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> Well, I think the idea of “bringing back the old mechanics” is based on a misconception that the old mechanics went away. We are now at 58 pages and although the focus has been on Sprint for a few pages, what I am still getting from what I read here is that it’s not so much that classic mechanics should return, but more along the lines of, “mechanics introduced in Reach and every game afterwards should be eliminated, except for the one or two that I like.” The most vocal critics are the ones that actually played the pre-Reach games. Given that movement mechanics in MCC have been declared “broken”, the only true assessment that can be made is playing the original games on the consoles they were written for, and then comparing that experience to Halo 4 and Halo 5.
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> I purposely left Reach out of that equation because Reach was a spinoff…
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> So yes, playing CE on the original Xbox with it’s giant controllers against friends that are in the same room is a different experience from playing 5 online on an Xbox One or Xbox X using an Elite controller set up just the way you like, with opponents/teammates spread all across the planet. That experience (original CE experience) would be difficult to duplicate, and having your opponent/teammate in the same room does make the experience different (don’t forget, dual screen comes back with Halo: Infinite. At least you can have one friend play with you on the same machine).
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> I believe it’s pretty clear that Halo 4 was more a direct result of Reach than any of the previous games…
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> So, two problems with “classic movement mechanics” is that the concept itself is lost on anyone that never played CE on the original xbox, or never played the other games made for the 360. Unless they can find those old consoles they can’t possibly compare the old games to what they’re used to now. No amount of tweaking will convince older players that the game on the Xbox X plays exactly like it did on the old consoles using the old controllers, and younger players simply won’t care. This is why “bringing back” the old mechanics won’t amount to anything, because changing the movement mechanics doesn’t address the real issues regarding online multiplayer popularity. Yes, it will make some people happy. Not enough to matter, though. At best, removing post-Reach mechanics entirely in both the campaign and multiplayer would result in Halo being about as popular as it is now, but not more so, in my opinion. In a world where offering more or different seems to attract players, offering less seems like a bad idea. The most logical option as I see it, is to have every single current movement mechanic return, but tweaked so that they don’t overwhelm the “classic” mechanics. Most people tend to suggest equipment and pickups. I don’t agree but it’s a way, and I would accept it.
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> More to the point, it appears that aversion towards enhanced abilities has more to do with a weakened opponent’s ability to “cheat death” or “get out of jail free” than it does being able to get around a map like you used to. There are a number of players out there (perhaps older players used to host advantage) that believe when they aim at you and pull a trigger, you should die. No ifs, ands, or buts. They don’t like the idea of an opponent being able to avoid being killed. Being where I tossed a grenade means you have to die from the grenade. No getting out of its way. How many times have I heard the phrase, “I had to waste a grenade in order to kill him” because the opponent avoided the first one but every grenade tossed is supposed to result in a kill. All of the post-Reach mechanics are regarded as ways to avoid being killed and, therefore, have no place in Halo where old school mechanics made it unlikely you would survive a close-quarters engagement if you didn’t shoot first. If you are not currently a beast at the game, stripping away the abilities won’t make you a better player but, more importantly, it will be even more difficult to stand out. If you are the type of player that believes abilities force you to chase down players to get the kill, then perhaps you should examine the wisdom of using that old strategy in a new game instead of trying to get the developer to remove the things that make it harder for you to get a kill.
You’re right to say bringing back classic mechanics ALONE wouldn’t do anything. Full sandbox, more stable and original multiplayer, a bigger and better campaign, a working theater, etc without classic mechanics would probably be enough to bring a lot of people back. I’m just saying tho, you won’t know how well people would respond to a new “classic” Halo until you TRY it. And I think 343i are a bit afraid to now, which is understandable. SO… maybe Favyn (think that’s who said it) was right to suggest a spin-off series after all for classic mechanics. HECC, maybe even just a DLC for Infinite with an extra campaign that incorporates classic gameplay into it whilst having the first campaign be modern would be a fine test. Not saying anything like DESTINY, with their DLC campaigns, just saying more along the lines of Xenoblade Chronicels 2 Torna: The Golden Country (look it up, it’s amazing) where it’s a DLC that’s almost its own entire game but not quite that just happens to use the same engine as the first and just tweaks the gameplay. But, that’s only if 343i would be willing to DO that. I think it’d be successful, but we don’t know til they try; they need to be willing. Now, I only do this as a historical comparison, when people tell me “how dare you compare _____ to _____” I don’t care because a comparison really isn’t an insult, it’s just a comparison, so no this is NOT an insult to 343i at all; in fact other than how they handled Halo 5 I actually quite like them as a company. Anyways, if 343i aren’t willing to test out this formula, it’s kinda like how in the past, America wasn’t willing at first to give equal rights to blacks or women. It took a while, too, because people claimed that blacks and women weren’t as smart as white men. When some told these people that they’d have to actually EDUCATE them in the first place to actually know how smart they were, the bigots of the time used loop logic and said that since blacks and women already typically weren’t very smart they couldn’t learn in the first place. If 343i wouldn’t be willing to test classic formula in a new game AT ALL, it’d be using similar logic to the aforementioned people. To say a new classic game or even DLC wouldn’t be successful because people wouldn’t accept it and Halo 5 has a higher playerbase than MCC without ever trying to make a new classic experience and test it in the first place uses the logic of “I’m too afraid to see what happens so I won’t.”. So MAKE A SMALL SPIN OFF OR DLC THAT WOULDN’T COST YOU MUCH IF IT FAILED AND THERE WOULDN’T BE A HIGH RISK. It probably wouldn’t fail as hard as Halo 5 compared to most AAA FPSs anyway…
But, your comment was well written and I mostly agree with it. I’m only quoting you because this is still somewhat of a response to your comment. Also, you said most of us classics began their Halo playing with the classic games, which is probably true. But, I actually only got into Halo a couple years back when a friend gave me Halo 5 for a present, I eventually tired of it, and decided to try the older games with MCC and to my delight found them better than 5, even WITH the glitches the game no longer has.