The return of classic movement mechanics?

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> > > > > I dont want to be walking around all game. Rather have the ability to run
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> > > > What’s the difference between walking and running that makes that difference for you?
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> > > > Not an insult or sarcastic question, by the way.
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> > > To get to places faster, if someone is carrying the flag in a ctf game, i dont want to walk to try to catch up to them, doesnt make sense.
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> > So is it just the speed then? What if we just made everyone move really fast, but no actual Sprint button?
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> > Getting to places is the map’s responsibility, it determines whether you’re meant to get from Point A to Point B in X amount of time.
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> Do you not agree with having sprint in halo? I wanna hear your ideas

My idea would start off as simple as “remove Sprint, increase Base Movement speed to Sprint’s speed”

Expand that to things like including an FoV slider, better use of the Speed Boost power up on the map, and maybe add little wind effects when you’ve been walking forward for some time.

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> To get to places faster, if someone is carrying the flag in a ctf game, i dont want to walk to try to catch up to them, doesnt make sense.

You know you can change the flag carrier’s movement speed, right? So while you’re ‘walking’, they’re actually moving slower than you.

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> > To get to places faster, if someone is carrying the flag in a ctf game, i dont want to walk to try to catch up to them, doesnt make sense.
>
> You know you can change the flag carrier’s movement speed, right? So while you’re ‘walking’, they’re actually moving slower than you.

Why, because I pointed out a viable option they could take and have used which lets you catch up to a flag carrier without sprint? I could’ve made my post a tad nicer, but your post was a little baffling due to the obvious solution. Since I’ll basically be talking to myself, you might have a point with flag juggling even though you didn’t imply that in your post, but they could make it so the flag barely travels, think of something new to counter that or they might not even have it in Infinite, who knows.

Sure, I won’t quote you, but I can’t guarantee that I won’t in the future because I doubt I’ll remember your post. You could always not respond to my post if you’re salty about me for whatever reason if that is why you said that, but posting on the forums doesn’t make you immune to other opinions which you may or may not agree with.

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> Why, because I pointed out a viable option they could take and have used which lets you catch up to a flag carrier without sprint? I could’ve made my post a tad nicer, but your post was a little baffling due to the obvious solution. Since I’ll basically be talking to myself, you might have a point with flag juggling even though you didn’t imply that in your post, but they could make it so the flag barely travels, think of something new to counter that or they might not even have it in Infinite, who knows.
>
> Sure, I won’t quote you, but I can’t guarantee that I won’t in the future because I doubt I’ll remember your post. You could always not respond to my post if you’re salty about me for whatever reason if that is why you said that, but posting on the forums doesn’t make you immune to other opinions which you may or may not agree with.

My bad thought u were someone else, very similar names, my bad again

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> As in we all have to walk around really slowly and such?

Such a dumb response. The maps are made larger to compensate for sprint, thus you move through the map at a similar pace…the only difference is, is that you can’t shoot whilst moving. If that’s what you enjoy, there’s always COD for you :slight_smile:

I can get BTB, but assuming the speed is like H2 or Reach on 110-120% speed then whats the problem for 4v4? Do people really have troubles getting around Halo 4v4 maps?

Maybe aside from Gears of War we have the some of the smallest maps out of any shooter. Also there is such a thing as line of sight, unless you need to be at cqb range then you shouldn’t have to move way faster than the flag carrier, that’s unfair to the person carrying the flag.

As for BTB why not stick to 8v8 and design maps smarter instead of making sprawling vacuous spaces?

I’d rather continue to be a living weapon. Tweak or update it sure like change sprint to a higher base speed instead, but I do NOT want to go back to a brisk jog.

I’ve become too accustomed to Doom. Mobility is king, speed and lethality go hand in hand and if we go back to the slow slog…I really don’t think I’d like that.

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> I’d rather continue to be a living weapon.

Does Halo 5 really make you feel like that? It’s something I keep hearing/reading every now and then but personally this couldn’t be further from the truth for me…
Halo 5, despite all it’s fancy abilities, feels a lot more restrictive then HCE-H3 and I don’t even want to comapre it to a game like Doom (or even Titanfall 2).
I allways assumed people would just repeat some marketing phrases tbh.

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> Does Halo 5 really make you feel like that? It’s something I keep hearing/reading every now and then but personally this couldn’t be further from the truth for me…

Everyone’s mileage will vary of course but for me Halo 5 almost captured how I’ve always imagined Spartans to be in combat lore wise. They’re fast, incredibly strong, and vicious fighters.

Now while I don’t necessarily think sprinting needs to be in, rather it could be a higher base movement speed, but the ledge grabbing, shoulder charging, ground pounding, and thruster mechanics I think add to the game and allow you to feel like you are wearing a suit of armor that cost as much as a UNSC Navy frigate instead of a tougher Marine with a shield and radar.

That said, there’s always room for improvement and Halo 5 was by no means perfect in any way.

Just keep Sprint that’s all I want it’ll be difficult players who are use to the movement of reach,4 and 5 I personally would have a rough time getting use to being slow again and plus what spartan can’t Sprint that just seems redundant I mean come on if halo infinite is gonna be a open world game we will thank God for Sprint in this one

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> Just keep Sprint that’s all I want it’ll be difficult players who are use to the movement of reach,4 and 5 I personally would have a rough time getting use to being slow again and plus what spartan can’t Sprint that just seems redundant I mean come on if halo infinite is gonna be a open world game we will thank God for Sprint in this one

How would it be difficult? Are Reach, 4 and 5 players not changing between different genres? I never found it difficult to play different games with different mechanics, even in the same genres, or am I a special adaptable case?

Do you “feel” slow in Halo 5 when you’re fighting? Do you feel slow in Halo 5 when you’re not sprinting?

What Spartan can’t prone? Corner lean? Blind fire?
How are spartans in their expensive exoskeleton suits and their augmentations not able to move at their top speed while maintaining the ability to fire accurately?

You know, IF Halo infinite is open world, the success of that open world and our appreciation for sprint or lack thereof, has nothing to do with each other, and everything to do with how that open world is designed.
It can be well designed and no sprint present, just as well as it can be horribly designed, and no-sprint having nothing to do with that horrible design. Same applies to sprint being in too.

“Feeling fast”, is something the game conveys to you through different visual aspects, FoV, bobbing, speed lines to name a few. Without ever touching the BMS to begin with. Sprint isn’t needed for that, and if speed was ever an issue, raw speed, then that issue would still glare through in the moments you’re not sprinting, as in when you’re fighting, if speed was / is an issue, wouldn’t combat speed still be an issue? Why not just save a alot of time and resources increasing the BMS? With sprint, for map traversal, the only thing you’re provided with, is the “sensation of going slightly faster”, on a map which was designed around the time it takes to get places with sprint. Which means, regardless of the default fastest intended speed, you will get places in the time the designer intended.
A to B in five seconds is five seconds in a game with sprint, and in a game without sprint. The only thing you’re getting is raw speed, but maps are scaled to it so those 12 seconds to cross the map, is the same 12 seconds it takes in previous games lacking sprint, to cross the map, or whatever time the designers chose in their design.

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> Does Halo 5 really make you feel like that? It’s something I keep hearing/reading every now and then but personally this couldn’t be further from the truth for me…

Yeah, I’ve never understood that line of thought either…
“I really want to feel like a super soldier, so please take away my ability to shoot!”

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> > Does Halo 5 really make you feel like that? It’s something I keep hearing/reading every now and then but personally this couldn’t be further from the truth for me…
>
> Everyone’s mileage will vary of course but for me Halo 5 almost captured how I’ve always imagined Spartans to be in combat lore wise. They’re fast, incredibly strong, and vicious fighters.
>
> Now while I don’t necessarily think sprinting needs to be in, rather it could be a higher base movement speed, but the ledge grabbing, shoulder charging, ground pounding, and thruster mechanics I think add to the game and allow you to feel like you are wearing a suit of armor that cost as much as a UNSC Navy frigate instead of a tougher Marine with a shield and radar.
>
> That said, there’s always room for improvement and Halo 5 was by no means perfect in any way.

I’m sorry, but seriously who cares about lore in multiplayer when it’s at the expense of fun, fairness & competitiveness.

And like the guy before me commented, of it’s realistic lore you want, then why can’t the spartan prone, corner peak, double jump, wall run etc.

I don’t think people understand how much impact seamingly small mechanical changes like spartan abilities and sprint have.

It means that instead of creating interesting gameplay opportunities through creative map design, all maps have to be made in a certain bland way to compensate for the spartan abilities.

It means you can’t run, jump, melee, throw granades and shoot whilst moving through the map because you’re stuck in a sprint mechanic, which you don’t have much choice in not using since the maps are designed for it.

Or that the skill of actually correctly landing a hard jump is taken away because of clamber and that you can’t even shoot whilst doing so, doesn’t sound very badass spartan to me.

I know Halo 5 looks more flashy and makes you feel badass, but it’s just an illusion.

If you master the higher skill-curve mechanics of the original trilogy, I guarantee you’ll eventually feel much more mechanically powerful.

I have been hardcore halo player since combat evolved and i loved the old halos but sprint was a much needed addition…even going back now playing the old halos on the master chief collection and not having sprint makes the game seem so slow i still love to play them but i definitely miss sprint lol…get rid of all the other stupid abilities and just keep sprint.

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> I have been hardcore halo player since combat evolved and i loved the old halos but sprint was a much needed addition…even going back now playing the old halos on the master chief collection and not having sprint makes the game seem so slow i still love to play them but i definitely miss sprint lol…get rid of all the other stupid abilities and just keep sprint.

A: How was it "a much needed addition?

B: “seem slow” ->

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> Do you “feel” slow in Halo 5 when you’re fighting? Do you feel slow in Halo 5 when you’re not sprinting?
>
> “Feeling fast”, is something the game conveys to you through different visual aspects, FoV, bobbing, speed lines to name a few. Without ever touching the BMS to begin with. Sprint isn’t needed for that, and if speed was ever an issue, raw speed, then that issue would still glare through in the moments you’re not sprinting, as in when you’re fighting, if speed was / is an issue, wouldn’t combat speed still be an issue? Even for map traversal, the only thing yoy’re provided with, is the “sensation of going slightly faster”, on a map which was designed around the time it takes to get places with sprint. Which means, regardless of the default fastest intended speed, you will get places in the time the designer intended.
> A to B in five seconds is five seconds in a game with sprint, and in a game without sprint. The only thing you’re getting is raw speed, but maps are scaled to it so those 12 seconds to cross the map, is the same 12 seconds it takes in previous games lacking sprint, to cross the map, or whatever time the designers chose in their design.

Edit: Don’t know why I didn’t write it.
But, if speed was ever an issue, why not just increase BMS?

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> I’m sorry, but seriously who cares about lore in multiplayer when it’s at the expense of fun, fairness & competitiveness.

Expense of fun is an opinion, fairness is debatable, and that last point…Halo is more than just it’s multiplayer. I will never agree to lose the power that Spartans now have just to pander to the PvP crowd, Halo is more than just the multiplayer, always has been.
You guys can simply argue for the abilities to be disabled in PvP and have maps molded around that. Simplest and easiest fix.

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> And like the guy before me commented, of it’s realistic lore you want, then why can’t the spartan prone, corner peak, double jump, wall run etc.

That is a good question, I wouldn’t mind prone and lean functions, that would help add the option of stealth opportunities which I think would be neat.

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> It means that instead of creating interesting gameplay opportunities through creative map design, all maps have to be made in a certain bland way to compensate for the spartan abilities.
>
> It means you can’t run, jump, melee, throw granades and shoot whilst moving through the map because you’re stuck in a sprint mechanic, which you don’t have much choice in not using since the maps are designed for it.

My stance on sprint is clear, I think it is unnecessary, a higher base movement speed would be better.

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> Or that the skill of actually correctly landing a hard jump is taken away because of clamber and that you can’t even shoot whilst doing so, doesn’t sound very badass spartan to me.

No it sounds smart, because only an idiot would choose not to grab a ledge to haul themselves up.
This is an odd thing to argue over, the camber doesn’t even take long, like a second if that.

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> If you master the higher skill-curve mechanics of the original trilogy, I guarantee you’ll eventually feel much more mechanically powerful.

A skill that was required because our characters never bothered to take one hand off the gun and grab that ledge. A skill that came about because the programming wasn’t there yet to allow your avatar to do something any sensible person would do when making a jump, grab the ledge.

And really the only thing superior about previous iterations is that the shields didn’t collapse like a wet paper bag when shot at. Halo CE you could take a few hits, Halo 2 and H3 were not as good but the recharge was swift, Halo 4…ehh. Halo 5, your shields might as well not even be there.

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> A skill that came about because the programming wasn’t there yet to allow your avatar to do something any sensible person would do when making a jump, grab the ledge.

This is false. Ledge grabbing predates 3D games. For example, here it is in Prince of Persia 2. Naturally, it has been in 3D games since the very beginning, e.g., in the original Tomb Raider. The idea that the technology wasn’t there yet is preposterous. There are very few mechanics that can’t be put together with whatever resources you have at your disposal. Ledge grabbing is not one of them, and neither is any other Spartan Ability for that matter.

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> > 2533274844542951;995:
> > I’m sorry, but seriously who cares about lore in multiplayer when it’s at the expense of fun, fairness & competitiveness.
>
> Expense of fun is an opinion, fairness is debatable, and that last point…Halo is more than just it’s multiplayer. I will never agree to lose the power that Spartans now have just to pander to the PvP crowd, Halo is more than just the multiplayer, always has been.
> You guys can simply argue for the abilities to be disabled in PvP and have maps molded around that. Simplest and easiest fix.

I understand that and I’d be more than satisfied if the abilities were disabled for multiplayer only, because that’s the reason I play Halo.

I just wish more thought would be given to what makes Halo unique and how to create a sequel that still contains it’s core gameplay mechanics and overal atmosphere.

Not focusing on creating an entirely new and different game, that changes things that aren’t broken.

Don’t get me wrong, I think Halo 5 is a great game. I just wouldn’t call it a Halo game.

I do have hope for Infinite, to me the teaser gave off that exact same mystical bone-chilling atmosphere that the original trilogy did.

A step in the right direction with the return of the original art style and music, I just hope I won’t be disappointed by the gameplay.

I have faith 343, thank you for fixing MCC !