[deleted]
> 2533274803493024;5:
> > 2535449076192416;1:
> > There is absolutely no way this game wonât have the classic gameplay
>
> Thatâs purely speculation. Making assumptions like this is goofy at best.
>
>
> > 2535449076192416;1:
> > the oldest of Halo fans have adored! I am so pumped for this!
>
> I think the first part of this statement is biased based on the second part. There are plenty of older Halo fans that like the new mechanics.
Define classic? Microsoft personnel outside of 343 will likely influence that decision and these persons seem married to Pro-gaming and the HCS. For some reason they insist on shoving it down the throats of everyone when your average player could care less about pro-gaming, the pro circuit or individual pro gamers that are at best one beer away from revealing their true nature. Yes some everyday gamers like pro-gaming but most people could not give a rodentâs backside. It is a little less intrusive now than it initially was in the early days of H5.
And to support pro-gaming they need Call of Halo, not classic movement and mechanics. There was nothing so annoying as logging onto H5 and seeing reports on some pro-gamer that I had to click past in order to run with regular gamers. Pro-gaming reports from the HCS. Not an unknown gamer from Timbuktu and the unbelievable play of the day but rather this pro push. Gaming isnât football where people watch a sports game in which they and their friends do not compete. There are only 52 weeks in a year. 52 Xbox consoles would be nothing to Microsoft. Did they ever consider having the play of the day and then gamers vote on the 7 plays for the week and the winner receives a free Xbox? No. It is all about I-could-care-less-Pro-gaming and sponsoring that endeavor rather than supporting content and interaction that truly would affect and entertain the everyday gamer.
They also require Call of Halo to induce higher death rates per match which in turn supports the sales of Req packs, which are little more than loot boxes. Every player I have met claims they do not purchase them but it is obvious someone is buying them. Thus far MS has been able to fly under the radar with these items.
I love the early days of Halo and it is not merely nostalgia. The game play was at a different pace with different mechanics and there was at that time an antiquated game technology now seen in museums called team communications that was used quite often. It had a place because team play and a coordinated effort actually mattered even when you jumped onto a server with a group of total strangers. Matches were less about competition and more about fun. I cannot sensibly accord this change to everyone in the Halo community having become selfish individuals that due to some fantastical medical condition suddenly cannot tolerate the sound of another playerâs voice.
The most welcome bit of news I have heard thus far is the quote from Jeff that the only BR in which they were interested was the Battle Rifle. I am glad they are not following suit in an attempt to copy Fortnite or PUBG with a Battle Royal mode. Microsoftâs flagship franchise is supposed to set the standard and be unique rather than following the lead of some other company.
> 2725616024486561;1043:
> And to support pro-gaming they need Call of Halo, not classic movement and mechanics.
Where are you taking this from?! Pro-gaming does not requiere Call of Halo, not at all.
I donât have any numbers but from my point of view, as a casual hardcore gamer (I do enjoy core gametypes an competition but donât have a lot of time any more) Halo eSport has been at itâs highest during H3 (a game Iâd consider having classic gameplay even if it has equipment), despite not having dev support!
Competitive players are among the biggest supporters of classic gameplay, Iâm pretty sure TeamBeyondâs sprint poll ended with something like 95% voting in favor of removing sprint, no other sub-communty had results that clear 
> 2533274798957786;1040:
> > 2533274801176260;1039:
> > Yeah, we kinda noticedâŚ
>
> Make you a deal, though. If you discuss the topic instead of me, I might be more willing to respond to you.
How about another deal: If you actually address people challenging your points, I will stop calling you out for ignoring themâŚ
There have been plenty of on-topic responses to your posts, not only by me but other people, that you completley disregarded.
There were literally things you said that have already been disproven before.
Iâm well aware that one cannot respond to every post, that would be overkill. But at least reading and acknowledging them would be a startâŚ
Technology was increased.
The game needs to develop too.
Except sprint and spartan ability means return to classic halo, but it is the worst idea ever and ever.
Nowadays, all AAA games are evolving.
DOOM, TOMB RAIDER, RESIDENT EVIL⌠Which contents was return to classic? Classic is old. Old fans will satisfy on classic halo game, but how about the new users - newbies?
The classic Halo game will not fascinating for new users. Its slow, just slow. Nobody want spartan dont know how to run like turtle.
I hope 343 think well about this point.
Just listening Old fanâs voice will prevent to haloâs development.
> 2533274984298811;1046:
> Technology was increased.
> The game needs to develop too.
> Except sprint and spartan ability means return to classic halo, but it is the worst idea ever and ever.
> Nowadays, all AAA games are evolving.
> DOOM, TOMB RAIDER, RESIDENT EVIL⌠Which contents was return to classic? Classic is old. Old fans will satisfy on classic halo game, but how about the new users - newbies?The classic Halo game will not fascinating for new users. Its slow, just slow. Nobody want spartan dont know how to run like turtle.
> I hope 343 think well about this point.
> Just listening Old fanâs voice will prevent to haloâs development.
Okay then, if technology has âincreasedâ, which mechanics are available now that wasnât ten / twenty years ago? ( Feels like this has come up before on a number of occasions recently )
Are you saying all new players prefer a specific type of game? And this specifix type of game is what every developer strive to make?
As far as âslowâ goes, in what way is it slow?
Is nu-Doom slow? Is nu-Quake slow?
Is Counter-Strike GO slow?
Are Sprint and the other movement mechanics the only way to âspeed upâ these supposidely slow Halos? Are they the only options to ânot make spartans run like turtlesâ?
Also, generalising old fans?
There have been plenty of suggestions over the years from classic fans on what to add, and improve in Halo which doesnât take Halo down the current path.
For instance, my own list isnât exactly small, or I do not consider it small.
> 2725616024486561;1043:
> > 2533274803493024;5:
> > > 2535449076192416;1:
> > > There is absolutely no way this game wonât have the classic gameplay
> >
> > Thatâs purely speculation. Making assumptions like this is goofy at best.
> >
> >
> > > 2535449076192416;1:
> > > the oldest of Halo fans have adored! I am so pumped for this!
> >
> > I think the first part of this statement is biased based on the second part. There are plenty of older Halo fans that like the new mechanics.
>
> Define classic? Microsoft personnel outside of 343 will likely influence that decision and these persons seem married to Pro-gaming and the HCS. For some reason they insist on shoving it down the throats of everyone when your average player could care less about pro-gaming, the pro circuit or individual pro gamers that are at best one beer away from revealing their true nature. Yes some everyday gamers like pro-gaming but most people could not give a rodentâs backside. It is a little less intrusive now than it initially was in the early days of H5.
>
> And to support pro-gaming they need Call of Halo, not classic movement and mechanics. There was nothing so annoying as logging onto H5 and seeing reports on some pro-gamer that I had to click past in order to run with regular gamers. Pro-gaming reports from the HCS. Not an unknown gamer from Timbuktu and the unbelievable play of the day but rather this pro push. Gaming isnât football where people watch a sports game in which they and their friends do not compete. There are only 52 weeks in a year. 52 Xbox consoles would be nothing to Microsoft. Did they ever consider having the play of the day and then gamers vote on the 7 plays for the week and the winner receives a free Xbox? No. It is all about I-could-care-less-Pro-gaming and sponsoring that endeavor rather than supporting content and interaction that truly would affect and entertain the everyday gamer.
>
> They also require Call of Halo to induce higher death rates per match which in turn supports the sales of Req packs, which are little more than loot boxes. Every player I have met claims they do not purchase them but it is obvious someone is buying them. Thus far MS has been able to fly under the radar with these items.
>
> I love the early days of Halo and it is not merely nostalgia. The game play was at a different pace with different mechanics and there was at that time an antiquated game technology now seen in museums called team communications that was used quite often. It had a place because team play and a coordinated effort actually mattered even when you jumped onto a server with a group of total strangers. Matches were less about competition and more about fun. I cannot sensibly accord this change to everyone in the Halo community having become selfish individuals that due to some fantastical medical condition suddenly cannot tolerate the sound of another playerâs voice.
>
> The most welcome bit of news I have heard thus far is the quote from Jeff that the only BR in which they were interested was the Battle Rifle. I am glad they are not following suit in an attempt to copy Fortnite or PUBG with a Battle Royal mode. Microsoftâs flagship franchise is supposed to set the standard and be unique rather than following the lead of some other company.
That is possibly the most misinformed comment iâve read on the waypoint forums. Call of duty isnât a competitive e-sport game by nature, it became one through popularity. It tried to mimic Halo, Halo has been a competitive game that has been running tournaments since like 2002-2003. The peak of competition and involvement happened in 2 and 3, when it was classic.
Nearly all of the competitive community want classic settings. 343 âsupportâ pro gaming, but they have forced the community to play by its rules, since 343 really killed competition with H4 and needed resusitation they introduced HCS, in turn we follow their lead. 343 has made an attempt to cash in on E-sports not because of CoD, but because of all the popular twitch games that have e-sports as a focus raking in the money and playerbase. Viewership â playerbase â money â viewership is how many of these games run. In terms of multiplayer, games with streamers or personalities are most certainly the most successful online, this has been the case since 2011-12 at leastâŚthough really the most popular Halo videos online are of competitive play or montages so maybe longer.
Also all the proposed changes to make H4 and 5 better games (bug fixes, additions, patches) have come from the competitive community. Also the death rate is lower now than before because of the advanced movement, watch pretty much any comp game on narrows, midship, warlock or the compact maps, the pace is far faster than anything from 4 or 5. Comp had MLG top ten plays for a long time before 343.
The only thing i can agree on is that theyâre pushing the competitive angle too strong, halo is a game with communities, more showcasing of all will be better. The competitive scene just needs a good map line-up, good settings and a tournament circuit, 343 becoming the tournament organiser / facilitator has seen many negative drawbacks with how we prefer to play the game.
If you want âclassic movementâ
just play MCC forever
> 2533274908698785;1049:
> If you want âclassic movementâ
>
> just play MCC forever
If you want advanced movement, just play Halo 5 forever. See how this works?
> 2533274825830455;1050:
> > 2533274908698785;1049:
> > If you want âclassic movementâ
> >
> > just play MCC forever
>
> If you want advanced movement, just play Halo 5 forever. See how this works
>
>
> > 2533274825830455;1050:
> > > 2533274908698785;1049:
> > > If you want âclassic movementâ
> > >
> > > just play MCC forever
> >
> > If you want advanced movement, just play Halo 5 forever. See how this works?
Yeah If halo infinite did not include halo 5 movement
i will play halo 5 forever without complaint
So if halo infinite did not include classic movement
go MCC and play it forever without complaint
deal with it?
> 2533274908698785;1049:
> If you want âclassic movementâ
>
> just play MCC forever
And if H5âs mechanics go away one day and you want those to return, Iâll reply with:
Just Play H5 forever
Damn, tsassi beat me to it
> 2533274908698785;1051:
> > 2533274825830455;1050:
> > > 2533274908698785;1049:
> > > If you want âclassic movementâ
> > >
> > > just play MCC forever
> >
> > If you want advanced movement, just play Halo 5 forever. See how this works
> >
> >
> > > 2533274825830455;1050:
> > > > 2533274908698785;1049:
> > > > If you want âclassic movementâ
> > > >
> > > > just play MCC forever
> > >
> > > If you want advanced movement, just play Halo 5 forever. See how this works?
>
> Yeah If halo infinite did not include halo 5 movement
> i will play halo 5 forever without complaint
>
> So if halo infinite did not include classic movement
> go MCC and play it forever without complaint
>
> deal with it?
What if I want a Halo I havenât played to death, and isnât on this âmodernâ path?
Also, youâre telling others not to provide their feedback on things they feel should improve, or am I misinterpreting your post?
> 2533274801973487;1044:
> > 2725616024486561;1043:
> > And to support pro-gaming they need Call of Halo, not classic movement and mechanics.
>
> Where are you taking this from?! Pro-gaming does not requiere Call of Halo, not at all.
> I donât have any numbers but from my point of view, as a casual hardcore gamer (I do enjoy core gametypes an competition but donât have a lot of time any more) Halo eSport has been at itâs highest during H3 (a game Iâd consider having classic gameplay even if it has equipment), despite not having dev support!
> Competitive players are among the biggest supporters of classic gameplay, Iâm pretty sure TeamBeyondâs sprint poll ended with something like 95% voting in favor of removing sprint, no other sub-communty had results that clear 
You misunderstand. It isnât about when Halo eSport has been at its highest but rather when it has been pushed the hardest by the powers above 343.
> 2533274836395701;1048:
> > 2725616024486561;1043:
> > > 2533274803493024;5:
> > > > 2535449076192416;1:
> > > > There is absolutely no way this game wonât have the classic gameplay
> > >
> > > Thatâs purely speculation. Making assumptions like this is goofy at best.
> > >
> > >
> > > > 2535449076192416;1:
> > > > the oldest of Halo fans have adored! I am so pumped for this!
> > >
> > > I think the first part of this statement is biased based on the second part. There are plenty of older Halo fans that like the new mechanics.
> >
> > Define classic? Microsoft personnel outside of 343 will likely influence that decision and these persons seem married to Pro-gaming and the HCS. For some reason they insist on shoving it down the throats of everyone when your average player could care less about pro-gaming, the pro circuit or individual pro gamers that are at best one beer away from revealing their true nature. Yes some everyday gamers like pro-gaming but most people could not give a rodentâs backside. It is a little less intrusive now than it initially was in the early days of H5.
> >
> > And to support pro-gaming they need Call of Halo, not classic movement and mechanics. There was nothing so annoying as logging onto H5 and seeing reports on some pro-gamer that I had to click past in order to run with regular gamers. Pro-gaming reports from the HCS. Not an unknown gamer from Timbuktu and the unbelievable play of the day but rather this pro push. Gaming isnât football where people watch a sports game in which they and their friends do not compete. There are only 52 weeks in a year. 52 Xbox consoles would be nothing to Microsoft. Did they ever consider having the play of the day and then gamers vote on the 7 plays for the week and the winner receives a free Xbox? No. It is all about I-could-care-less-Pro-gaming and sponsoring that endeavor rather than supporting content and interaction that truly would affect and entertain the everyday gamer.
> >
> > They also require Call of Halo to induce higher death rates per match which in turn supports the sales of Req packs, which are little more than loot boxes. Every player I have met claims they do not purchase them but it is obvious someone is buying them. Thus far MS has been able to fly under the radar with these items.
> >
> > I love the early days of Halo and it is not merely nostalgia. The game play was at a different pace with different mechanics and there was at that time an antiquated game technology now seen in museums called team communications that was used quite often. It had a place because team play and a coordinated effort actually mattered even when you jumped onto a server with a group of total strangers. Matches were less about competition and more about fun. I cannot sensibly accord this change to everyone in the Halo community having become selfish individuals that due to some fantastical medical condition suddenly cannot tolerate the sound of another playerâs voice.
> >
> > The most welcome bit of news I have heard thus far is the quote from Jeff that the only BR in which they were interested was the Battle Rifle. I am glad they are not following suit in an attempt to copy Fortnite or PUBG with a Battle Royal mode. Microsoftâs flagship franchise is supposed to set the standard and be unique rather than following the lead of some other company.
>
> That is possibly the most misinformed comment iâve read on the waypoint forums. Call of duty isnât a competitive e-sport game by nature, it became one through popularity. It tried to mimic Halo, Halo has been a competitive game that has been running tournaments since like 2002-2003. The peak of competition and involvement happened in 2 and 3, when it was classic.
>
> Nearly all of the competitive community want classic settings. 343 âsupportâ pro gaming, but they have forced the community to play by its rules, since 343 really killed competition with H4 and needed resusitation they introduced HCS, in turn we follow their lead. 343 has made an attempt to cash in on E-sports not because of CoD, but because of all the popular twitch games that have e-sports as a focus raking in the money and playerbase. Viewership â playerbase â money â viewership is how many of these games run. In terms of multiplayer, games with streamers or personalities are most certainly the most successful online, this has been the case since 2011-12 at leastâŚthough really the most popular Halo videos online are of competitive play or montages so maybe longer.
>
> Also all the proposed changes to make H4 and 5 better games (bug fixes, additions, patches) have come from the competitive community. Also the death rate is lower now than before because of the advanced movement, watch pretty much any comp game on narrows, midship, warlock or the compact maps, the pace is far faster than anything from 4 or 5. Comp had MLG top ten plays for a long time before 343.
>
> The only thing i can agree on is that theyâre pushing the competitive angle too strong, halo is a game with communities, more showcasing of all will be better. The competitive scene just needs a good map line-up, good settings and a tournament circuit, 343 becoming the tournament organiser / facilitator has seen many negative drawbacks with how we prefer to play the game.
This is possibly the most misinterpreted response I have read on these forums. The emphasis on the HCS or pro-gaming and the issues it generates has nothing to do with the numbers of competitors, the number of competitions or the demand and involvement from gamers themselves. The problem and the subsequent often negative effect on the average gamer lies with how hard it is being ramrodded by the personnel at Redmond that actually control Halo and designate/approve the direction for the series. This in turn affects the game design as it is seen as a vehicle to achieve corporate goals.
> 2533274984298811;1046:
> 1. Technology was increased.
> 2. The game needs to develop too.
> 3. Except sprint and spartan ability means return to classic halo, but it is the worst idea ever and ever.
> 4. Nowadays, all AAA games are evolving.
> 5. DOOM, TOMB RAIDER, RESIDENT EVIL⌠Which contents was return to classic? Classic is old. Old fans will satisfy on classic halo game, but how about the new users - newbies?
> 6. The classic Halo game will not fascinating for new users. Its slow, just slow. Nobody want spartan dont know how to run like turtle.
> 7. I hope 343 think well about this point.
> 8. Just listening Old fanâs voice will prevent to haloâs development.
- Technology is always increasing. So?
- All Halo games have developed, from CE forward theyâve each evolved. Itâs the direction that many people take issue with, not development.
- If just one person disagrees with this, then calling it the worst idea âever and everâ is just your opinion. I am that person.
- Nowadays? NO, not just nowadays. All AAA games⌠in fact⌠pretty much all games need to evolve to stay relevant and enjoyable.
- And once again⌠I present to you⌠Gears of War 4! After the -Yoink- storm that was Judgment, GOW âreturnedâ to a more classic game play style. Itâs a fun and solid playing game that I (unlike H5) still play, despite its lootbox shortcomings. It evolved naturally from GOW3 and is proof that returning to a more classic game play style is possible⌠and it did so successfully enough to be bringing us GOW5. Who woulda thunk it!?
- How nice of you to clear that up and speak for all the new users? FCOL, how many times does it have to be said that gravitating towards more classic game play doesnât mean recreating the older games exactly!? Pace can be adjusted to be faster.
- And I hope 343 thinks well about that point.
- Itâs never been about âjustâ listening to one side of this discussion.
> 2533274908698785;1051:
> > 2533274825830455;1050:
> > > 2533274908698785;1049:
> > >
> >
> >
> >
> > > 2533274825830455;1050:
> > > > 2533274908698785;1049:
> > > > If you want âclassic movementâ
> > > >
> > > > just play MCC forever
>
> Yeah If halo infinite did not include halo 5 movement
> i will play halo 5 forever without complaint
>
> So if halo infinite did not include classic movement
> go MCC and play it forever without complaint
>
> deal with it?
Everybody gets tired of the same game(s), gets burned out and wants something new. Saying youâll play an older game forever without complaint is easy and doesnât equate to doing it. Even if you could, good luck playing in a steadily decreasing player pool as the game ages. âForeverâ is a long time. Completely unrealistic, arrogant and dismissive approach.
Deal with it.
> 2725616024486561;1054:
> You misunderstand. It isnât about when Halo eSport has been at its highest but rather when it has been pushed the hardest by the powers above 343.
Him and the other guy werenât misunderstanding since you literally said Halo needs Call of Halo and not classic mechanics to support pro gaming. Did you expect people to just conveniently ignore that point? They were pointing out that Halo doesnât need Call of Halo to succeed with eSports since itâs already been proven that Halo has been successful in previous games using the classic formula.
> 2727626560040591;1057:
> > 2725616024486561;1054:
> > You misunderstand. It isnât about when Halo eSport has been at its highest but rather when it has been pushed the hardest by the powers above 343.
>
> Him and the other guy werenât misunderstanding since you literally said Halo needs Call of Halo and not classic mechanics to support pro gaming. Did you expect people to just conveniently ignore that point? They were pointing out that Halo doesnât need Call of Halo to succeed with eSports since itâs already been proven that Halo has been successful in previous games using the classic formula.
You are missing the point as well. It does not matter what you, or I, or anyone else thinks Halo needs to succeed in Pro-gaming. What matters is that which the decision makers believe Halo requires to succeed and their decisions will affect the design of Halo Infinite PvP. I think classic movement and play, not Call of Halo would succeed tremendously on a world circuit but that likely isnât the decision of the suits. The evolution of their thinking has been to make the gameplay as fast as possible, twitch twitch twitch and I am not referring to a streaming service.
> 2533274825830455;1041:
> Not sure whatâs so disturbing about it. Itâs just a game, after all, and some people enjoy challenges in games.
Well, if something disturbs you, it bothers you. A game can be challenging, but still possess qualities that bother the player. Thrusters makes evading death too easy. It is disturbing if only because it is a get-out-of-jail free card. There is no reward for getting off a shot if your enemy can just fly behind a pillar to safety. This ability wasnât present in classic Halo so it is disturbing indeed.
> 2533274825830455;1041:
> They donât want the game to hold their hand.
I hate when games hold my hand. That is why Iâm against thrusters and the new mechanics in general. They all hold your hand if you so choose to use them. If you donât, youâre at the mercy of the other team, which may or may not use them against you.
There are some get-out-of-jail-free cards present in classic Halo too, such as the bubble shield; however, this and similar equipment are limited. That is to say, you can only pick up the same bubble shield once and it spawns in a certain place every so often. With thrusters, you have unlimited get-out-of-jail-free cards in that nothing needs to be picked up or in any particular area, you just always have that ability (between âcool offsâ of course).
On the other hand, one could argue that the new abilities require a different kind of skill, but skill nevertheless. To an extent, this is true. You do have to know when to clamber when you attempt to clamber. Misplacing your jump will result in failure just like it would in classic Halo with only the ability to crouch jump. Likewise, you have to know when to thrust or your attempt to evade death will fail (which is pathetic, if you ask me). Having said, is this the kind of skill we want expected of us in Halo?
Why am I the only one that has to provide citations? I make a generalization and I get skewered.
> 2533274801176260;1045:
> > 2533274798957786;1040:
> > > 2533274801176260;1039:
> > > Yeah, we kinda noticedâŚ
> >
> > Make you a deal, though. If you discuss the topic instead of me, I might be more willing to respond to you.
>
> How about another deal: If you actually address people challenging your points, I will stop calling you out for ignoring themâŚ
> There have been plenty of on-topic responses to your posts, not only by me but other people, that you completley disregarded.
> There were literally things you said that have already been disproven before.
> Iâm well aware that one cannot respond to every post, that would be overkill. But at least reading and acknowledging them would be a startâŚ
I read all your posts. The only way to acknowledge them is to like them. I have issues with them soooâŚ
I donât know what has been disproven (which is not even a word). My allegations have definitely been disputed, which is different. Many times you simply missed my point. I can understand because I tend to be sarcastic and people take me too literally, at least until they get to know me.
@FightingChances is correct. I was on Waypoint about a week or two after it launched. Bungie.net was winding down and the current popular forum was the Reach forum. Waypointâs first forum was the Reach forum. The Bungie forum was just out of control âbring back classic haloâ head-banging, and the Waypoint Reach forum was⌠more civilized. At first. Nonetheless it all moved here and as a result we got the Title Update for Reach. Arena changed to The Arena (or was it the other way around, I forget) and the search was on for an eSports venue for Halo since MLG and Microsoft could not come to any sort of agreement. Instead we got ACS. None of 343iâs tweaks seemed to matter so they just abandoned Reach and concentrated on Halo 4 which, for the most part, seemed to resemble FireFight Arcade. The only real new thing 343i brought to the table was Spartan Ops which had a lot of support and showed plenty of promise, yet was abandoned in favor of eSports. Halo 5âs only saving grace is Forge.
Anyway, if you participated in any official Halo forums since Halo 2 you have heard everything that has been said here about âclassic movement mechanicsâ before many, many times. The problem is you get a lot of âjust bring back classic movementâ posts and those people just assume we know what they mean. However, if I say âyou mean donât bring back anything added after Halo 3â I get âWe didnât say that. What we said was bring back classic movementâ. Some say âclassic movementâ disappeared with Reach, but Reach had all the movements labeled as âclassicâ. So do Halo 4 and 5. This thread has been more about eliminating things than returning them.
People say they want to enjoy the game the way they did during Halo 2 and 3, but they donât want to play Halo 2 and 3. They want the new game to play âlikeâ Halo 2 and 3, but without the Reach Plus stuff, which would then make the game play like Halo 2 and 3, and Halo 2 and 3 still exist. People say this âclassic movementâ thing will improve Haloâs popularity, yet no one has provided any citation from Microsoft that it believes the franchise is in trouble. No citation of any kind indicating that Microsoft is concerned about the health of one of its flagship games. All I see are a lot of emotionally charged accusations that Halo is on the verge of failure unless âclassic movement mechanicsâ return, Pronto. Iâm not convinced Halo is in trouble and, if it were, Iâm not convinced âclassic movement mechanicsâ is the answer, or that movement mechanics is even the problem.
> 2725616024486561;1058:
> You are missing the point as well. It does not matter what you, or I, or anyone else thinks Halo needs to succeed in Pro-gaming. What matters is that which the decision makers believe Halo requires to succeed and their decisions will affect the design of Halo Infinite PvP. I think classic movement and play, not Call of Halo would succeed tremendously on a world circuit but that likely isnât the decision of the suits. The evolution of their thinking has been to make the gameplay as fast as possible, twitch twitch twitch and I am not referring to a streaming service.
Not really. Although I didnât address your points directly, I knew exactly what you were talking about, but people can still voice their opinion about why Halo doesnât need to be Call of Halo to succeed in eSports.
For my opinion, I do agree that theyâre focusing more on eSports, but I donât really agree that itâs some suits at MS influencing 343 to design the majority of their game for eSports or even 343 doing that. Frankly, that would be a bad business decision for different reasons, but mainly because modern Halo has a history of not doing well in the eSports scene. Iâm assuming you donât follow the competitive scene, but if you did, you would know that eSports in Reach was average to mediocre and H4 was a total disaster outside of the initial launch event and 343âs 1v1 tourney and both games had abilities in them. Why would suits at MS or 343 put all their eggs in that basket when modern Halo eSports had a history of doing badly compared to other games? H5 isnât much different either. The Worldâs events get good viewership, but outside of that and a couple other events, the viewership hasnât been that great which Iâm assuming would come at no surprise if there were smart people at MS.
343 made H5 competitive by doing things like equal starts, tighter skill matching, Breakout and the HCS playlist for example, but things like Spartan abilities, the overall weapon sandbox, map designs, etc. are all just things 343 thinks Spartans should do and how their world should be which is largely influenced by said abilities. The by-product of all of that combined with more HCS coverage is a game that feels faster, more competitive and understandably makes some people think itâs all about eSports when itâs really not imo.