The return of classic movement mechanics?

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> > My opinion on sprint isn’t about like and dislike of sprint. Its that sprint in h5 is fair, unlike Reach’s or H4’s and a long as its fair I’m good with it.
> > My opinon on Thrusters isn’t that its unfair, its that its balanced in a way that it can be used to allow players to be overly aggresive.
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> …which is something you dislike. So it’s OK if you “condemn” a feature based on personal preference but if others do the same, it’s not valid?
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> > I think we should all be ok with sprint, its fair and balanced (Melee, Grenade, Shoot; Crouchwalk, Walk, Sprint; Light Ground vehicle, Heavy Ground Vehicle, Air Vehicle.) Having to change map scaling is not even an issue when looking at if its fair.
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> Again, jsut because you don’t have a problem with something, doesn’t mean it’s OK for everbody or those who do have a problem with it sould just shut up about it…
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> > We should feel lucky thay haven’t followed other trends like wall-running, and if at is the case it better just be an AA or I may just join the oppostion.
> > My stance on this is about fairness not like and dislike. As long as Halo stays fair, I’m good with it.
>
> So why no wall-running? Apparently anything that is “fair” (whatever that means…) is fine and I see no reason why wall-running shouldn’t be “fair and balanced” if everybody can do it and if maps are scaled appropriately (which should be fine as well since “Having to change map scaling is not even an issue when looking at if its fair”)

Yes, fairness in Halo is something that I like about it. Me “condeming” another feature like Thruster Pack, was about the intensity of the game for casual players. I didn’t say it wasn’t fair, and I didn’t tell anyone to shut up. And I didn’t say wall-running wouldn’t be fair either, I’d have to see it in action first to see if I liked it I did say MAY join the oppostion, after all.

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> Yes, fairness in Halo is something that I like about it. Me “condeming” another feature like Thruster Pack, was about the intensity of the game for casual players. I didn’t say it wasn’t fair, and I didn’t tell anyone to shut up. And I didn’t say wall-running wouldn’t be fair either, I’d have to see it in action first to see if I liked it I did say MAY join the oppostion, after all.

Thing is you measure with two standards here…
You “think we should all be ok with sprint, its fair and balanced” yet you say thrusters are not OK, despite beeing fair because you think they have a negativ effect on how the game plays for casuals. Thing is many people have a similar stance on sprint as you on thrusters (-> that it has a negativ effect on gameplayflow) but apparently they “should all be ok with sprint, its fair and balanced”.
My problem with your posts is not your stand on sprint or thrust, I dislike both of those features and I’m around long enough to know that most people are rather set in their preferences and don’t really care what other people say, my problem is the ignorance on which you built you “arguments”.
You literally said that sprint (a feature that you seem to like/don’t mind) is OK as long as it’s fair:

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> This discussion that sprint isn’t Halo is irrelevant as long as its a fair mechanic

but beeing fair is not enough for features that you don’t like (thrusters).

It doesn’t matter if sprint is fair or not, many people have complaints about the effect sprint has on the game, trying to brush those complaints away by dismissing them as “irrelevant as long as its a fair mechanic” or because you think “we should all be ok with sprint, its fair and balanced” really seems funny considering your complaints about thrusters.

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> So why no wall-running?

At some point, I would imagine, mechanics have to make sense within the game universe that they’re set in. Spartans sprinting makes sense, Spartans in two-ton armor running on walls without collapsing them… less so. And while I’m aware that Spartans are canonically written as being athletic, however we do see quite a bit of this through assassinations and some animations for vehicle boarding. Wall-running works in an FPS better than straight-up acrobatics, but as mentioned before it doesn’t make a whole lot of sense for Halo given how heavy the Spartans are.

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> > 2781911019823810;1302:
> > Yes, fairness in Halo is something that I like about it. Me “condeming” another feature like Thruster Pack, was about the intensity of the game for casual players. I didn’t say it wasn’t fair, and I didn’t tell anyone to shut up. And I didn’t say wall-running wouldn’t be fair either, I’d have to see it in action first to see if I liked it I did say MAY join the oppostion, after all.
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> Thing is you measure with two standards here…
> You “think we should all be ok with sprint, its fair and balanced” yet you say thrusters are not OK, despite beeing fair because you think they have a negativ effect on how the game plays for casuals. Thing is many people have a similar stance on sprint as you on thrusters (-> that it has a negativ effect on gameplayflow) but apparently they “should all be ok with sprint, its fair and balanced”.
> My problem with your posts is not your stand on sprint or thrust, I dislike both of those features and I’m around long enough to know that most people are rather set in their preferences and don’t really care what other people say, my problem is the ignorance on which you built you “arguments”.
> You literally said that sprint (a feature that you seem to like/don’t mind) is OK as long as it’s fair:
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> > 2781911019823810;1295:
> > This discussion that sprint isn’t Halo is irrelevant as long as its a fair mechanic
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> but beeing fair is not enough for features that you don’t like (thrusters).
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> It doesn’t matter if sprint is fair or not, many people have complaints about the effect sprint has on the game, trying to brush those complaints away by dismissing them as “irrelevant as long as its a fair mechanic” or because you think “we should all be ok with sprint, its fair and balanced” really seems funny considering your complaints about thrusters.

I mentioned several alternatives in my posts. Not just the removal of Thrusters “because I don’t like them”. Changing the Multi-directional movement with Evade OR additional AA’s along with Thrusters so players can develop different strategies to counter everything Thrusters let you do. Like unlimited sprint, ground pound, shoulder charge, stabilizer’s and making Halo jumping more difficult to counter.
I will still buy and play Halo even if none of the movement mechanics change from H5, but I can tell you most of the people I know won’t, and as I said before its not because sprint is in the game.

Darth Cedious, even though your comments are accepted. I won’t be responding to you again, I find your a bit too hostile in your arguements by saying things I didn’t say, telling people to shut up, also saying my statments are ignorant but not disputing my statements about fairness in Halo. Just because I’d personally like to see a change in Thrusters, doesn’t mean I don’t understand why people that don’t want sprint in a Halo are talking about, I just don’t agree with them.

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> > So why no wall-running?
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> At some point, I would imagine, mechanics have to make sense within the game universe that they’re set in. Spartans sprinting makes sense, Spartans in two-ton armor running on walls without collapsing them… less so. And while I’m aware that Spartans are canonically written as being athletic, however we do see quite a bit of this through assassinations and some animations for vehicle boarding. Wall-running works in an FPS better than straight-up acrobatics, but as mentioned before it doesn’t make a whole lot of sense for Halo given how heavy the Spartans are.

But they do not weigh in at two tons, they’re around 500 kgs, and that’s the GEN-I armor, isn’t the GEN-II supposed to be lighter?
That amount of weight isn’t actually that much, for a supporting surface.
Given that a wall isn’t put under the same force as a floor if someone was to run along it, only a part of the force the gravitational pull puts on the floor is applied to the wall, if any at all. It’s not going to collapse on itself unless it’s some flimsily built wall built with low budget material.
Buuuut, if your main concern regarding wall running is that the wall may collapse, what about running straight into a wall or spartan charging it, or jumping into one?
Or that a spartan shouldn’t be able to do it due to weight, but are able to hang mid air, and whatever other aerial acrobaticts they’ve showcased over the years in their heavy armor.

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> > 2533274801973487;1301:
> > So why no wall-running?
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> At some point, I would imagine, mechanics have to make sense within the game universe that they’re set in. Spartans sprinting makes sense, Spartans in two-ton armor running on walls without collapsing them… less so. And while I’m aware that Spartans are canonically written as being athletic, however we do see quite a bit of this through assassinations and some animations for vehicle boarding. Wall-running works in an FPS better than straight-up acrobatics, but as mentioned before it doesn’t make a whole lot of sense for Halo given how heavy the Spartans are.

Would you next like to discuss how totally nonsensical those two puny rocket engines on the Spartan’s back are? Like how they need to be able to exhaust a kilogram of fuel every second to be capable of maneuvers like hovering? Or changing the Spartan’s velocity from about 8 meters per second in one direction to the same in the other in half a second, which is triple the thrust of just hovering? Where are all those hundreds of kilograms of fuel stored? How do those tiny combustion chambers handle the amount of exhaust necessary?

If we are to complain about the implausibility of wall running, then surely we should also complain about the piece of equipment that makes half the Spartan Abilities work.

Bring back the old style even if only for a multiplayer game type… im sure you would find the pro players want to play that version (as would I) even if the game as a whole wants to go down the route of spartans bullet jumping everywhere like in warframe.lol

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> At some point, I would imagine, mechanics have to make sense within the game universe that they’re set in. Spartans sprinting makes sense

Technically, Spartans not being able to shoot while sprinting doesn’t make sense, as it contradicts preestablished lore.

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> > > 2533274801973487;1301:
> > > So why no wall-running?
> >
> > At some point, I would imagine, mechanics have to make sense within the game universe that they’re set in. Spartans sprinting makes sense, Spartans in two-ton armor running on walls without collapsing them… less so. And while I’m aware that Spartans are canonically written as being athletic, however we do see quite a bit of this through assassinations and some animations for vehicle boarding. Wall-running works in an FPS better than straight-up acrobatics, but as mentioned before it doesn’t make a whole lot of sense for Halo given how heavy the Spartans are.
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> Would you next like to discuss how totally nonsensical those two puny rocket engines on the Spartan’s back are? Like how they need to be able to exhaust a kilogram of fuel every second to be capable of maneuvers like hovering? Or changing the Spartan’s velocity from about 8 meters per second in one direction to the same in the other in half a second, which is triple the thrust of just hovering? Where are all those hundreds of kilograms of fuel stored? How do those tiny combustion chambers handle the amount of exhaust necessary?
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> If we are to complain about the implausibility of wall running, then surely we should also complain about the piece of equipment that makes half the Spartan Abilities work.

I like what your saying here and I agree 100%. However, I’ve argued points with you before and your stance has been “game-play over lore”. Why the change for this?

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> > > 2533274804813082;1304:
> > > > 2533274801973487;1301:
> > > > So why no wall-running?
> > >
> > > At some point, I would imagine, mechanics have to make sense within the game universe that they’re set in. Spartans sprinting makes sense, Spartans in two-ton armor running on walls without collapsing them… less so. And while I’m aware that Spartans are canonically written as being athletic, however we do see quite a bit of this through assassinations and some animations for vehicle boarding. Wall-running works in an FPS better than straight-up acrobatics, but as mentioned before it doesn’t make a whole lot of sense for Halo given how heavy the Spartans are.
> >
> > Would you next like to discuss how totally nonsensical those two puny rocket engines on the Spartan’s back are? Like how they need to be able to exhaust a kilogram of fuel every second to be capable of maneuvers like hovering? Or changing the Spartan’s velocity from about 8 meters per second in one direction to the same in the other in half a second, which is triple the thrust of just hovering? Where are all those hundreds of kilograms of fuel stored? How do those tiny combustion chambers handle the amount of exhaust necessary?
> >
> > If we are to complain about the implausibility of wall running, then surely we should also complain about the piece of equipment that makes half the Spartan Abilities work.
>
> I like what your saying here and I agree 100%. However, I’ve argued points with you before and your stance has been “game-play over lore”. Why the change for this?

He’s just making a point that a lot of things don’t make complete sense in video games, and that’s perfectly okay.

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> > At some point, I would imagine, mechanics have to make sense within the game universe that they’re set in. Spartans sprinting makes sense
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> Technically, Spartans not being able to shoot while sprinting doesn’t make sense, as it contradicts preestablished lore.

Technically, according to that pre-established lore, I should also be able to jump 30 meters high in the air as well.
Oh, and the Spartan Laser should be able to melt every single type of wall…I mean it melts and destroys Covenant doors in a instant, right?
We should also be able to jump over our enemies in a instant, and dual wield SMG’s by being able to shoot behind, in front, and side to side without even looking at the enemy. We should also be able to throw 4 grenades at once, not “throw 1 grenade, wait 2 seconds, throw another” it should be all at once.
Oh and we should be able to activate a Slow Motion ability, so we can grab weapons and such in the air to.
Come on 343! You’re holding us back here with what Bungie clearly wanted for the gameplay!!! Just look at this official, indisputable evidence that Celestis showed!

Sounds like quite the argument you got there…I mean it’d completely destroy everything in terms of balance with Halo, but that’s just my cup of tea.

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> > > This is one long disscussion! I tried to read all the post but I had to give up a 3rd of the way in. Its all just conversations in circles. I’ll try to do my part for the debate.
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> > A lot of the reason why you believe X would work is exactly why some people dislike it in the first place.
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> > You say Sprints problem was that it wasn’t a standard action, but people right now still dislike Sprint, despite it being a standard action in Halo 5. It wasn’t (entirely) about whether it works with equal starts or not, it was how Sprint affects the game in every aspect. Even well after you spawn, it still affects the game in a way people see as negative.
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> > I mean Thruster Pack is as aggressive and defensive as Reach’s evade, with a longer cool down. It also can’t be modified (outside of a specific Sword and Warzone). It’s a standard action, but you’d still rather see it removed for reasons not related to equal starts.
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> > Removing Sprint doesn’t necessarily slow the game down, just like how adding Sprint doesn’t necessarily make the game play faster. It’s not like your speed decreased, because that’s a separate variable that you can even control in Custom Games.
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> **My opinion on sprint isn’t about like and dislike of sprint. Its that sprint in h5 is fair, unlike Reach’s or H4’s and a long as its fair I’m good with it.**My opinon on Thrusters isn’t that its unfair, its that its balanced in a way that it can be used to allow players to be overly aggresive.
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> Thruster pack I would argue can be used more aggresively than Evade. Thrusters can be used at any moment. Halo jumping though a legit strategy is enhanced with the Thruster Pack. I know a lot of people that won’t play Halo because the Time to Kill is higher and Halo jumping is a frustration for them. They all went to CoD, however those same people I mentioned all play Destiny all the time.
> They don’t mind the TTK now and Destiny took AA’s way too far in my opinion, especially with Supers, but they love to play it. I’ve spoken with many in person on the subject trying to get them back into Halo and they have no interest because of bad memories of how annoying Halo jumping was for them, I solo que all my Haloing now.
> If you’ve ever played an online match of H5 then you’ve seen someone coming at you jumping repeatedly then thrusting in a new direction while shooting. That takes the Halo jumping too far, in my opinion, and makes the game too sweaty. With Evade it is a multi-directional movement that is restricted to ground use only. So Evade would only be half as sweaty to deal with as Thruster pack.
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> **I think we should all be ok with sprint, its fair and balanced (Melee, Grenade, Shoot; Crouchwalk, Walk, Sprint; Light Ground vehicle, Heavy Ground Vehicle, Air Vehicle.) Having to change map scaling is not even an issue when looking at if its fair.****What people fail to realize is that 343i’s interest in Halo is to succeed, they want too. They have the ability and and interest to change anything they choose in the franchise. We should feel lucky thay haven’t followed other trends like wall-running, and if at is the case it better just be an AA or I may just join the oppostion.**My stance on this is about fairness not like and dislike. As long as Halo stays fair, I’m good with it.

We all play Halo (or any game FTM) because we enjoy doing so. We “like” to. The way I see it, one cannot base an argument for a mechanic based on “fairness” alone. Like and dislike factor in unquestionably, not to mention the idea that fairness will be judged differently by everyone. Previous Halos had no sprint and were still fair with their mechanics, otherwise the games would never have seen the success they had. I can just as easily say that I see nothing fair about not being able to shoot or throw grenades while sprinting, regardless of all the other balancing nerfs they threw at sprint to make it “fair”. I can just as easily say that since Halo was fair before sprint, I think we should all be ok without it.

I won’t speak for Darth, but I can honestly say that I find the statement “I think we should all be ok with sprint…” to come across as presumptuous and I would go so far as to say it implies ignorance of how people feel about it at worst, dismissive of how people feel about it at best.

I mean… nobody plays a game primarily because it’s fair and for no other reason. There are all kinds of games out there that are plenty fair, but I don’t play them because I don’t like them or something about them. On the other hand, I’m sure there are probably a few games that I play and enjoy despite the fact that there a few unfair aspects that I choose to overlook because I like the game.

My stance on this is about like and dislike… because that is what makes it fun and enjoyable… not fairness, because any worthy game dev is going to place high priority on making any gameplay aspect fair to begin with. It’s part of their job to do so. As long as Halo is fun and enjoyable and 343 does the job of any given game dev in regards to fairness, I’m good with it.

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> I like what your saying here and I agree 100%. However, I’ve argued points with you before and your stance has been “game-play over lore”. Why the change for this?

My stance hasn’t changed. I’m just pointing out that if one chooses to use physical plausibility to decide whether a mechanic should or shouldn’t be in the game, then one should do that to all mechanics. I don’t care whether Thruster Pack or wall running is realistic, I judge them by completely different standards. However, The Ragin Pagan apparently does care, in which case they should also consider the fact that Thruster Pack is in fact far less plausible than wall running.

The fact that I don’t believe in a premise doesn’t mean I can’t entertain it and follow it to its logical conclusion.

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> > > 2533274804813082;1304:
> > > At some point, I would imagine, mechanics have to make sense within the game universe that they’re set in. Spartans sprinting makes sense
> >
> > Technically, Spartans not being able to shoot while sprinting doesn’t make sense, as it contradicts preestablished lore.
>
> Technically, according to that pre-established lore, I should also be able to jump 30 meters high in the air as well.
> Oh, and the Spartan Laser should be able to melt every single type of wall…I mean it melts and destroys Covenant doors in a instant, right?
> We should also be able to jump over our enemies in a instant, and dual wield SMG’s by being able to shoot behind, in front, and side to side without even looking at the enemy. We should also be able to throw 4 grenades at once, not “throw 1 grenade, wait 2 seconds, throw another” it should be all at once.
> Oh and we should be able to activate a Slow Motion ability, so we can grab weapons and such in the air to.
> Come on 343! You’re holding us back here with what Bungie clearly wanted for the gameplay!!! Just look at this official, indisputable evidence that Celestis showed!
>
> Sounds like quite the argument you got there…I mean it’d completely destroy everything in terms of balance with Halo, but that’s just my cup of tea.

Yes, technically, we should. But as you said, it wouldn’t make for a balanced game.
Then again, I wasn’t the person arguing that “mechanics have to make sense within the game universe that they’re set in”.
I was just pointing out that we already had plenty of nonsensical mechanics before…
EDIT: Hell, if you want to be absolutely pedantic, even melee doesn’t make sense. Because by Newton’s third law, every punch strong enough to break an enemy Spartan’s shields should also break your own shields.

IMO H5 was copying the trend of advanced movement because that’s where FPS games were at. That trend has passed and even COD has returned to boots on the ground for the last two installments. Infinite should return to classic Halo gameplay to match the old is new again visuals. Sprint is a useless mechanic because the environments are just made larger to compensate. Just compare H5 Truth to the orginal H2 midship. Truth is much larger to make up for sprint. The rest of the abilities minus ADS (smart scope), ground pound, charge and clamber, feel like an evolution on Halo gameplay. Doom is a great example of a old game getting minor adjusme ts are being a blast to play. They didn’t need to add sprint to Doom just a double jump and clambering. The reason I dislike clamber is because it takes away from what arena shooters like Halo and Doom were known for. Never stop moving or shooting. In H1-3 you could crouch jump and shoot. Sprint also takes away from that because you have to put you or gun down to love across the map enlarged map. In H2 you could move across the map and shoot because the map was compact without wasted space. Thruster pack and stabilize have their uses in the game without feeling like they don’t belong in a arena style shooter. Spartan charge and ground pound were fun to mess with in the campaign but break the golden triangle of any good shooter. ADS doesn’t belong in Halo because it makes the auto weapons too good past their normal range.

This post ended up much longer than I wanted

TLDR: Sprint, clamber, ADS, charge and ground pound = BAD. Thruster and stabilize = OK

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> > > > 2781911019823810;1295:
> > > > This is one long disscussion! I tried to read all the post but I had to give up a 3rd of the way in. Its all just conversations in circles. I’ll try to do my part for the debate.
> >
> > **I think we should all be ok with sprint, its fair and balanced (Melee, Grenade, Shoot; Crouchwalk, Walk, Sprint; Light Ground vehicle, Heavy Ground Vehicle, Air Vehicle.) Having to change map scaling is not even an issue when looking at if its fair.****What people fail to realize is that 343i’s interest in Halo is to succeed, they want too. They have the ability and and interest to change anything they choose in the franchise. We should feel lucky thay haven’t followed other trends like wall-running, and if at is the case it better just be an AA or I may just join the oppostion.**My stance on this is about fairness not like and dislike. As long as Halo stays fair, I’m good with it.
>
> We all play Halo (or any game FTM) because we enjoy doing so. We “like” to. The way I see it, one cannot base an argument for a mechanic based on “fairness” alone. Like and dislike factor in unquestionably, not to mention the idea that fairness will be judged differently by everyone. Previous Halos had no sprint and were still fair with their mechanics, otherwise the games would never have seen the success they had. I can just as easily say that I see nothing fair about not being able to shoot or throw grenades while sprinting, regardless of all the other balancing nerfs they threw at sprint to make it “fair”. I can just as easily say that since Halo was fair before sprint, I think we should all be ok without it.
>
> I won’t speak for Darth, but I can honestly say that I find the statement “I think we should all be ok with sprint…” to come across as presumptuous and I would go so far as to say it implies ignorance of how people feel about it at worst, dismissive of how people feel about it at best.
>
> I mean… nobody plays a game primarily because it’s fair and for no other reason. There are all kinds of games out there that are plenty fair, but I don’t play them because I don’t like them or something about them. On the other hand, I’m sure there are probably a few games that I play and enjoy despite the fact that there a few unfair aspects that I choose to overlook because I like the game.
>
> My stance on this is about like and dislike… because that is what makes it fun and enjoyable… not fairness, because any worthy game dev is going to place high priority on making any gameplay aspect fair to begin with. It’s part of their job to do so. As long as Halo is fun and enjoyable and 343 does the job of any given game dev in regards to fairness, I’m good with it.

Fairness is at the core of everything Halo started out doing. Walk speed, weapons, vehicles, spawns, and NPC enemies were all fair. So 343i adding a new feature to the game, I would hope would be fair. Then after that if its fair it would then be up to the player to judge its worth, and my opinion is that its ok with me. I don’t feel Sprint is excessive. I think its a common feature for most modern games. I feel it has a place in Halo as long as its not done like Reach or Halo 4. People can like or dislike it all they want, because for me any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.
If 343i wanted to make the game so we could perform a wall-running sprint while shooting or throwing a grenade in Halo I’d probably be fine with it if its fair. Would I like it? I honestly don’t know. I haven’t always liked everything in every Halo game, but something that keeps me playing games like Halo and Sea of Thieves over games like CoD or Battlefield is the fair starts and fairness of gameplay.

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> I don’t feel Sprint is excessive. I think its a common feature for most modern games. I feel it has a place in Halo as long as its not done like Reach or Halo 4. People can like or dislike it all they want, because for me any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.

Then why not Thruster Pack? You said that its fairness isn’t the problem, it was something else, which apparently does have an impact on you.

Sprint is fair, therefore it is good to you, Thrusters is fair, but it is not good to you?

(I apologize now for this lengthy post, so I don’t need to see replies like she’s ranting or people taking only pieces of what I say and using them out of context.)
I looked at this forum page and thought, “Wow this is a huge discussion , over 1300 replies debating (mostly) sprint,” upon further inspection I noticed many of the points argued were repetitive on both sides and often drifted away from the topic of sprinting.
BEFORE I give my opinion, I will say I’m relatively new to the Halo community, I’m still learning story lines and getting a general feel for the games. My stepfather got me into the games, now that I’m ready to move out I am trying to decide if I want to purchase Halo Infinite. I am very diverse in my gaming, I love everything from Diablo to Final fantasy (primarily 15), and therefore I have experience playing games with and without sprinting.
With games like Halo, I strongly believe sprint is a mechanic that should be here to stay. One game that I do enjoy that does not have sprint, is Doom. I hated it at first because I wasn’t really used to it. I could recognize that the base movement speed is decent, and I began to get used to it. After awhile however, wandering around looking for hidden rooms and such made me feel like the game was montonous, even with the swarms of demons to fight, making it easy to become bored. I still love the game, but I still wish it had sprint as a normal movement option for variety.
To me Sprint gives a realistic element, and is a step forward in gameplay that doesn’t break the game or over power players and therefore should stay as a standard action.

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> > I don’t feel Sprint is excessive. I think its a common feature for most modern games. I feel it has a place in Halo as long as its not done like Reach or Halo 4. People can like or dislike it all they want, because for me any argument about map scaling or whatever in regards to sprint does’t make an impact on me because of its fairness.
>
> Then why not Thruster Pack? You said that its fairness isn’t the problem, it was something else, which apparently does have an impact on you.
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> Sprint is fair, therefore it is good to you, Thrusters is fair, but it is not good to you?

Correct. Let’s say we could measure “sweatyness” in gameplay. We’ll say classic Halo like HCE is a 0 and we’ll give a +1 to things your character can do. So Halo 2 added duel wielding (+1), and hijacking (+1) so now Halo 2 is at a 2 for the sweat meter. Halo 3 didn’t change what we could do so thats a 0. Still at 2 we move to Reach which add Armor Abilities (+1) and Assassinations (+1) , but lost duel wielding (-1). So Reach is a 3 now. Halo 4 Sprint became a stardard action in addition to AA’s (+1). Halo 4 is a 4. H5 kept one AA but converted it to a standard action, so that doesn’t change. ADS is new (+1), Sprint is now unlimited so that is debateable (+0/+1), Ground Pound (+1), Slide (+1), Clamber (+1), Stabilizers (+1), Shoulder Charge (+1), Shield recharge delay if you try to Sprint (+1). Not to mention no fall damage so people can jump off anything to get at you and not suffer from it. H5 is a 11/12 on the Sweaty Meter.

Thrusters in the game specifically adds mulitple points of sweaty because they are linked to the Thrusters. Stabilizers, Ground Pound, Shoulder Charge, and Unlimited Sprint, along with the Thrusters themselves. Without them were at a 6/7 on the Sweaty Meter. That’s what 40% less sweaty than H5 but 60% more sweaty than HCE? To me Thrusters add too much Sweaty with them and a small change would be to swap out Thrusters for Evade so other abilities aren’t linked to it. Which would be a (+1). 7/8 or above average but not excessive for Sweaty in my opinion, and I’m good with that. I hope this helps understand my view on Thrusters and advanced mobility. Not that is has to be yours.

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> I think it should be classic but keep the sprinting and clamber lol.

I agree.