> 2533274798957786;956:
> I suppose I continue to love Halo because I never compared one release to the next. I considered each main Halo release as a new Halo game, and only the story was being continued. I don’t think new players are as concerned about how Halo 5 movement mechanics compare to Halo CE mechanics because they’re playing Halo 5 and they’re not playing Halo CEA. In ten years they will be calling Halo 5 “classic” movement.
Then why is it a problem right now? Why are you comparing the next Halo game to Halo 3 for the simple fact that it might not have the mechanics that Halo Reach-5 have? Where were you when Halo 5 got rid of many mechanics from Halo 4, such as Loadouts, in order to return to mechanics from “classic Halo”, such as equal starts? Many people already said that they are okay with changes that make it not like Halo 3, as long as they are good changes, and even you said that a new Halo game would need changes to not be exactly like Halo 3, but you fail to bring up any of those changes when asked.
> 2533274798957786;956:
> When talking about the future of the Halo franchise, “classic movement mechanics” is the strawman argument here. Retaining or eliminating Spartan Charge or Ground Pound will not be the determining factors of Halo’s success or failure.
But you were the one that said that using “classic movement mechanics” is dull and boring, which implies you do not expect it to be as successful as the mechanics we have right now, or at worst, detrimental to its success. Despite people here showing to be quite open to certain changes, and at least one person bringing up examples of those changes, your scope still narrows to “specifically Halo 3 clone”. I myself don’t even want certain things from Halo 3 to be in the next Halo.
> 2533274798957786;956:
> Insisting that the movement mechanics are what made Halo 2 and 3 so popular is to ignore all the other segments of the community that paid as much for the game as anyone else.
It was a huge part of what made Halo CE-3 so popular, especially for a game on consoles where you have less inputs to work with compared to a keyboard and mouse. It wasn’t the end all be all reason, but it was certainly a reason.
> 2533274798957786;956:
> I’m merely saying that focusing on movement mechanics at the expense of all the other things that attract people to Halo is, at best, short-sighted.
Seriously, who said these things (that you haven’t specified, so I guess it’ll have to be a broader scope) had to leave? None of those games were 100% bad and everything had to be discarded. I mean people still praise Reach’s UI, Forge World, Halo 4’s playlists, vehicle seat switching, etc. to this day. If we’re talking about direct gameplay and movement mechanics, well Halo CE-3 are all different in that aspect and has strengths and weaknesses.
The people who want some of those mechanics removed don’t want them removed because they aren’t “in a classic Halo game”, they want them removed because they simply don’t enjoy them.