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> > > I don’t feel Sprint is excessive. I think its a common feature for most modern games. I feel it has a place in Halo as long as its not done like Reach or Halo 4. People can like or dislike it all they want, because for me any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.
> >
> > Then why not Thruster Pack? You said that its fairness isn’t the problem, it was something else, which apparently does have an impact on you.
> >
> > Sprint is fair, therefore it is good to you, Thrusters is fair, but it is not good to you?
>
> Correct. Let’s say we could measure “sweatyness” in gameplay. We’ll say classic Halo like HCE is a 0 and we’ll give a +1 to things your character can do. So Halo 2 added duel wielding (+1), and hijacking (+1) so now Halo 2 is at a 2 for the sweat meter. Halo 3 didn’t change what we could do so thats a 0. Still at 2 we move to Reach which add Armor Abilities (+1) and Assassinations (+1) , but lost duel wielding (-1). So Reach is a 3 now. Halo 4 Sprint became a stardard action in addition to AA’s (+1). Halo 4 is a 4. H5 kept one AA but converted it to a standard action, so that doesn’t change. ADS is new (+1), Sprint is now unlimited so that is debateable (+0/+1), Ground Pound (+1), Slide (+1), Clamber (+1), Stabilizers (+1), Shoulder Charge (+1), Shield recharge delay if you try to Sprint (+1). Not to mention no fall damage so people can jump off anything to get at you and not suffer from it. H5 is a 11/12 on the Sweaty Meter.
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> Thrusters in the game specifically adds mulitple points of sweaty because they are linked to the Thrusters. Stabilizers, Ground Pound, Shoulder Charge, and Unlimited Sprint, along with the Thrusters themselves. Without them were at a 6/7 on the Sweaty Meter. That’s what 40% less sweaty than H5 but 60% more sweaty than HCE? To me Thrusters add too much Sweaty with them and a small change would be to swap out Thrusters for Evade so other abilities aren’t linked to it. Which would be a (+1). 7/8 or above average but not excessive for Sweaty in my opinion, and I’m good with that. I hope this helps understand my view on Thrusters and advanced mobility. Not that is has to be yours.
I understand you stance on Thrusters and everything (well kinda, Sprint is the primary action to even do slide and Spartan Charge, and is linked to shields - so one can argue that Sprint is as unbalanced as Thrusters is.)
But beyond all that, Thrusters is fair. By all intents and purposes, it is a standard action that has no variances. You said yourself **“any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.”**Why is this applied to Sprint, but not Thrusters, which functions under the same pretense? I’m not asking why you dislike Thrusters, I’m asking why is Sprint is held to a different standard than Thrusters. If it’s because of sweatiness, then that means “Fairness” is not the defining factor, sweatiness has a significant impact (enough to separate Sprint from Thrusters), which contradicts your previous statement.
