, it’s simply something more and more modern games have. Halo is unique enough in many other ways that it doesn’t need to give up sprinting to be successful. Things need to adapt to survive. We live in a society with rapidly developing technology.
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> > In the same vein, Halo is unique enough to where it doesn’t need Sprint to be successful.
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> > I mean you just said that Sprint isn’t unique, since more and more modern games have them. So why are we suddenly “compromising” uniqueness in Sprint when you don’t have to?
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> > You also just admitted that Sprint doesn’t affect the game kuch, good or bad. But you also say that Sprint has to stay, with all the nothing it’s doing, to remain successful. Is Sprint just there to look pretty and nothing else?
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> A lot to counter here so I’ll break it down by paragraph. This is a little out of order but I feel it is important to say first that you are misquoting me here. I did not, “admit sprint doesn’t effect the game much, good or bad.” I specifically said it did not affect game INTENSITY much. (Or sweatyness for that matter). (Also I am not sure why you said “Compromising” like that, because you are not quoting me here either as I never used that word in this post…) Anyway…
My mistake there was reading “intensity” as “intensely”. I put compromising in quotes not to directly quote you, but because “compromising” isn’t the best word to use there, considering people don’t see Sprint as a compromise at all.
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> I fear that Halo could lose favor with some generations if it has what they perceive as “slow”, “boring”, or “monotonous” movement speed. They are, afterall, the future of Halo. If they don’t like Halo because it fails to hold their attention then they will stop buying the games and therefore eventually this will hurt the franchise. I am not saying everyone is going to ‘Sprint’
over to CoD or Destiny because of this but it could definitely be a determining factor for some.
This is also the same “future” where Battle Royale games are becoming the most popular thing in the world, and those games generally play slower than the high-octane advanced movement games you’ve seen in 2014-ish. We’ve slowly been backing away from the chaotic movement of Titanfall, certain fast-paced COD games, Brink, etc. etc. for games that have much more simple movement and not instant gratification.
Also, feelings such as “slow,” “fast,” “monotonous,” etc. can all be faked, misled, and otherwise hidden. An easy example, is find anyone who believe Halo 3 has you move slower than Halo CE and Halo 2 and find it slow. They are being misled, because that factually isn’t true. Same thing for people who think Reach fixes that and makes you move faster. Again, factually (partly) isn’t true. You actually move slower than CE-3 unless you’re Sprinting, which is both timed and not always available. Also again, anyone who thinks simply removing Sprint from Halo 5 makes you move slower than Halo CE-3. In actuality, you’re moving faster than CE-3, even when walking.
And even then, “slow” and “fast” are mostly a problem for map design. No matter how fast you’re moving, a map is designed to take X amount of time for you to get to Y location. Adding Sprint is still going to take the same amount of time, because the map still has to be designed to take X long to get to Y.
Also, there are a bunch of other ways to not be monotonous and the same speed every time without including Sprint, such as man cannons, lifts, teleporters, small vehicles power ups, etc. etc. Many of which are in Halo 5 right now and slowly being pushed out.
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> Another reason Sprint should be incorporated is because it gives new halo players the ability to stay out of the fire of more experienced players. […] If I can sprint, I have the ability to get away and avoid you because you can’t sprint and shoot at the same time. I will know I’m outmatched and I can make an effort not to get in your way.
That makes…no sense.
We both have Sprint and I can sprint after you, even if I’m unable to shoot while doing so. You are then unable to avoid me unless there is a third party (a teammate of mine or a teammate of yours) to change the situation. But at that point, Sprint isn’t much of a factor anymore, you could always do that and the variables change to something else entirely.
Also, Sprinting away is probably the second-worst thing you could actually do in that situation (first being standing there and not shooting). You put your back towards me. You have guaranteed that I will take little to no damage from you. Taking no damage means even with a little bit of experience, I can keep tearing away at your shields as you attempt to Sprint away (because Sprint is designed in Halo 5 specifically not to run away from encounters) because you’ve made a basic mistake. You’d have a better chance of just shooting me wildly, because at least then I’d have to worry about my shields and my positioning on top of having to damage you.
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> It’s no fun being the person at the bottom. If experienced players are always wanting to gun you down constantly and you don’t really get to play the game and get better, then you’re more inclined to play something else.
That’s a failure of matchmaking, not a failure of movement. In an ideal world, and even in a less than ideal one, a new player would and should never get matched against such an experienced player. That’s kinda the whole point of MMR and what Halo 5 spent nearly 3 years trying to accomplish. A new player would only face other new or poor players and experienced players would face similarly experienced players.
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> So to directly answer your question, Vegeto30294, Sprint is not just there to “look pretty”, It’s not a tool of destruction that’s going to end the game we all love. It’s an element of movement that is becoming more popular with younger crowds and becoming a norm in many modern games.
You’re right, it’s not a tool of destruction, not any more than Armor Lock was or Loadouts were. But there’s a reason why not every game has it, and so far there’s no reason Halo needs Sprint that couldn’t be solved in an alternate manner.