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> > 2533274797640604;1197:
> > > - How is the sandbox not balanced? You got a good utility weapon, that functions well in it’s role, an usefull short range AR, your regular snipe/rockets, PP/PR that do actually bring a new layer to the sandbox rather then beeing reskined version of their UNSC counterparts and, well the needler…
> > > The only really unique thing that is missing from HCE but is there in other Halos is the sword.
> >
> > It’s not balanced because there’s no tactical reason not to use pistol in every conceivable situation other than no ammo or boredom. You can talk up the utility of AR or Plasma whatevers all you want; then and now if you’re playing H1 seriously, you’re running pistols and holding down rocks, snipes, and whichever power up. It’s competitively irresponsible not to.
>
> How does that differ from any other Halo? You’re running BR (H2/H3), DMR (Reach), BR or DMR (H4) or Pistol/BR/DMR/LR or CC (5) and try to control rockets, snipes, and power ups?
The difference is the other weapons were massively improved. So while each Halo had the work horse rifles, there was way more counter play involved.
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> > The rifles didn’t play the same.
> > - BR is the most flexible at range and also close quarters.
> > - DMR was most lethal with patient firing at a longer range.
> > - LR had high impact zoomed and BR like utility from the hip (ruined in H5).
> > - CC was the highest single shot RoF, a DMR for the impatient.
> > While they all are meant to function at range, diversion of the archetype offered players options that expressed their playstyle. Meanwhile in H1, you have this one crazy pistol.
>
> Yes, they do feature minor changes in their stats but does that really impact how you play the game in any meaningfull way?
Yes.
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> Did anyone actually run past an BR without picking it up because the DMR fits your playstyle better?
Yes. What do you think the controversy over loadouts were if everybody would equip a BR anyway?
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> Or would you pick it up knowing it an upgrade to your pistol and not much different to any other rifle? To use your own words: it would be competitively irresponsible not to…
Everybody should use a rifle, yes. They’re a class of weapons. It’s not just one weapon. Also as you said AR types got buffed. Your only responsibility is to maximize your weapon.
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> > I am an experienced player that invested time in every Halo competitively. The pistol ruled H1. The long rifle weapons did not play the same.It’s actually kind of absurd that you would dismiss those rifles as homogenous while defending the sole work horse of H1.
>
> As in any other Halo the utility precision is “king” but I find myself using AR and PR a lot more in HCE then I’m using anyother non-precision weapon in any other Halo.
They felt good to use.
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> > Tanks dominated in H1 BTB maps because back then they were geographically linear
>
> Thanks for the clarification
>
>
>
>
> > Due to the game not being online it took a while for awareness to spread that the pistol was absolutely required to remain competitive
>
> Again, it’s the same with any other Halo and, to me, the staple of what Halos core gameplay is all about. After all, MLG kinda tried to replicate the HCE style of gameplay with both H2 and H3 (and Reach as well, as far as I know?!)
I don’t care what MLG does.
