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> Question is, what is that staying power?
Staying power is just the fact that some form of sprint has been in 3 iterations of FPS Halo. As far as mechanics go, it’s stuck around longer than most.
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> As far as I’m concerned, the reasons for its implementation wasn’t gameplay reasons, more about “player expectations”.
Hey, that could very well be a reason behind it’s staying power.
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> It has seen several nerfs, and on top of that, I think it was at a Pax when they were showcasing the abilities, they talked about the studio being split on actually implementing sprint, or if that wasn’t at a Pax, there were at least something going around about i343 contemplating not using sprint again.
I wouldn’t call the changes to it strictly “nerfs”; at least not across the games. From Halo Reach to Halo 4, you saw it going from being only available through a particular armor mod to being an inherent ability for every player, but it was changed so that it ran out faster(?) (unless you had a particular armor mod in Halo 4 for unlimited sprint). With respect to sprint’s availability, it was buffed from Reach to 4, but nerfed in it’s usability (but not by much since in ran out in Reach, too). From 4 to 5, you see a buff in usability as sprint is now unlimited for everyone, but it saw a nerf in functionality in that sprint prevented shield recharging, and you could get shot out of sprint. So again, both some give and take between 4 and 5. And I’m sure there is always internal discussion about whether to add certain mechanics or not. But ultimately, sprint made it into Reach, 4, and 5, so it must not have been an even split, or some reason popped up that led it to be included as opposed to discluded.
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> I’d say that Sprint’s “usefullness” has decreased since Halo 4. Your chances of escapes are smaller as shield recharge is tied to sprinting, the bms-sprint speed delta decreased, and if we count in the radar thing, not sprinting won’t show you on radar.
> At what point is it enough?
> How much resources need to be spent on sprint which itself becomes more and more useless for the user, outside of habitual usage?
We have no idea if or how sprint will be featured in Infinite. It could return, which I think is likely given that despite all controversy behind it, it’s stuck around this long. Whatever has kept it in the games thus far, I imagine could very well keep it in the next installment. And if it does show up, I would expect it to change somewhat from how it was presented in Halo 5, both giving and taking from it as a feature. Whether it would be more or less useful than it currently is in 5 is unknown.
Or, it could be taken out. That’s always an option. This is all speculation and looking at precedent to imagine possible scenarios. I think it’s very possible that sprint could return. But it may not. Honestly, I don’t care all that much. I play devil’s advocate for both camps.
