> 2535430289047128;1097:
> Once again, almost nobody here gets the point of returning to the classic formula. The point is not to change it to the classic formula because that would be better, it’s simply because it was what halo was supposed to be in the first place. I don’t care whether or not sprint, clamber, ADS, or Spartan abilities of any kind make the game more fun for some people. It’s not that the classic formula would be better, it’s simply because it was what Halo was supposed to be in the first place. That should be all that matters but people don’t seem to care, even some people on my side arguing for a return to the classic formula say they wanted because it’s better. That is relative. That’s not what matters, what matters is that that’s not what halo is. I’m not talking legally, I’m talking gameplay wise.
Not sure I fully agree. As has already been mentioned, Halo was initially “supposed to be” an RTS. Then it was “supposed to be” a third person shooter. Then it was “supposed to be” a Mac exclusive.
Neither of those happened.
(Well, Halo Wars did and we got some third-person-animations when carrying turrets and the game was eventually released on Mac… but the core gameplay of the main series on Xbox has none of these traits.)
By that same line of thought you could say that Halo wasn’t supposed to have vehicle boarding because it wasn’t in the first game. Or it was never supposed to have dual wielding, because Bungie didn’t include it even though their previous Marathon games did have it.
I’m not arguing for classic movement because I’m following some arbitrary checklist for what Halo must or mustn’t have in its gameplay. I’m arguing because I genuinely believe that Run’n’Gun makes for a better Halo game than Stop’n’Pop. I konw that I would enjoy it a helluvalot more than the last few FPS titles released under the franchise name, and I also know, both personally and from the internet, that I am not alone in this opinion, not by a longshot. Are we the majority or minority? I don’t know. That’s why I said that 343 should just release a classic game and find out. But either way, that doesn’t mean that I’m generally against new mechanics or features just because they weren’t there before. It just needs to be carefully weighed how much they add and how much they detract from the experience.
That being said, you are right to some degree in that the series still needs to retain enough of its franchise identity. That’s why I intentionally used the phrase “a better Halo game” in the previous paragraph. Too much change will alienate its very own target audience, which is what has been observed to various degrees with the Halo community. The key word here is “brand recognition”. Otherwise we could just taky any game on the market, rip its mechanics 1:1, reskin the assets and just release it under the “Halo” name. To me, personally, H5G was that last straw. I do not recognise Halo in that game, not in the mechanics, not in the visuals, not in the sound design, nowhere at all. Other people may have different breaking points, some already reached theirs before, others may not have arrived there yet at all.
)