> 2533274844542951;995:
> I’m sorry, but seriously who cares about lore in multiplayer when it’s at the expense of fun, fairness & competitiveness.
Expense of fun is an opinion, fairness is debatable, and that last point…Halo is more than just it’s multiplayer. I will never agree to lose the power that Spartans now have just to pander to the PvP crowd, Halo is more than just the multiplayer, always has been.
You guys can simply argue for the abilities to be disabled in PvP and have maps molded around that. Simplest and easiest fix.
> 2533274844542951;995:
> And like the guy before me commented, of it’s realistic lore you want, then why can’t the spartan prone, corner peak, double jump, wall run etc.
That is a good question, I wouldn’t mind prone and lean functions, that would help add the option of stealth opportunities which I think would be neat.
> 2533274844542951;995:
> It means that instead of creating interesting gameplay opportunities through creative map design, all maps have to be made in a certain bland way to compensate for the spartan abilities.
>
> It means you can’t run, jump, melee, throw granades and shoot whilst moving through the map because you’re stuck in a sprint mechanic, which you don’t have much choice in not using since the maps are designed for it.
My stance on sprint is clear, I think it is unnecessary, a higher base movement speed would be better.
> 2533274844542951;995:
> Or that the skill of actually correctly landing a hard jump is taken away because of clamber and that you can’t even shoot whilst doing so, doesn’t sound very badass spartan to me.
No it sounds smart, because only an idiot would choose not to grab a ledge to haul themselves up.
This is an odd thing to argue over, the camber doesn’t even take long, like a second if that.
> 2533274844542951;995:
> If you master the higher skill-curve mechanics of the original trilogy, I guarantee you’ll eventually feel much more mechanically powerful.
A skill that was required because our characters never bothered to take one hand off the gun and grab that ledge. A skill that came about because the programming wasn’t there yet to allow your avatar to do something any sensible person would do when making a jump, grab the ledge.
And really the only thing superior about previous iterations is that the shields didn’t collapse like a wet paper bag when shot at. Halo CE you could take a few hits, Halo 2 and H3 were not as good but the recharge was swift, Halo 4…ehh. Halo 5, your shields might as well not even be there.