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> > > Just keep Sprint thatâs all I want itâll be difficult players who are use to the movement of reach,4 and 5 I personally would have a rough time getting use to being slow again and plus what spartan canât Sprint that just seems redundant I mean come on if halo infinite is gonna be a open world game we will thank God for Sprint in this one
> >
> > How would it be difficult? Are Reach, 4 and 5 players not changing between different genres? I never found it difficult to play different games with different mechanics, even in the same genres, or am I a special adaptable case?
> >
> > Do you âfeelâ slow in Halo 5 when youâre fighting? Do you feel slow in Halo 5 when youâre not sprinting?
> >
> > What Spartan canât prone? Corner lean? Blind fire?
> > How are spartans in their expensive exoskeleton suits and their augmentations not able to move at their top speed while maintaining the ability to fire accurately?
> >
> > You know, IF Halo infinite is open world, the success of that open world and our appreciation for sprint or lack thereof, has nothing to do with each other, and everything to do with how that open world is designed.
> > It can be well designed and no sprint present, just as well as it can be horribly designed, and no-sprint having nothing to do with that horrible design. Same applies to sprint being in too.
> >
> > âFeeling fastâ, is something the game conveys to you through different visual aspects, FoV, bobbing, speed lines to name a few. Without ever touching the BMS to begin with. Sprint isnât needed for that, and if speed was ever an issue, raw speed, then that issue would still glare through in the moments youâre not sprinting, as in when youâre fighting, if speed was / is an issue, wouldnât combat speed still be an issue? Why not just save a alot of time and resources increasing the BMS? With sprint, for map traversal, the only thing youâre provided with, is the âsensation of going slightly fasterâ, on a map which was designed around the time it takes to get places with sprint. Which means, regardless of the default fastest intended speed, you will get places in the time the designer intended.
> > A to B in five seconds is five seconds in a game with sprint, and in a game without sprint. The only thing youâre getting is raw speed, but maps are scaled to it so those 12 seconds to cross the map, is the same 12 seconds it takes in previous games lacking sprint, to cross the map, or whatever time the designers chose in their design.
>
> Blind fire would just be useless in halo and yes i feel slower in halo 3 than reach
Blind firing being useless is irrelevant, why canât a Spartan blind fire? Feels redundant that they canât blind fire.
Halo 3 vs Reach wasnât one of the many questions I asked ( and the ones I asked went unanswered ). However as you brought that subject up.
Here are some facts:
Halo FoVs over the years.
Field of View effects.
Speed comparison.
Halo Reachâs FoV is higher than Halo 3âs.
FoV has an effect on percieved speed.
Halo Reach BMS is slightly slower than Halo 3,2 and CE.
Even without using sprint in Reach Iâm not surprised you feel faster in Reach due to the FoV despite the slightly slower BMS.
But what about Halo 5, do you feel slow when not sprinting? Do you feel slow when fighting in Halo 5?