The return of classic movement mechanics?

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> > > I don’t feel Sprint is excessive. I think its a common feature for most modern games. I feel it has a place in Halo as long as its not done like Reach or Halo 4. People can like or dislike it all they want, because for me any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.
> >
> > Then why not Thruster Pack? You said that its fairness isn’t the problem, it was something else, which apparently does have an impact on you.
> >
> > Sprint is fair, therefore it is good to you, Thrusters is fair, but it is not good to you?
>
> Correct. Let’s say we could measure “sweatyness” in gameplay. We’ll say classic Halo like HCE is a 0 and we’ll give a +1 to things your character can do. So Halo 2 added duel wielding (+1), and hijacking (+1) so now Halo 2 is at a 2 for the sweat meter. Halo 3 didn’t change what we could do so thats a 0. Still at 2 we move to Reach which add Armor Abilities (+1) and Assassinations (+1) , but lost duel wielding (-1). So Reach is a 3 now. Halo 4 Sprint became a stardard action in addition to AA’s (+1). Halo 4 is a 4. H5 kept one AA but converted it to a standard action, so that doesn’t change. ADS is new (+1), Sprint is now unlimited so that is debateable (+0/+1), Ground Pound (+1), Slide (+1), Clamber (+1), Stabilizers (+1), Shoulder Charge (+1), Shield recharge delay if you try to Sprint (+1). Not to mention no fall damage so people can jump off anything to get at you and not suffer from it. H5 is a 11/12 on the Sweaty Meter.
>
> Thrusters in the game specifically adds mulitple points of sweaty because they are linked to the Thrusters. Stabilizers, Ground Pound, Shoulder Charge, and Unlimited Sprint, along with the Thrusters themselves. Without them were at a 6/7 on the Sweaty Meter. That’s what 40% less sweaty than H5 but 60% more sweaty than HCE? To me Thrusters add too much Sweaty with them and a small change would be to swap out Thrusters for Evade so other abilities aren’t linked to it. Which would be a (+1). 7/8 or above average but not excessive for Sweaty in my opinion, and I’m good with that. I hope this helps understand my view on Thrusters and advanced mobility. Not that is has to be yours.

I understand you stance on Thrusters and everything (well kinda, Sprint is the primary action to even do slide and Spartan Charge, and is linked to shields - so one can argue that Sprint is as unbalanced as Thrusters is.)

But beyond all that, Thrusters is fair. By all intents and purposes, it is a standard action that has no variances. You said yourself **“any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.”**Why is this applied to Sprint, but not Thrusters, which functions under the same pretense? I’m not asking why you dislike Thrusters, I’m asking why is Sprint is held to a different standard than Thrusters. If it’s because of sweatiness, then that means “Fairness” is not the defining factor, sweatiness has a significant impact (enough to separate Sprint from Thrusters), which contradicts your previous statement.

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> > > > I don’t feel Sprint is excessive. I think its a common feature for most modern games. I feel it has a place in Halo as long as its not done like Reach or Halo 4. People can like or dislike it all they want, because for me any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.
> > >
> > > Then why not Thruster Pack? You said that its fairness isn’t the problem, it was something else, which apparently does have an impact on you.
> > >
> > > Sprint is fair, therefore it is good to you, Thrusters is fair, but it is not good to you?
> >
> > Correct. Let’s say we could measure “sweatyness” in gameplay. We’ll say classic Halo like HCE is a 0 and we’ll give a +1 to things your character can do. So Halo 2 added duel wielding (+1), and hijacking (+1) so now Halo 2 is at a 2 for the sweat meter. Halo 3 didn’t change what we could do so thats a 0. Still at 2 we move to Reach which add Armor Abilities (+1) and Assassinations (+1) , but lost duel wielding (-1). So Reach is a 3 now. Halo 4 Sprint became a stardard action in addition to AA’s (+1). Halo 4 is a 4. H5 kept one AA but converted it to a standard action, so that doesn’t change. ADS is new (+1), Sprint is now unlimited so that is debateable (+0/+1), Ground Pound (+1), Slide (+1), Clamber (+1), Stabilizers (+1), Shoulder Charge (+1), Shield recharge delay if you try to Sprint (+1). Not to mention no fall damage so people can jump off anything to get at you and not suffer from it. H5 is a 11/12 on the Sweaty Meter.
> >
> > Thrusters in the game specifically adds mulitple points of sweaty because they are linked to the Thrusters. Stabilizers, Ground Pound, Shoulder Charge, and Unlimited Sprint, along with the Thrusters themselves. Without them were at a 6/7 on the Sweaty Meter. That’s what 40% less sweaty than H5 but 60% more sweaty than HCE? To me Thrusters add too much Sweaty with them and a small change would be to swap out Thrusters for Evade so other abilities aren’t linked to it. Which would be a (+1). 7/8 or above average but not excessive for Sweaty in my opinion, and I’m good with that. I hope this helps understand my view on Thrusters and advanced mobility. Not that is has to be yours.
>
> I understand you stance on Thrusters and everything (well kinda, Sprint is the primary action to even do slide and Spartan Charge, and is linked to shields - so one can argue that Sprint is as unbalanced as Thrusters is.)
>
> But beyond all that, Thrusters is fair. By all intents and purposes, it is a standard action that has no variances. You said yourself **“any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.”**Why is this applied to Sprint, but not Thrusters, which functions under the same pretense? I’m not asking why you dislike Thrusters, I’m asking why is Sprint is held to a different standard than Thrusters. If it’s because of sweatiness, then that means “Fairness” is not the defining factor, sweatiness has a significant impact (enough to separate Sprint from Thrusters), which contradicts your previous statement.

I think you missed my point. Just like most Sprint bashers in this forum which only focus on like/dislike there is other factors for people like myself. Fairness, to me is primary, like/dislike is secondary, map scaling isn’t on my scale because I like mid to large maps anyway. Sprint is fair, Thrusters is fair. To me is Sprint excessive to gameplay Sweatyness? No. To me is Thrusters excessive to gameplay? Yes, in its current state.
In halo 4 sprint was a standard without slide and shoulder charge. In H5 both need Sprint to activate, but the Thrusters assist in the action so its linked to both. If applied to the scale Thrusters add more Sweaty. Sprint, Slide, Shoulder Charge = 3 and Thrusters, Slide, Shoulder Charge, Stabilizers, Ground Pound, Unlimited Sprint = 5/6
So I’m evaluating with 2 factors. Fairness (Equal Function) and Sweatyness (Intensity). Can you convince me to add another factor to my opinion? I don’t see how you think I’m holding up different standard for these.

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> > > I don’t feel Sprint is excessive. I think its a common feature for most modern games. I feel it has a place in Halo as long as its not done like Reach or Halo 4. People can like or dislike it all they want, because for me any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.
> >
> > Then why not Thruster Pack? You said that its fairness isn’t the problem, it was something else, which apparently does have an impact on you.
> >
> > Sprint is fair, therefore it is good to you, Thrusters is fair, but it is not good to you?
>
> Correct. Let’s say we could measure “sweatyness” in gameplay. We’ll say classic Halo like HCE is a 0 and we’ll give a +1 to things your character can do. So Halo 2 added duel wielding (+1), and hijacking (+1) so now Halo 2 is at a 2 for the sweat meter. Halo 3 didn’t change what we could do so thats a 0. Still at 2 we move to Reach which add Armor Abilities (+1) and Assassinations (+1) , but lost duel wielding (-1). So Reach is a 3 now. Halo 4 Sprint became a stardard action in addition to AA’s (+1). Halo 4 is a 4. H5 kept one AA but converted it to a standard action, so that doesn’t change. ADS is new (+1), Sprint is now unlimited so that is debateable (+0/+1), Ground Pound (+1), Slide (+1), Clamber (+1), Stabilizers (+1), Shoulder Charge (+1), Shield recharge delay if you try to Sprint (+1). Not to mention no fall damage so people can jump off anything to get at you and not suffer from it. H5 is a 11/12 on the Sweaty Meter.
>
> Thrusters in the game specifically adds mulitple points of sweaty because they are linked to the Thrusters. Stabilizers, Ground Pound, Shoulder Charge, and Unlimited Sprint, along with the Thrusters themselves. Without them were at a 6/7 on the Sweaty Meter. That’s what 40% less sweaty than H5 but 60% more sweaty than HCE? To me Thrusters add too much Sweaty with them and a small change would be to swap out Thrusters for Evade so other abilities aren’t linked to it. Which would be a (+1). 7/8 or above average but not excessive for Sweaty in my opinion, and I’m good with that. I hope this helps understand my view on Thrusters and advanced mobility. Not that is has to be yours.

Mmm… Sweaty…

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> > I think it should be classic but keep the sprinting and clamber lol.
>
> I agree.

that’s not classic tho… I mean I’d prefer that to H5 or even 4 but it’s not technically classic.

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> But they do not weigh in at two tons, they’re around 500 kgs, and that’s the GEN-I armor, isn’t the GEN-II supposed to be lighter?

Yes, my mistake; I’m not sure where I was getting two tons from.

> if your main concern regarding wall running is that the wall may collapse,

It’s not, really. Bottom line for me is that wall running (or any sort of parkour) doesn’t really fit with Halo all that well; at least not for gameplay. Thrusters on the other hand do have history in Halo, going so far back as the T-Packs from The Fall of Reach and Halo Reach.

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> Would you next like to discuss how totally nonsensical those two puny rocket engines on the Spartan’s back are?

If memory serves, four. As well as two on the thigh area, for a total of at least six. But it’s no more nonsensical than anything else in Halo - namely the aforementioned Thruster Packs, as well as the rockets lifting the Pillar of Autumn, the principles of a infinitely replenishing power source small enough to fit in a chest piece (while also not killing the operator with radiation), 90,000,000 roentgen close enough to shatter glass, despite 1,000 being fatal. Etc, etc.

Also, so far as I know, there’s no information on what powers the thrusters in both T-Packs and integrated thruster systems of MJOLNIR [GEN2]. So I’m curious where the kilogram of fuel per second measurement comes from.

> If we are to complain about the implausibility of wall running,

Bottom line being the impracticality of wall running for Halo combat. What purpose would it serve? In Mirror’s Edge, it serves to cross gaps too long for a jump, or to prelude a spin kick. What use would wall running have in Halo?

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> Technically, Spartans not being able to shoot while sprinting doesn’t make sense, as it contradicts preestablished lore.

To an extent. Gunning while sprinting was removed for balance. We also can’t hurl our guns around like baseball bats, or scavenge makeshift weapons with lance-like lethality. Or jump on enemies and kill them. (Though on a personal note, I’m not keen to take much of anything from Legends as visually sound. Anime is always over-the-top.)

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> > But they do not weigh in at two tons, they’re around 500 kgs, and that’s the GEN-I armor, isn’t the GEN-II supposed to be lighter?
>
> Yes, my mistake; I’m not sure where I was getting two tons from.
>
>
>
> > if your main concern regarding wall running is that the wall may collapse,
>
> It’s not, really. Bottom line for me is that wall running (or any sort of parkour) doesn’t really fit with Halo all that well; at least not for gameplay. Thrusters on the other hand do have history in Halo, going so far back as the T-Packs from The Fall of Reach and Halo Reach.

But not long ago it was what made sense for a Spartan? Even their weight was brought up, nothing regarding gameplay at all.
I don’t recall Thrusters in Halo Reach. I may be wrong though, in terms of gameplay.

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> > So why no wall-running?
>
> At some point, I would imagine, mechanics have to make sense within the game universe that they’re set in. Spartans sprinting makes sense, Spartans in two-ton armor running on walls without collapsing them… less so.

> If we are to complain about the implausibility of wall running,

Bottom line being the impracticality of wall running for Halo combat. What purpose would it serve? In Mirror’s Edge, it serves to cross gaps too long for a jump, or to prelude a spin kick. What use would wall running have in Halo?
???

> to cross gaps too long for a jump, or to prelude a spin kick.

(If a spin kick was added)
Or to get further along a gap to chain the wall run with a potential Wall Jump if such a thing was added.

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> Gunning while sprinting was removed for balance.

Please elaborate

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> > > I think it should be classic but keep the sprinting and clamber lol.
> >
> > I agree.
>
> that’s not classic tho… I mean I’d prefer that to H5 or even 4 but it’s not technically classic.

It depends on what “Classic” Halo means to you. Is it HCE? Is It anything before 4? If you want to discuss what classic halo is, I suggest you go to the “What is Classic Halo?” Forum page and explain what the term classic Halo is in your mind there.

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> But not long ago it was what made sense for a Spartan?

When did parkour ever make sense for Spartans?

I conceded the weight point; that’s done and over with.

> I don’t recall Thrusters in Halo Reach.

Portable jump-jet. Thruster packs akin to those in GEN 2 are also mentioned in The Fall of Reach and Ghosts of Onyx, though at that point in development they were for Zero-G maneuvering. Obviously there would be a progression of technology from then until 2556-8.

> (If a spin kick was added)
> Or to get further along a gap to chain the wall run with a potential Wall Jump if such a thing was added.

To what end? Halo is not a platformer, or a melee fighting game. There are melee attacks, sure, but Halo’s combat is centered on gunplay, not martial arts.

> Please elaborate

What elaboration is needed?

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> If memory serves, four. As well as two on the thigh area, for a total of at least six. But it’s no more nonsensical than anything else in Halo - namely the aforementioned Thruster Packs, as well as the rockets lifting the Pillar of Autumn, the principles of a infinitely replenishing power source small enough to fit in a chest piece (while also not killing the operator with radiation), 90,000,000 roentgen close enough to shatter glass, despite 1,000 being fatal. Etc, etc.

I’m fine with all of that. Just like Spartans not wall running through walls wouldn’t be a reason I’d be opposed to wall running.

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> Also, so far as I know, there’s no information on what powers the thrusters in both T-Packs and integrated thruster systems of MJOLNIR [GEN2]. So I’m curious where the kilogram of fuel per second measurement comes from.

I read off from Halopedia that the T-PACK uses hydrazine, which is a rocket fuel, the properties for which you can find online. However, I didn’t take it for my figure, because the efficiency would be even worse. Rather, I was generous and assumed any rocket fuel, but that doesn’t change the fact that exhaust velocities of rockets cap at around 5000 meters per second. On the other hand, it has to be a rocket engine, since jet engines (which would be more efficient) aren’t fit for quick bursts like that.

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> Bottom line being the impracticality of wall running for Halo combat. What purpose would it serve? In Mirror’s Edge, it serves to cross gaps too long for a jump, or to prelude a spin kick. What use would wall running have in Halo?

I’m not advocating for wall running in Halo, though it would obviously have the same purpose as in other games: getting across gaps, getting to higher places.

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> It depends on what “Classic” Halo means to you. Is it HCE? Is It anything before 4? If you want to discuss what classic halo is, I suggest you go to the “What is Classic Halo?” Forum page and explain what the term classic Halo is in your mind there.

I’m pretty sure almost noone refers to H4 as “classic” just like noone refers to Star Wars: The last Jedi as “classic” just because it’s not the newest movie in the franchise…

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> It’s not, really. Bottom line for me is that wall running (or any sort of parkour) doesn’t really fit with Halo all that well; at least not for gameplay. Thrusters on the other hand do have history in Halo, going so far back as the T-Packs from The Fall of Reach and Halo Reach.

fun fact, many people have, for ages by now, stated their opinion that sprint does not fit with Halo all that well; at least not for gameplay (and not lore wise, either…).
Yet they have been met with arguements like “bruh, i want to feel like a super soldier!” and what not.
I see no reason why people should want wall running to make them feel more super soldier’y…
about embedding it into lore, if 343 released a book where a spraten is wall running, would that make it OK for you then? Keep in mind that 343 makes up the rules of the Halo universe as they go, if they say “spartan can wall run” , well spartan can wall run and people should just be OK with it, right? :wink:

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> Bottom line being the impracticality of wall running for Halo combat. What purpose would it serve? In Mirror’s Edge, it serves to cross gaps too long for a jump, or to prelude a spin kick. What use would wall running have in Halo?

The same purpose thrust/sprint/tackle/that fly attack do serve already: trying to make players feel “badass”

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> > But not long ago it was what made sense for a Spartan?
>
> When did parkour ever make sense for Spartans?
>
> I conceded the weight point; that’s done and over with.

So now it’s back to non-gameplay reasons?

I don’t care that you got the weight wrong, I corrected it and went from there.
The thing is that weight was mentioned, and no gameplay reason to not include wall running. Yet later mentioned that it doesn’t fit Halo in terms of gameplay.

If it was about gameplay from the start, the weight would never have made it to your post.

> Portable jump-jet. Thruster packs akin to those in GEN 2 are also mentioned in The Fall of Reach and Ghosts of Onyx, though at that point in development they were for Zero-G maneuvering. Obviously there would be a progression of technology from then until 2556-8.

I don’t recall thrusters from the gameplay, the last sentence in that paragraph.
I don’t think of jet packs as thruster packs.

> > (If a spin kick was added)
> > Or to get further along a gap to chain the wall run with a potential Wall Jump if such a thing was added.
>
> To what end? Halo is not a platformer, or a melee fighting game. There are melee attacks, sure, but Halo’s combat is centered on gunplay, not martial arts.

To what end were these new abilities added? To what end was Sprint added? Halo is not insert something here.

If anything, what history shows;
-What Halo was
-What Halo is
-What Halo could be

It’s well in the realms of possibility that Halo can be something else than what it is regarded as now.

> Please elaborate

What elaboration is needed?
What sprint have we had where you could shoot at the same time? Or are you thinking of BMS only?
What kind of imbalance was there for that?
How was sprint the best course of action for that particular imbalance?
Last but not least, is there an official statement from the developers about this balancing action taken?

Wall running seems too ‘agile’ for a Spartan to do, tbh. It’s aesthetically dissonant. It’s like adding a cartwheel.

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> (I apologize now for this lengthy post, so I don’t need to see replies like she’s ranting or people taking only pieces of what I say and using them out of context.)
> I looked at this forum page and thought, “Wow this is a huge discussion , over 1300 replies debating (mostly) sprint,” upon further inspection I noticed many of the points argued were repetitive on both sides and often drifted away from the topic of sprinting.
> BEFORE I give my opinion, I will say I’m relatively new to the Halo community, I’m still learning story lines and getting a general feel for the games. My stepfather got me into the games, now that I’m ready to move out I am trying to decide if I want to purchase Halo Infinite. I am very diverse in my gaming, I love everything from Diablo to Final fantasy (primarily 15), and therefore I have experience playing games with and without sprinting.
> With games like Halo, I strongly believe sprint is a mechanic that should be here to stay. One game that I do enjoy that does not have sprint, is Doom. I hated it at first because I wasn’t really used to it. I could recognize that the base movement speed is decent, and I began to get used to it. After awhile however, wandering around looking for hidden rooms and such made me feel like the game was montonous, even with the swarms of demons to fight, making it easy to become bored. I still love the game, but I still wish it had sprint as a normal movement option for variety.
> To me Sprint gives a realistic element, and is a step forward in gameplay that doesn’t break the game or over power players and therefore should stay as a standard action.

I female Doom player? Where have you been all my life lol.

Anyway, I kind of agree that Doom should have had a ‘run’ mechanic like in the older games, or atleast upped the movement speed a tiny bit. Because Doom is all about moving fast, and the movement speed felt kind of low compared to the original games. I maximized the FOV and it made it way better.

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> > 2533274873022698;1319:
> > (I apologize now for this lengthy post, so I don’t need to see replies like she’s ranting or people taking only pieces of what I say and using them out of context.)
> > I looked at this forum page and thought, “Wow this is a huge discussion , over 1300 replies debating (mostly) sprint,” upon further inspection I noticed many of the points argued were repetitive on both sides and often drifted away from the topic of sprinting.
> > BEFORE I give my opinion, I will say I’m relatively new to the Halo community, I’m still learning story lines and getting a general feel for the games. My stepfather got me into the games, now that I’m ready to move out I am trying to decide if I want to purchase Halo Infinite. I am very diverse in my gaming, I love everything from Diablo to Final fantasy (primarily 15), and therefore I have experience playing games with and without sprinting.
> > With games like Halo, I strongly believe sprint is a mechanic that should be here to stay. One game that I do enjoy that does not have sprint, is Doom. I hated it at first because I wasn’t really used to it. I could recognize that the base movement speed is decent, and I began to get used to it. After awhile however, wandering around looking for hidden rooms and such made me feel like the game was montonous, even with the swarms of demons to fight, making it easy to become bored. I still love the game, but I still wish it had sprint as a normal movement option for variety.
> > To me Sprint gives a realistic element, and is a step forward in gameplay that doesn’t break the game or over power players and therefore should stay as a standard action.
>
> I female Doom player? Where have you been all my life lol.
>
> Anyway, I kind of agree that Doom should have had a ‘run’ mechanic like in the older games, or atleast upped the movement speed a tiny bit. Because Doom is all about moving fast, and the movement speed felt kind of low compared to the original games. I maximized the FOV and it made it way better.

Thank you for this! I referenced Doom here because of its similarities to Halo (in reference mainly to the armor). Granted, it’s not exactly the same by any means. However, in both you are essentially an awesome super soldier. You can jump insanely high, you hit like a tank, your armor even has a power shield of its own! You’re badass, you’re awesome, you can take on swarms of extraterrestrial beings by yourself but… you can’t run…? You see my frustration here right? The sprint ability doesn’t have to make you The Flash and it doesn’t have to be an unlimited thing (though if you’re a super soldier you better be able to run quite a long way.) Just something to move a little faster, getting from point A to point B. Honestly if I’m playing games with high intensity multiplayer or not, and there’s an enemy that I know I can’t go head to head with for any reason (I have low ammo, I know they have played for years and are gonna destroy me, I have low health, etc.) I want to get out of their way. If there is Sprint , and you can’t shoot and sprint at the same time (Or in Doom just be run down by something like a Knight you know you can’t kill in melee range easily) , I have the chance to get away much easier if I can sprint.

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> > > 2533274833081329;1318:
> > > Then why not Thruster Pack? You said that its fairness isn’t the problem, it was something else, which apparently does have an impact on you.
> > >
> > > Sprint is fair, therefore it is good to you, Thrusters is fair, but it is not good to you?
> >
> > Correct. Let’s say we could measure “sweatyness” in gameplay. We’ll say classic Halo like HCE is a 0 and we’ll give a +1 to things your character can do. So Halo 2 added duel wielding (+1), and hijacking (+1) so now Halo 2 is at a 2 for the sweat meter. Halo 3 didn’t change what we could do so thats a 0. Still at 2 we move to Reach which add Armor Abilities (+1) and Assassinations (+1) , but lost duel wielding (-1). So Reach is a 3 now. Halo 4 Sprint became a stardard action in addition to AA’s (+1). Halo 4 is a 4. H5 kept one AA but converted it to a standard action, so that doesn’t change. ADS is new (+1), Sprint is now unlimited so that is debateable (+0/+1), Ground Pound (+1), Slide (+1), Clamber (+1), Stabilizers (+1), Shoulder Charge (+1), Shield recharge delay if you try to Sprint (+1). Not to mention no fall damage so people can jump off anything to get at you and not suffer from it. H5 is a 11/12 on the Sweaty Meter.
> >
> > Thrusters in the game specifically adds mulitple points of sweaty because they are linked to the Thrusters. Stabilizers, Ground Pound, Shoulder Charge, and Unlimited Sprint, along with the Thrusters themselves. Without them were at a 6/7 on the Sweaty Meter. That’s what 40% less sweaty than H5 but 60% more sweaty than HCE? To me Thrusters add too much Sweaty with them and a small change would be to swap out Thrusters for Evade so other abilities aren’t linked to it. Which would be a (+1). 7/8 or above average but not excessive for Sweaty in my opinion, and I’m good with that. I hope this helps understand my view on Thrusters and advanced mobility. Not that is has to be yours.
>
> Mmm… Sweaty…

I would like to build on this, though instead of using your “sweaty meter”, I’ll use the term intensity. To me , intensity can be good or bad. I would consider myself to be a fairly casual player. I’m not amazing at first person shooters but I’m not awful either. However, in games like Halo, especially the ones with Spartan abilities, I feel the games get too intense, playing with too many highly experienced players that have all these special abilities that aren’t predictable enough for me to have a counter for them makes me want to lean towards a little more casual game (such as Destiny). I’m not necessarily against thrusters, in fact I think they’re kinda cool, however I don’t think Armor abilities and such need to be quite so complex. For example, if your thruster is the same as my thruster and your shield is the same as my shield, as a newer player I am less likely to be surprised and frustrated by modded abilities and will be able to pick up on the game faster and easier, therefore lowering the bad intensity. Good game intensity would be like playing matches where I have to work to get kills and to stay alive but I’m not crushing someone or being crushed. I don’t think Sprint affects game intensity either way, it’s simply something more and more modern games have. Halo is unique enough in many other ways that it doesn’t need to give up sprinting to be successful. Things need to adapt to survive. We live in a society with rapidly developing technology. And I understand some of the older players (not saying there aren’t new players who want this too) want Halo to go back to its roots with the no sprint but, I would really hate to see the Halo Franchise start to crumble because it falls out of favor with future gamers due to something as simple as sprint (or thrusters for that matter).

> 2533274873022698;1336:
> Things need to adapt to survive. We live in a society with rapidly developing technology.

Implying that sprint has anything to do with technological development. It doesn’t. GTA 3 had a sprint animation in 2001. CoD: United Offensive had a sprint animation in 2004. Halo 2 had a full sprint animation that never made into the final game in 2004. CoD 4 popularized sprint in 2007. The tools to implement a believable sprint animation were there years before sprint became a trendy mechanic. If sprint had anything to do with technological development, we would’ve seen it take over the industry almost two decades ago. In reality, there’s one, and only one reason why so many games have sprint these days: a certain popular game happened to have, and because the game was popular, other games naturally copied it.

This idea that every game mechanic that becomes popular is, and needs to be, here to stay is really tiresome. I long for the day when we all realize that game design isn’t some march towards a singular, perfect game that every game will inevitably blend to, and we can discuss game design with the understanding that we aren’t shackled to any single mechanic, but can in fact make a variety of different styles of gameplay with wildly different mechanics work.

> 2533274873022698;1336:
> And I understand some of the older players (not saying there aren’t new players who want this too) want Halo to go back to its roots with the no sprint but, I would really hate to see the Halo Franchise start to crumble because it falls out of favor with future gamers due to something as simple as sprint (or thrusters for that matter).

Why would it crumble?`Is there any evidence that Halo actually needs sprint to survive? Last I checked, with every game commiting more to sprint, Halo has only become less popular. Which is not to say that Halo has become less popular because of sprint, but that sprint certainly hasn’t stopped it from crumbling. Perhaps it would be wise to explore the possibility that sprint is, in fact, completely irrelevant to Halo’s success.

> 2533274873022698;1336:
> . I don’t think Sprint affects game intensity either way, it’s simply something more and more modern games have. Halo is unique enough in many other ways that it doesn’t need to give up sprinting to be successful. Things need to adapt to survive. We live in a society with rapidly developing technology.

In the same vein, Halo is unique enough to where it doesn’t need Sprint to be successful.

I mean you just said that Sprint isn’t unique, since more and more modern games have them. So why are we suddenly “compromising” uniqueness in Sprint when you don’t have to?

You also just admitted that Sprint doesn’t affect the game kuch, good or bad. But you also say that Sprint has to stay, with all the nothing it’s doing, to remain successful. Is Sprint just there to look pretty and nothing else?

> 2533274873022698;1336:
> And I understand some of the older players (not saying there aren’t new players who want this too) want Halo to go back to its roots with the no sprint but, I would really hate to see the Halo Franchise start to crumble because it falls out of favor with future gamers due to something as simple as sprint (or thrusters for that matter).

In other words, Halo can’t see success with whatever good fun and different innovations i343 cook up, as long as sprint, clamber, whatever you want to put in here, isn’t present.

Interesting that CSGO, DotA and LoL still are quite popular.

> 2533274804813082;1326:
> > 2533274801176260;1309:
> > Technically, Spartans not being able to shoot while sprinting doesn’t make sense, as it contradicts preestablished lore.
>
> To an extent. Gunning while sprinting was removed for balance. We also can’t hurl our guns around like baseball bats, or scavenge makeshift weapons with lance-like lethality. Or jump on enemies and kill them. (Though on a personal note, I’m not keen to take much of anything from Legends as visually sound. Anime is always over-the-top.)

The point is that “making sense” is not a valid criticism because A) you can always create a scenario where something does or doesn’t make sense and B) as you already said, gameplay trumps lore, and Halo already had plenty mechanics that contradicted canon in the first place.
On a side note, “The Package” is not the only instance of Spartans shooting while sprinting in the lore. Not even by a longshot. It’s just the most direct counterargument because they literally say it out loud.

> 2533274873022698;1328:
> > 2535430289047128;1325:
> > > 2533274873022698;1321:
> > > > 2533274836021849;26:
> > > > I think it should be classic but keep the sprinting and clamber lol.
> > >
> > > I agree.
> >
> > that’s not classic tho… I mean I’d prefer that to H5 or even 4 but it’s not technically classic.
>
> It depends on what “Classic” Halo means to you. Is it HCE? Is It anything before 4? If you want to discuss what classic halo is, I suggest you go to the “What is Classic Halo?” Forum page and explain what the term classic Halo is in your mind there.

Sorry you are flat out wrong. It is widely accepted that classic halo means no sprint or abilities, no bloom, etc a la Halo CE - Halo 3… Anyone trying to argue otherwise is being very ignorant. You should probably go into another thread and educate yourself before telling others to do so.

On topic i prefer classic halo. There is nothing classic about armor abilities, sprint, random ordnance, and clamber. When taking about classic halo ask yourself if it is in Halo CE, 2 or 3? If not it isnt classic.