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> > Who said it? Yeah, that was me. I said it (wrote it, actually). Not just the latter statement. Both statements are my opinion. Discussion forums are chock full of opinions. In many ways that’s kinda the point. People airing their opinions.
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> But it’s wrong. I’ve seen classic fans on the forums who identify as casuals. Not to mention, I would personally identify as a competitive player, but not an esports enthusiast. Therefore, evidently, classic gameplay does not only appeal to esports enthusiast.
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> > So, yeah, my opinion is that if the new Halo game doesn’t offer anything more than Halo 3 did, most people would find it dull and boring.
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> Anything more than Halo 3 did in what sense? Does it have to have gameplay mechanics that Halo 3 didn’t have? Can’t new experiences be offered in other ways? If not, does it have to include mechanics from Halo 5?
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> The issue with your belief that most people would find classic Halo dull and boring is that it doesn’t really have any factual basis. You believe it because you would find classic Halo dull and boring. I can’t prove you wrong, but I will say that if you assume you’re in the majority without any factual basis, you’re not being honest with yourself. And while you’re right that most forum discussion is people airing their opinions, just claiming “most people agree with me” without any data to back it up is not an opinion worth bringing up. I mean, I too can say: “most people find Halo 5 dull and boring, and find classic Halo absolutely enthralling”, but it doesn’t contribute anything of value to this discussion.
What ever happened to "opinions are not necessarily right or wrong? I said “classic movement” would only appeal to esports enthusiasts. That’s my opinion and it remains so. The only way I could be wrong is if Halo: Infinite releases with only “classic movement” and it’s a huge runaway success the likes of which Microsoft has never seen before. Until then it’s just speculation on my part and I can’t claim it to be true any more than you can claim it to be false. You disagree, yet I do not claim that you are wrong. We shall see.
When I say “anything more than Halo 3” I am talking about movement mechanics, since that is what the thread is about. That means the exclusion of any mechanics introduced after the release of Halo 3. They have all been labeled as superfluous. I should also mention that when speaking of movement mechanics I tend to refer to the Spartan enhancements and not necessarily mechanics brought about by equipment. For instance, I believe Sprint is an excellent example of a normal human ability that is enhanced in Spartans through genetic manipulation, and that ability in turn is enhanced by the fusion powered suit. A Spartan without a suit would still sprint faster than a normal human. They would also clamber better, charge, slide, etc. They can do those things better, and the suit makes them awesome at it. Armor Lock is an armor ability only available if you are wearing the armor. Jet Pack only works if you are wearing the Jet Pack. Normal humans can’t wear Spartan Armor, but normal humans could (and did) wear Jet Packs.
So I say that if you make a new game and you don’t give Spartans the movement abilities they have gained since Halo 3 you are going backwards. I have no opinion one way or the other about what equipment can be picked up on the battlefield, outside of that being a dull and boring way to get equipment.
In my opinion.
I will also say this about “classic movement”: all the movement mechanics during the Bungie era were developed for the campaign and used, if possible, in multiplayer. There was little consequence in doing that in Halo CE because all the multiplayer was done on a single machine, or you had machines linked together by patch cords in the same room. Thus there were no lag issues. Player characters would move and act just as they did in campaign. Things changed with Halo 2 which was a) online and b) peer hosted. These were new issues for consoles that PC gamers had experience with. The most glaring issue being placing your crosshair right between your opponent’s eyes, pulling the trigger, and then dying because his bullet registered and yours didn’t. A lot of tricks were employed to try and cover up the sins of peer hosting, but the answer was always server hosting. Halo 4 was designed for server hosting but didn’t get them, so it was hacked to work using peer hosting. Halo 5 runs on servers, thus making all movement mechanics possible the same way they were possible in CE, had CE been online. It would be a shame to not take advantage of technology now that was not available then. I can imagine that the reason they call their new engine “Slipspace” has a lot to do with the speed at which server and client talk to each other. The original movement mechanics never went away. The newer ones (Reach, H4) were merely problematic. The H5 ones work as advertised and everything seems to happen on everyone’s console at the same time.
I don’t see the point of talking about something “returning” if it’s still here. I can’t imagine the next game, which is supposed to be taking place right after the last game, will suddenly dispose of everything that was in the last game and only feature what was in the oldest game. It’s also not accurate to say the new movements/abilities “ruin the game”. The game still exists in it’s original form(s). I believe the next game will behave more like what we all perceive “classic movement” to be despite any movements and/or abilities that will be continued or introduced.